a man flail about in his robes and not score a single hit on you was pretty boring. The fight with the security guards was cool though.
Also
Didn't buy Ezio's "No! Killing you would lead to the dark side" speech. They could've come up with a better explanation for the lack of stabby-stabby.
I think they didn't have you kill him and just choke him out because the real Rodrigo Borgia died in 1503, probably from poisoning...though why they didn't have the climax actually happen in 1503, I don't know. I mean, 40 year-old Ezio isn't that much different from 44 year-old Ezio.
And yeah, it was a little Action Movie BS to have Ezio be all like "Let me whoop your ass like a man, god-dammit!" I guess you could argue he really want to make it hurt for the sake of vengence. But the fight was way too easy. They should've had your health slipping away from that rather massive stab to the gut previously, or something.
a man flail about in his robes and not score a single hit on you was pretty boring. The fight with the security guards was cool though.
Also
Didn't buy Ezio's "No! Killing you would lead to the dark side" speech. They could've come up with a better explanation for the lack of stabby-stabby.
I think they didn't have you kill him and just choke him out because the real Rodrigo Borgia died in 1503, probably from poisoning...though why they didn't have the climax actually happen in 1503, I don't know. I mean, 40 year-old Ezio isn't that much different from 44 year-old Ezio.
And yeah, it was a little Action Movie BS to have Ezio be all like "Let me whoop your ass like a man, god-dammit!" I guess you could argue he really want to make it hurt for the sake of vengence. But the fight was way too easy. They should've had your health slipping away from that rather massive stab to the gut previously, or something.
I know why they didn't
prematurely kill off a historical figure,
I just thought
"I'm not like you" or whatever he said was a terrible, cliched excuse
a man flail about in his robes and not score a single hit on you was pretty boring. The fight with the security guards was cool though.
Also
Didn't buy Ezio's "No! Killing you would lead to the dark side" speech. They could've come up with a better explanation for the lack of stabby-stabby.
I think they didn't have you kill him and just choke him out because the real Rodrigo Borgia died in 1503, probably from poisoning...though why they didn't have the climax actually happen in 1503, I don't know. I mean, 40 year-old Ezio isn't that much different from 44 year-old Ezio.
And yeah, it was a little Action Movie BS to have Ezio be all like "Let me whoop your ass like a man, god-dammit!" I guess you could argue he really want to make it hurt for the sake of vengence. But the fight was way too easy. They should've had your health slipping away from that rather massive stab to the gut previously, or something.
I know why they didn't
prematurely kill off a historical figure,
I just thought
"I'm not like you" or whatever he said was a terrible, cliched excuse
a man flail about in his robes and not score a single hit on you was pretty boring. The fight with the security guards was cool though.
Also
Didn't buy Ezio's "No! Killing you would lead to the dark side" speech. They could've come up with a better explanation for the lack of stabby-stabby.
I think they didn't have you kill him and just choke him out because the real Rodrigo Borgia died in 1503, probably from poisoning...though why they didn't have the climax actually happen in 1503, I don't know. I mean, 40 year-old Ezio isn't that much different from 44 year-old Ezio.
And yeah, it was a little Action Movie BS to have Ezio be all like "Let me whoop your ass like a man, god-dammit!" I guess you could argue he really want to make it hurt for the sake of vengence. But the fight was way too easy. They should've had your health slipping away from that rather massive stab to the gut previously, or something.
I know why they didn't
prematurely kill off a historical figure,
I just thought
"I'm not like you" or whatever he said was a terrible, cliched excuse
his real excuse was the good old classic
"killing you wont bring them back"
Ed321 on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited December 2009
I played half the weekend on this, and I just got past my second big assassination in Venice. This game is so long...
Did anyone ever use a straight-upwards jump?
No?
Didn't think so, because I didn't know it was there. And it certainly doesn't tell you its there.
In the tutorial, literally in the first two minutes of the first damn game in the series, they're like "Here's your high-profile button. Hold it down. Okay, now press A to jump straight up."
Just under 20 hours into the game, and I still have a bunch of optional content to do. I'm pretty crap at the races, so leaving those for later. Assassination contracts got a bit much after I did half a dozen in a row.
Overall I am so impressed on how they've improved over the first installment. I powered through that in about 8-9 hours just so I'd have all the story and context for any improvements they made to the gameplay.
Currently in Venice, having just started the Thieves' Guild missions. According to the ingame stats, I've completed 48% of what the game has to offer. I think I've pretty much broken the game economically, I just run around and buy everything on offer at the start of a memory sequence.
The Auditore family crypt was really frustrating. It felt really badly polished and laid out compared to others, but that could just be that it's harder and I'm not that great at platforming under pressure/time limits. I kept having weird camera swings and strange jumping behaviour that I couldn't explain based on what I'd experienced in the previous four tomb environments.
I find the combat far less frustrating and punishing than in the previous game, but I am curious as to why there is no difficulty level selector. I imagine that given I am a fairly casual gamer that there would be others who find the gameplay too easy and would like more of a challenge.
devoir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
i really did not like the final boss scene where the pope just quite happily casts aside a dagger, despite being an overweight old guy in constricting papal robes, to do fisticuffs with a man who has shown himself more than proficient with his bare hands
Why the fuck was he vunerable to grabbing even though some guards weren't? I was basically untouchable, making for a really boring fight, even compared to the regular guard fight.
Yeah, I enjoyed the ending sequence greatly, but it really was far too easy, even by the general standards of the game up until that point. Honestly I spent most of that fight running away, because I really liked the dialogue, knew I'd be able to win in about thirty seconds if I worked at it and didn't want to cut off all the verbal sparring.
But for pacing and atmosphere it was fantastic. That's what the godawful climactic fight to MGS4 ought to have been like, not suddenly ruining the mood by making you dependent on mechanics you neither needed to use nor were asked to use at any other point throughout the entire game.
The final fight in Metal Gear 4 is a throw back to the final boss of MGS1 and MGS3. While it's not exactly fair for newcomers, I beat that fight on normal first time out of the gate after taking a though thrashing. There is a tremendous amount of contextual and non contextual stuff you can, but the basics boils down to the exact same tactic you use to fight Liquid in MGS1.
Why the fuck was he vunerable to grabbing even though some guards weren't? I was basically untouchable, making for a really boring fight, even compared to the regular guard fight.
Yeah, I enjoyed the ending sequence greatly, but it really was far too easy, even by the general standards of the game up until that point. Honestly I spent most of that fight running away, because I really liked the dialogue, knew I'd be able to win in about thirty seconds if I worked at it and didn't want to cut off all the verbal sparring.
But for pacing and atmosphere it was fantastic. That's what the godawful climactic fight to MGS4 ought to have been like, not suddenly ruining the mood by making you dependent on mechanics you neither needed to use nor were asked to use at any other point throughout the entire game.
The final fight in Metal Gear 4 is a throw back to the final boss of MGS1 and MGS3. While it's not exactly fair for newcomers, I beat that fight on normal first time out of the gate after taking a though thrashing. There is a tremendous amount of contextual and non contextual stuff you can, but the basics boils down to the exact same tactic you use to fight Liquid in MGS1.
Was anything in MGS4 fair to newcomers? It's not for them.
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited December 2009
DarkWarriors first point kind of still stands though, I never used a straight up jump in this series. There's not any reason to; except suddenly in this tiny segment. So if you don't recall that tutorial, which you might've played two years ago by now, you try to walljump to it - which at least had me falling to my death and restarting the segment two times. Hence the frustration.
And apparently enough people found it frustrating enough for you to put a hint about it in the OP.
Let's leave it at that, and wait ten pages before the next guy asks.
i really did not like the final boss scene where the pope just quite happily casts aside a dagger, despite being an overweight old guy in constricting papal robes, to do fisticuffs with a man who has shown himself more than proficient with his bare hands
I look at it this way...
Say a guys corners you and wants to fight you with his bare hands. Yes, he's shown himself to be a proficient unarmmed fighter, so you're at a disadvantage. But he's also shown himself to be an obsceenly proficient knife fighter... Going to hang on to the knife and force him to gut you like a pig becuase you don't play by his rules? Or are you going to drop it and take your beating like the misserable fat pope that you are? :P
i really did not like the final boss scene where the pope just quite happily casts aside a dagger, despite being an overweight old guy in constricting papal robes, to do fisticuffs with a man who has shown himself more than proficient with his bare hands
I look at it this way...
Say a guys corners you and wants to fight you with his bare hands. Yes, he's shown himself to be a proficient unarmmed fighter, so you're at a disadvantage. But he's also shown himself to be an obsceenly proficient knife fighter... Going to hang on to the knife and force him to gut you like a pig becuase you don't play by his rules? Or are you going to drop it and take your beating like the misserable fat pope that you are? :P
Also, at this point
Pope Borgia still thinks he's the fated Prophet and has the tides of history on his side. Why not teach this young pup a thing or two about fisticuffs?
And I had no trouble with The Jump in the OP. I walked myself up onto the balcony's railing and jumped across to the pole, just like I always did in those situations in both the first and second games. Still haven't found a reason to jump straight up.
i really did not like the final boss scene where the pope just quite happily casts aside a dagger, despite being an overweight old guy in constricting papal robes, to do fisticuffs with a man who has shown himself more than proficient with his bare hands
I look at it this way...
Say a guys corners you and wants to fight you with his bare hands. Yes, he's shown himself to be a proficient unarmmed fighter, so you're at a disadvantage. But he's also shown himself to be an obsceenly proficient knife fighter... Going to hang on to the knife and force him to gut you like a pig becuase you don't play by his rules? Or are you going to drop it and take your beating like the misserable fat pope that you are? :P
Also, at this point
Pope Borgia still thinks he's the fated Prophet and has the tides of history on his side. Why not teach this young pup a thing or two about fisticuffs?
And I had no trouble with The Jump in the OP. I walked myself up onto the balcony's railing and jumped across to the pole, just like I always did in those situations in both the first and second games. Still haven't found a reason to jump straight up.
In regards to the ending...
And let us not forget that Pope Fat Ass stabbed said dude in the gut. He probably figured the guy he stabbed probably wouldn't just pop back up and be able to fully work him over. Unfortunately, Pope Fat Ass made the mistake of underestimating Ezio's monstrously high level of pimp-dom.
sphinx81 on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
yeah that whole scene was really just full of gaping holes, as entertaining as it was
So Adam and Eve have the apple and through learning of it they desperately try to escape Eden Inc. The part that gets me here is the guys in the industrial section hammering away and making whatever they make there, meaning there were far more people than those two at the start. Also you have the crazy plasticy goldish lines on the two human folks, clothes? more control systems?
Well I mean when you're in a rush and you just want them out of your way. Lord knows I love taking a blunt object to their skulls as well, time permitting.
Krudler on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Pickpocket the bards. They'll drop their lutes and run away.
I prefer to beat them to death with mace.
I prefer to grab them and give them 3 liverpool kisses.
I preferred to throw money, until the one stealth-eavesdropping mission in Venice when I accidentally chose the smoke bomb instead. That desynch sucked the nice-guy right out of me. Now I prefer a slow poisony death.
Pickpocket the bards. They'll drop their lutes and run away.
I prefer to beat them to death with mace.
I prefer to grab them and give them 3 liverpool kisses.
I preferred to throw money, until the one stealth-eavesdropping mission in Venice when I accidentally chose the smoke bomb instead. That desynch sucked the nice-guy right out of me. Now I prefer a slow poisony death.
I prefer to leave the poison for guards and men dressed as jesters.
It's good fun to watch a crowd of people beaten by a mad court jester when I throw coins at his feet.
So Adam and Eve have the apple and through learning of it they desperately try to escape Eden Inc. The part that gets me here is the guys in the industrial section hammering away and making whatever they make there, meaning there were far more people than those two at the start. Also you have the crazy plasticy goldish lines on the two human folks, clothes? more control systems?
See this kind of reminds me of mitochondrial "eve" and Y chromosome "adam", Adam and Eve aren't necessarily the first humans. They are only the first people to have a resistance to the controlling nature of the apple. As for the plasticky skin I think it's some form of futuristic coverall
So Adam and Eve have the apple and through learning of it they desperately try to escape Eden Inc. The part that gets me here is the guys in the industrial section hammering away and making whatever they make there, meaning there were far more people than those two at the start. Also you have the crazy plasticy goldish lines on the two human folks, clothes? more control systems?
See this kind of reminds me of mitochondrial "eve" and Y chromosome "adam", Adam and Eve aren't necessarily the first humans. They are only the first people to have a resistance to the controlling nature of the apple. As for the plasticky skin I think it's some form of futuristic coverall
Also the people in the industrial place were building apples as far as I could tell.
Woah, guys, are there unique animations for every single weapon?
I assumed each class of weapon (short, sword, blunt) shared counter animations, but when I swapped out my butcher knife for a stiletto, I suddenly started seeing new kill animations, including one where Ezio grabbed a guy by the hair and slit his throat from behind. Damn.
Woah, guys, are there unique animations for every single weapon?
I assumed each class of weapon (short, sword, blunt) shared counter animations, but when I swapped out my butcher knife for a stiletto, I suddenly started seeing new kill animations, including one where Ezio grabbed a guy by the hair and slit his throat from behind. Damn.
Anyone know about this?
Some weapons in each group have different animations (like hammer finishers compared to sword finishers). There's also some shared animations. You can get Ezio to cut someones throat with a hammer, for example.
Okay, I'm assassinating Emperor Palpatine...by gangbanging him with several other Ezios. Weird.
Stabbing don't faze me. I am now inside a space ship, having a climactic fistfight with the Pope. What the fuck.
Ancient astronaut theory, woooo...okay, fuck that shit. Took it too far.
Can I get back to Renaissance-era stabbing now?
It was a nice throwback to the last battle of the previous game, when Al Mualim uses it against you.
I don't know, it kind of reminded me of all those times the hero would get the weapon the bad guy was using only to have it be half as powerful and 10 times as likely to not hit anything.
Posts
And yeah, it was a little Action Movie BS to have Ezio be all like "Let me whoop your ass like a man, god-dammit!" I guess you could argue he really want to make it hurt for the sake of vengence. But the fight was way too easy. They should've had your health slipping away from that rather massive stab to the gut previously, or something.
I always climax after a poisoning.
...what?
I know why they didn't
his real excuse was the good old classic
In the tutorial, literally in the first two minutes of the first damn game in the series, they're like "Here's your high-profile button. Hold it down. Okay, now press A to jump straight up."
especially when it is, actually
since it says "A - Jump" right there when you hold the right trigger
and especially when that isn't even necessary really, you can walljump left
Overall I am so impressed on how they've improved over the first installment. I powered through that in about 8-9 hours just so I'd have all the story and context for any improvements they made to the gameplay.
Currently in Venice, having just started the Thieves' Guild missions. According to the ingame stats, I've completed 48% of what the game has to offer. I think I've pretty much broken the game economically, I just run around and buy everything on offer at the start of a memory sequence.
The Auditore family crypt was really frustrating. It felt really badly polished and laid out compared to others, but that could just be that it's harder and I'm not that great at platforming under pressure/time limits. I kept having weird camera swings and strange jumping behaviour that I couldn't explain based on what I'd experienced in the previous four tomb environments.
I find the combat far less frustrating and punishing than in the previous game, but I am curious as to why there is no difficulty level selector. I imagine that given I am a fairly casual gamer that there would be others who find the gameplay too easy and would like more of a challenge.
The final fight in Metal Gear 4 is a throw back to the final boss of MGS1 and MGS3. While it's not exactly fair for newcomers, I beat that fight on normal first time out of the gate after taking a though thrashing. There is a tremendous amount of contextual and non contextual stuff you can, but the basics boils down to the exact same tactic you use to fight Liquid in MGS1.
Was anything in MGS4 fair to newcomers? It's not for them.
And apparently enough people found it frustrating enough for you to put a hint about it in the OP.
Let's leave it at that, and wait ten pages before the next guy asks.
I look at it this way...
Also, at this point
And I had no trouble with The Jump in the OP. I walked myself up onto the balcony's railing and jumped across to the pole, just like I always did in those situations in both the first and second games. Still haven't found a reason to jump straight up.
In regards to the ending...
Here be the video!
Here be me talkin about said video!
You learn how to throw sand at the trainer under Unarmed Combat
I remember seeing one feather after exiting a tomb but not inside one. Either way, you can revisit them so all hope is not lost.
Pickpocket the bards. They'll drop their lutes and run away.
I prefer to beat them to death with mace.
I prefer to grab them and give them 3 liverpool kisses.
I prefer to leave the poison for guards and men dressed as jesters.
It's good fun to watch a crowd of people beaten by a mad court jester when I throw coins at his feet.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I never asked for this!
What, or who, is that on the left?
I assumed each class of weapon (short, sword, blunt) shared counter animations, but when I swapped out my butcher knife for a stiletto, I suddenly started seeing new kill animations, including one where Ezio grabbed a guy by the hair and slit his throat from behind. Damn.
Anyone know about this?
Some weapons in each group have different animations (like hammer finishers compared to sword finishers). There's also some shared animations. You can get Ezio to cut someones throat with a hammer, for example.
$4 for the Battle of Forli
$5 for the bonfire of the Vanities
http://www.joystiq.com/2009/12/16/assassins-creed-2-dlc-detailed-fills-in-missing-chapters-adds/
That sounds ridiculously cheap for what I've been told is 1gb worth of content each. I'm not complaining if it's true though
I don't know, it kind of reminded me of all those times the hero would get the weapon the bad guy was using only to have it be half as powerful and 10 times as likely to not hit anything.
1GB each though, could it all just be character models and new buildings?
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00