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Etrian Odyssey 3 - Wind Waker edition!

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Posts

  • PureauthorPureauthor Registered User regular
    edited July 2010
    ...Wow, you tried the game without a medic.

    That's... I mean, that's doable, but it tends to need a pretty good understanding of the game's mechanics...

    You could always try the 5 Gatherers trick, or failing even that, hire people, remove Tweed + Dagger to sell, and dismiss them again.

    Pureauthor on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    5 Gatherers is the better of the two options. It's a lot faster for one thing.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    Find the first wood gather point. There is a secret path to the main entrance there. Make a team of 5 Chop/skilled Survivalists. Farm that sucker for a few in game days.

    Profit!

    Mostlyjoe13 on
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  • MumblyfishMumblyfish Registered User regular
    edited July 2010
    Pureauthor wrote: »
    ...Wow, you tried the game without a medic.

    That's... I mean, that's doable, but it tends to need a pretty good understanding of the game's mechanics...
    For the first game, I'd agree, but I thought Medics were a bit cack in Etrian Odyssey II. A War Magus does pretty much the same job, but with better defence, a servicable auto-attack and Cursecut - which is pretty much essential for getting around severe TP limitations and getting any enjoyment out of the game.

    Plus Medics have the worst portraits, which is a fucking stellar achievement in a game filled with terrible portraits.

    Mumblyfish on
  • PureauthorPureauthor Registered User regular
    edited July 2010
    Nah. Female Troubadours are the worst by a good green country mile.

    Pureauthor on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    No revive and smaller heals makes them inferior for that role, and you pretty much have to put them on the frontline like the combat medic from EO1 to have any sort of meaningful physical damage. Sure they have better armor equips and can use swords but then again they don't have immunize.

    As a jack of all trades option they are pretty good but for serious endgame healing you really can't beat a medic in EO2.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    I properly trained Medic can save you from having to waste skill slots in Protectors/War Maguses that help you deal with endboss monsters. The downside is you have that one point of liablity. Sure, my current EO party is basically a debuff/buff machine but with out my medic I'd have no real chance of surviving the 4-6 Stratums. Hell, I'm still having problems with the early FOEs. Gotta get my Troublador up to the point where she's doing passive heals and status effect wipes.

    Mostlyjoe13 on
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  • MumblyfishMumblyfish Registered User regular
    edited July 2010
    I got bored of Etrian Odyssey II before the endgame, but two War Magi on the frontline served me well as a healers, tanks, damage dealers and never-ending fountains of TP. Lacking revives is a pain in the dick, but death happened rarely enough for me not to mind using curative items. I'd rather have a War Magus and pay for resurrection, than have a Medic and pay for TP.

    Mumblyfish on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    Pureauthor wrote: »
    Nah. Female Troubadours are the worst by a good green country mile.

    Co-signed. What makes it worse is that I usually run with four troubadors at any given time for leveling purposes.

    Also I don't want to sound too harsh on War Magi; they are a really fantastic hybrid class and can work wonders on many teams, and their AOE cure is good enough for a lot of situations.

    You're doing something horribly, horribly wrong if your medic ever runs out of outside of an entire floor clear in one run. I find the inventory room needed for curing battle field death/high end status effects on the later levels the main reason why I switched back to a regular medic in my main party.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    Co-signed. What makes it worse is that I usually run with four troubadors at any given time for leveling purposes.

    I dunno. I imagine them as a kid sister...in really inappropriate clothing. *koff*

    XOB, that sounds sexy with the 4 Troubador group. But how does it work?

    Mostlyjoe13 on
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  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited July 2010
    I think the point is that a War Magus can get the job done about as well as a Medic can. Using either one is fine. Using neither is a serious problem unless you really know what you are doing.

    AshtonDragon on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    Divinity, the exp boost, is an additive boost in EO2.

    So you use a Revenge Hexer and four troubadors with divinity 10 and the best bow and kill the first five bosses over and over again. You might need two hexers depending on the level of your troubadors, or you might need to skip the 5th boss. Rest for 2 weeks and repeat.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    I think the point is that a War Magus can get the job done about as well as a Medic can. Using either one is fine. Using neither is a serious problem unless you really know what you are doing.

    The ONLY way I think you can do it is to have 1-2 Protectors in your party with Cure. The hitch being your gonna be wasting rounds and TP healing that could be better spent buffing out your defenses and wailing on enemies.

    Edit: That is sexy XoB, but that's for Etrian 2. And then all you have is 4 muscled out Troubadors and 1 insane Hexer. Great in some ways, but problematic when dealing with status boss...wait a minute. That is clever. If you get the right songs going that might works. Damn.

    Still doesn't help of my need for a more well rounded party. It's like 4 White Mages and 1 Black Mage from FF1. Fun but weird.

    Mostlyjoe13 on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    You can roll without medics, it just involves going very slowly and keeping your inventory full of healing stuff at the beginning of every trip to the dungeon. Baby steps until you outlevel everything.

    5th stratum would be very, very difficult. Bosses would be doable with proper focus attack usage. 6th stratum though, I really don't know.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    I think the point is that a War Magus can get the job done about as well as a Medic can. Using either one is fine. Using neither is a serious problem unless you really know what you are doing.

    The ONLY way I think you can do it is to have 1-2 Protectors in your party with Cure. The hitch being your gonna be wasting rounds and TP healing that could be better spent buffing out your defenses and wailing on enemies.

    Edit: That is sexy XoB, but that's for Etrian 2. And then all you have is 4 muscled out Troubadors and 1 insane Hexer. Great in some ways, but problematic when dealing with status boss...wait a minute. That is clever. If you get the right songs going that might works. Damn.

    Still doesn't help of my need for a more well rounded party. It's like 4 White Mages and 1 Black Mage from FF1. Fun but weird.

    The trick in EO1 involves someday feasting on tree frogs. Thirty at a time with a troubador. I prefer duoing with a divinity troubador in that game. Then again the grind still takes less time as you only need to get to seventy TWICE. Or really take your 5th stratum party of near 70's to 70 once, retire, and bring them back to 45 or so.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    Still could see a leveling party with 2 Troubladors in the backrow using the song to power level your Hexer/War Magus/(insert new party member here) by doing that boss run. Nice.

    Edit: Thanks XoB. Gonna be a while before I can use that trick. But I'll keep it in mind when I hit the 5th/6th Stratums. Nice way to polish off my retooled team.

    Mostlyjoe13 on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    Another broken part about the 1-2 Revenge Hexers/3-4 Divinity Troubadors is that they can easily get four of the boss conditional kill drops in the farming trip as they are Poison, Instadeath, Kill in three turns, Poison, and don't kill with physical.

    I don't think Suicide counts as instadeath, but if it does it would be 5/5.

    Xenogears of Bore on
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  • MumblyfishMumblyfish Registered User regular
    edited July 2010
    You're doing something horribly, horribly wrong if your medic ever runs out of [TP] outside of an entire floor clear in one run. I find the inventory room needed for curing battle field death/high end status effects on the later levels the main reason why I switched back to a regular medic in my main party.
    I didn't use War Magi because they never ran out of TP - though that is a very good reason to use them; Cursecut is effectively a free typeless attack, very useful. I used them because they allowed others to go crazy with skills. It's more fun than relying on auto-attack classes, and the labyrinth crumbles before the absurd power of three Hexers with War Magi channelling TP.

    Mumblyfish on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    As long as you're faster then the enemy and never get surprised 5 hexers is the hands down best damage in the game.

    Xenogears of Bore on
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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    I'm actually finding: http://www.intothelabyrinth.net/

    To be a decent resource.

    Mostlyjoe13 on
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  • PureauthorPureauthor Registered User regular
    edited July 2010
    Oh, hey I used to visit that site. Haven't gone for a while though.

    One of the thnigs I look forward to from a new EO game is designing the profiles of all my new party members.

    Pureauthor on
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  • MetaHybridMetaHybrid Taste defeat!Registered User regular
    edited July 2010
    Floor 13 in EO2 was a pretty big "Oh shit" moment for me.
    I'm walking down a corridor when I get into a battle. A couple turns later a Killer Crab FOE pops up and begins to annihilate my entire party, and I couldn't escape since I was up against a wall. I didn't see him anywhere near me, and it was only until returning later do I discover these FOEs show up only when you're fighting.

    Now I'm walking down each corridor paranoid as hell, making sure I don't get into a fight in a bad spot.

    MetaHybrid on
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  • ElvenshaeElvenshae Registered User regular
    edited July 2010
    Mumblyfish wrote: »
    You're doing something horribly, horribly wrong if your medic ever runs out of [TP] outside of an entire floor clear in one run. I find the inventory room needed for curing battle field death/high end status effects on the later levels the main reason why I switched back to a regular medic in my main party.
    I didn't use War Magi because they never ran out of TP - though that is a very good reason to use them; Cursecut is effectively a free typeless attack, very useful. I used them because they allowed others to go crazy with skills. It's more fun than relying on auto-attack classes, and the labyrinth crumbles before the absurd power of three Hexers with War Magi channelling TP.

    Yep - pairing up a War Magus with maxxed Transfer and Cursecut and a Cursing Hexer is basically the only way to seriously utilize skills with TP costs on a routine basis (especially for the Alchemist). It almost feels like cheating - but it does take up 2/5 of your party to pull it off.

    Elvenshae on
  • ElvenshaeElvenshae Registered User regular
    edited July 2010
    MetaHybrid wrote: »
    Floor 13 in EO2 was a pretty big "Oh shit" moment for me.
    I'm walking down a corridor when I get into a battle. A couple turns later a Killer Crab FOE pops up and begins to annihilate my entire party, and I couldn't escape since I was up against a wall. I didn't see him anywhere near me, and it was only until returning later do I discover these FOEs show up only when you're fighting.

    Now I'm walking down each corridor paranoid as hell, making sure I don't get into a fight in a bad spot.

    Yeah, those guys? They suck.
    I took to going alpha strike in every battle on that floor just to ensure that I didn't get jumped by the invinci-crabs. Eventually, though, you can outlevel them and then you have to hold back in battle in order to give them time to show up. Sweet vengeance!

    Elvenshae on
  • LunkerLunker Registered User regular
    edited July 2010
    I tried out a War Magus when I first started the game, but getting him to the point where he and a Hexer could Cursecut felt like it would take ages, whereas my Medic has been useful from the getgo. Now that I have TP Regen going as well, I'm able to explore with minimal fuss.

    I had the strangest time with the 4th Stratum boss just this morning; faced her for the first time yesterday, just going in blind, and I was completely decimated, but I tried it again this morning with minimal changes and she was a complete cakewalk. I had my Ronin going with full Midareba and Gunner with maxxed Ricochet, and the boss barely used any of her Confuse or Bind attacks.

    So, 5th Stratum! I'm wondering if I can somehow shove my way through beating the game before DQIX takes over my life; my main party is around Level 54, though my Survivalist is only around 45 or so.

    Lunker on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    5th stratum probably takes a good 5-7 hours of dedicated play if you're not overleveled, 3-5 if you are.

    Xenogears of Bore on
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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    I'm considering restarting and doing things a little different. Wanna go with a LKN, PRO, DRK, MED, ALC party. And do some harvesting differently.

    Mostlyjoe13 on
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  • Chrono HelixChrono Helix Registered User regular
    edited July 2010
    I slightly regret buying the official artbook for I and II now.

    Chrono Helix on
  • MrBlarneyMrBlarney Registered User regular
    edited July 2010
    Mmm, preorder bonuses. As if more incentive was needed.
    I slightly regret buying the official artbook for I and II now.

    I don't regret my purchase of the EO I+II artbook. For one thing, its total page length is nearly twice the size of the bonus artbook for the combined series, allowing for more room for comprehensive monster art, special art, and concept art. Also, I've had it for a couple years now.

    MrBlarney on
    4463rwiq7r47.png
  • LunkerLunker Registered User regular
    edited July 2010
    eo3_faithful_artbookreveal_1aa.jpg

    Preview link, 12 pages

    Holy crap. The only question: What are the odds of getting it if I preorder at Gamestop?

    EDIT: I haven't been following EO3 news too much, but I took a peek at the website. I'm assuming the new classes are completely replacing the old Landsknect, Protector, etc.?

    Lunker on
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  • UncleSporkyUncleSporky Registered User regular
    edited July 2010
    Lunker wrote: »
    [i mg]http://www.atlus.com/res/eo3_faithful_artbookreveal_1aa.jpg[/img]

    Preview link, 12 pages

    Holy crap. The only question: What are the odds of getting it if I preorder at Gamestop?

    Guaranteed, if you preorder it online and get it shipped to your house like I just did.

    I didn't even want the game after I got tired of the second one and never finished it. But with the artbook...

    UncleSporky on
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  • Chrono HelixChrono Helix Registered User regular
    edited July 2010
    Classes are all-new, although some of them just look like renamed versions of the older ones.

    Chrono Helix on
  • BlurblBlurbl -_- Registered User regular
    edited July 2010
    There are some pretty good new ones.

    The Pirate is basically a chasing Landshark expanded into a full class, and can now follow up blunt/stab attacks.

    And one is basically Gathering Survivalists... expanded into a class somehow.

    Blurbl on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    Blurbl wrote: »
    And one is basically Gathering Survivalists... expanded into a class somehow.

    The Farmer and they Sir are...off the hook!

    They can double your harvesting output, put mosnters to sleep, heal the party during downtimes, walk over damaging tiles, up monster part drop rates, Boost over all exp, tear up stuff for parts. Imagine you take the best elements of a Troublador and Survivalist's non-imediate combat trick (although the Farmer DOES have a few.) and mix them into the ultimate party support class. That Sir, is a Farmer.

    http://www.ualberta.ca/~fqureshi/EO3/FarmerSkillTree.png

    Look at it. Look! o_O:...:

    The Pirate btw, is both a swordy and a shooter. Your choice.

    Mostlyjoe13 on
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  • LunkerLunker Registered User regular
    edited July 2010
    Blurbl wrote: »
    And one is basically Gathering Survivalists... expanded into a class somehow.

    The Farmer and they Sir are...off the hook!

    They can double your harvesting output, put mosnters to sleep, heal the party during downtimes, walk over damaging tiles, up monster part drop rates, Boost over all exp, tear up stuff for parts. Imagine you take the best elements of a Troublador and Survivalist's non-imediate combat trick (although the Farmer DOES have a few.) and mix them into the ultimate party support class. That Sir, is a Farmer.

    http://www.ualberta.ca/~fqureshi/EO3/FarmerSkillTree.png

    Look at it. Look! o_O:...:

    Plus, really:

    picture1zoa.png

    That's terrifying in a Tonberry sort of way. D:

    Lunker on
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  • ZandraconZandracon Registered User regular
    edited July 2010
    Well, uh, if any of you guys happen to be in Japan and at Comiket this August there's a Etrian Odyssey arrange thing being released.
    927ac608-1.jpg927ac608-2.jpg

    Zandracon on
  • LunkerLunker Registered User regular
    edited July 2010
    I am still catching up on EO2, so I'm late to this sentiment, but: omg colossus

    I've been peeking at FAQs for this guy, but they don't seem to be helping me; I think I need to level a little bit and go back to get the item necessary for Bash Mist. I got him to the red HP bar on my second try, but ran out of Amritas and just bled to death. I'm assuming there's no real pattern to his barrier, so should I just ignore magic attacks or just use them sparingly and pray he doesn't throw it up?

    Lunker on
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  • PureauthorPureauthor Registered User regular
    edited July 2010
    I recall him being vulnerable to Climax. So... you have a DH?

    Pureauthor on
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  • JesuitsJesuits Registered User regular
    edited July 2010
    Lunker wrote: »
    I am still catching up on EO2, so I'm late to this sentiment, but: omg colossus

    I've been peeking at FAQs for this guy, but they don't seem to be helping me; I think I need to level a little bit and go back to get the item necessary for Bash Mist. I got him to the red HP bar on my second try, but ran out of Amritas and just bled to death. I'm assuming there's no real pattern to his barrier, so should I just ignore magic attacks or just use them sparingly and pray he doesn't throw it up?

    There is a pattern to his barrier.
    He only (or almost only) seems to do it on turns after you use a magic-element attack, with a chance that he'll do something else instead. You can exploit this behavior by blowing several magic attacks in one turn, then using only physical stuff the next turn, and alternate between them. Should take some of the heat off your healer, too.

    Then, if you have typeless damage sources (Alchemist's Megido, War Magus' cuts), they go straight through the barrier without any adverse effects. You can launch chain Megidos and Collossus will desperately try to reflect them, but it won't work.

    Jesuits on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    Or Revenge, but everyone knows about that by now.

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This discussion has been closed.