I fucking dare someone to do a flamethrower only run after it becomes available.
The only people who would actually try that most likely enjoy self harming.
I've done it, and it was fun.
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum. I took the Force Gun along for those parts, but whenever I had air, I used the flamethrower.
It actually works pretty good once you get used to it (Short bursts, aim at the limbs rather than just spraying the body, and back off so the fire has time to burn them. Holding down the trigger until they die is a great way to run out of ammo)
I admit I took more damage than I would with the Plasma Cutter, but save a couple of points where I didn't stock up on enough ammo, it wasn't so bad. (This was on Hard)
The only bits I was worried about were the various tentacle parts (Turns out you can hit the weak spot with half a seconds worth of fire, and it'll burn through it very fast. I actually got out of there faster than when I used the Plasma Cutter), and the Leviathan, where I had to get closer to the arms than I'd have liked.
If I have to PUSH or PULL one more of those GODDAMN GRIP enabled BULLSHITS under duress I will BURST A FUCKING BLOOD VESSEL.
Other than that, I love this game.
I'm not sure I see the specific problem with those. If something comes your way, you drop it, defend yourself, and then get back to the task at hand. Any event specifically you're thinking of?
Two instances come to mind:
the engine room where you have to hide behind them to avoid getting burnt, and the room with the hunter where you have to move the bunks around.
I really just found the game mechanic frustrating because of how sloppy the control felt on pc.
The engine room segment isn't really under duress, you can take as much time as you need. You just need to make sure you're positioned correctly so you don't get burned.
The other bit, yeah I could see. Although I didn't mind it, that bit was supposed to be tense with you trying to clear a path for yourself before they can attack you again.
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum.
I watched my friend play once, all he had on him was the Flamethrower and was just about to enter a vaccum area. Scarey tail demons show up and he's all "*Click Click* :shock:...ffffffuuuuuuu"
I was laughing as he scrambled to survive.."What did you think would happen, Dumbass?!"
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum.
I watched my friend play once, all he had on him was the Flamethrower and was just about to enter a vaccum area. Scarey tail demons show up and he's all "*Click Click* :shock:...ffffffuuuuuuu"
I was laughing as he scrambled to survive.."What did you think would happen, Dumbass?!"
I don't know what he thought, but I thought that an industrial blow-torch designed for spaceship repairs would be operable in a vacuum, owing to having its own liquid oxidiser (as is usually the case for hyrdazine torches that are used today).
Apparently hydrazine's also a monopropellant, which means it could possibly be used even without an oxidising agent.
The fact that it didn't work in vacuum actually felt really incongruous to me.
I think the whole "doesn't work in a vacuum even though it's a spaceship repairs tool" was just the icing on the cake as if to illustrate how horrifically bad it is in every conceivable situation. Not only can it not fight monsters; it can't even repair the spaceship in a lack of atmosphere.
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum.
I watched my friend play once, all he had on him was the Flamethrower and was just about to enter a vaccum area. Scarey tail demons show up and he's all "*Click Click* :shock:...ffffffuuuuuuu"
I was laughing as he scrambled to survive.."What did you think would happen, Dumbass?!"
I don't know what he thought, but I thought that an industrial blow-torch designed for spaceship repairs would be operable in a vacuum, owing to having its own liquid oxidiser (as is usually the case for hyrdazine torches that are used today).
Apparently hydrazine's also a monopropellant, which means it could possibly be used even without an oxidising agent.
The fact that it didn't work in vacuum actually felt really incongruous to me.
While you're right that it should technically work, I think it's really cool that the flamethrower doesn't work. Even if I suppose it's technically wrong, it shows that they were actually thinking about how a real vacuum works.
And considering I found those sections (along with zero-G) to be incredible and an excellent advancement in game design, I think it worked.
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum.
I watched my friend play once, all he had on him was the Flamethrower and was just about to enter a vaccum area. Scarey tail demons show up and he's all "*Click Click* :shock:...ffffffuuuuuuu"
I was laughing as he scrambled to survive.."What did you think would happen, Dumbass?!"
I don't know what he thought, but I thought that an industrial blow-torch designed for spaceship repairs would be operable in a vacuum, owing to having its own liquid oxidiser (as is usually the case for hyrdazine torches that are used today).
Apparently hydrazine's also a monopropellant, which means it could possibly be used even without an oxidising agent.
The fact that it didn't work in vacuum actually felt really incongruous to me.
While you're right that it should technically work, I think it's really cool that the flamethrower doesn't work. Even if I suppose it's technically wrong, it shows that they were actually thinking about how a real vacuum works.
To be honest, I thought that particular snippet showed the exact opposite, which is why I found it so incongruous in the setting. I mean as soon as I read the description I thought "Hydrazine torch. That makes sense, they'd want something they could work with in a vacuum."
I got DS not long after it came out on the PS3, but eventually sold it. I only got to chapter 3 I think, and was trying to restart the engines. I couldn't complete the game due to me becoming increasingly paranoid of doors, and eventually got to the point that I was so paralyzed with fear that I couldn't open them. It was however an incredible game and a ton of fun during fights after I got done shitting myself in fear.
ultimakay on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum.
I watched my friend play once, all he had on him was the Flamethrower and was just about to enter a vaccum area. Scarey tail demons show up and he's all "*Click Click* :shock:...ffffffuuuuuuu"
I was laughing as he scrambled to survive.."What did you think would happen, Dumbass?!"
I don't know what he thought, but I thought that an industrial blow-torch designed for spaceship repairs would be operable in a vacuum, owing to having its own liquid oxidiser (as is usually the case for hyrdazine torches that are used today).
Apparently hydrazine's also a monopropellant, which means it could possibly be used even without an oxidising agent.
The fact that it didn't work in vacuum actually felt really incongruous to me.
While you're right that it should technically work, I think it's really cool that the flamethrower doesn't work. Even if I suppose it's technically wrong, it shows that they were actually thinking about how a real vacuum works.
To be honest, I thought that particular snippet showed the exact opposite, which is why I found it so incongruous in the setting. I mean as soon as I read the description I thought "Hydrazine torch. That makes sense, they'd want something they could work with in a vacuum."
Yeah I agree with Subedii.
They were thinking about how a vacuum would work, but they were going with how they figured vacuum would work rather than how a vacuum actually works. They got it wrong.
It's not a biggie, but it is amusing.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
This is funny. I have an old Aureal sound card from 10 years ago that I plug in occasionally to use my Gameport-equipped Microsoft force feedback joystick. Happened to have it installed to play the Freespace expansion and it was giving me Visual C++ Runtime errors in this game! The light bulb might not have gone off except for a random forum post mentioning a joystick causing a conflict.
Yet another blast from the past with this card. It was also causing hitches in Game Maker games. How far we've come in a decade...
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum.
I watched my friend play once, all he had on him was the Flamethrower and was just about to enter a vaccum area. Scarey tail demons show up and he's all "*Click Click* :shock:...ffffffuuuuuuu"
I was laughing as he scrambled to survive.."What did you think would happen, Dumbass?!"
I don't know what he thought, but I thought that an industrial blow-torch designed for spaceship repairs would be operable in a vacuum, owing to having its own liquid oxidiser (as is usually the case for hyrdazine torches that are used today).
Apparently hydrazine's also a monopropellant, which means it could possibly be used even without an oxidising agent.
The fact that it didn't work in vacuum actually felt really incongruous to me.
While you're right that it should technically work, I think it's really cool that the flamethrower doesn't work. Even if I suppose it's technically wrong, it shows that they were actually thinking about how a real vacuum works.
To be honest, I thought that particular snippet showed the exact opposite, which is why I found it so incongruous in the setting. I mean as soon as I read the description I thought "Hydrazine torch. That makes sense, they'd want something they could work with in a vacuum."
Yeah I agree with Subedii.
They were thinking about how a vacuum would work, but they were going with how they figured vacuum would work rather than how a vacuum actually works. They got it wrong.
It's not a biggie, but it is amusing.
Yeah in the grand scheme of things it's an extremely nit-picky thing in an extremely awesome game.
Still, improvements to the flamethrower are one of the very few changes I'd like to see in a sequel, even if it doesn't work in vacuum still.
one part that keeps amazing me about dead space is how completely they nailed the ambient sounds. not just 'effect' sounds like crashing pipes or creepy music, but how noises echo in a metal-walled corridor, or how the thrumm of an engine turning over is heard from all directions.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
yea the sounds is really outstanding. the obvious stuff like going into a vacuum stands out, but its across the board awesome. i need to get a fancy sound system and replay the game with it cranked way up.
I played through Extraction in January, I think I cab honestly say its the best 'serious' WII game I've come across, and the only rail shooter I've ever actually enjoyed.
I played through Extraction in January, I think I cab honestly say its the best 'serious' WII game I've come across, and the only rail shooter I've ever actually enjoyed.
Saw a playthrough of it. Glad to see it wasn't just a throwaway storyline, but they used it to expand the events a little.
I played through Extraction in January, I think I cab honestly say its the best 'serious' WII game I've come across, and the only rail shooter I've ever actually enjoyed.
yeah, i was a bit worried about the how dead space 2 was going to turn out since glen schofield left, but the quality of extraction put all my fears to rest. steve papoutsis knows what he's doing. :^:
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
link's broken, but that's nothing we didn't already know. all they're doing is improving the pacing so people can play for more than an hour at a time.
they've described it as more of a 'powerful/vulnerable' dynamic. you'll experience both, and the variety will heighten the feeling.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Everyone should go out and rent it. It's not all that good and amazing but after playing some Dead Space it is sort of similar and enjoyable. Watched it last night and it amused me in that not quite A list movie sci fi sort of way.
link's broken, but that's nothing we didn't already know. all they're doing is improving the pacing so people can play for more than an hour at a time.
they've described it as more of a 'powerful/vulnerable' dynamic. you'll experience both, and the variety will heighten the feeling.
Still disappointed that they're moving into a direction that's already been fleshed out (COD :MW2) as opposed to exploring the survival horror theme that was shown excellently in the first game.
link's broken, but that's nothing we didn't already know. all they're doing is improving the pacing so people can play for more than an hour at a time.
they've described it as more of a 'powerful/vulnerable' dynamic. you'll experience both, and the variety will heighten the feeling.
Still disappointed that they're moving into a direction that's already been fleshed out (COD :MW2) as opposed to exploring the survival horror theme that was shown excellently in the first game.
I was wary at first as well, but the direction they're going makes sense.
Think of Ripley going from Alien to Aliens. Alien was "Oh fuck waht is it?!" Aliens was "Let go of her, you bitch!" Ripley much like Isaac, know what they're getting into the second time around.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
link's broken, but that's nothing we didn't already know. all they're doing is improving the pacing so people can play for more than an hour at a time.
they've described it as more of a 'powerful/vulnerable' dynamic. you'll experience both, and the variety will heighten the feeling.
Still disappointed that they're moving into a direction that's already been fleshed out (COD :MW2) as opposed to exploring the survival horror theme that was shown excellently in the first game.
I was wary at first as well, but the direction they're going makes sense.
Think of Ripley going from Alien to Aliens. Alien was "Oh fuck waht is it?!" Aliens was "Let go of her, you bitch!" Ripley much like Isaac, know what they're getting into the second time around.
Ah, I see what you're saying! OK back to excited mode
I've upgraded the video card from onboard to a GeForce 8500 GT, on a PCI Slot. Mind you, that's regular PCI slot, NOT PCI-E. The mobo that came with it doesn't have any PCI-E slots OR AGP slots, Dell stripped them out.
They also stripped out two RAM slots, so I can only ever have 2 Gigs of DDR1 RAM.
I plan to, as soon as I land a job, replace the mobo, CPU, and RAM. I'll probably spring for a Dual Core, not any of these Quad or Core i7/5/3s. But until then... I can still play some games...
I plan to, as soon as I land a job, replace the mobo, CPU, and RAM. I'll probably spring for a Dual Core, not any of these Quad or Core i7/5/3s. But until then... I can still play some games...
If it's in your budget, an i5 is well worht it. So far the only game that's made my PC (i5, GTX275 and 4gb ram) struggle is Crysis on extra high. The i5 is an awesome CPU, and not very expensive.
I plan to, as soon as I land a job, replace the mobo, CPU, and RAM. I'll probably spring for a Dual Core, not any of these Quad or Core i7/5/3s. But until then... I can still play some games...
If it's in your budget, an i5 is well worht it. So far the only game that's made my PC (i5, GTX275 and 4gb ram) struggle is Crysis on extra high. The i5 is an awesome CPU, and not very expensive.
Yeah, you're not the first to recommend the i5 to me. I think maybe I will spring for a Core i# mobo. I guess that way I can upgrade to the Core i9 or i11 if they ever release those.
link's broken, but that's nothing we didn't already know. all they're doing is improving the pacing so people can play for more than an hour at a time.
they've described it as more of a 'powerful/vulnerable' dynamic. you'll experience both, and the variety will heighten the feeling.
Still disappointed that they're moving into a direction that's already been fleshed out (COD :MW2) as opposed to exploring the survival horror theme that was shown excellently in the first game.
I was wary at first as well, but the direction they're going makes sense.
Think of Ripley going from Alien to Aliens. Alien was "Oh fuck waht is it?!" Aliens was "Let go of her, you bitch!" Ripley much like Isaac, know what they're getting into the second time around.
In their approach of the threat after their first encounter, sure, there is a definite confidence to be displayed.
However, Alien was a slow plodding horror, where you dealt with a single threat that fucked everything and everyone. Dead Space is not that kind of game - far more an action horror, which is akin to Aliens.
I don't think I'll actually mind some more action-focused sections.
While I loved the terrifying atmosphere, by about halfway through the game I was overloaded by it. I didn't stop playing, but I got numb towards the atmosphere.
Some variable pacing would help that a lot.
gjaustin on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited February 2010
So I finally got this game. I traded away my 360 copy for the PC version, because I figured it'll look better and run smoother. I just ran headlong into the control issues everyone's been talking about. I turned off vsync, and I can move and look around well enough...when I tried aiming my weapon, I have to row my mouse across the table to aim at anything.
Is there an ini file or something, because this is ridiculous.
So I finally got this game. I traded away my 360 copy for the PC version, because I figured it'll look better and run smoother. I just ran headlong into the control issues everyone's been talking about. I turned off vsync, and I can move and look around well enough...when I tried aiming my weapon, I have to row my mouse across the table to aim at anything.
Is there an ini file or something, because this is ridiculous.
You get used to it. Really it's similar to RE4, when you're not aiming the turning speed is faster, when you are aiming the turning speed is slower to give you more control and better aim.
subedii on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
So I finally got this game. I traded away my 360 copy for the PC version, because I figured it'll look better and run smoother. I just ran headlong into the control issues everyone's been talking about. I turned off vsync, and I can move and look around well enough...when I tried aiming my weapon, I have to row my mouse across the table to aim at anything.
Is there an ini file or something, because this is ridiculous.
You get used to it. Really it's similar to RE4, when you're not aiming the turning speed is faster, when you are aiming the turning speed is slower to give you more control and better aim.
I expected that, but instead it's like a tenth of the normal turning speed. Maybe I should just give up on kbam and plug in a controller.
Posts
The only people who would actually try that most likely enjoy self harming.
I've done it, and it was fun.
In fairness it wasn't a total flamethrower only run, as you can't fire it up in a vaccum. I took the Force Gun along for those parts, but whenever I had air, I used the flamethrower.
It actually works pretty good once you get used to it (Short bursts, aim at the limbs rather than just spraying the body, and back off so the fire has time to burn them. Holding down the trigger until they die is a great way to run out of ammo)
I admit I took more damage than I would with the Plasma Cutter, but save a couple of points where I didn't stock up on enough ammo, it wasn't so bad. (This was on Hard)
The only bits I was worried about were the various tentacle parts (Turns out you can hit the weak spot with half a seconds worth of fire, and it'll burn through it very fast. I actually got out of there faster than when I used the Plasma Cutter), and the Leviathan, where I had to get closer to the arms than I'd have liked.
Two instances come to mind:
I really just found the game mechanic frustrating because of how sloppy the control felt on pc.
The other bit, yeah I could see. Although I didn't mind it, that bit was supposed to be tense with you trying to clear a path for yourself before they can attack you again.
I don't know what he thought, but I thought that an industrial blow-torch designed for spaceship repairs would be operable in a vacuum, owing to having its own liquid oxidiser (as is usually the case for hyrdazine torches that are used today).
Apparently hydrazine's also a monopropellant, which means it could possibly be used even without an oxidising agent.
The fact that it didn't work in vacuum actually felt really incongruous to me.
While you're right that it should technically work, I think it's really cool that the flamethrower doesn't work. Even if I suppose it's technically wrong, it shows that they were actually thinking about how a real vacuum works.
And considering I found those sections (along with zero-G) to be incredible and an excellent advancement in game design, I think it worked.
To be honest, I thought that particular snippet showed the exact opposite, which is why I found it so incongruous in the setting. I mean as soon as I read the description I thought "Hydrazine torch. That makes sense, they'd want something they could work with in a vacuum."
Yeah I agree with Subedii.
They were thinking about how a vacuum would work, but they were going with how they figured vacuum would work rather than how a vacuum actually works. They got it wrong.
It's not a biggie, but it is amusing.
Yet another blast from the past with this card. It was also causing hitches in Game Maker games. How far we've come in a decade...
Yeah in the grand scheme of things it's an extremely nit-picky thing in an extremely awesome game.
Still, improvements to the flamethrower are one of the very few changes I'd like to see in a sequel, even if it doesn't work in vacuum still.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Looks like a complete different game.
Screw it all.
I am going to start this game again on easy, make myself an overpowered welding mining monster, and power my way through the whole thing.
I can't handle hard, I play for 15 minutes, get stressed out, and stop for a week.
I KISS YOU!
Saw a playthrough of it. Glad to see it wasn't just a throwaway storyline, but they used it to expand the events a little.
yeah, i was a bit worried about the how dead space 2 was going to turn out since glen schofield left, but the quality of extraction put all my fears to rest. steve papoutsis knows what he's doing. :^:
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
"Dead Space 2 will feature less horror and more action that its predecessor", according to developer Visceral Games.
http://www.computerandvideogames.com....php?id=233546
link's broken, but that's nothing we didn't already know. all they're doing is improving the pacing so people can play for more than an hour at a time.
they've described it as more of a 'powerful/vulnerable' dynamic. you'll experience both, and the variety will heighten the feeling.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
http://www.imdb.com/title/tt1188729/
Pandorum.
http://www.youtube.com/watch?v=jMhgI83ny54
Everyone should go out and rent it. It's not all that good and amazing but after playing some Dead Space it is sort of similar and enjoyable. Watched it last night and it amused me in that not quite A list movie sci fi sort of way.
I KISS YOU!
Still disappointed that they're moving into a direction that's already been fleshed out (COD :MW2) as opposed to exploring the survival horror theme that was shown excellently in the first game.
I was wary at first as well, but the direction they're going makes sense.
Think of Ripley going from Alien to Aliens. Alien was "Oh fuck waht is it?!" Aliens was "Let go of her, you bitch!" Ripley much like Isaac, know what they're getting into the second time around.
Ah, I see what you're saying! OK back to excited mode
Let me spill it out for you...
Dell Dimension 3000 base.
Pentium 4 2.8ghz
Stock CPU Cooler (Hintsink +fan)
GeForce 8500 GT
500 Watt Dell-Compatible PSU
I've upgraded the video card from onboard to a GeForce 8500 GT, on a PCI Slot. Mind you, that's regular PCI slot, NOT PCI-E. The mobo that came with it doesn't have any PCI-E slots OR AGP slots, Dell stripped them out.
They also stripped out two RAM slots, so I can only ever have 2 Gigs of DDR1 RAM.
I plan to, as soon as I land a job, replace the mobo, CPU, and RAM. I'll probably spring for a Dual Core, not any of these Quad or Core i7/5/3s. But until then... I can still play some games...
If it's in your budget, an i5 is well worht it. So far the only game that's made my PC (i5, GTX275 and 4gb ram) struggle is Crysis on extra high. The i5 is an awesome CPU, and not very expensive.
Yeah, you're not the first to recommend the i5 to me. I think maybe I will spring for a Core i# mobo. I guess that way I can upgrade to the Core i9 or i11 if they ever release those.
In their approach of the threat after their first encounter, sure, there is a definite confidence to be displayed.
However, Alien was a slow plodding horror, where you dealt with a single threat that fucked everything and everyone. Dead Space is not that kind of game - far more an action horror, which is akin to Aliens.
While I loved the terrifying atmosphere, by about halfway through the game I was overloaded by it. I didn't stop playing, but I got numb towards the atmosphere.
Some variable pacing would help that a lot.
Is there an ini file or something, because this is ridiculous.
You get used to it. Really it's similar to RE4, when you're not aiming the turning speed is faster, when you are aiming the turning speed is slower to give you more control and better aim.
I expected that, but instead it's like a tenth of the normal turning speed. Maybe I should just give up on kbam and plug in a controller.
http://www.techtree.com/India/News/Dead_Space_2_New_Dragon_Age_due_in_2011/551-109220-585.html
Honestly, I don't mind that so much. There's still too much for me this year, largely built off of a backlog from last year as well.