while Dead Space PC version has some very odd choices (v-sync should default to off, unable to re-bind certain keys without hacking the config file, sensitivity needing to be near max for me, it doesn't adjust well), it was still very fun to play. Very disappointed in no PC version.
(unfortunately I didn't find any mention of a PC release, and if you check the "platforms" info on the first page of the review you'll see that it only lists the consoles :(:()
Entire mag preview inside (huge, good read):
Random Points of Interest:
1 - Isaac is apparently very mentally unstable this time after his experience on the Ishimura.
2 - He speaks this time.
3 - We're getting Multiplayer. Co-op suspected.
4 - Game will take place on a massive space station with a lot of varied environments this time. Hopefully no more endless same-y corridors.
cross your fingers and say your prayers. at least the intent is there, if not green-lighted yet.
I've heard "under consideration" before.
I'm not going to buy that until they come back with something a little more concrete. I'm guessing the DRM debacle surrounding Dead Space had something to do with it as well, and I doubt they're going to back away in the sequel.
Me, one of the first things I did when I bought Dead Space was download a crack for it. The devs said on the official forums that once the game had run its course they'd release a patch to remove the isntal limits, but they haven't so far and I doubt they ever will to be honest. I'm not sure that's even really a decision that's in the devs hands.
EA can go rot, a delayed PC release is one thing, but leaving out the world's leading gaming platform entirely is both insulting to gamers and retarded commercially. EA hates making money apparently.
EA can go rot, a delayed PC release is one thing, but leaving out the world's leading gaming platform entirely is both insulting to gamers and retarded commercially. EA hates making money apparently.
I'm not sure you could really call it leading. I doubt that the PC version of Dead Space made as much money as the PS3 or 360 versions. Then again, they were quite disappointed with sales in general. I think it sold about 1 million units across all platforms, and they were expecting more than that.
Wait more action? God dammit EA. Dead Space isn't scary. Scary is atmosphere. Scary is searching room after room of clanking pipes and valves and hearing nothing. Expecting something and finding nothing is far more disquieting then the usual 3 monsters per room.
I wish they'd made the enemies about ten times more powerful and stuck a tenth as many in the game. As it is, it's a great survival/horror game, but scary it is not.
cross your fingers and say your prayers. at least the intent is there, if not green-lighted yet.
I've heard "under consideration" before.
I'm not going to buy that until they come back with something a little more concrete. I'm guessing the DRM debacle surrounding Dead Space had something to do with it as well, and I doubt they're going to back away in the sequel.
Me, one of the first things I did when I bought Dead Space was download a crack for it. The devs said on the official forums that once the game had run its course they'd release a patch to remove the isntal limits, but they haven't so far and I doubt they ever will to be honest. I'm not sure that's even really a decision that's in the devs hands.
me, i just downloaded the installation revoke tool in case i needed it :P
i don't really expect that dead space 2 is going to feel like dead space 1, and it shouldn't. if anything, it's going to be more like Extraction. it's taking place DURING the outbreak, so that's going to add a lot more chaos and humanity, and less of the 'sole wanderer through corridors on fetch quests' that the first game had.
and a year out from release is more than enough time for a PC version to be made. what they're saying is this: "after we finish the console versions, we'll probably have time over to make the PC version." it's a matter of priority, not viability.
and as i said earlier, i'll take a delayed release over no release.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
That article is so fucking depressing. Being "too scared" is a GOOD THING. People not feeling badass is GOOD. For fucks sake, they will destroy the good thing they had going with DS1 if they just want to make people feel powerful in DS2. How can any of those fucking geniuses think this is a good idea? Too bad people are scared to play it, that's the entire point.
Wait more action? God dammit EA. Dead Space isn't scary. Scary is atmosphere. Scary is searching room after room of clanking pipes and valves and hearing nothing. Expecting something and finding nothing is far more disquieting then the usual 3 monsters per room.
I wish they'd made the enemies about ten times more powerful and stuck a tenth as many in the game. As it is, it's a great survival/horror game, but scary it is not.
You're in the minority. A lot of people found it scary, even to the point of not being able to finish the game.
And what you're describing does happen in the game, just not all the time.
Wait more action? God dammit EA. Dead Space isn't scary. Scary is atmosphere. Scary is searching room after room of clanking pipes and valves and hearing nothing. Expecting something and finding nothing is far more disquieting then the usual 3 monsters per room.
I wish they'd made the enemies about ten times more powerful and stuck a tenth as many in the game. As it is, it's a great survival/horror game, but scary it is not.
You're in the minority. A lot of people found it scary, even to the point of not being able to finish the game.
And what you're describing does happen in the game, just not all the time.
Maybe I'm a soulless monster. Maybe I've played far too many survival-horror video games.
But really, deadspace had shock value. It wasn't scary. A scary movie or game will make you jump at shadows. A shocking game will just numb you after a while.
Wait more action? God dammit EA. Dead Space isn't scary. Scary is atmosphere. Scary is searching room after room of clanking pipes and valves and hearing nothing. Expecting something and finding nothing is far more disquieting then the usual 3 monsters per room.
I wish they'd made the enemies about ten times more powerful and stuck a tenth as many in the game. As it is, it's a great survival/horror game, but scary it is not.
You're in the minority. A lot of people found it scary, even to the point of not being able to finish the game.
And what you're describing does happen in the game, just not all the time.
Maybe I'm a soulless monster. Maybe I've played far too many survival-horror video games.
But really, deadspace had shock value. It wasn't scary. A scary movie or game will make you jump at shadows. A shocking game will just numb you after a while.
That's my point, I was jumping at shadows. Other people became so oppressed by the atmosphere they had to stop for fear of shadows.
There's so many factors that go into it (difficulty, what time of day you play, whether you have a soul) that I'm not surprised that there are people out there who didn't find it scary. I'm just saying that you are hardier than most.
I suppose Dead Space might've been scary if you'd never played either of the System Shocks or Doom 3, and thus weren't used to wandering around desolate spaceships with things leaping at you.
Mind you, good games though all the above were, I never found any of them scary, either.
The way to make a game frightening is to take power away from the player, not tool them up with guns. See episode 3 of Siren: Blood Curse, for instance. Silent Hill games are frightening because the player is powerless over the setting, which is far more effective as a character than any of the actual monsters.
I'm playing this game for my recent horror binge and I am super impressed. I can only play in short bursts because it gets so tense, but the game is like alien + space hulk + really all good space horror stories.
But yeah I am only using the plasma cutter because everything else is like why even bother. Well, I bought the pulse rifle because Alien.
So I'm wondering if isaac is meant to be some sort of weird sociopath or something with how easily he handles all this stuff. Like watching dudes die without any sort of human reaction. Or maybe....
I'd say the way he screams into his helmet and desperately struggles against monsters when he's in their grasp suggests he's not having an easy time of handling all this.
Leon Kennedy on the other hand, that guy's a sociopath. Dude wipes out entire villages of people and then cracks wise about Bingo.
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I'd say the way he screams into his helmet and desperately struggles against monsters when he's in their grasp suggests he's not having an easy time of handling all this.
Leon Kennedy on the other hand, that guy's a sociopath. Dude wipes out entire villages of people and then cracks wise about Bingo.
Yeah, he's definitely not a happy chappy. He's just the kind of person who reacts to horror and fear by tensing up ready for action instead of freaking out and getting eaten.
Good personality for a player character.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I'd say the way he screams into his helmet and desperately struggles against monsters when he's in their grasp suggests he's not having an easy time of handling all this.
Leon Kennedy on the other hand, that guy's a sociopath. Dude wipes out entire villages of people and then cracks wise about Bingo.
Yeah, he's definitely not a happy chappy. He's just the kind of person who reacts to horror and fear by tensing up ready for action instead of freaking out and getting eaten.
Good personality for a player character.
Going batshit crazy in the sequel points to the fact he clearly didn't take the whole thing in stride.
I suppose Dead Space might've been scary if you'd never played either of the System Shocks or Doom 3, and thus weren't used to wandering around desolate spaceships with things leaping at you.
Mind you, good games though all the above were, I never found any of them scary, either.
The way to make a game frightening is to take power away from the player, not tool them up with guns. See episode 3 of Siren: Blood Curse, for instance. Silent Hill games are frightening because the player is powerless over the setting, which is far more effective as a character than any of the actual monsters.
The human mind is interesting. If we can interact it then we become much less afraid of it. In gaming terms, this means if we can shoot and kill it with a gun, then fear is out the window. That's why such things as disembodied whispers and autonomous moving objects generate fear in us, since we cannot identify the source.
However, you're also tapping into something else: different cultures.
SS/Doom/DS/FEAR, all of these are not dissimilar games in that their sources of fear come from startled terror.
Siren/Silent Hill (at least initially) derive their fear from the unsettling. Just look at what happened to Silent Hill when it got taken over by a Western dev team.
Hey everybody talking about Dead Space 2! I'm just now getting around to playing the original. The upgrade system seems a little bit daunting at first...can anyone recommend some good things to upgrade in the beginning?
I upgraded the shit out of my plasma cutter and my suit. Then the line cutter. I didn't really bother with the stasis module, since I was able to do everything just fine with the vanilla version. The other weapons are apparently garbage so I never bothered with them.
Upgrade plasma cutter. After it's done, any weapon aside from the flamethrower will be fine to upgrade. If you're playing on Hard, keep an eye on health upgrades.
Hey everybody talking about Dead Space 2! I'm just now getting around to playing the original. The upgrade system seems a little bit daunting at first...can anyone recommend some good things to upgrade in the beginning?
Plasma Cutter damage and Suit Health are the most important. After that, damage for your other weapons and a Kinesis range or two will make the game easier.
As a small tip, upgrading ammo or health will completely refill it. So when I'm ready to buy one of them, I just fight until I either empty my clip or need to use a health pack, then backtrack to get the upgrade.
Posts
http://www.destructoid.com/rumor-dead-space-extraction-coming-to-xbla-psn-163020.phtml
http://www.escapistmagazine.com/news/view/98168-No-Dead-Space-2-for-PC
welp, guess I can forget about this one then
that said, i'm not overly worried - we're what - an entire year out from release? that's more than enough time for a PC version to be considered.
pissing off PC gamers is activision's thing, not EA's.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
what the hell I hope that's wrong
didn't they say in that review that it is coming for the PC?
which review
i'mma find some more information, because this is some bulllllshit.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Destructoid is reporting the same thing, I expect RPS will say something about it later today.
http://www.destructoid.com/dead-space-2-won-t-be-coming-to-pc-163113.phtml
Apparently EA hates money....and consumers. I was going to grab this off Steam once it was out.
(unfortunately I didn't find any mention of a PC release, and if you check the "platforms" info on the first page of the review you'll see that it only lists the consoles
Entire mag preview inside (huge, good read):
Random Points of Interest:
1 - Isaac is apparently very mentally unstable this time after his experience on the Ishimura.
2 - He speaks this time.
3 - We're getting Multiplayer. Co-op suspected.
4 - Game will take place on a massive space station with a lot of varied environments this time. Hopefully no more endless same-y corridors.
Enjoy.
http://www.vg247.com/2010/02/10/ea-dead-space-2-pc-under-consideration/
cross your fingers and say your prayers. at least the intent is there, if not green-lighted yet.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I've heard "under consideration" before.
I'm not going to buy that until they come back with something a little more concrete. I'm guessing the DRM debacle surrounding Dead Space had something to do with it as well, and I doubt they're going to back away in the sequel.
Me, one of the first things I did when I bought Dead Space was download a crack for it. The devs said on the official forums that once the game had run its course they'd release a patch to remove the isntal limits, but they haven't so far and I doubt they ever will to be honest. I'm not sure that's even really a decision that's in the devs hands.
I want to reach into the screenshots and touch it
I'm not sure you could really call it leading. I doubt that the PC version of Dead Space made as much money as the PS3 or 360 versions. Then again, they were quite disappointed with sales in general. I think it sold about 1 million units across all platforms, and they were expecting more than that.
I wish they'd made the enemies about ten times more powerful and stuck a tenth as many in the game. As it is, it's a great survival/horror game, but scary it is not.
me, i just downloaded the installation revoke tool in case i needed it :P
i don't really expect that dead space 2 is going to feel like dead space 1, and it shouldn't. if anything, it's going to be more like Extraction. it's taking place DURING the outbreak, so that's going to add a lot more chaos and humanity, and less of the 'sole wanderer through corridors on fetch quests' that the first game had.
and a year out from release is more than enough time for a PC version to be made. what they're saying is this: "after we finish the console versions, we'll probably have time over to make the PC version." it's a matter of priority, not viability.
and as i said earlier, i'll take a delayed release over no release.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
You're in the minority. A lot of people found it scary, even to the point of not being able to finish the game.
And what you're describing does happen in the game, just not all the time.
Maybe I'm a soulless monster. Maybe I've played far too many survival-horror video games.
But really, deadspace had shock value. It wasn't scary. A scary movie or game will make you jump at shadows. A shocking game will just numb you after a while.
That's my point, I was jumping at shadows. Other people became so oppressed by the atmosphere they had to stop for fear of shadows.
There's so many factors that go into it (difficulty, what time of day you play, whether you have a soul) that I'm not surprised that there are people out there who didn't find it scary. I'm just saying that you are hardier than most.
I've been scared, once. And I was drunk at the time. I think I've cracked the code on how to play DS and be terrified. Where's my bottle of gin.
http://kotaku.com/5469227/dead-space-2-on-pc-now-under-consideration
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Mind you, good games though all the above were, I never found any of them scary, either.
The way to make a game frightening is to take power away from the player, not tool them up with guns. See episode 3 of Siren: Blood Curse, for instance. Silent Hill games are frightening because the player is powerless over the setting, which is far more effective as a character than any of the actual monsters.
But yeah I am only using the plasma cutter because everything else is like why even bother. Well, I bought the pulse rifle because Alien.
So I'm wondering if isaac is meant to be some sort of weird sociopath or something with how easily he handles all this stuff. Like watching dudes die without any sort of human reaction. Or maybe....
Alien spoilers:
No but seriously.
Leon Kennedy on the other hand, that guy's a sociopath. Dude wipes out entire villages of people and then cracks wise about Bingo.
Yeah, he's definitely not a happy chappy. He's just the kind of person who reacts to horror and fear by tensing up ready for action instead of freaking out and getting eaten.
Good personality for a player character.
fuck yes
Going batshit crazy in the sequel points to the fact he clearly didn't take the whole thing in stride.
The human mind is interesting. If we can interact it then we become much less afraid of it. In gaming terms, this means if we can shoot and kill it with a gun, then fear is out the window. That's why such things as disembodied whispers and autonomous moving objects generate fear in us, since we cannot identify the source.
However, you're also tapping into something else: different cultures.
SS/Doom/DS/FEAR, all of these are not dissimilar games in that their sources of fear come from startled terror.
Siren/Silent Hill (at least initially) derive their fear from the unsettling. Just look at what happened to Silent Hill when it got taken over by a Western dev team.
Plasma Cutter damage and Suit Health are the most important. After that, damage for your other weapons and a Kinesis range or two will make the game easier.
As a small tip, upgrading ammo or health will completely refill it. So when I'm ready to buy one of them, I just fight until I either empty my clip or need to use a health pack, then backtrack to get the upgrade.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Is that a goddamn lamp inside the figurine head ?
... Shouldnt it be green though ?