IanatorGaze upon my works, ye mightyand facepalm.Registered Userregular
edited March 2010
gg Dhal.
All of these synergy things are going right over my head. I'm still trying to work out how to use Auras and Smite at the same without running out of mana.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Instead of turning off the firewall, why not just allow diabloII.exe (or was it game.exe) to make outgoing connections? Far safer than turning it off...
The method that Windows Firewall relies on to identify which program is listening for traffic seems to be finicky in my experience.
You need the Dream runeword plus lots of other very expensive items to make an effective dreamadin sadly. And that assumes they haven't fixed the bug that allowed it in the first place.
@Ronya
Yeah I know about the added damage, but iirc the frost aura provides the smallest boost (in exchange for its freeze). You could slow everything with a Merc's aura while using the lightning one for better damage, a better resistance synergy, and to set up for Dream in the distant future.
What you should really do is a hardcore Thorns+Convert paladin ;P
What bug? :P They have fixed aura stacking, I think, but that just makes dreamadins incapable of onehitting Diablo (by just walking near him!). You will, alas, have to settle for having hit a few times :P
At mid-last-ladder prices, it costs under three HRs (two Jahs and two Puls = ~2.5 HR; Io is easy to get) plus a decent shield. Surprisingly, +44 to all resist 3os Sacred Targes are decently cheap (maybe one HR). So that's four. This isn't actually that expensive for endgame-ready gear. Items like Enigma would already set you back two, plus you can skimp on stuff like torches because this is a non-caster build and doesn't really need all that skill points (I used a cheapass Druid torch for my Dreamadin last set, just for the stat bonuses).
The bug where it adds skill level instead of just supplying the aura. It's the only item that behaves that way. Without the +15 to skill level a dreamadin won't really work.
And Jahs are the 3rd least common rune, they are going to be quite expensive this early in ladder and almost certainly dupes.
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You need the Dream runeword plus lots of other very expensive items to make an effective dreamadin sadly. And that assumes they haven't fixed the bug that allowed it in the first place.
@Ronya
Yeah I know about the added damage, but iirc the frost aura provides the smallest boost (in exchange for its freeze). You could slow everything with a Merc's aura while using the lightning one for better damage, a better resistance synergy, and to set up for Dream in the distant future.
What you should really do is a hardcore Thorns+Convert paladin ;P
What bug? :P They have fixed aura stacking, I think, but that just makes dreamadins incapable of onehitting Diablo (by just walking near him!). You will, alas, have to settle for having hit a few times :P
At mid-last-ladder prices, it costs under three HRs (two Jahs and two Puls = ~2.5 HR; Io is easy to get) plus a decent shield. Surprisingly, +44 to all resist 3os Sacred Targes are decently cheap (maybe one HR). So that's four. This isn't actually that expensive for endgame-ready gear. Items like Enigma would already set you back two, plus you can skimp on stuff like torches because this is a non-caster build and doesn't really need all that skill points (I used a cheapass Druid torch for my Dreamadin last set, just for the stat bonuses).
The bug where it adds skill level instead of just supplying the aura. It's the only item that behaves that way. Without the +15 to skill level a dreamadin won't really work.
And Jahs are the 3rd least common rune, they are going to be quite expensive this early in ladder and almost certainly dupes.
Oh, that. It's apparently intended behavior? All aura items of the same aura add levels instead of emitting two auras, not just paired Dreams. Hand of Justice and Dragon do this too, as does Phoenix, Beast, Edge, etc.
It's not +15 to your existing skill level, it's 15+15 for two Dreams. Points in Holy Shock have no effect and do not stack.
All Jahs are dupes or cubed from dupes; we should be seeing less than ten per ladder realm at "real" rates maximum. It's pretty much a given if you ever want to touch a HR. You don't have to buy stuff from item shops to get dupes; people will hand them to you in game trades.
All of these synergy things are going right over my head. I'm still trying to work out how to use Auras and Smite at the same without running out of mana.
Turn Prayer off if you're not using it. Or get the Act II Combat mercenary in Normal difficulty, he grants Prayer and then you can use something else.
And don't rely on Smite as your main attack just yet. Mana is always difficult early game. Pick something else, like Zeal from a scepter (if you don't want to spend the points).
You need the Dream runeword plus lots of other very expensive items to make an effective dreamadin sadly. And that assumes they haven't fixed the bug that allowed it in the first place.
@Ronya
Yeah I know about the added damage, but iirc the frost aura provides the smallest boost (in exchange for its freeze). You could slow everything with a Merc's aura while using the lightning one for better damage, a better resistance synergy, and to set up for Dream in the distant future.
What you should really do is a hardcore Thorns+Convert paladin ;P
What bug? :P They have fixed aura stacking, I think, but that just makes dreamadins incapable of onehitting Diablo (by just walking near him!). You will, alas, have to settle for having hit a few times :P
At mid-last-ladder prices, it costs under three HRs (two Jahs and two Puls = ~2.5 HR; Io is easy to get) plus a decent shield. Surprisingly, +44 to all resist 3os Sacred Targes are decently cheap (maybe one HR). So that's four. This isn't actually that expensive for endgame-ready gear. Items like Enigma would already set you back two, plus you can skimp on stuff like torches because this is a non-caster build and doesn't really need all that skill points (I used a cheapass Druid torch for my Dreamadin last set, just for the stat bonuses).
The bug where it adds skill level instead of just supplying the aura. It's the only item that behaves that way. Without the +15 to skill level a dreamadin won't really work.
And Jahs are the 3rd least common rune, they are going to be quite expensive this early in ladder and almost certainly dupes.
Oh, that. It's apparently intended behavior? All aura items of the same aura add levels instead of emitting two auras, not just paired Dreams. Hand of Justice and Dragon do this too, as does Phoenix, Beast, Edge, etc.
It's not +15 to your existing skill level, it's 15+15 for two Dreams. Points in Holy Shock have no effect and do not stack.
All Jahs are dupes or cubed from dupes; we should be seeing less than ten per ladder realm at "real" rates maximum. It's pretty much a given if you ever want to touch a HR. You don't have to buy stuff from item shops to get dupes; people will hand them to you in game trades.
Well I meant the +15 skill level stacked on top of the base 15 supplied by a single Dream. I didn't know it worked with the other nondamage aura rune words, but the whole doubled-aura concept is so contrary to the oskill level system that I've always assumed they didn't intend for the auras to add that way.
And I know all Jahs are duped :P That only point was that it would be a poor idea for someone to build a dreamadin as their first character because you aren't going to find one and this early into the ladder they are still probably going to be fairly expensive.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited March 2010
Man why didn't anyone tell me about the /players # command for single player?
Am I the only one that plays necro? Just sitting back picking up the loot while my horde does all the hard work, wearing armor with several perfect Topaz's.
Am I the only one that plays necro? Just sitting back picking up the loot while my horde does all the hard work, wearing armor with several perfect Topaz's.
And killing stuff with the speed of a glacier. Until you get to an act boss and your skeletons get blown up.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited March 2010
I usually make a skellie Necro as my first character since it doesn't matter if he's naked. Once I've gotten some decent loot together I start experimenting with other, more efficient classes.
Am I the only one that plays necro? Just sitting back picking up the loot while my horde does all the hard work, wearing armor with several perfect Topaz's.
And killing stuff with the speed of a glacier. Until you get to an act boss and your skeletons get blown up.
Summoner necros are quite fast if you build them right.
Am I the only one that plays necro? Just sitting back picking up the loot while my horde does all the hard work, wearing armor with several perfect Topaz's.
And killing stuff with the speed of a glacier. Until you get to an act boss and your skeletons get blown up.
Corpse explosion makes it so one kill is all you need to clear the screen. If your merc is good enough, that first kill is not that hard to get.
And a properly built summoning necromancer can tank any boss easily. Last time I made one, I'd lose one or two skeletons max when fighting act bosses.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited March 2010
Ya, Decrepify + Clay Golem + some cold damage is almost unfair.
All of these synergy things are going right over my head. I'm still trying to work out how to use Auras and Smite at the same without running out of mana.
Turn Prayer off if you're not using it. Or get the Act II Combat mercenary in Normal difficulty, he grants Prayer and then you can use something else.
And don't rely on Smite as your main attack just yet. Mana is always difficult early game. Pick something else, like Zeal from a scepter (if you don't want to spend the points).
I'm just learning how to quickly switch between Prayer, Might and Defiance while still having room for Smite. I thought I'd attached skill switching to my mousewheel, but it doesn't seem to be doing anything.
Ianator on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Am I the only one that plays necro? Just sitting back picking up the loot while my horde does all the hard work, wearing armor with several perfect Topaz's.
Summon necros are still my character of choice. I'm just trying new things lately.
We recently identified a third party application that was being utilized to cause game server crashes and have applied a hotfix as of 12:30 PM PST to all servers to address this issue. We take the use of these applications very seriously due to their disruptive nature to both the game servers and the player game experience as a whole. We will continue to monitor for any other such disruptions.
We recently identified a third party application that was being utilized to cause game server crashes and have applied a hotfix as of 12:30 PM PST to all servers to address this issue. We take the use of these applications very seriously due to their disruptive nature to both the game servers and the player game experience as a whole. We will continue to monitor for any other such disruptions.
Thing is I used to have a super awesome one with Enigma and I got spoiled. Its a totally different, 10000x as awesome class as normal when you can tp around, just for the mere fact of being able to put all your summons right where you want them. Not to mention all the regular benefits of being able to teleport.
Yep, teleport really changes the build, turning it from great to possibly overpowered. Stacking really makes a ridiculous difference, though you have to be careful with Meph runs.
Remember you don't need Enigma, there are amulets with teleport charges on them to use before you hit the big time (months later)
On my previous skellymancer I just mentioned I did start running into a wall with act bosses in hell. There aren't always corpses near for you to CE or create an army with. I dealt with this by using friends and their more damage heavy classes.
Then again they get around the Immunity problem of Hell wonderfully. Also for doing Nithalak runs, being able to explode the corpses before he does makes it a LOT easier.
So yeah not really a high end boss clearer, at least not on their own. Unless there are methods I have since forgotten or not realized, which is entirely possible. This character was from like 3 or 4 years ago.
Yep, teleport really changes the build, turning it from great to possibly overpowered. Stacking really makes a ridiculous difference, though you have to be careful with Meph runs.
Remember you don't need Enigma, there are amulets with teleport charges on them to use before you hit the big time (months later)
This is true. Enigma is best overall though because ideally you have a +skills ammy, plus enigma is +skills too.
So yeah not really a high end boss clearer, at least not on their own. Unless there are methods I have since forgotten or not realized, which is entirely possible. This character was from like 3 or 4 years ago.
Crushing Blow does a pretty good job of clearing out act bosses quickly. The Mauler revives in the durance (and other places) have periodic Crushing Blow on their attacks that nail 10% of a creature's HP off the top. A few of those revives will drop an act boss in seconds.
There are also gear combos you can get to apply the crushing yourself if you don't want to mess with revives, but they'll hurt your MF a little bit.
Re: Summonmancers vs. hell act bosses: you're doing it wrong. Get a staff or ammy with charges of teleport, maxed skeletons/mastery, max mages and some revives if you want, decrep, act 2 merc with some cold damage, clay golem. Teleport your whole minion stack right on their ass and stand back refreshing decrepify. The bosses CAN NOT DO ANYTHING. Revives with crushing blow and crushing blow on your merc speed things up quite a bit. If you can make an iron golem with crushing blow that is better than a clay golem too.
And of course replace the teleport staff or ammy with enigma if you can, but it's not exactly easy to get.
You're not playing anymore, so I'm just leveling my act 1 necro in PAHNR1 / wang by myself right now. Hardcore, USEast.
Was fun playing with you guys tonight.Jesus having no crowd control as a Bear is killing me when I solo. I guess I will just have to suck it up till I get a holy freeze merc.
On my previous skellymancer I just mentioned I did start running into a wall with act bosses in hell. There aren't always corpses near for you to CE or create an army with. I dealt with this by using friends and their more damage heavy classes.
Then again they get around the Immunity problem of Hell wonderfully. Also for doing Nithalak runs, being able to explode the corpses before he does makes it a LOT easier.
So yeah not really a high end boss clearer, at least not on their own. Unless there are methods I have since forgotten or not realized, which is entirely possible. This character was from like 3 or 4 years ago.
Tip: don't get the waypoint to Halls of Pain. This will keep Anya's portal to Pindleskin open, even if you kill Nihlathak. Not only will you be able to farm a named unique monster easily, you can also use the skeleton corpses there to raise your own army if you do so before they "wake". Free complete horde, every game.
You shouldn't be running Nihlathak with a necromancer, anyway, since Nihlathak's most valuable drop are his keys, which aren't affected by magic find. It's possible but just not efficient. So roll a caster, wear a Nature's Peace or Lawbringer, then go beat on him. Let the mercenary die and stay dead if he kills too quickly, or use a Act V mercenary with Lawbringer as well. Bonus Sanctuary aura and Decrepify!
You've been able to do that for a long now. It's rarely done past vex, since runes past that stage generally all have equal trade. Of course later in the ladder, 1 high rune will rise in value slightly (last ladder was ohm, I believe) while cham and zod usually decrease.
I'm told that on the Asia realms there are actually numerous legitimate high runes, achieved by busing series of 7 characters to the Hell hellforge, then cubing upwards. Then a Zod is "only" 128 Gul runes, for instance.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited March 2010
If you need a regular Topaz, can you use a Flawless in place of it? Or does it have to be the specific quality?
I got temp banned for joining too many games too quickly. fuck this ban lasts a long time, I actually had a decent imbue on a matriarch bow and need 5 more dex to use it.
Posts
All of these synergy things are going right over my head. I'm still trying to work out how to use Auras and Smite at the same without running out of mana.
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What portion of the damage does it increase? The pulse, or the bonus to your attacks?
The bug where it adds skill level instead of just supplying the aura. It's the only item that behaves that way. Without the +15 to skill level a dreamadin won't really work.
And Jahs are the 3rd least common rune, they are going to be quite expensive this early in ladder and almost certainly dupes.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Oh, that. It's apparently intended behavior? All aura items of the same aura add levels instead of emitting two auras, not just paired Dreams. Hand of Justice and Dragon do this too, as does Phoenix, Beast, Edge, etc.
It's not +15 to your existing skill level, it's 15+15 for two Dreams. Points in Holy Shock have no effect and do not stack.
All Jahs are dupes or cubed from dupes; we should be seeing less than ten per ladder realm at "real" rates maximum. It's pretty much a given if you ever want to touch a HR. You don't have to buy stuff from item shops to get dupes; people will hand them to you in game trades.
Both.
Turn Prayer off if you're not using it. Or get the Act II Combat mercenary in Normal difficulty, he grants Prayer and then you can use something else.
And don't rely on Smite as your main attack just yet. Mana is always difficult early game. Pick something else, like Zeal from a scepter (if you don't want to spend the points).
Well I meant the +15 skill level stacked on top of the base 15 supplied by a single Dream. I didn't know it worked with the other nondamage aura rune words, but the whole doubled-aura concept is so contrary to the oskill level system that I've always assumed they didn't intend for the auras to add that way.
And I know all Jahs are duped :P That only point was that it would be a poor idea for someone to build a dreamadin as their first character because you aren't going to find one and this early into the ladder they are still probably going to be fairly expensive.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
And killing stuff with the speed of a glacier. Until you get to an act boss and your skeletons get blown up.
Summoner necros are quite fast if you build them right.
Corpse explosion makes it so one kill is all you need to clear the screen. If your merc is good enough, that first kill is not that hard to get.
And a properly built summoning necromancer can tank any boss easily. Last time I made one, I'd lose one or two skeletons max when fighting act bosses.
I'm just learning how to quickly switch between Prayer, Might and Defiance while still having room for Smite. I thought I'd attached skill switching to my mousewheel, but it doesn't seem to be doing anything.
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Summon necros are still my character of choice. I'm just trying new things lately.
http://forums.battle.net/thread.html?topicId=24038824026&sid=3000
So this means I can actually play the game now?
Also I really, really hope that everyone who did the rollback cheat gets banned. Because fuck them.
pahnr1/wang
useast
starting my druid, NoGreatDruid.
Thing is I used to have a super awesome one with Enigma and I got spoiled. Its a totally different, 10000x as awesome class as normal when you can tp around, just for the mere fact of being able to put all your summons right where you want them. Not to mention all the regular benefits of being able to teleport.
Remember you don't need Enigma, there are amulets with teleport charges on them to use before you hit the big time (months later)
Then again they get around the Immunity problem of Hell wonderfully. Also for doing Nithalak runs, being able to explode the corpses before he does makes it a LOT easier.
So yeah not really a high end boss clearer, at least not on their own. Unless there are methods I have since forgotten or not realized, which is entirely possible. This character was from like 3 or 4 years ago.
This is true. Enigma is best overall though because ideally you have a +skills ammy, plus enigma is +skills too.
Crushing Blow does a pretty good job of clearing out act bosses quickly. The Mauler revives in the durance (and other places) have periodic Crushing Blow on their attacks that nail 10% of a creature's HP off the top. A few of those revives will drop an act boss in seconds.
There are also gear combos you can get to apply the crushing yourself if you don't want to mess with revives, but they'll hurt your MF a little bit.
I will join you!
Re: Summonmancers vs. hell act bosses: you're doing it wrong. Get a staff or ammy with charges of teleport, maxed skeletons/mastery, max mages and some revives if you want, decrep, act 2 merc with some cold damage, clay golem. Teleport your whole minion stack right on their ass and stand back refreshing decrepify. The bosses CAN NOT DO ANYTHING. Revives with crushing blow and crushing blow on your merc speed things up quite a bit. If you can make an iron golem with crushing blow that is better than a clay golem too.
And of course replace the teleport staff or ammy with enigma if you can, but it's not exactly easy to get.
You're not playing anymore, so I'm just leveling my act 1 necro in PAHNR1 / wang by myself right now. Hardcore, USEast.
I think you need a chipped gem. Check the arreat summit (the website) for the recipe to get the exact one.
Tip: don't get the waypoint to Halls of Pain. This will keep Anya's portal to Pindleskin open, even if you kill Nihlathak. Not only will you be able to farm a named unique monster easily, you can also use the skeleton corpses there to raise your own army if you do so before they "wake". Free complete horde, every game.
You shouldn't be running Nihlathak with a necromancer, anyway, since Nihlathak's most valuable drop are his keys, which aren't affected by magic find. It's possible but just not efficient. So roll a caster, wear a Nature's Peace or Lawbringer, then go beat on him. Let the mercenary die and stay dead if he kills too quickly, or use a Act V mercenary with Lawbringer as well. Bonus Sanctuary aura and Decrepify!
Specific.