"shepard you're making a mess of things! Now step aside and let me take all the glory whilst i help the council erect mass relay gate blocks despite your protests!"
line?
Udina deserves one of those "pull your sidearm and plot bullet the guy!" options.
Okay, so is the Pinnacle Station Volcanic Hunt mission on Insanity fucking impossible, or have I been consistently doing it wrong like a billion times?
I'm in the opinion that Pinnacle just wasn't put together all that well. I heard some people did it on Insanity(not sure which missions), though I don't know if I would have the patience for any of that. I just wanted my swag anyway, so I just dropped the diff and blazed through it.
This is a big "if", but if you have any Tungsten/Shredder ammo mods (pirates are considered organic, despite simulated), Pinnacle Station on Insanity is very manageable. Volcanic Hunt is definitely the hardest out of all the simulations.
If you're sub-30, wait til you're around 30 to gather up a bunch of Tunsten/Shredder VIIs (They dissapear off merchants around 37, but you can loot them untl like 45). Spectre weapons trivialize it (as they do everything ).
If you're sub-30, wait til you're around 30 to gather up a bunch of Tunsten/Shredder VIIs (They dissapear off merchants around 37, but you can loot them untl like 45). Spectre weapons trivialize it (as they do everything ).
The time trial missions were a pain in the ass no matter what equipment I had. I did discover that the 'slomo' console command will change the game speed without changing the countdown speed, allowing you to run around at double speed to kill everyone and finishing in plenty of time.
Fats on
0
Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
edited December 2009
I like using Snowblind rounds with an assault rifle, you never overheat.
I stumbled upon a new Eden Prime sidequest where the nice little dockworker was actually a weapons smuggler. had gear on him too, but wanted to keep it instead of giving it to the soldiers protecting his ass
my "paragon" shepard was pissed off
That's uh. That's not really a new quest. You just need to get the colonists hiding in the fancy shipping container to admit that their contact on the docks smuggles shit, then when you encounter him, you can demand he hand it over.
And since it's just grenades, they're worthless. Most people don't need to use grenades that early in the game so he's handing you nothing anyway. The other guys at least give you a pistol, but if it's a New Game+, it's also worthless.
I stumbled upon a new Eden Prime sidequest where the nice little dockworker was actually a weapons smuggler. had gear on him too, but wanted to keep it instead of giving it to the soldiers protecting his ass
my "paragon" shepard was pissed off
That's uh. That's not really a new quest. You just need to get the colonists hiding in the fancy shipping container to admit that their contact on the docks smuggles shit, then when you encounter him, you can demand he hand it over.
And since it's just grenades, they're worthless. Most people don't need to use grenades that early in the game so he's handing you nothing anyway. The other guys at least give you a pistol, but if it's a New Game+, it's also worthless.
if you push him more you get either cryo 'nades or high powered ones, very useful.
i felt so bad choosing Udina over Anderson in my last playthrough, just to see the outcome. After I sent him to get shot by the police instead of punching Udina, too. but now I know
he gets promoted to Admiral if you don't choose him for the council. He's better suited to this job and can will be a strong military ally when the rest of the Alliance won't trust Cerberus.
I totally went that route too. Udina may be an ass but he got shit done. He wrangled two short notice meetings with the council, got you the best damn ship in the galaxy and totally backs you up at the end.
Except for you know...
He's the one who grounds the Normandy at the end cause you won't shut up about the Reapers and your starting to make him/humans look bad. If it wasn't for this I wouldn't have a problem with the guy.
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Looking at those latest vids, it seems like there's a couple of Paragon or simple Friendly-speech choices missing on those dialogue-rings. Is that cause it's a demo version being put on display, or is there a real limit to the things you can try to say differently in some conversations?
Weirdly, what I'm most excited to see is how many different visual models of weapons and armour there are. I'd really, really like to see each manufacturer have a different look and statistical focus.
Weirdly, what I'm most excited to see is how many different visual models of weapons and armour there are. I'd really, really like to see each manufacturer have a different look and statistical focus.
Oh man, that's not weird.
When I heard there is a Krogan Shotgun, my mind lit up with imaginings of what one would look like.
Weirdly, what I'm most excited to see is how many different visual models of weapons and armour there are. I'd really, really like to see each manufacturer have a different look and statistical focus.
yes yes yes
We know that there are certain types of each weapon, like burst and full auto ARs, having a wide variety of weapon aesthetics too would be fantastic.
Nobody knows what a Krogan Shotgun looks like, because by the time you see it you're already dead.
I remember an old preview for ME1 that showed a display of different weapons and how their look could be modified. I guess they had enough time to bring it back.
Bioware, when I go to a shop I want all the items available to me and not have to restart the conversation and be rewelcomed into Morlan's Famous Shop! because I want armor and a new gun.
At some point, he stops saying that. So it's even less appreciated.
I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.
EDIT:
I don't know what it is, but BioWare has a pretty bad blind spot for designing GUI menus. One day they might want to play other games made by other companies just to see fresh ideas.
At some point, he stops saying that. So it's even less appreciated.
I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.
The only merchant I remember in DAO that has multiple shops is the one you get for completing the assassination quests. Why are the types split up in ME anyway?
Spoit on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
At some point, he stops saying that. So it's even less appreciated.
I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.
The only merchant I remember in DAO that has multiple shops is the one you get for completing the assassination quests. Why are the types split up in ME anyway?
Probably a memory thing. They can only display so many things in their crappy inventory so they conveniently split them up. And then promptly forgot to program a way to switch without having to hear (or just annoyingly skip) the shop intro. God help you if you select the wrong section.
My annoyance with the DA:O shops is probably more that I have to leave a shop to equip shit, then reenter the shop to sell the old stuff. This isn't fun when you find yourself doing it more than a couple of times... I mean, I guess it's good that I can now compare goods (though still only with active party members when not in the Camp) in a useful way, but kitting them out is still a trial.
However, sometimes games are designed by a committee. The lack of cohesiveness suggests that more than one hand was working on this part of the game.
Right now we can only hope that ME2 is at least smoother, if not better, than ME1. But you really don't see many previews go into detail on menu design. So unless somebody wants to be nice and say here, we'll find out in a month.
Let me say this, during the development process, when they've decided the menus are functional, they've also decided they're done. Unless they change their mind and wish to refresh the GUI, they never fix menus that aren't broken in the code. Ever.
It can be maddening over the long haul. BioWare appears different in this regard, but I still don't think we'll see anything better than DA:O-style menus. At least they're better.
It's especially awesome when you talk to a merchant, and then have to exit and restart the conversation because the option to see his stock isn't there anymore. They still haven't fixed that from Kotor.
Posts
"shepard you're making a mess of things! Now step aside and let me take all the glory whilst i help the council erect mass relay gate blocks despite your protests!"
line?
Udina deserves one of those "pull your sidearm and plot bullet the guy!" options.
And you know what that means.
This is a big "if", but if you have any Tungsten/Shredder ammo mods (pirates are considered organic, despite simulated), Pinnacle Station on Insanity is very manageable. Volcanic Hunt is definitely the hardest out of all the simulations.
If you're sub-30, wait til you're around 30 to gather up a bunch of Tunsten/Shredder VIIs (They dissapear off merchants around 37, but you can loot them untl like 45). Spectre weapons trivialize it (as they do everything
Anderson decks him?
I really haven't seen much reason to use anything else, aside from High Explosives in the Sniper Rifle
oh yes
The time trial missions were a pain in the ass no matter what equipment I had. I did discover that the 'slomo' console command will change the game speed without changing the countdown speed, allowing you to run around at double speed to kill everyone and finishing in plenty of time.
Anderson decks him in front of the whole council and he cries like a little baby girl and SuZe farts on him.
And since it's just grenades, they're worthless. Most people don't need to use grenades that early in the game so he's handing you nothing anyway. The other guys at least give you a pistol, but if it's a New Game+, it's also worthless.
Can't you do that with, like, just one Frictionless Materials? The -40% Rate-of-Fire penalty Snowblind Rounds has hurts.
if you push him more you get either cryo 'nades or high powered ones, very useful.
Except for you know...
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Probably but honestly the lowered rate of fire didn't really bother me. Assault rifles kind of suck compared to shotguns anyway.
I do love shotguns though, so ok.
Oh man, that's not weird.
When I heard there is a Krogan Shotgun, my mind lit up with imaginings of what one would look like.
yes yes yes
We know that there are certain types of each weapon, like burst and full auto ARs, having a wide variety of weapon aesthetics too would be fantastic.
Nobody knows what a Krogan Shotgun looks like, because by the time you see it you're already dead.
Bioware, when I go to a shop I want all the items available to me and not have to restart the conversation and be rewelcomed into Morlan's Famous Shop! because I want armor and a new gun.
I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.
EDIT:
I don't know what it is, but BioWare has a pretty bad blind spot for designing GUI menus. One day they might want to play other games made by other companies just to see fresh ideas.
The only merchant I remember in DAO that has multiple shops is the one you get for completing the assassination quests. Why are the types split up in ME anyway?
Funny... everytime I've pressed, I've gotten a Stinger II pistol which seems to be the best (stat-wise) well into the mid 20s or so.
at all
there are even some shops which DO have it all on one menu, like the Normandy officer
so i just
just
have no idea what the hell Bioware was thinking
I mean you don't need it all one ONE screen anyway
let me press some buttons to flip through or organize
just
man
Probably a memory thing. They can only display so many things in their crappy inventory so they conveniently split them up. And then promptly forgot to program a way to switch without having to hear (or just annoyingly skip) the shop intro. God help you if you select the wrong section.
My annoyance with the DA:O shops is probably more that I have to leave a shop to equip shit, then reenter the shop to sell the old stuff. This isn't fun when you find yourself doing it more than a couple of times... I mean, I guess it's good that I can now compare goods (though still only with active party members when not in the Camp) in a useful way, but kitting them out is still a trial.
They don't HAVE to know anything about menu design
they could be men from Pluto
but there are still parts of the game where it IS all on one screen
yet they made
a conscious choice
to have it NOT be like that in others
However, sometimes games are designed by a committee. The lack of cohesiveness suggests that more than one hand was working on this part of the game.
Right now we can only hope that ME2 is at least smoother, if not better, than ME1. But you really don't see many previews go into detail on menu design. So unless somebody wants to be nice and say here, we'll find out in a month.
Juc
It can be maddening over the long haul. BioWare appears different in this regard, but I still don't think we'll see anything better than DA:O-style menus. At least they're better.
Welcome to Morlan's Famous Shop. What can I do for you today, Earth-Clan?
Let me see what you got.
PSN: ChemENGR
All :x "Let me see what you got"