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Mass Effect - We're getting closer. Label ME2 spoilers to help some folks out.

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Posts

  • evilthecatevilthecat Registered User regular
    edited December 2009
    erm .. what about the:

    "shepard you're making a mess of things! Now step aside and let me take all the glory whilst i help the council erect mass relay gate blocks despite your protests!"

    line?

    Udina deserves one of those "pull your sidearm and plot bullet the guy!" options.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • -Tal-Tal Registered User regular
    edited December 2009
    I'm worried that when the shit hits the fan, Udina will be an obstacle again.

    And you know what that means.

    -Tal on
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  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Dragkonias wrote: »
    Okay, so is the Pinnacle Station Volcanic Hunt mission on Insanity fucking impossible, or have I been consistently doing it wrong like a billion times?

    I'm in the opinion that Pinnacle just wasn't put together all that well. I heard some people did it on Insanity(not sure which missions), though I don't know if I would have the patience for any of that. I just wanted my swag anyway, so I just dropped the diff and blazed through it.

    This is a big "if", but if you have any Tungsten/Shredder ammo mods (pirates are considered organic, despite simulated), Pinnacle Station on Insanity is very manageable. Volcanic Hunt is definitely the hardest out of all the simulations.

    If you're sub-30, wait til you're around 30 to gather up a bunch of Tunsten/Shredder VIIs (They dissapear off merchants around 37, but you can loot them untl like 45). Spectre weapons trivialize it (as they do everything :)).

    Frosty the Snow Plow on
  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    -Tal wrote: »
    I'm worried that when the shit hits the fan, Udina will be an obstacle again.

    And you know what that means.

    Anderson decks him? :D

    Frosty the Snow Plow on
  • ElendilElendil Registered User regular
    edited December 2009
    I always keep a healthy supply of Shredders/Tungsten

    I really haven't seen much reason to use anything else, aside from High Explosives in the Sniper Rifle

    oh yes

    Elendil on
  • FatsFats Corvallis, ORRegistered User regular
    edited December 2009
    If you're sub-30, wait til you're around 30 to gather up a bunch of Tunsten/Shredder VIIs (They dissapear off merchants around 37, but you can loot them untl like 45). Spectre weapons trivialize it (as they do everything :)).

    The time trial missions were a pain in the ass no matter what equipment I had. I did discover that the 'slomo' console command will change the game speed without changing the countdown speed, allowing you to run around at double speed to kill everyone and finishing in plenty of time.

    Fats on
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited December 2009
    I like using Snowblind rounds with an assault rifle, you never overheat.

    Clint Eastwood on
  • -Tal-Tal Registered User regular
    edited December 2009
    -Tal wrote: »
    I'm worried that when the shit hits the fan, Udina will be an obstacle again.

    And you know what that means.

    Anderson decks him? :D

    Anderson decks him in front of the whole council and he cries like a little baby girl and SuZe farts on him.

    -Tal on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    Kivutar wrote: »
    -Tal wrote: »
    my god

    I stumbled upon a new Eden Prime sidequest where the nice little dockworker was actually a weapons smuggler. had gear on him too, but wanted to keep it instead of giving it to the soldiers protecting his ass

    my "paragon" shepard was pissed off

    That's uh. That's not really a new quest. You just need to get the colonists hiding in the fancy shipping container to admit that their contact on the docks smuggles shit, then when you encounter him, you can demand he hand it over.

    And since it's just grenades, they're worthless. Most people don't need to use grenades that early in the game so he's handing you nothing anyway. The other guys at least give you a pistol, but if it's a New Game+, it's also worthless.

    Santa Claustrophobia on
  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Cloudman wrote: »
    I like using Snowblind rounds with an assault rifle, you never overheat.

    Can't you do that with, like, just one Frictionless Materials? The -40% Rate-of-Fire penalty Snowblind Rounds has hurts.

    Frosty the Snow Plow on
  • DeaderinredDeaderinred Registered User regular
    edited December 2009
    Kivutar wrote: »
    -Tal wrote: »
    my god

    I stumbled upon a new Eden Prime sidequest where the nice little dockworker was actually a weapons smuggler. had gear on him too, but wanted to keep it instead of giving it to the soldiers protecting his ass

    my "paragon" shepard was pissed off

    That's uh. That's not really a new quest. You just need to get the colonists hiding in the fancy shipping container to admit that their contact on the docks smuggles shit, then when you encounter him, you can demand he hand it over.

    And since it's just grenades, they're worthless. Most people don't need to use grenades that early in the game so he's handing you nothing anyway. The other guys at least give you a pistol, but if it's a New Game+, it's also worthless.

    if you push him more you get either cryo 'nades or high powered ones, very useful.

    Deaderinred on
  • -Tal-Tal Registered User regular
    edited December 2009
    Yeah the equipment and the upgrades if you push harder are actually pretty useful early on.

    -Tal on
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  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited December 2009
    The_Scarab wrote: »
    -Tal wrote: »
    i felt so bad choosing Udina over Anderson in my last playthrough, just to see the outcome. After I sent him to get shot by the police instead of punching Udina, too. but now I know
    he gets promoted to Admiral if you don't choose him for the council. He's better suited to this job and can will be a strong military ally when the rest of the Alliance won't trust Cerberus.

    I totally went that route too. Udina may be an ass but he got shit done. He wrangled two short notice meetings with the council, got you the best damn ship in the galaxy and totally backs you up at the end.

    Except for you know...
    He's the one who grounds the Normandy at the end cause you won't shut up about the Reapers and your starting to make him/humans look bad. If it wasn't for this I wouldn't have a problem with the guy.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
    Xbone Tag: Salal al Din
  • Phoenix1985Phoenix1985 Registered User regular
    edited December 2009
    Looking at those latest vids, it seems like there's a couple of Paragon or simple Friendly-speech choices missing on those dialogue-rings. Is that cause it's a demo version being put on display, or is there a real limit to the things you can try to say differently in some conversations?

    Phoenix1985 on
  • -Tal-Tal Registered User regular
    edited December 2009
    Yep. Udina may be good at talking but at the most crucial moment he becomes an enemy.

    -Tal on
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  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited December 2009
    Cloudman wrote: »
    I like using Snowblind rounds with an assault rifle, you never overheat.

    Can't you do that with, like, just one Frictionless Materials? The -40% Rate-of-Fire penalty Snowblind Rounds has hurts.

    Probably but honestly the lowered rate of fire didn't really bother me. Assault rifles kind of suck compared to shotguns anyway.

    Clint Eastwood on
  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    They wouldn't suck if you had +40% Rate-of-Fire. :rotate:

    I do love shotguns though, so ok.

    Frosty the Snow Plow on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited December 2009
    Weirdly, what I'm most excited to see is how many different visual models of weapons and armour there are. I'd really, really like to see each manufacturer have a different look and statistical focus.

    Zetetic Elench on
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  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Weirdly, what I'm most excited to see is how many different visual models of weapons and armour there are. I'd really, really like to see each manufacturer have a different look and statistical focus.

    Oh man, that's not weird.

    When I heard there is a Krogan Shotgun, my mind lit up with imaginings of what one would look like.

    Frosty the Snow Plow on
  • -Tal-Tal Registered User regular
    edited December 2009
    Weirdly, what I'm most excited to see is how many different visual models of weapons and armour there are. I'd really, really like to see each manufacturer have a different look and statistical focus.

    yes yes yes

    We know that there are certain types of each weapon, like burst and full auto ARs, having a wide variety of weapon aesthetics too would be fantastic.

    Nobody knows what a Krogan Shotgun looks like, because by the time you see it you're already dead.

    -Tal on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    I remember an old preview for ME1 that showed a display of different weapons and how their look could be modified. I guess they had enough time to bring it back.

    Santa Claustrophobia on
  • -Tal-Tal Registered User regular
    edited December 2009
    oh yeah speaking of weapons

    Bioware, when I go to a shop I want all the items available to me and not have to restart the conversation and be rewelcomed into Morlan's Famous Shop! because I want armor and a new gun.

    -Tal on
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  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    But he wants to assure you of your imminent pleasure from his many good supplies!

    Frosty the Snow Plow on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    At some point, he stops saying that. So it's even less appreciated.

    I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.


    EDIT:
    I don't know what it is, but BioWare has a pretty bad blind spot for designing GUI menus. One day they might want to play other games made by other companies just to see fresh ideas.

    Santa Claustrophobia on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2009
    At some point, he stops saying that. So it's even less appreciated.

    I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.

    The only merchant I remember in DAO that has multiple shops is the one you get for completing the assassination quests. Why are the types split up in ME anyway?

    Spoit on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited December 2009
    -Tal wrote: »
    Yeah the equipment and the upgrades if you push harder are actually pretty useful early on.

    Funny... everytime I've pressed, I've gotten a Stinger II pistol which seems to be the best (stat-wise) well into the mid 20s or so.

    Nocren on
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  • -Tal-Tal Registered User regular
    edited December 2009
    there is no reason to

    at all

    there are even some shops which DO have it all on one menu, like the Normandy officer

    so i just

    just

    have no idea what the hell Bioware was thinking

    I mean you don't need it all one ONE screen anyway

    let me press some buttons to flip through or organize

    just

    man

    -Tal on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    Spoit wrote: »
    At some point, he stops saying that. So it's even less appreciated.

    I wouldn't hold your breath. The shop menus in DA:O work the same way. It's simply unheard of to want to view another section of a shop without having to hear the same fucking intro every goddamned time.

    The only merchant I remember in DAO that has multiple shops is the one you get for completing the assassination quests. Why are the types split up in ME anyway?

    Probably a memory thing. They can only display so many things in their crappy inventory so they conveniently split them up. And then promptly forgot to program a way to switch without having to hear (or just annoyingly skip) the shop intro. God help you if you select the wrong section.

    My annoyance with the DA:O shops is probably more that I have to leave a shop to equip shit, then reenter the shop to sell the old stuff. This isn't fun when you find yourself doing it more than a couple of times... I mean, I guess it's good that I can now compare goods (though still only with active party members when not in the Camp) in a useful way, but kitting them out is still a trial.

    Santa Claustrophobia on
  • -Tal-Tal Registered User regular
    edited December 2009
    I refuse to believe it has anything to do with memory when I can have all my stuff shown on the sell screen or buyback screen.

    -Tal on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    The option is that BioWare knows fuck-all about menu design. Suggesting a memory limitation is kinder.

    Santa Claustrophobia on
  • -Tal-Tal Registered User regular
    edited December 2009
    but man

    They don't HAVE to know anything about menu design

    they could be men from Pluto

    but there are still parts of the game where it IS all on one screen

    yet they made

    a conscious choice

    to have it NOT be like that in others

    -Tal on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    Good menu design is important...

    However, sometimes games are designed by a committee. The lack of cohesiveness suggests that more than one hand was working on this part of the game.

    Right now we can only hope that ME2 is at least smoother, if not better, than ME1. But you really don't see many previews go into detail on menu design. So unless somebody wants to be nice and say here, we'll find out in a month.

    Santa Claustrophobia on
  • -Tal-Tal Registered User regular
    edited December 2009
    all i know is that if I worked QA at Bioware I would be bitching every single day about the menus

    Juc

    -Tal on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    Let me say this, during the development process, when they've decided the menus are functional, they've also decided they're done. Unless they change their mind and wish to refresh the GUI, they never fix menus that aren't broken in the code. Ever.

    It can be maddening over the long haul. BioWare appears different in this regard, but I still don't think we'll see anything better than DA:O-style menus. At least they're better.

    Santa Claustrophobia on
  • -Tal-Tal Registered User regular
    edited December 2009
    All I ask is to be able to buy and equip my entire team with Phoenix armor in less than ten minutes.

    -Tal on
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  • SpoitSpoit *twitch twitch* Registered User regular
    edited December 2009
    I'd settle for not having inventory lag right after selling everything but 4-5 shredder/tungsten rounds

    Spoit on
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  • BlackDoveBlackDove Registered User regular
    edited December 2009
    -Tal wrote: »
    All I ask is to be able to buy and equip my entire team with Phoenix armor in less than ten minutes.

    Welcome to Morlan's Famous Shop. What can I do for you today, Earth-Clan?

    BlackDove on
  • SuperRuperSuperRuper Registered User regular
    edited December 2009
    BlackDove wrote: »
    -Tal wrote: »
    All I ask is to be able to buy and equip my entire team with Phoenix armor in less than ten minutes.

    Welcome to Morlan's Famous Shop. What can I do for you today, Earth-Clan?

    Let me see what you got.

    SuperRuper on
    steam_sig.png
    PSN: ChemENGR
  • Frosty the Snow PlowFrosty the Snow Plow Registered User regular
    edited December 2009
    Shepard looks furious when he is dealing with a merchant.

    All :x "Let me see what you got"

    Frosty the Snow Plow on
  • JastJast Registered User regular
    edited December 2009
    It's especially awesome when you talk to a merchant, and then have to exit and restart the conversation because the option to see his stock isn't there anymore. They still haven't fixed that from Kotor.

    Jast on
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