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Modern Warfare 2: Confused by the story? Right this way. (NSF56K)

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Posts

  • DisrupterDisrupter Registered User regular
    edited December 2009
    I use the heartbeat sensor to basically check of corners or rooms are clear before i make my move. I usually dont move unless the sensor shows clear all around me, or if I can tell which was someone is moving by the sensor and I know I can get a quick kill.

    Ive been trying to ween myself off of it.

    Im pretty sure there are two ways to succeed at this game, one is heartbeat sensor and the other is slight of hand pro. You need one or the other or its death. Heartbeat lets you pick your fights so you get the drop more often then not, slight of hand lets you win fights when nobody gets the drop.

    If you dont have slight of hand or heartbeat, chances are you will get into a lot of "draws" and lose most of them to people who DO have slight of hand.

    Disrupter on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    I've decided.

    TAR = Best gun in the game

    Sheep on
  • Hiryu02Hiryu02 Registered User regular
    edited December 2009
    Do you use bling with the sensor? How do you deal with guys running ninja? I actually don't get into draws much, as I get early warning from my mines.

    In my experience I don't normally get killed because of fast draw, I get killed because I choose the wrong option, whether it be not knifing when I should, or not having the right weapon out for the situation.

    Edit: Sheep, what attachments/perks do you run on the TAR?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • rtsrts Registered User regular
    edited December 2009
    Hiryu02 wrote: »
    TheUnsane1 wrote: »
    Man I envy people who can use the Heartbeat sensor as intended. I can only use it in my knife builds using it from range I pay way more attention to it then is needed and miss stupid stuff like the guy who rounded the corner out of it's range who just shot me in the head.

    also am I imagining it or does prestige mode allow you to get some challenges you don't have unlocked yet? Like I think i seen What the??? pop up but since I am only level 30 first prestige that isn't one I have up to check.

    Happens to me ALL THE FUCKING TIME. I fixate on it and get capped for my troubles. It's what made me give up on Bling.

    The key to the heartbeat sensor is to not look at it unless you hear it ping a heartbeat. then just glance at it, because people are constantly on the move...so if you sit there and stare at it to see where they are on the next ping...there is a good chance they will be shooting you in the face.

    rts on
    skype: rtschutter
  • FiziksFiziks Registered User regular
    edited December 2009
    I really don't see the need for the HBS. Just listen for footsteps.

    Fiziks on
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  • The_ScarabThe_Scarab Registered User regular
    edited December 2009
    Sheep wrote: »
    I've decided.

    TAR = Best gun in the game

    That's a strange way of spelling UMP.

    The_Scarab on
  • rtsrts Registered User regular
    edited December 2009
    Fiziks wrote: »
    I really don't see the need for the HBS. Just listen for footsteps.

    The heartbeat sensor picks up people who aren't moving as well. Thats why.

    rts on
    skype: rtschutter
  • Proven MortalProven Mortal Registered User regular
    edited December 2009
    Fiziks wrote: »
    I really don't see the need for the HBS. Just listen for footsteps.

    Good luck listening to my footsteps (Ninja Pro - No footstep noise)

    Edit: But then again, the HBS wont really help you in this specific situation anyway, since Ninja negates it.

    Proven Mortal on
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  • FiziksFiziks Registered User regular
    edited December 2009
    Fiziks wrote: »
    I really don't see the need for the HBS. Just listen for footsteps.

    Good luck listening to my footsteps (Ninja Pro - No footstep noise)

    Yes but if someone is running ninja they wont show up on the HBS anyway, so again, you might as well just listen for footsteps.

    Fiziks on
    Cvcwu.jpg
  • Kris_xKKris_xK Registered User regular
    edited December 2009
    I rarely pay attention to the HBS, I just use it for the Ping sound when some asshole is in front of me.

    I rarely look at the thing tho.

    Kris_xK on
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  • Lucky CynicLucky Cynic Registered User regular
    edited December 2009
    On one of my builds, I have cold blooded pro, ninja pro, and a silenced M16.

    Yeah, I'm undetectable except by sight. It's a pretty successful build too.

    Lucky Cynic on
  • Ratsult2Ratsult2 Registered User regular
    edited December 2009
    Fiziks wrote: »
    Fiziks wrote: »
    I really don't see the need for the HBS. Just listen for footsteps.

    Good luck listening to my footsteps (Ninja Pro - No footstep noise)

    Yes but if someone is running ninja they wont show up on the HBS anyway, so again, you might as well just listen for footsteps.

    Most of my builds have sitrep pro, so your ninja footsteps go from being silent back to being normal... and non-ninja footsteps sound like a dinosaur trying to run me over.

    Ratsult2 on
  • WrenWren ninja_bird Registered User regular
    edited December 2009
    blarg, silencers on rifles. worst idea ever. unless your goal is to get nothing but assists

    Wren on
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    TF2 - Wren BF3: Wren-fu
  • rtsrts Registered User regular
    edited December 2009
    Silencers don't hurt guns much actually. They just decrease the distance they fire before hitting their minimum damage. In close range they are pretty much the same, and at long range they are pretty much the same. In the midrange though...they do a little bit less.

    rts on
    skype: rtschutter
  • Skull2185Skull2185 Registered User regular
    edited December 2009
    I feel like I'm actually good at this game now because of my HBS.

    Went 13-4 on Favela. Died 3 times then set up shop in the construction building to the right of the TF 141 spawn point. These Militia geniuses were hell bent on going that way, and I kept picking them off. They refused to change paths, everytime my HBS pinged I peeked out the doorway and killed em. Got an air-strike called in, called it on that area, got 4 kills off of it. I finally died the fourth time because I got bored and decided to leave my cover. I have no idea how I managed without the HBS.

    also, if you're using cold blooded, do you still show up on radar when you fire a non-silenced weapon?

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited December 2009
    I got dumped into a private match today.

    that's after the patch came out and I downloaded said patch.
    fun fun fun.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • Ratsult2Ratsult2 Registered User regular
    edited December 2009
    cakemikz wrote: »
    Silencers don't hurt guns much actually. They just decrease the distance they fire before hitting their minimum damage. In close range they are pretty much the same, and at long range they are pretty much the same. In the midrange though...they do a little bit less.

    Correct, unless those guns are snipers, LMGs, or shotguns. With the first two, it lowers the damage they do at every range and with shotguns, a silencer will lower the range that you can hit someone.

    Ratsult2 on
  • rtsrts Registered User regular
    edited December 2009
    Right sorry, sometimes I forget there are guns besides assault rifles.

    rts on
    skype: rtschutter
  • Lord YodLord Yod Registered User regular
    edited December 2009
    Skull2185 wrote: »
    also, if you're using cold blooded, do you still show up on radar when you fire a non-silenced weapon?

    Yes.

    Lord Yod on
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  • EtherealWalrusEtherealWalrus Registered User regular
    edited December 2009
    Whole bunch of random stuff:
    I just realized that when the Christmas rush occurs, I will have soooo much fun with the riot shield. Noobs with no situational awareness+panicking=falling out of windows on Highrise while I LOL.
    Played a domination game on Favela. With THREE witches. Walking anywhere in the streets ended up with a stab. I didn't realize how badly lag affected commando until an invisible lightsaber came out of that guys knife and killed me from around a corner.
    The Vektor is civilization.

    EtherealWalrus on
  • Mr FoxMr Fox Registered User regular
    edited December 2009
    cakemikz wrote: »
    Right sorry, sometimes I forget there are guns besides assault rifles.

    Do you work for IW? they seemed to forget about everything 'cept AR's until about a week before release :/
    Srsly if a sniper and a Assault Rifle user of equal skill the AR will usually win
    If a AR and a non akimbo SMG get into CQC the AR will usually win.

    Why don't they make everything except AR's secondaries in MW3?

    Mr Fox on
    [SIGPIC][/SIGPIC]
  • Lord YodLord Yod Registered User regular
    edited December 2009
    Mr Fox wrote: »
    cakemikz wrote: »
    Right sorry, sometimes I forget there are guns besides assault rifles.

    Do you work for IW? they seemed to forget about everything 'cept AR's until about a week before release :/
    Srsly if a sniper and a Assault Rifle user of equal skill the AR will usually win
    If a AR and a non akimbo SMG get into CQC the AR will usually win.

    Why don't they make everything except AR's secondaries in MW3?

    If the SMG or sniper users try and face off with AR's without taking advantage of the tactical advantages their maneuverability, aim speed or range give them, then they should lose. With an SMG you aim down the sights faster, have generally higher rate of fire, and move a lot faster - use those and you'll tear it up. With a sniper rifle you can aim across a map and get one-hit kills, if you're going head to head with an AR you're fucking doing it wrong so stop complaining if you lose.

    Lord Yod on
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  • Mr FoxMr Fox Registered User regular
    edited December 2009
    Lord Yod wrote: »
    Mr Fox wrote: »
    cakemikz wrote: »
    Right sorry, sometimes I forget there are guns besides assault rifles.

    Do you work for IW? they seemed to forget about everything 'cept AR's until about a week before release :/
    Srsly if a sniper and a Assault Rifle user of equal skill the AR will usually win
    If a AR and a non akimbo SMG get into CQC the AR will usually win.

    Why don't they make everything except AR's secondaries in MW3?

    If the SMG or sniper users try and face off with AR's without taking advantage of the tactical advantages their maneuverability, aim speed or range give them, then they should lose. With an SMG you aim down the sights faster, have generally higher rate of fire, and move a lot faster - use those and you'll tear it up. With a sniper rifle you can aim across a map and get one-hit kills, if you're going head to head with an AR you're fucking doing it wrong so stop complaining if you lose.


    Yeah, I'm just a little pissed off ATM that I got 3 games of 5-22, 2-12 and 7-21 and nearly all my deaths were ACR or SCAR.
    The SMG's and Snipers maybe be used in less situations but when you dominate, you dominate :lol:

    Mr Fox on
    [SIGPIC][/SIGPIC]
  • VothVoth Registered User regular
    edited December 2009
    Now that I've applied the patch the matchmaking seems to take much much longer. No one seems to be able to host a stable game, either.

    Voth on
    reverbnation -- last.fm -- facebook -- twitter -- bandcamp --youtube -- PSN: audapostrophe -- XBL: audapostrophe -- NNID: audapostrophe -- Myspace
  • HappylilElfHappylilElf Registered User regular
    edited December 2009
    rndmhero wrote: »
    So I just finished playing through the campaign a second time, and holy hell, how much of this freaking game is just blindly running through gauntlets of bullets? A couple of times in the American ground mission, the estate level, the entire scrapyard level... did someone think this was a good idea? That this was fun and innovative gameplay? Because that person should be shot. Throwing yourself into a wall of bullets 100 times just so you can make it another 20ft on 101 is the most infuriating experience ever and incredibly stupid design.

    This - a thousand times, this.

    I just moved so I don't have the tubes at my house yet, and I've been forced to play SP, and I just played those levels. Not fun, at all. Like I had to convince myself to keep playing.

    There's just no way to play those levels 'correctly.' And I don't mind fighting waves and waves of enemies - Gears of War 2's single player had this, but at least Gears had a pretty great cover system so you had a way to deal with it instead of just crouching or laying down somewhere you hope they can't see you.

    This game is beautiful, and the MP is top notch - probably the best I've ever played (up there with TF2) - but the single player is just mediocre, in my opinion. There are some great set pieces - the whole Whiskey Hotel part is pretty neat, just for the atmosphere, especially after the
    nuke is detonated above the atmosphere, and the EMP and all that

    but it's just not cohesive at all.

    Which is fine - I didn't buy this game for the single player. If you ask me, it's worth the $60 just for the MP.

    There are only two spots in the entire game where there are "waves of enemies".
    One is start of that Favela mission and is easily avoided by just sprinting through the inital cluster of shacks. It's actually not waves there either. There are triggers that if you trip will spawn more enemies. But as long as you don't trigger one the dead stay dead. Again though, don't bother and just blow right by it until you hear a dog barking. The other is the troops on top of a building in the DC level (where iirc you're trying to get across those trenches to Whisky Hotel). This can be tricky but really only on Veteran. On any of the easier difficulties just sprint from cover to cover until you're out of their LOS and it's a cakewalk.

    Everything else in the game can be easily finished by simply moving cautiously, checking your corners and being able to hit the broad side of a barn. Obviously the
    snowmobile and boat
    are different and make take a few tries but neither is particularly difficult on anything less than Veteran.

    Now, if you're trying to play it on Veteran and are hitting brick walls? Well, yeah, it's Veteran which is shorthand for bullshit computer cheat mode and what did you expect? :P

    HappylilElf on
  • Lord YodLord Yod Registered User regular
    edited December 2009
    Mr Fox wrote: »
    Lord Yod wrote: »
    Mr Fox wrote: »
    cakemikz wrote: »
    Right sorry, sometimes I forget there are guns besides assault rifles.

    Do you work for IW? they seemed to forget about everything 'cept AR's until about a week before release :/
    Srsly if a sniper and a Assault Rifle user of equal skill the AR will usually win
    If a AR and a non akimbo SMG get into CQC the AR will usually win.

    Why don't they make everything except AR's secondaries in MW3?

    If the SMG or sniper users try and face off with AR's without taking advantage of the tactical advantages their maneuverability, aim speed or range give them, then they should lose. With an SMG you aim down the sights faster, have generally higher rate of fire, and move a lot faster - use those and you'll tear it up. With a sniper rifle you can aim across a map and get one-hit kills, if you're going head to head with an AR you're fucking doing it wrong so stop complaining if you lose.


    Yeah, I'm just a little pissed off ATM that I got 3 games of 5-22, 2-12 and 7-21 and nearly all my deaths were ACR or SCAR.
    The SMG's and Snipers maybe be used in less situations but when you dominate, you dominate :lol:

    Well they are the most versatile assault rifles, but they do have their weaknesses.

    Lord Yod on
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  • BlurblBlurbl -_- Registered User regular
    edited December 2009
    What was the advantage LMGs had over ARs again?

    Blurbl on
  • FiziksFiziks Registered User regular
    edited December 2009
    Blurbl wrote: »
    What was the advantage LMGs had over ARs again?

    100 bullets vs 30.

    Fiziks on
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  • The_ScarabThe_Scarab Registered User regular
    edited December 2009
    Blurbl wrote: »
    What was the advantage LMGs had over ARs again?

    You know that thing the assault rifles do when you run out of ammo in the magazine? It's like some kind of loading. Some kind of... I dunno..... re-loading.

    Yeah LMGs don't have to do that as often. Or, at all if you're accurate.

    The_Scarab on
  • Ratsult2Ratsult2 Registered User regular
    edited December 2009
    They also don't lose damage over long distances.

    Ratsult2 on
  • HappylilElfHappylilElf Registered User regular
    edited December 2009
    Fiziks wrote: »
    Blurbl wrote: »
    What was the advantage LMGs had over ARs again?

    100 bullets vs 30.

    They also don't have bullet drop off over range like ARs do.

    I sometimes wish that this game made people fear death a little more so that you could actually use them as suppressive fire but I have no idea how you'd accomplish that :P

    HappylilElf on
  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited December 2009
    The_Scarab wrote: »
    Blurbl wrote: »
    What was the advantage LMGs had over ARs again?

    You know that thing the assault rifles do when you run out of ammo in the magazine? It's like some kind of loading. Some kind of... I dunno..... re-loading.

    Yeah LMGs don't have to do that as often. Or, at all if you're accurate.

    Plus you can say "ARRGGHHH!" a lot longer while firing a LMG compared to the ARs.

    Their manliness stat is pretty high.

    HyperAquaBlast on
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  • RigellRigell Registered User regular
    edited December 2009
    Finally after 65 level's I've found my perfect class for HC

    M16 Red Dot
    RPG
    Semtex/Stun
    Sleight of Hand/Hardline/Ninja


    The RPG is too fun, especially in HC:HQ starting to rethink prestiging once I hit 70.

    Rigell on
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  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited December 2009
    The_Scarab wrote: »
    Blurbl wrote: »
    What was the advantage LMGs had over ARs again?

    You know that thing the assault rifles do when you run out of ammo in the magazine? It's like some kind of loading. Some kind of... I dunno..... re-loading.

    Yeah LMGs don't have to do that as often. Or, at all if you're accurate.

    Plus you can say "ARRGGHHH!" a lot longer while firing a LMG compared to the ARs.

    Their manliness stat is pretty high.

    Using the M240, my favorite LMG, consists of this, from short-medium range.

    "Oh fuck, there's two guys over there. *5 second wall of death* ~80 rounds later, two dead guys, and my accuracy rating dropped by .05%! WOOO"

    Otherwise it's burst-fire. They're good, but people bash them because they're not mobile, which is dumb because the whole point of an LMG is area denial; keeping a constant stream of lead flying towards wherever bad mans may be, to keep them from moving up. Unless you use the AUG, which is just a SCAR-H on steroids.

    0Replace4Displace on
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  • EndomaticEndomatic Registered User regular
    edited December 2009
    Not to mention that if you're "mobile", you're an easier target. The faster you move, the easier you are to see.
    Maybe it's me, but if someone is laying perfectly still while prone, not aim-looking or any of that shit, they are usually nearly impossible to see unless they contrast with their background strongly. Movement is easy as fuck to notice. It's how I find my targets. It's like a T-Rex.

    Conversely, if I'm laying perfectly still, more often than not, I have enemies walk right past me. Don't react if you're capping a point and see an enemy that you can't shoot immediately. Stay still. Maybe you can finish the cap. I do most times. Then I kill the guy.

    Using an LMG not only gives you more power (in terms of damage over time), but forces you to slow down and play more carefully precisely because you aren't as mobile.

    That's how I see it at least.

    Endomatic on
  • SF_DhalsimSF_Dhalsim Registered User regular
    edited December 2009
    Endomatic wrote: »
    Not to mention that if you're "mobile", you're an easier target. The faster you move, the easier you are to see.

    Using an LMG not only gives you more power (in terms of damage over time), but forces you to slow down and play more carefully precisely because you aren't as mobile.

    That's how I see it at least.

    Eh it's really situational for me I mean my play style has me moving all the time but if I know where the snipers are etc I try to stay as still as possible to kill them so I don't draw unnecessary attention to myself.

    SF_Dhalsim on
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  • EndomaticEndomatic Registered User regular
    edited December 2009
    Staying mobile is important too.

    You need to strike a balance. Stay mobile, but don't be careless. It's the only way to get a 2+ to 1 KDR.

    An LMG lends itself better to this style of play.

    Endomatic on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited December 2009
    So to the tonights PA group , did we ever learn what what edit was? This was in the middle of some assholes racial slur binge and I swear to god not one of us knew what the fuck it meant.

    Game wise I finally did the 2500 SCAR kills so I can finally use my TAR.

    Im torn between the too guns. SCAR has better irons and recoil , Tar has a better magazine and comes with more ammo. I love both guns and cant decide my favorite.

    EspantaPajaro on
  • StigmaStigma Registered User regular
    edited December 2009
    Banned for typing the MC word.

    Stigma on
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  • Woot427Woot427 Registered User regular
    edited December 2009
    With what's been said about the ACR, I can't wait until I unlock it, since the M16 feels like a FAMAS on steroids. My accuracy has gone from 20.5% to 22.85% (good for around 189K place on the leaderboards) in the last day and a half of using it and it feels like every other kill is a headshot.

    Woot427 on
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