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Like Batman, I Prepared For The Eventuality This Would Digress Into Bad Puns.MOVE ON

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Posts

  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    They're too different to compare fairly.

    Parallel awesome.

    Like parallel worlds but you can actually own them both!

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    Did you have to adjust any resolution settings and get kicked out of the game during the first boot up? Apparently that's a tell for something bad happening in the later portions. If you managed to get right into the game without getting kicked to desktop for no reason then you're good.

    edit: I mean maybe! YMMV and all that crap.

    Big Classy on
  • symbolsorsymbolsor Registered User regular
    edited December 2010
    I'm pretty sure it's been patched, they wouldn't let that go for too long.

    symbolsor on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    I could get into the game easy at 1920x1080 and went through the whole intro sequence.
    I was busying getting my ass kicked in the first fight and after restarting twice I got a strange slowdown, like infinite bullet time, that didn't go away after the fight finished.
    So I restarted to 1280x720.

    this is where I am in the story
    Just past the bat cave and am in that mansion where you gotta find some documents.

    I just installed patch 1.1

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    I've never come across that, I only read about the exit to desktop thing. I'd say you're fine. Also, regarding storyline, try to get the Riddler collectibles, they add alot to the game, especially the Arkham Glyphs.

    Spoiler regarding the Glyphs: Don't click until you've found them all!
    When exactly does Sharp become Armadeus? Also, deeper spoiler!
    We are so fucking mean!

    Big Classy on
  • TikhonTikhon Registered User regular
    edited December 2010
    Getting the XP from the challenges can make the game far more satisfying. Having more and more Waynetech upgrades just make the game more fun.

    Tikhon on
    cockman.jpg
  • CaptainNemoCaptainNemo Registered User regular
    edited December 2010
    It seemed to me that Sharpe was always a little nuts, and becoming the Warden of Arkham just broke him. He assumed the Amadeus mantle as a conveniant escape to avoid his guilt. Toss in alcholism and no oversight and he made Arkham is own little playground,

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    It seemed to me that Sharpe was always a little nuts, and becoming the Warden of Arkham just broke him. He assumed the Amadeus mantle as a conveniant escape to avoid his guilt. Toss in alcholism and no oversight and he made Arkham is own little playground,

    Guilt from what though?
    I just assumed it was a 'genuine' possession of Sharpe by Armadeus. I mean, they've got a human-reptile mutant, why not a possessed Warden?

    Big Classy on
  • CaptainNemoCaptainNemo Registered User regular
    edited December 2010
    Big Isy wrote: »
    It seemed to me that Sharpe was always a little nuts, and becoming the Warden of Arkham just broke him. He assumed the Amadeus mantle as a conveniant escape to avoid his guilt. Toss in alcholism and no oversight and he made Arkham is own little playground,

    Guilt from what though?
    I just assumed it was a 'genuine' possession of Sharpe by Armadeus. I mean, they've got a human-reptile mutant, why not a possessed Warden?
    From the torturing and what not. Let me be frank, I haven't played the game in a year, so my memory may be fuzzy.

    CaptainNemo on
    PSN:CaptainNemo1138
    Shitty Tumblr:lighthouse1138.tumblr.com
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    Ah but that wasn't
    Sharp, that was Armadeus from when he founded the asylum and his reasons for doing so (wife and child dying?) This is why I'm baffled about the whole Sharp/Armadeus affair. There's nothing discerning one from the other, atleast from his actions.

    Big Classy on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2010
    One thing I wonder is how they'll handle that in the next game.
    It'd be a little weird for people that didn't collect all the glyphs to suddenly hear Batman saying "oh yeah, Sharpe is the crazy guy that thinks he's Amadeus Arkham"

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited December 2010
    I only just unlocked the x8 takedown and I haven't used it yet. I'm too busy working out how spacing works so I don't keep an eye on my combo meter. I also keep dropping my combo with stupid mistakes. I really like this combat system. Every fight is intense.
    I never used the throw much, but the combat takedown is so good. It's an instant KO with invulnerability. IIRC, there's a chime when you have a throw/takedown available, and the combo meter starts flashing. There's button prompts for it as well. You'll get used to when you can use them pretty quickly.

    The combat is really great, though. The randomness on the attack animations is really the only reason I wouldn't put it up there with DMC and Ninja Gaiden and what have you. And you can still work around it, anyway.

    Monger on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    The first two punches of a combo aren't random. It's the power attacks which are random and they appear to be based on how far the enemy is away from you when you start the attack.

    So if an enemy is running up to you and you attack him with a power attack batman is going to start doing an attack like the enemy is a fair distance away. But the thug will close the gap and jab you in the middle of the animation.

    The takedown has invincibility? Sweet!

    edit: HOLY SHIT that was the last bit of information I needed for the combat system to click. I just loaded up a fight that was kicking my ass and beat them down. :D

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited December 2010
    There's some randomization outside of the distance, because there are a lot of attack animations. In general, most of them are about the same length, but punches are shorter animations than kicks, and there's a few animations in particular that are abnormally longer or shorter than average. This also goes for enemies, who have a variety of attacks as well. There are some very specific circumstances (in hard, specifically) where a person's about to attack you, but it's too early to do a counter, and waiting for the opportunity will break combo. There's enough time to attack someone normally unless you happen to roll one of the kicks and the enemy rolls a short jab, in which case they will just barely cut you off. It's a very subtle thing, and it's not one that I started really noticing until about 10 hours in.

    Monger on
  • WillethWilleth Registered User regular
    edited December 2010
    Big Isy wrote: »
    Ah but that wasn't
    Sharp, that was Armadeus from when he founded the asylum and his reasons for doing so (wife and child dying?) This is why I'm baffled about the whole Sharp/Armadeus affair. There's nothing discerning one from the other, atleast from his actions.

    My theory:
    Sharpe was a student of Arkham and knew his history, and took the job of Warden to follow in his footsteps. Eventually, he started to believe he was Amadeus Arkham himself, and planted the chronicles around (which is why they're all thinly read in Sharpe's voice).

    This is a very similar pattern to Harely Quinn spending time with the Joker and growing insane, and of course Arkham himself was corrupted by the inmates' constant presence.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • MonthenorMonthenor Registered User regular
    edited December 2010
    Monger wrote: »
    Attack animation stuff

    Don't worry; if anybody can figure it out, it's Morninglord. I bet he's started a spreadsheet of frame timings already :D

    Monthenor on
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    Also, youtube how-to videos. Those Prototype vids were a great help to me. :^:

    Big Classy on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited December 2010
    This one time I figured out a thing that Morninglord didn't figure out.

    It's true.
    It's not true.

    Monger on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    Monthenor wrote: »
    Monger wrote: »
    Attack animation stuff

    Don't worry; if anybody can figure it out, it's Morninglord. I bet he's started a spreadsheet of frame timings already :D

    It's mostly intuitive. I actually have a hard time writing things down in such an organised way if I don't think about it a lot.

    Also I'm really listening to Monger's posts because they're really helping me get to grips with this system faster than I would on my own.
    Monger wrote: »
    There's some randomization outside of the distance, because there are a lot of attack animations. In general, most of them are about the same length, but punches are shorter animations than kicks, and there's a few animations in particular that are abnormally longer or shorter than average. This also goes for enemies, who have a variety of attacks as well. There are some very specific circumstances (in hard, specifically) where a person's about to attack you, but it's too early to do a counter, and waiting for the opportunity will break combo. There's enough time to attack someone normally unless you happen to roll one of the kicks and the enemy rolls a short jab, in which case they will just barely cut you off. It's a very subtle thing, and it's not one that I started really noticing until about 10 hours in.

    I get what you mean. At the moment when I'm completely surrounded I enemy dodge until I'm on one side of the group, then do combo attacks until they get too close, then repeat. Soon as the takedown pops up I do it then continue.
    It involves a lot of flipping about but it's a lot safer than trying to counter. I rarely counter at the moment.
    It sort of turns into attack->enemy flip->attack->enemy flip and so on. I need to get more variation in there but jesus I only just worked out how not to get my ass completely kicked so I'm in no rush. :P

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Mr HeistMr Heist It's Heist-o-Matic! Registered User regular
    edited December 2010
    Where do you stand on current available bat toys to throw in the mix?

    Mr Heist on
    mrheist-wide.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    The updates I have right now are
    8x throw
    8x takedown
    critical strikes
    combo batarang x1
    1 health upgrade
    inverted takedown.

    Gonna get x5 upgrade next, then start working on multiple batarangs, then probably some more health.

    I use the explosives to set up traps when I can, let them run into it before I start.

    I don't use the batclaw in combat much although I just got it.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • SJSJ College. Forever.Registered User regular
    edited December 2010
    The x5 takedown is, I think, the most important combat upgrade in the game.

    SJ on
  • The JudgeThe Judge The Terwilliger CurvesRegistered User regular
    edited December 2010
    Agreed. x5 and you're going to start wrecking ridiculous amounts of ass.

    The Judge on
    Last pint: Focal Banger / The Alchemist - Untappd: TheJudge_PDX
  • KitsunaKitsuna Registered User regular
    edited December 2010
    SJ wrote: »
    The x5 takedown is, I think, the most important combat upgrade in the game.

    It's practically mandatory in the harder combat challenges - especially the fourth wave of Shock & Awe Extreme. If you aren't doing a combat takedown every time it becomes available, then odds are you'll run out of time.

    @ MorningLord
    The easiest way to tell if you've got a throw or takedown available for use is to glance at the combo meter. It'll turn from white to yellow when you've worked up enough combo hits to be able to use one of them.

    Kitsuna on
    MGRSig2.jpg
  • DarkCrawlerDarkCrawler Registered User regular
    edited December 2010
    carmofin wrote: »
    Tikhon wrote: »
    DeMoN wrote: »
    Installing.

    Not lying when I say this is the first Batman game I've ever played, ever.

    Don't worry about it, it's the first one worth playing.
    batman-11.jpg

    http://www.youtube.com/watch?v=ePWhF7XNM5w

    this game rocked

    DarkCrawler on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited December 2010
    countering is absolutely vital (and also the most fun action) in this game's combat, morninglord

    if you have the timing down, and there's a pretty big window, it's very very safe

    there's nothing more satisfying than fighting a couple guys and just standing there and countering every single attack until they fall over

    it's hilarious

    Evil Multifarious on
  • DrunkMcDrunkMc Registered User regular
    edited December 2010
    I'm jealous of all you people playing AA for the first time. I wish I could forget and replay this game, it's that good. Only game I ever 100%'d. I just couldn't stop playing it. Even after Gold Medaling every single predator mission me and my brother were txt'ing our times to eachother one-upping every time. It was fantastic.

    Can not wait for the 2nd!

    DrunkMc on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    countering is absolutely vital (and also the most fun action) in this game's combat, morninglord

    if you have the timing down, and there's a pretty big window, it's very very safe

    there's nothing more satisfying than fighting a couple guys and just standing there and countering every single attack until they fall over

    it's hilarious

    This goes against my experience on hard. Enemy dodge has no downfall or penalty except taking a bit more time. If I happen to just do it for the fun of it and nobody is taking a swing I lose nothing and that guy is still stunned.

    Whereas a missed counter loses my combo. I only ever counter when there's just nothing else I can do, eg I'm in cramped corridors or I'm getting up from having done a ground takedown and the guy is about to swing. If I anticipate an attack I dodge into them instead, since it interrupts.

    Once I get a flow going I start critical strike dancing across the screen from one guy to the next, which keeps me moving and makes it hard to surround me. I use enemy dodges to set up another critical strike, then use takedowns whenever they pop up in the middle of this.
    Now that I have double batarang I toss one of those in there occasionally.

    It's working out well. I basically only deliberately counter for variation.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • DrunkMcDrunkMc Registered User regular
    edited December 2010
    Yeah, countering leaves you open to be hit, but jumping over the bad guy comes without penalty. However, countering looks absolutely bad ass. Just to be Batman, I typically start off a fight with a slow walk in the middle of an enemy pack, counter the first punch and then it's on!

    DrunkMc on
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited December 2010
    I'm unnaturally excited about one of the AC screenshots- the one that shows Batman countering two dudes at the same time. At least, that's what he's doing in my mind. B/c that would mean that while you're in the middle of a counter animation, you can still get attacked, and counter that attack as well and blend the two counters together squeeeeeeeeeeeeee.


    Ahem.

    KalTorak on
  • FawstFawst The road to awe.Registered User regular
    edited December 2010
    Relatively sure that double-counter has been confirmed. Which is... so nice. So very, very nice :D

    Fawst on
  • Big ClassyBig Classy Registered User regular
    edited December 2010
    Off topic but I need to thank you Fawst. I would never have even known about Your Highness if it weren't for your sig.

    Big Classy on
  • FawstFawst The road to awe.Registered User regular
    edited December 2010
    Big Isy wrote: »
    Off topic but I need to thank you Fawst. I would never have even known about Your Highness if it weren't for your sig.

    LOL you are quite welcome! I'm glad at least one person has it to look forward to because of me. :D

    Fawst on
  • SlortexSlortex In my chairRegistered User regular
    edited December 2010
    I basically only deliberately counter for variation.

    Yeah, this is pretty much the optimum strategy. In the game proper, you can counter more if you like the awesome animations, but once you dig into challenge mode, countering essentially becomes worthless besides variation and protection from a ground pound.

    Its because a counter damages the enemy, whereas a dodge won't. So in challenge mode, you're better off dodging everything you would counter, to keep the enemy alive so you can land a more valuable power strike or ground pound.
    Just to be Batman, I typically start off a fight with a slow walk in the middle of an enemy pack, counter the first punch and then it's on!

    I prefer to just stand there until one thug gets the balls to run up and attack, and then its on! Different strokes for different Batmen.

    Slortex on
  • Chris FOMChris FOM Registered User regular
    edited December 2010
    The cape spin is also very helpful. It's not an invulnerable move, but the animation length is set and it will break most incoming enemy attacks as well as stunning them. Once I figured that move out I worked it into a lot of combos. Man the combat system is great. Surprisingly simple, but you feel like an absolute badass when you get it down. I remember reaching The Moment near the end of the game and just thinking "bring it."

    I need to play back through on hard as well as do the challenge rooms. This game was a blast and that's the perfect way to prep for Arkham City.

    Chris FOM on
  • JakesullyJakesully Registered User regular
    edited December 2010
    KalTorak wrote: »
    I'm unnaturally excited about one of the AC screenshots- the one that shows Batman countering two dudes at the same time. At least, that's what he's doing in my mind. B/c that would mean that while you're in the middle of a counter animation, you can still get attacked, and counter that attack as well and blend the two counters together squeeeeeeeeeeeeee.


    Ahem.

    Hahahaha Squeeeeeeeeeeeeee indeed. This is gonna be so awesome. Cant. Freakin. Wait.

    Jakesully on
  • SJSJ College. Forever.Registered User regular
    edited December 2010
    Kitsuna wrote: »
    SJ wrote: »
    The x5 takedown is, I think, the most important combat upgrade in the game.

    It's practically mandatory in the harder combat challenges - especially the fourth wave of Shock & Awe Extreme. If you aren't doing a combat takedown every time it becomes available, then odds are you'll run out of time.

    @ MorningLord
    The easiest way to tell if you've got a throw or takedown available for use is to glance at the combo meter. It'll turn from white to yellow when you've worked up enough combo hits to be able to use one of them.

    fuck shock and awe

    just

    fuck it so hard

    SJ on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited December 2010
    Counters are vital because they increase your combo multiplier, which a dodge roll does not. They also damage the enemy, which a dodge roll does not.

    Counters are extremely valuable because they can get your multiplier up for a takedown, mostly. And especially early on in a challenge, they can make the difference.

    Edit: also I believe it is possible to be struck during a dodge roll or dodging over an enemy. It is impossible to be damaged while countering, and it knocks down and delays an enemy which reduces the number of threats and sets up the all-important ground takedown for massive points.

    Evil Multifarious on
  • SJSJ College. Forever.Registered User regular
    edited December 2010
    It is impossible to be damaged while countering

    This is definitely not true. I've been smacked upside the head mid-counter a number of times, and learning when to dodge over goons instead of countering can be a big deal in some of the challenge maps.

    SJ on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited December 2010
    I'm not in it for points right now. No, not even for exp. I'm in it to win it.

    Less risk >>>> coolness. Sorry Evil. I don't think counter is worth it.

    I mean I love effective and powerful abilities and counter is definitely one of them, and if it didn't have such a huge penalty for a whiff I would be all over that shit. But it does. So I don't.
    That's pretty much it for that.

    I may change my mind when I do the challenges, but don't the challenges have the neon sign? In which case counter sure sounds neat. I don't have any neon signs. I gotta use my eyes and watch for tiny cues.
    This is obviously one of the ways that hard mode changes how you approach combat. I've been working out how to beat enemies down in hard as my first ever game, and so far what I do works perfectly as long as I don't mess up. Soon as I learnt how to use the instant takedown and enemy dodge I went from OH SHIT 10 ENEMIES to Chumps, I ken take em.
    Whereas I struggled for a long time trying to use counter in my game early on and it failing failing failing losing my combo, getting smacked, plus I'm standing in one place while they all surround me...

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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