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Warhammer 40,000: Rogue Trader RPG Discussion

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    GrissGriss Registered User regular
    edited January 2010
    Maticore wrote: »
    I let my players take stuff like a brace of inferno pistols, a rosarius, a shuriken catapult, a bionic arm with integrated shock glove, and an MIU weapon implant with attatched hellgun. On the other hand, I threw them up against nine grots, ten orkz, two nobz, and a mega armor nob in a trukk in their first session. They only had to burn two fate points.

    I just want to point out that you forgot the integrated exterminator in the bionic arm.

    As for my two cents, I'd say that Rogue Trader is probably some of the most fun I've had in a while with an RPG. I was pleasantly surprised to find out that ship combat was just as fun as the down and dirty party based combat. While ship combat took some getting used to, it felt like one of those sitting on the edge of your seat gaming experiences, even as we spent 5 minutes planning out our turns.

    Griss on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    I like the concept of Rogue Trader. It reminds me a bit of Alternity (although Alternity's rules were far more consistently written).

    I have a dream. I want to take a ship a prize. That's my goal.

    rt-ships-1.jpg

    I'll sail under your colors, I'll give you ten percent of me plunder and you get to introduce yourself as... Commodore Barbossa. Savvy?

    GothicLargo on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    We had incredibly good luck with the acquisition rolls, so that the stuff that we found didn't take long at all. Still, we only got half of what we were looking for, and it did take us the better part of a year, but as a secondary part of the acquisition was training another company of elite guards it made sense to stay in port for a while.

    Hm. This is an interesting approach. The slow start.

    DouglasDanger on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    Are there rules somewhere for things like Rosarius power fields or Iron Halos? I imagine the next wh40kRP thing will have them, since it is supposed to be Deathwatch/Ordo Xenos.

    DouglasDanger on
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    IblisIblis Registered User regular
    edited January 2010
    Oh man, murder-servitors. I really want my navigator to get binary language, but I don't even know if that is possible.

    I believe Binary is a closely guarded secret of the Adeptus Mechanicus, to the point where the Inquisition has not yet cracked it. Though I'm not sure how current that bit of fluff is.
    Are there rules somewhere for things like Rosarius power fields or Iron Halos? I imagine the next wh40kRP thing will have them, since it is supposed to be Deathwatch/Ordo Xenos.

    The Inquisitor's Handbook has rules for a few forcefield type objects. Basically you roll to reduce damage with them, and there's a few differences between fields, like Rosarius only block ranged damage, not melee.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    Iblis wrote: »
    Oh man, murder-servitors. I really want my navigator to get binary language, but I don't even know if that is possible.

    I believe Binary is a closely guarded secret of the Adeptus Mechanicus, to the point where the Inquisition has not yet cracked it. Though I'm not sure how current that bit of fluff is.

    Still valid, probably always will be. The Order Dialogus* has been studying binary for centuries but has not managed to achieve even a rudimentary grasp of the rules and syntax.

    *A non-militant branch of the Adepta Sororitas tasked with translation; they study all forms of communication (human and xeno alike).

    GothicLargo on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    Iblis wrote: »
    Oh man, murder-servitors. I really want my navigator to get binary language, but I don't even know if that is possible.

    I believe Binary is a closely guarded secret of the Adeptus Mechanicus, to the point where the Inquisition has not yet cracked it. Though I'm not sure how current that bit of fluff is.
    Are there rules somewhere for things like Rosarius power fields or Iron Halos? I imagine the next wh40kRP thing will have them, since it is supposed to be Deathwatch/Ordo Xenos.

    The Inquisitor's Handbook has rules for a few forcefield type objects. Basically you roll to reduce damage with them, and there's a few differences between fields, like Rosarius only block ranged damage, not melee.

    Hm. Good to know. Maybe my Navigator could acquire some kind of conversion field some day.

    dammit about binary. Oh well. Maybe I will play an AdMech guy in another game.

    DouglasDanger on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    dammit about binary. Oh well. Maybe I will play an AdMech guy in another game.

    If you leaned on your GM and convinced him to read Titanicus you probably could pull off a mechanicus Arch-Militant. Servitors and Skitarii platoons will have commanders, who will have the necessary augmentation to allow them to participate in a tactical net in conjunction with Guard* and Titan forces. Which includes being augmented to handle binary.

    *Guard units use command chimeras to achieve the same sort of integration.

    GothicLargo on
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    NeadenNeaden Registered User regular
    edited January 2010
    Iblis wrote: »
    Oh man, murder-servitors. I really want my navigator to get binary language, but I don't even know if that is possible.

    I believe Binary is a closely guarded secret of the Adeptus Mechanicus, to the point where the Inquisition has not yet cracked it. Though I'm not sure how current that bit of fluff is.
    Are there rules somewhere for things like Rosarius power fields or Iron Halos? I imagine the next wh40kRP thing will have them, since it is supposed to be Deathwatch/Ordo Xenos.

    The Inquisitor's Handbook has rules for a few forcefield type objects. Basically you roll to reduce damage with them, and there's a few differences between fields, like Rosarius only block ranged damage, not melee.

    Hm. Good to know. Maybe my Navigator could acquire some kind of conversion field some day.

    dammit about binary. Oh well. Maybe I will play an AdMech guy in another game.
    I don't think an unmodified human could really ever learn binary, let alone speak it. I think that you pretty much need the admech implants in order to process the information since it comes in so fast. Think more the sounds an old phone modem used to make rather then a language.

    Neaden on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    dammit about binary. Oh well. Maybe I will play an AdMech guy in another game.

    If you leaned on your GM and convinced him to read Titanicus you probably could pull off a mechanicus Arch-Militant. Servitors and Skitarii platoons will have commanders, who will have the necessary augmentation to allow them to participate in a tactical net in conjunction with Guard* and Titan forces. Which includes being augmented to handle binary.

    *Guard units use command chimeras to achieve the same sort of integration.

    I was thinking about making an arch militant or admech guy for my next game, whenever the hell that is. Combining the two is an interesting idea. I forgot that the AdMech has a military.

    Our game finally has an in-character wave, and it has a couple of posts in it. :mrgreen:

    DouglasDanger on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    dammit about binary. Oh well. Maybe I will play an AdMech guy in another game.

    If you leaned on your GM and convinced him to read Titanicus you probably could pull off a mechanicus Arch-Militant. Servitors and Skitarii platoons will have commanders, who will have the necessary augmentation to allow them to participate in a tactical net in conjunction with Guard* and Titan forces. Which includes being augmented to handle binary.

    *Guard units use command chimeras to achieve the same sort of integration.

    I was thinking about making an arch militant or admech guy for my next game, whenever the hell that is. Combining the two is an interesting idea. I forgot that the AdMech has a military.

    Our game finally has an in-character wave, and it has a couple of posts in it. :mrgreen:

    Interesting yes, but kinda similar to the Battle Sisters. The Skitarii are ideologically rigid about what equipment and tactics they'll use and tend to be black and white about their loyalties.

    GothicLargo on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    So I guess the answer would be building a really combat focused Explorator then, right?

    DouglasDanger on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    So I guess the answer would be building a really combat focused Explorator then, right?

    Well if you want to have some semblance of free will, yeah. Skitarii fall somewhere between a guardsman and a brick wall in terms of reasoning about why they do what they do. Think Locutus of Borg. Hence my remark about the Battle Sisters.

    Putting a battle sister in a group is like seating an elephant in the audience at a ballet. To RP them correctly they have to be channeling Pat Robertson and attack the navigator for having a third eye, or the Space Wolf for having fangs*. Irrational hatred is what they do, it's their thing. In the same regard, Skitarii behave like good machines.

    *Space Wolf vs Battle Sister... it's a domestic dispute with power armor.

    GothicLargo on
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    SJSJ College. Forever.Registered User regular
    edited January 2010
    He could be a Skitarii officer under orders to escort/protect/keep tabs on the enginseers and tech priests aboard the vessel, while rendering assistance to the Rogue Trader who earned the help by doing blah blah blah for the Mechanicus.

    SJ on
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    DarkPrimusDarkPrimus Registered User regular
    edited January 2010
    Putting a battle sister in a group is like seating an elephant in the audience at a ballet. To RP them correctly they have to be channeling Pat Robertson and attack the navigator for having a third eye. Irrational hatred is what they do, it's their thing.

    40k's version of "irrational hatred" is a bit different from the 20th century's, and in any case what you propose isn't irrational, it's terminally stupid.

    Even the most zealous of Monodominants won't advocate the culling of Navigators. To do so would quite literally fracture the Imperium of Man into thousands of isolated systems.

    DarkPrimus on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    DarkPrimus wrote: »
    Even the most zealous of Monodominants won't advocate the culling of Navigators. To do so would quite literally fracture the Imperium of Man into thousands of isolated systems.

    As a policy, no, you're right.

    Individually? It can happen. Sisters have also attacked Astartes before for the same reasons (with predictable results).

    GothicLargo on
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    ThanatosThanatos Registered User regular
    edited January 2010
    So, is there no range limitation for a Hit-and-Run?

    If so, that seems pretty fucking awesome.

    Thanatos on
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    Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    edited January 2010
    Thanatos wrote: »
    So, is there no range limitation for a Hit-and-Run?

    If so, that seems pretty fucking awesome.

    You need to be within 5 Void Units according to page 218.

    Rhesus Positive on
    [Muffled sounds of gorilla violence]
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    NeadenNeaden Registered User regular
    edited January 2010
    So I guess the answer would be building a really combat focused Explorator then, right?

    Well if you want to have some semblance of free will, yeah. Skitarii fall somewhere between a guardsman and a brick wall in terms of reasoning about why they do what they do. Think Locutus of Borg. Hence my remark about the Battle Sisters.

    Putting a battle sister in a group is like seating an elephant in the audience at a ballet. To RP them correctly they have to be channeling Pat Robertson and attack the navigator for having a third eye, or the Space Wolf for having fangs*. Irrational hatred is what they do, it's their thing. In the same regard, Skitarii behave like good machines.

    *Space Wolf vs Battle Sister... it's a domestic dispute with power armor.

    The Skitarii are shown pretty wildly different in the fluff. In Titanicus they are pretty much meat robots who barely even look human and have replaced guns for limbs. In the Cain stories though for instance they are pretty much just imperial guard soldiers with a lot more bionics. I kind of have rationalized this in my head and in a game I would run by saying there are two types of skitarii. The kind who go with the Titan Legion are pretty stupid and have pretty much no free will. They attack en masse and without regards for casualties in conjunctions with the titans. Explorators or other Mechanicus who have need for Skitarii have soldiers who remain more human, they are capable of independent thought and more advanced tactics.

    Neaden on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2010
    Thanatos wrote: »
    So, is there no range limitation for a Hit-and-Run?

    If so, that seems pretty fucking awesome.

    You need to be within 5 Void Units according to page 218.

    space dinghies.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    SJSJ College. Forever.Registered User regular
    edited January 2010
    Neaden wrote: »
    So I guess the answer would be building a really combat focused Explorator then, right?

    Well if you want to have some semblance of free will, yeah. Skitarii fall somewhere between a guardsman and a brick wall in terms of reasoning about why they do what they do. Think Locutus of Borg. Hence my remark about the Battle Sisters.

    Putting a battle sister in a group is like seating an elephant in the audience at a ballet. To RP them correctly they have to be channeling Pat Robertson and attack the navigator for having a third eye, or the Space Wolf for having fangs*. Irrational hatred is what they do, it's their thing. In the same regard, Skitarii behave like good machines.

    *Space Wolf vs Battle Sister... it's a domestic dispute with power armor.

    The Skitarii are shown pretty wildly different in the fluff. In Titanicus they are pretty much meat robots who barely even look human and have replaced guns for limbs. In the Cain stories though for instance they are pretty much just imperial guard soldiers with a lot more bionics. I kind of have rationalized this in my head and in a game I would run by saying there are two types of skitarii. The kind who go with the Titan Legion are pretty stupid and have pretty much no free will. They attack en masse and without regards for casualties in conjunctions with the titans. Explorators or other Mechanicus who have need for Skitarii have soldiers who remain more human, they are capable of independent thought and more advanced tactics.

    Or just go with 'it depends on the forge world', I always liked that explanation :P

    SJ on
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    ThanatosThanatos Registered User regular
    edited January 2010
    Thanatos wrote: »
    So, is there no range limitation for a Hit-and-Run?

    If so, that seems pretty fucking awesome.
    You need to be within 5 Void Units according to page 218.
    Still incredibly brutal. Especially with Murder Servitors.

    Thanatos on
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    MaticoreMaticore A Will To Power Registered User regular
    edited January 2010
    Neaden wrote: »
    So I guess the answer would be building a really combat focused Explorator then, right?

    Well if you want to have some semblance of free will, yeah. Skitarii fall somewhere between a guardsman and a brick wall in terms of reasoning about why they do what they do. Think Locutus of Borg. Hence my remark about the Battle Sisters.

    Putting a battle sister in a group is like seating an elephant in the audience at a ballet. To RP them correctly they have to be channeling Pat Robertson and attack the navigator for having a third eye, or the Space Wolf for having fangs*. Irrational hatred is what they do, it's their thing. In the same regard, Skitarii behave like good machines.

    *Space Wolf vs Battle Sister... it's a domestic dispute with power armor.

    The Skitarii are shown pretty wildly different in the fluff. In Titanicus they are pretty much meat robots who barely even look human and have replaced guns for limbs. In the Cain stories though for instance they are pretty much just imperial guard soldiers with a lot more bionics. I kind of have rationalized this in my head and in a game I would run by saying there are two types of skitarii. The kind who go with the Titan Legion are pretty stupid and have pretty much no free will. They attack en masse and without regards for casualties in conjunctions with the titans. Explorators or other Mechanicus who have need for Skitarii have soldiers who remain more human, they are capable of independent thought and more advanced tactics.

    Like many inconsistencies in 40K it comes down to a favorite quote:
    ... on some planets, the lasgun is constructed primarily of wood.

    Maticore on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    SJ wrote: »
    Neaden wrote: »
    So I guess the answer would be building a really combat focused Explorator then, right?

    Well if you want to have some semblance of free will, yeah. Skitarii fall somewhere between a guardsman and a brick wall in terms of reasoning about why they do what they do. Think Locutus of Borg. Hence my remark about the Battle Sisters.

    Putting a battle sister in a group is like seating an elephant in the audience at a ballet. To RP them correctly they have to be channeling Pat Robertson and attack the navigator for having a third eye, or the Space Wolf for having fangs*. Irrational hatred is what they do, it's their thing. In the same regard, Skitarii behave like good machines.

    *Space Wolf vs Battle Sister... it's a domestic dispute with power armor.

    The Skitarii are shown pretty wildly different in the fluff. In Titanicus they are pretty much meat robots who barely even look human and have replaced guns for limbs. In the Cain stories though for instance they are pretty much just imperial guard soldiers with a lot more bionics. I kind of have rationalized this in my head and in a game I would run by saying there are two types of skitarii. The kind who go with the Titan Legion are pretty stupid and have pretty much no free will. They attack en masse and without regards for casualties in conjunctions with the titans. Explorators or other Mechanicus who have need for Skitarii have soldiers who remain more human, they are capable of independent thought and more advanced tactics.

    Or just go with 'it depends on the forge world', I always liked that explanation :P


    Yeah, that sounds best. There are almost certainly different sects of the Admech, and I doubt every forgeworld is exactly the same philosophically, so different types of guys makes sense. The next character is a long ways off-- I just made my first action in my first game.

    Which is moving slowly because of RL problems-- one guy had a big shit storm blow up in his face, he lost his job, scrambled for another job because of something to do with lawyers; another guy's house flooded; some other guy had swine flu or something...
    Maticore wrote: »
    Like many inconsistencies in 40K it comes down to a favorite quote:
    ... on some planets, the lasgun is constructed primarily of wood.

    Hell yeah, the Vostroyans are awesome as hell. The hats are a bit silly, since they are so damn huge, but everything else is kickass.

    DouglasDanger on
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    ThanatosThanatos Registered User regular
    edited January 2010
    We got fucking awful Complication rolls: Stoic (-1 to profit factor awards, 7+ save roll on damage to ship systems) and Emissary of the Imperator (+15% to intimidation, -5% to all other interaction rolls, people react to you basically as if you were part of the Imperial military).

    Thanatos on
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    MaticoreMaticore A Will To Power Registered User regular
    edited January 2010
    Thanatos wrote: »
    We got fucking awful Complication rolls: Stoic (-1 to profit factor awards, 7+ save roll on damage to ship systems) and Emissary of the Imperator (+15% to intimidation, -5% to all other interaction rolls, people react to you basically as if you were part of the Imperial military).

    Do they fit the party at all? If you've got a bunch with like, Enemy: Ecclesiarchy, then you should probably ask the GM to let you Re-Roll. If he's not a dick he'll probably let you.

    Stoic really isn't that bad, the roll to avoid damage on systems is really good (and you could have gotten rebellious for an arguably worse downside and definitely worse save for systems). -1 Profit factor isn't that bad because if your GM goes by the book guidelines then you'll get like, +8 or more profit every three to four sessions (if you move at a good speed in endeavors), and a +7 increase instead ain't that bad.

    Maticore on
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    ThanatosThanatos Registered User regular
    edited January 2010
    Maticore wrote: »
    Thanatos wrote: »
    We got fucking awful Complication rolls: Stoic (-1 to profit factor awards, 7+ save roll on damage to ship systems) and Emissary of the Imperator (+15% to intimidation, -5% to all other interaction rolls, people react to you basically as if you were part of the Imperial military).

    Do they fit the party at all? If you've got a bunch with like, Enemy: Ecclesiarchy, then you should probably ask the GM to let you Re-Roll. If he's not a dick he'll probably let you.

    Stoic really isn't that bad, the roll to avoid damage on systems is really good (and you could have gotten rebellious for an arguably worse downside and definitely worse save for systems). -1 Profit factor isn't that bad because if your GM goes by the book guidelines then you'll get like, +8 or more profit every three to four sessions (if you move at a good speed in endeavors), and a +7 increase instead ain't that bad.
    Yeah, I guess that means we'll be skipping the minor endeavours. :P

    I think we can make it work; we have a Missionary with us, so it makes some sense. I'm advocating a Romantic name for the ship, so I will hopefully be Captain Lucius Prospero Felix Bonaventure of the Aurelio Adeodatus.

    Thanatos on
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    DarkPrimusDarkPrimus Registered User regular
    edited January 2010
    Maticore wrote: »
    Like many inconsistencies in 40K it comes down to a favorite quote:
    ... on some planets, the lasgun is constructed primarily of wood.

    Of course who the fuck knows what kind of trees grow on a death world, right?

    DarkPrimus on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    Maticore wrote: »
    Thanatos wrote: »
    We got fucking awful Complication rolls: Stoic (-1 to profit factor awards, 7+ save roll on damage to ship systems) and Emissary of the Imperator (+15% to intimidation, -5% to all other interaction rolls, people react to you basically as if you were part of the Imperial military).

    Do they fit the party at all? If you've got a bunch with like, Enemy: Ecclesiarchy, then you should probably ask the GM to let you Re-Roll. If he's not a dick he'll probably let you.

    Stoic really isn't that bad, the roll to avoid damage on systems is really good (and you could have gotten rebellious for an arguably worse downside and definitely worse save for systems). -1 Profit factor isn't that bad because if your GM goes by the book guidelines then you'll get like, +8 or more profit every three to four sessions (if you move at a good speed in endeavors), and a +7 increase instead ain't that bad.

    Emissary of the Imperator is also a mixed blessing. It's the ship that's got the trait. If you're not on the ship you could use disguise or deceive.

    Bester: "Your captain's opinions notwithstanding, the badge and the uniform do have certain… advantages."
    Garibaldi: "Like intimidation?"
    Bester: "Absolutely! Just like… your badge, and… your uniform."

    GothicLargo on
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    DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited January 2010
    DarkPrimus wrote: »
    Maticore wrote: »
    Like many inconsistencies in 40K it comes down to a favorite quote:
    ... on some planets, the lasgun is constructed primarily of wood.

    Of course who the fuck knows what kind of trees grow on a death world, right?

    I imagine that quote was referencing the weirdness of las guns with wood stocks, not necesarily the laser shooting parts being made of wood.

    DouglasDanger on
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    MaticoreMaticore A Will To Power Registered User regular
    edited January 2010
    DarkPrimus wrote: »
    Maticore wrote: »
    Like many inconsistencies in 40K it comes down to a favorite quote:
    ... on some planets, the lasgun is constructed primarily of wood.

    Of course who the fuck knows what kind of trees grow on a death world, right?

    I imagine that quote was referencing the weirdness of las guns with wood stocks, not necesarily the laser shooting parts being made of wood.

    It is beside a picture of what appears to be a lasgun with not only a wooden stock, but a wooden casing. Only the trigger mechanism and barrel on that lasgun are metal.

    Were it anything else my mind might explode.

    Maticore on
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    ThanatosThanatos Registered User regular
    edited January 2010
    Opinions on initial equipment acquisition: everyone else in the group seems to be going ranged, so I was thinking that I'm gonna go melee. I'm waffling between using my initial acquisition for subskin armor or a good-craftsmanship Power Fist. Anything else I haven't thought of that might be good? Any opinions on which of the two is a better bet?
    Path:

    Noble Born (Peer (Mercantile)) -> Savant (+3 Fellowship, Peer (Academic))-> Chosen By Destiny (Xenophile) -> High Vendetta (Paranoia) -> Prestige (Talented (Commerce))

    Attributes:

    Weapon Skill 42
    Ballistic Skill 31
    Strength 35
    Toughness 32
    Agility 36
    Intelligence 41
    Perception 36
    Will Power 37
    Fellowship 51 (1 advance taken)

    Trained Skills:

    Awareness
    Charm
    Command
    Commerce (+10 from Talented)
    Common Lore (Imperium)
    Dodge
    Evaluate
    Inquiry
    Literacy
    Scholastic Lore (Astromancy)
    Speak Language (High Gothic, Low Gothic)

    Talents:

    Air of Authority
    Pistol Weapon Training (Universal)
    Melee Weapon Training (Universal)
    Peer (Nobility)
    Peer (Acadmics)
    Peer (Mercantile)
    Talented (Commerce)
    Paranoia
    Renowned Warrant

    Gear (stuff to choose from only):

    Best Craftsmanship Storm-Trooper Carapace
    Plasma Pistol
    Power Sword

    Thanatos on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    Thanatos wrote: »
    Opinions on initial equipment acquisition: everyone else in the group seems to be going ranged, so I was thinking that I'm gonna go melee. I'm waffling between using my initial acquisition for subskin armor or a good-craftsmanship Power Fist. Anything else I haven't thought of that might be good? Any opinions on which of the two is a better bet?

    You've already got a power weapon.

    Personally I recommend a red dot for your plasma, or a Selenite-pattern void suit so you won't be a useless unarmored kleeb in space combat.

    GothicLargo on
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    ChrysisChrysis Registered User regular
    edited January 2010
    I suggest a full suit of power armour. :)

    In fact, may as well make it good power armour while we're at it, that fits within the initial acquisition quite nicely.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    ThanatosThanatos Registered User regular
    edited January 2010
    My GM specifically banned getting power armor.

    Thanatos on
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    ThanatosThanatos Registered User regular
    edited January 2010
    Thanatos wrote: »
    Opinions on initial equipment acquisition: everyone else in the group seems to be going ranged, so I was thinking that I'm gonna go melee. I'm waffling between using my initial acquisition for subskin armor or a good-craftsmanship Power Fist. Anything else I haven't thought of that might be good? Any opinions on which of the two is a better bet?
    You've already got a power weapon.

    Personally I recommend a red dot for your plasma, or a Selenite-pattern void suit so you won't be a useless unarmored kleeb in space combat.
    Red dot seems kinda "meh" for a requisition purchase.

    And the power weapon I have is pretty wussy in comparison to a power fist.

    Thanatos on
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    GothicLargoGothicLargo Registered User regular
    edited January 2010
    Thanatos wrote: »
    Thanatos wrote: »
    Opinions on initial equipment acquisition: everyone else in the group seems to be going ranged, so I was thinking that I'm gonna go melee. I'm waffling between using my initial acquisition for subskin armor or a good-craftsmanship Power Fist. Anything else I haven't thought of that might be good? Any opinions on which of the two is a better bet?
    You've already got a power weapon.

    Personally I recommend a red dot for your plasma, or a Selenite-pattern void suit so you won't be a useless unarmored kleeb in space combat.
    Red dot seems kinda "meh" for a requisition purchase.

    Your plasma pistol has only ten shots and takes three rounds to reload; it also overheats. Assuming you get sadistic dice rolls you'll realize pretty quickly that you want to shoot that thing as few times as you need to.


    Have to say... I love Rogue Trader because it reminds me of Alternity-StarDrive. Ships are bigger and the stakes are higher but you can play the same sort of punk freebooters who have their own ship and a galaxy to cruise.

    GothicLargo on
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    ThanatosThanatos Registered User regular
    edited January 2010
    Thanatos wrote: »
    Thanatos wrote: »
    Opinions on initial equipment acquisition: everyone else in the group seems to be going ranged, so I was thinking that I'm gonna go melee. I'm waffling between using my initial acquisition for subskin armor or a good-craftsmanship Power Fist. Anything else I haven't thought of that might be good? Any opinions on which of the two is a better bet?
    You've already got a power weapon.

    Personally I recommend a red dot for your plasma, or a Selenite-pattern void suit so you won't be a useless unarmored kleeb in space combat.
    Red dot seems kinda "meh" for a requisition purchase.

    Your plasma pistol has only ten shots and takes three rounds to reload; it also overheats. Assuming you get sadistic dice rolls you'll realize pretty quickly that you want to shoot that thing as few times as you need to.
    That's why I have a Power Sword. And maybe a Power Fist.

    Thanatos on
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    DarkPrimusDarkPrimus Registered User regular
    edited January 2010
    The first time a player in my Dark Heresy game swung their Power Sword, they cut a guy in half so hard he exploded.

    The resulting explosion dropped the player from full Wounds to -6.

    Just saying.

    DarkPrimus on
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    TheLawinatorTheLawinator Registered User regular
    edited January 2010
    DarkPrimus wrote: »
    The first time a player in my Dark Heresy game swung their Power Sword, they cut a guy in half so hard he exploded.

    The resulting explosion dropped the player from full Wounds to -6.

    Just saying.

    Just saying that everyone should have a power sword!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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