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[TF2] Chargin' tard.

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Posts

  • BlueDestinyBlueDestiny Registered User regular
    edited December 2009
    Oh my. Christmas came early this year.

    BlueDestiny on
  • LittleBootsLittleBoots Registered User regular
    edited December 2009
    Suriko wrote: »
    Scottish Resistance is the very last weapon I wanted the demo to have.

    Hooray, yet more stickies around bases!

    Yes, but they have to be looking at them to set them off. They can't explode them when they don't have line of site, unlike their current launcher.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • BahamutZEROBahamutZERO Registered User regular
    edited December 2009
    Well today's info was worth staying up for. Goodnight laddies.

    BahamutZERO on
    BahamutZERO.gif
  • PeewiPeewi Registered User regular
    edited December 2009
    Zomboy wrote: »
    After looking at the achievements more, there seems to be a lot of equivalents between the two, such as assist 10 times with your own class, revenge with the new melee weapon, sticky/rocket jump really high/far, get a melee kill mid rocket/sticky jump, and kill 500 of the opposing class. Both sides seem to have some real easy achievements thankfully. Of course, the achievements will be somewhat pointless if people figure out how to craft the new weapons within the first few days using current stuff. Which I hope they do, farming achievements to get weapons has always seemed silly to me.

    I don't think you'd have to farm achievements to get any weapons. In the Sniper vs. Spy update you got weapons at 5/10/15 achievements and as you pointed out, there's a fair amount of easy ones.

    Peewi on
  • JJJJ DailyStormer Registered User regular
    edited December 2009
    They should retroactively make the first place winner be worth 200k contribution.

    JJ on
  • EndaroEndaro Registered User regular
    edited December 2009
    Morkath wrote: »

    Engineer:
    If you see an engineer that you can fight he is doing something wrong, and thus won't be a threat.

    This might be true for a lot of engineers, but not all of them :)

    Endaro on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    Suriko wrote: »
    Scottish Resistance is the very last weapon I wanted the demo to have.

    Hooray, yet more stickies around bases!


    no, about half as many but they'll do the job of the full load.
    the other half are going to be laid out around your spawn points.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • BahamutZEROBahamutZERO Registered User regular
    edited December 2009
    Beezel wrote: »
    Suriko wrote: »
    Scottish Resistance is the very last weapon I wanted the demo to have.

    Hooray, yet more stickies around bases!


    no, about half as many but they'll do the job of the full load.
    the other half are going to be laid out around your spawn points.

    Except for the whole needing line of sight to detonate them thing.

    BahamutZERO on
    BahamutZERO.gif
  • Raoulduke20Raoulduke20 Registered User regular
    edited December 2009
    Suriko wrote: »
    Scottish Resistance is the very last weapon I wanted the demo to have.

    Hooray, yet more stickies around bases!

    Yes, but they have to be looking at them to set them off. They can't explode them when they don't have line of site, unlike their current launcher.

    Demos will also be hurting in the close range department with the resistance since it has a longer det setup, no more pogo jumping while laying stickies at people's feet. Of course, they'll have the option of using a sword for their melee to boost close range damage but they'd also be gimping their health. I don't think it'll be that bad and I look forward to laying multiple krit traps in setup then detonating them sequentially as they rush out. Only thing I'm displeased about in tonight's blog update is that there's a soldier achievement for using a hand grenade and I was hoping they would keep grenades to the damn demoman. It's possible that it's just a taunt kill or something but it still makes me nervous. I'm betting that the update was planned from the beginning to be a tie, so that both classes get the fourth gun. Sneaky ass valve.

    Raoulduke20 on
    signatureih.jpg
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited December 2009
    You cowards. I'll charge in past these damn stickies and lob th'heads offa any sod meanin' t' get in m' way while yer takin' turns pissin' yerselves from the safety 'f yer warm, cozy base.

    LOTS GOTTOM BOYOS

    RonaldoTheGypsy on
  • LittleBootsLittleBoots Registered User regular
    edited December 2009
    100%chance the grenade is a taunt kill.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2009
    Pretend it does become a tie for a moment and both sides got the weapon.

    Would it just be like the universal hats where anyone can equip it, or would you need a seperate specific gun for each character?

    It'd be nice to essentially get two unlocks for the price of one.

    Undead Scottsman on
  • Hey YouHey You Registered User regular
    edited December 2009
    GG's on zissou tonight.

    Zissou server will be rotating basically the same rotation over this update like it did tonight unless any new maps are released.

    Hey You on
  • ZomboyZomboy Registered User regular
    edited December 2009
    Peewi wrote: »
    I don't think you'd have to farm achievements to get any weapons. In the Sniper vs. Spy update you got weapons at 5/10/15 achievements and as you pointed out, there's a fair amount of easy ones.

    Good point, I had forgotten they had lowered the requirements for the weapons. I'm still used to the old style of getting 22 or however much it was for the final upgraded. There will still be achievement box servers simply for getting the weapons ASAP. I can already see a bomb cart that goes in a circle, never capping, in my mind...

    Kind of intrigued about the fact the demoman gets stuck with his old grenade launcher at all times, but the soldier can replace all of his if he wants to. At least its easy enough to swap weapons now, so going from a melee demo on offense to a Scottish Resistance demo on defense would be quick. Anyone know if there is a way to bind a complete set swap, or would it have to be done piece by piece in either the quick menu or the full inventory menu?

    Zomboy on
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  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    dustbowl stage one is going to be such a massive clusterfuck with the SR

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited December 2009
    melee demo? HELL yes. it really does seem like the heavy has gotten shafted with useless natascha. the KGB are fun but nowhere near as cool as these other bits.

    kaliyama on
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  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    really the only class I'd say needs a do over is heavy
    Scout doesn't count because he doesn't need any help being an annoying little asshole

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Raoulduke20Raoulduke20 Registered User regular
    edited December 2009
    100%chance the grenade is a taunt kill.

    Do you know something I don't Boots? I really hope that you do so I can go back to not caring.

    Raoulduke20 on
    signatureih.jpg
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited December 2009
    kaliyama wrote: »
    melee demo? HELL yes. it really does seem like the heavy has gotten shafted with useless natascha. the KGB are fun but nowhere near as cool as these other bits.

    Don't forget all the beta items Valve has been testing in the backgrounds, we could see them this update.

    Ginger Mijango on
  • Raoulduke20Raoulduke20 Registered User regular
    edited December 2009
    kaliyama wrote: »
    melee demo? HELL yes. it really does seem like the heavy has gotten shafted with useless natascha. the KGB are fun but nowhere near as cool as these other bits.

    Don't forget all the beta items Valve has been testing in the backgrounds, we could see them this update.

    Oh man, I had forgotten about the speedy gloves. I hope they do include them and the PDQ.

    Raoulduke20 on
    signatureih.jpg
  • LittleBootsLittleBoots Registered User regular
    edited December 2009
    I imagine that anything beyond what the classes have now in the way of weapons will be used for crafting blueprints. That's where I bet the beta items end up.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited December 2009
    Beezel wrote: »
    really the only class I'd say needs a do over is heavy
    Scout doesn't count because he doesn't need any help being an annoying little asshole

    Yes, but they could redo his items to make him useful as more than just an annoyance.
    endaro wrote:
    This might be true for a lot of engineers, but not all of them

    If you are an engineer fighting out of sight of your sentry, even if its a level 1 you just placed there. I submit that you are probably doing it wrong, and an easy kill. :P

    Morkath on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2009
    I imagine that anything beyond what the classes have now in the way of weapons will be used for crafting blueprints. That's where I bet the beta items end up.

    Shit, I didn't think about that.

    Undead Scottsman on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Beezel wrote: »
    really the only class I'd say needs a do over is heavy
    Scout doesn't count because he doesn't need any help being an annoying little asshole
    You forgot the pyro.

    Goomba on
    [SIGPIC][/SIGPIC]
  • LittleBootsLittleBoots Registered User regular
    edited December 2009
    Goomba wrote: »
    Beezel wrote: »
    really the only class I'd say needs a do over is heavy
    Scout doesn't count because he doesn't need any help being an annoying little asshole
    You forgot the pyro.

    Indeed, the pyro is an annoying little asshole.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • Quaz and WallyQuaz and Wally Registered User regular
    edited December 2009
    Pyro needs minor tweaks compared to the heavy.

    Quaz and Wally on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    I think the pyro still has his niche despite what people are saying. I will say that the backburner just needs to be removed. or give it the health boost back or do something with the damn thing. I played on a server recently that had the backburner disabled no matter how many times you tried to equip it and I think that is the most hilarious/saddest shit ever.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Beezel wrote: »
    I think the pyro still has his niche despite what people are saying. I will say that the backburner just needs to be removed. or give it the health boost back or do something with the damn thing. I played on a server recently that had the backburner disabled no matter how many times you tried to equip it and I think that is the most hilarious/saddest shit ever.

    The backburner is only useful if there's people on the team that just do not pay attention to anything. I've seen Toons run around barely to the side of people and wondered how he didn't die.

    And the flare gun is pretty weak compared to the shotgun, considering the low damage and fire rate.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Quaz and WallyQuaz and Wally Registered User regular
    edited December 2009
    Well, yeah, the backburner is complete shit.

    But so is Natasha.

    Quaz and Wally on
  • JintorJintor Registered User regular
    edited December 2009
    What wrote: »
    Jintor wrote: »
    Goomba wrote: »

    It's clear that Valve is just fucking around with the numbers for lulz

    They have it right, it's Demomen killed. So, they added 60,000 for Soldier players ?_?

    Ah, yes. I was confused. My bad.

    Jintor on
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    God, I glanced at the Steam Forums. At least one third of the threads were bitching about the Soldier's Shrinking lead.

    RMS Oceanic on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Well, yeah, the backburner is complete shit.

    But so is Natasha.

    He said heavies. Heavies use Natasha. There is no but. >: (

    And this was posted at another forum:
    Event (date)            / demo pts & difference/ solly pts&difference / who's leading and by how much?
    -----------------------------------------------------------------------------------------------------
    Propaganda (11th)       : 1429578-D (+0000000) / 1555745-S (+0000000) / (Soldier Lead: 126167) 
    Crafting (12th)         : 2802215-D (+1372637) / 3021214-S (+1465469) / (Soldier Lead: 218999)
    Demoman (14th)          : 4441214-D (+1638999) / 4666558-S (+1645344) / (Soldier Lead: 225344)
    Soldier (15th)          : 4923531-D (+0482317) / 5056134-S (+0389576) / (Soldier Lead: 132603)
    The End is Near (16th)  : 5702928-D (+0779397) / 5682720-S (+0626586) / (Demoman Lead: 20208)
    

    Nope nothin' odd here nuh uh.

    Goomba on
    [SIGPIC][/SIGPIC]
  • JintorJintor Registered User regular
    edited December 2009
    Wait what? Today's numbers are 5,727,928 DEAD SOLDIERS (ie Demoman's score) vs 5,742,720 DEAD DEMOS (ie Soldier score). Whatever way you look at it Sollies are still leading. The boost today is a little suspicious, but well within acceptable tolerance.

    Jintor on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    you gotta think though, what could they have given pyro other than a flare gun? (inb4 "anything else") I guess some sort of fire mine? But that sort of thing isn't the pyro's schtick

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • JintorJintor Registered User regular
    edited December 2009
    Some kind of Firework methinks, although it'd just be a flaregun with a splash effect when it impacted...

    Jintor on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2009
    Jintor wrote: »
    Wait what? Today's numbers are 5,727,928 DEAD SOLDIERS (ie Demoman's score) vs 5,742,720 DEAD DEMOS (ie Soldier score). Whatever way you look at it Sollies are still leading. The boost today is a little suspicious, but well within acceptable tolerance.

    I think those figures are sans Poster-contest points.

    Basically the Demomen would be winning had it not been for the contest.

    Undead Scottsman on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Beezel wrote: »
    you gotta think though, what could they have given pyro other than a flare gun? (inb4 "anything else") I guess some sort of fire mine? But that sort of thing isn't the pyro's schtick
    You have this gun that does massive damage up close and plink damage at range and a a new gun that does plink damage, fires slower, and is basically a long range, hard-to-hit-with flamethrower. I think if they decreased the afterburn time and made it do more upfront damage, maybe give a boost to the flamethrower somehow, it'd be better.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Raiden333Raiden333 Registered User regular
    edited December 2009
    Beezel wrote: »
    you gotta think though, what could they have given pyro other than a flare gun? (inb4 "anything else") I guess some sort of fire mine? But that sort of thing isn't the pyro's schtick

    Gas can. Hold fire to pour it on the ground as you run, when it gets lit up the fire spreads along where you put it until it burns out. Maybe allow the pyro to hit secondary fire to throw the can, and it blows up when the fire reaches it, spreading fire with the spread size depending on how much gas is left in the can.

    Raiden333 on
    There was a steam sig here. It's gone now.
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited December 2009
    Beezel wrote: »
    you gotta think though, what could they have given pyro other than a flare gun? (inb4 "anything else") I guess some sort of fire mine? But that sort of thing isn't the pyro's schtick

    A launcher of some sort.

    Maybe involving some sort of long burning liquid-gel like substance.

    Morkath on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited December 2009
    My internet crapped out on me just as the update came out. I read it all in tiny phone mode, luckily, so that satiated me until it came back on.

    UEAKCrash on
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