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[TF2] Chargin' tard.

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Posts

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited December 2009
    http://forums.penny-arcade.com/showpost.php?p=12826352&postcount=145

    Called it.


    Now to actually read all the thread that was posted six goddamn minutes after I went to bed.

    Flippy_D on
    p8fnsZD.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited December 2009
    And I also called the AoE buff for the soldier, I kick ass.

    Flippy_D on
    p8fnsZD.png
  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    edited December 2009
    Flippy_D wrote: »
    And I also called the AoE buff for the soldier

    I think pretty much everyone suspected that one.

    jaziek on
    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    jaziek wrote: »
    Flippy_D wrote: »
    And I also called the AoE buff for the soldier

    I think pretty much everyone suspected that one.

    AOE buffs?
    Soldier confirmed for shaman

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • UnluckyUnlucky That's not meant to happen Registered User regular
    edited December 2009
    These new weapons really do seem quite powerful in comparison to all other updates. I'll be interested to see how these play out honestly, should make the attack classes much more desirable.

    Unlucky on
    Fantastic
  • subediisubedii Registered User regular
    edited December 2009
    If you have to be looking at the stickies to activate them, does that mean you can't just lay them down on the point and run off to do other stuff until someone starts a cap?

    subedii on
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    Pretty much. That's the price you pay. It's great for defending a choke point with multiple access points, but for defending points A and B of the Gravel Pit, not so much.

    RMS Oceanic on
  • TechBoyTechBoy Registered User regular
    edited December 2009
    So stoked for this update.

    I can't imagine I would give up my shotgun to buff the rest of you scrubs, but then again...

    Imagine rocket-jumping towards a point, bugling as you fly through the air, and then landing with a 14 second Mini-Kritz for everyone around you. :mrgreen:

    TechBoy on
    tf2_sig.png
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    I can see it as handy on something like, dustbowl stage 3, point 1. on D after I've layed my stickies on the point I have to run back around back to spawn to get back up into that lil engie alcove so I can lob pipes blindly like a bitch. At least now I can lay down stickies and then bomb jump back up to my spot without worrying about setting off my trap. someone starts to cap I can hop down and look at the point, detonate. lay more bombs then bomb jump back up to the ledge.

    But yeah, stopping a spycap after a scout rush or some other shit, not so much.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited December 2009
    Well, now you get to highlander charge the spycapper.

    RonaldoTheGypsy on
  • AlegisAlegis Impeckable Registered User regular
    edited December 2009
    Flippy_D wrote: »
    And I also called the AoE buff for the soldier, I kick ass.

    Everyone called that.

    Awesome that they added in a bugle as well - for some reason I only suspected one of the two and not both.

    Alegis on
  • BeezelBeezel There was no agreement little morsel..Registered User regular
    edited December 2009
    Heeeeeaaaadddsss....

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • savooipeerdsavooipeerd Registered User regular
    edited December 2009
    I was hoping the demo update would add some stuff that might motivate me to play the class more often, but I guess not!

    Equalizer might be worth using, banner might be useful to the team but losing the shotgun is a really big loss for the soldier himself.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • UnluckyUnlucky That's not meant to happen Registered User regular
    edited December 2009
    I may never un-equip the bugle. I am a very team centric player and if there's anything I can do to help out my teammates in the way of buffing, I'll definitely use it.

    Unlucky on
    Fantastic
  • RamiRami Registered User regular
    edited December 2009
    I was hoping the demo update would add some stuff that might motivate me to play the class more often, but I guess not!

    Equalizer might be worth using, banner might be useful to the team but losing the shotgun is a really big loss for the soldier himself.

    +35% damage, no damage fall off for range.

    Yeah I guess it might just be useful.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited December 2009
    Unlucky wrote: »
    I may never un-equip the bugle. I am a very team centric player and if there's anything I can do to help out my teammates in the way of buffing, I'll definitely use it.

    you don't need a team if you kill the entire team by yourself

    okay maybe a medic

    healbeam goes here

    SuMa.Lustre on
  • freelancepolicefreelancepolice Registered User regular
    edited December 2009
    So I lined a choke point's doorframe with stickies and exploded a soldier.

    Then I got called a "sticky camper"?! Is that sort of behaviour frowned upon? I thought I was just, you know, playing the game...

    freelancepolice on
    steam_sig.png
  • tofutofu Registered User regular
    edited December 2009
    No.

    Laying sticky traps on PA servers is a bannable offense, don't do it.

    tofu on
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    So I lined a choke point's doorframe with stickies and exploded a soldier.

    Then I got called a "sticky camper"?! Is that sort of behaviour frowned upon? I thought I was just, you know, playing the game...

    Some people get annoyed when their progress is blocked in this style. I've no problems with it personally, but on some servers there's a gentlemen's agreement that you don't camp spawn points.

    RMS Oceanic on
  • Ace JonAce Jon Registered User regular
    edited December 2009
    Not yeeeeet.

    In other news, I just realized that the demoman hooked up with red scout's mom in Vegas.

    http://www.teamfortress.com/war/administrator/images/03.jpg

    I think that's the calendar girls you see in the spawn room.

    Ace Jon on
    Yours truly, Ace Jon.
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    If they have a Meet the WAR! Vid, I'd love to see some Soldier/Demo action, interspersed with two other guys having a conversation like "Catch the game last night?"

    RMS Oceanic on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited December 2009
    Legitimate strategies are often frowned upon. And sticky traps are more or less the cheapest thing in the game, even beside Snipers; you don't have to aim, all you have to do is right click at the right time and you get a kill. The enemy is extremely penalised for making a mistake they had no way of knowing they were making half the time, often without even seeing the Demo.

    It's more or less the same as the Sniper who's good enough to headshot most people at any range, but while that's similarly annoying, you have to give the player credit for being that skilled; meanwhile, there is little skill in right clicking when an enemy moves through your trap.

    That all said, it's a legitimate strategy, one encouraged by Valve even.

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2009
    It's kinda weird. tc_hydro shipped with TF2, and yet it's till the only territory control game...

    Undead Scottsman on
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    Probably because tc was never a popular gamestyle.

    Also, I find when it gets to the point where one team is pushed into a corner, it's almost impossible to survive the assault.

    RMS Oceanic on
  • pardzhpardzh Registered User regular
    edited December 2009
    Probably because tc was never a popular gamestyle.

    Also, I find when it gets to the point where one team is pushed into a corner, it's almost impossible to survive the assault.

    More likely due to the fact that it ends in stalemates half the time. Not really exaggerating either.

    pardzh on
    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
  • freelancepolicefreelancepolice Registered User regular
    edited December 2009
    Fair enough, it wasn't a spawn point but I suppose I can see how it would annoy people. So laying them in view on a cap point would be fair game?

    freelancepolice on
    steam_sig.png
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    Fair enough, it wasn't a spawn point but I suppose I can see how it would annoy people. So laying them in view on a cap point would be fair game?

    I don't know the PA specific rules, but I've found cap points, intelligence locations and bomb carts to all be fair game.

    RMS Oceanic on
  • pardzhpardzh Registered User regular
    edited December 2009
    Do whatever you want, man. Anyone who complains about "sticky camping" is just a whiner and a scrub.

    You should be complaining about Pyro taking no skill to play, anyway.

    pardzh on
    gt: Bobby2Socks | steam: Billy Boot-Snatcher

    You talk clean and bomb hospitals, so I speak with the foulest mouth possible
  • UnluckyUnlucky That's not meant to happen Registered User regular
    edited December 2009
    It's kinda weird. tc_hydro shipped with TF2, and yet it's till the only territory control game...
    Honest question here, how are Territory Control and Control Point different?

    Unlucky on
    Fantastic
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited December 2009
    perseverence
    wit
    resolve
    w
    reflexes
    mouse 1

    RonaldoTheGypsy on
  • RMS OceanicRMS Oceanic Registered User regular
    edited December 2009
    In territory control, the map is divided into sub sections which are fought for, not unlike cp_dustbowl. next map, allowing you to launch an attack and retake it, like cp_well.

    RMS Oceanic on
  • savooipeerdsavooipeerd Registered User regular
    edited December 2009
    Rami wrote: »
    I was hoping the demo update would add some stuff that might motivate me to play the class more often, but I guess not!

    Equalizer might be worth using, banner might be useful to the team but losing the shotgun is a really big loss for the soldier himself.

    +35% damage, no damage fall off for range.

    Yeah I guess it might just be useful.

    Well the soldier has to survive long enough to build up the charge, which is going to be lot harder without the shotgun, and we don't know how fast the rage meter will fill up yet. We also don't know how big of a radius the effect will have, but it's likely that the people making use of the effect will have to cluster up pretty tightly, meaning that one lucky crit sticky or rocket can easily wipe out half of them.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2009
    Unlucky wrote: »
    It's kinda weird. tc_hydro shipped with TF2, and yet it's till the only territory control game...
    Honest question here, how are Territory Control and Control Point different?

    From the TF2 wiki
    The goal of hydro is to take over the entire map by capturing 'territories'. Each game is randomly selected from the six available layouts in a 'point against point' game where both teams must capture the opposite point while preventing their own. After a team succesfully captures their opposite point, the next round takes place in a different area of the map which is also randomly generated. After a team captures all four territories, the offending team must now capture the enemy team's base while the other defends for their life. If the base point is captured the team wins the round, if offending team loses the closest point to the base(The Radar Dish for RED, The Power plant for BLU). When the next round begins, territories are reset and a new random game is selected.

    Undead Scottsman on
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited December 2009
    Rami wrote: »
    I was hoping the demo update would add some stuff that might motivate me to play the class more often, but I guess not!

    Equalizer might be worth using, banner might be useful to the team but losing the shotgun is a really big loss for the soldier himself.

    +35% damage, no damage fall off for range.

    Yeah I guess it might just be useful.

    Well the soldier has to survive long enough to build up the charge, which is going to be lot harder without the shotgun, and we don't know how fast the rage meter will fill up yet. We also don't know how big of a radius the effect will have, but it's likely that the people making use of the effect will have to cluster up pretty tightly, meaning that one lucky crit sticky or rocket can easily wipe out half of them.

    Then make a cadre of soldiers or an entourage of heavies and crit them sombitches into infinity.

    *blow horn* *stampede of heavies arrives*

    RonaldoTheGypsy on
  • UnluckyUnlucky That's not meant to happen Registered User regular
    edited December 2009
    Looking at these achievements: I may never get more than 5 Soldier achievements, so many of them involve rocket jumping it's ridiculous.

    Demo on the other hand I should breeze through. :P

    Unlucky on
    Fantastic
  • IcemopperIcemopper Registered User regular
    edited December 2009
    Guys I heard there is an update coming?

    Which class do you think it is?

    I'm betting engie, it is about time. m i rite.

    Icemopper on
  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited December 2009
    Icemopper wrote: »
    Guys I heard there is an update coming?

    Which class do you think it is?

    I'm betting engie, it is about time. m i rite.

    Yeah.

    Their guns now die 50% more often. For free. You don't have to do anything at all.

    It's going to be great.

    RonaldoTheGypsy on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited December 2009
    Nah, not an engy update, it'll just be a December Holiday event.

    Undead Scottsman on
  • tyrannustyrannus i am not fat Registered User regular
    edited December 2009
    nuzakyourdickismine.jpg

    made by our forumer nuzak!

    tyrannus on
  • SkutSkutSkutSkut Registered User regular
    edited December 2009
    Fair enough, it wasn't a spawn point but I suppose I can see how it would annoy people. So laying them in view on a cap point would be fair game?

    It wasn't a spawn point? Fuck them then, hell I sticky anything I can, even spawn camp the PA servers til I get told to stop.

    SkutSkut on
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