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[TF2] Chargin' tard.

1484951535463

Posts

  • xzzyxzzy Registered User regular
    edited December 2009
    They should add a 'heads harvested' stat to the numbers at the bottom.

    xzzy on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Yep targe is fine guys.

    HEH

    Goomba on
    [SIGPIC][/SIGPIC]
  • BlueDestinyBlueDestiny Registered User regular
    edited December 2009
    I'm guessing there were no heavies or sentries?

    BlueDestiny on
  • SithDrummerSithDrummer Registered User regular
    edited December 2009
    Goomba wrote: »
    Yep targe is fine guys.

    HEH
    p much this

    although that whole round was 100% bullshit, even worse than those old games of every defender on dustbowl going demoman

    SithDrummer on
  • RamiRami Registered User regular
    edited December 2009
    xzzy wrote: »
    Rami wrote: »
    Goomba wrote: »
    Rami wrote: »
    Also I realised what the 3rd unlock should have been. A variation on the pipe launcher: pipe moves faster, always explodes on contact but only bounces once. Possibly it could have been modeled on one of those awesome sort of sidearm RPG launchers, the little tube ones that make the satisfying pop sound when you fire. It would reload slightly faster than the flare gun though.
    It's stuff like this that makes me glad the person isn't working for Valve and that demomen lost.

    Also, Ace Jon, that server sounds like a really fun and hilarious place! What's the IP? :)

    It's a pipe version of the DH, would have a smaller blast radius as well. Basically, it would be useless in the hands of 80% of players because they can't aim.

    Except if the rounds flew faster, it would make it easier to aim, and therefore, 80% of players would be much better as demomen.

    Because every average TF2 player right now is maiming people left right and centre with the Direct Hit...oh wait most people are doing worse than usual without their 3 mile blast radius crutch.

    Also people farming achievements make me sad. Why even bother? You'll get the weapons easy enough anyway. At least just go onto a pub server and earn them.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • BlindPsychicBlindPsychic Registered User regular
    edited December 2009
    ehhh, heavy on offense in steel? The enemy has the high ground 90% of the time in that map. If he has a pocket medic and a decent team theres not a whole hell of a lot a heavy can do.

    BlindPsychic on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2009
    ~30 heads harvested over the defense and offense rounds eye eye argh see (8 defense, 22 offense)

    39 kills without a death on offense was fun

    Zen Vulgarity on
  • TrusTrus Registered User regular
    edited December 2009
    xzzy wrote: »
    Trus wrote: »
    anyone want to farm achievements with me?

    Cut and paste this into a .cfg file in your tf2 directory:
    sv_cheats 1
    
    mp_respawnwavetime 1
    mp_disable_respawn_times 1
    mp_teams_unbalance_limit 0
    mp_autoteambalance 0
    tf_bot_sniper_spot_max_count 1
    tf_bot_keep_class_after_death 1
    
    tf_bot_force_class medic
    tf_bot_add red
    tf_bot_add red
    tf_bot_add red
    tf_bot_add blue
    //tf_bot_force_class scout
    tf_bot_force_class engineer
    tf_bot_add blue
    tf_bot_add red
    
    tf_bot_force_class demoman 
    tf_bot_add blue
    tf_bot_force_class soldier
    tf_bot_add blue
    tf_bot_add red
    tf_bot_force_class heavyweapons
    tf_bot_add blue
    tf_bot_add red
    
    //tf_bot_force_class sniper
    //tf_bot_add blue
    
    sv_cheats 0
    

    Load up one of the official koth maps (viaduct, nucleus, sawmill), bring up the console and run the cfg you just saved, and join team blue. Instant achievement farm!

    Awesome, thanks! Can you tell me how to run a cfg file? (I tried "run" and "load" and neither worked)

    Trus on
    qFN53.png
  • PeewiPeewi Registered User regular
    edited December 2009
    Meister wrote: »
    So crafting seems sort of pointless.

    Let's say you want an item for a class (like soldier). To craft that item, first you need a token for that slot (not that hard) then you need a token for the class. To get the token for the class, though, you'd need 4 extra items for that class, which is very unlikely if you haven't gotten the item yet (i.e. class update is new).

    For hats you need an exponential number of items which is just ridiculous.

    So what use does crafting have?

    I think it'd help if there were items that could only be gotten through crafting. If you could get a weapon that looks different from the regular version by combining a set of tokens with level 2 or 3 metal I'd probably make one.
    It'd be frustrating if you couldn't decide the exact item you get from it, though. It'd suck if you tried to make a special buff banner, but got a shotgun or set of gunboats instead.

    Peewi on
  • PeewiPeewi Registered User regular
    edited December 2009
    Trus wrote: »
    xzzy wrote: »
    Trus wrote: »
    anyone want to farm achievements with me?

    Cut and paste this into a .cfg file in your tf2 directory:
    sv_cheats 1
    
    mp_respawnwavetime 1
    mp_disable_respawn_times 1
    mp_teams_unbalance_limit 0
    mp_autoteambalance 0
    tf_bot_sniper_spot_max_count 1
    tf_bot_keep_class_after_death 1
    
    tf_bot_force_class medic
    tf_bot_add red
    tf_bot_add red
    tf_bot_add red
    tf_bot_add blue
    //tf_bot_force_class scout
    tf_bot_force_class engineer
    tf_bot_add blue
    tf_bot_add red
    
    tf_bot_force_class demoman 
    tf_bot_add blue
    tf_bot_force_class soldier
    tf_bot_add blue
    tf_bot_add red
    tf_bot_force_class heavyweapons
    tf_bot_add blue
    tf_bot_add red
    
    //tf_bot_force_class sniper
    //tf_bot_add blue
    
    sv_cheats 0
    

    Load up one of the official koth maps (viaduct, nucleus, sawmill), bring up the console and run the cfg you just saved, and join team blue. Instant achievement farm!

    Awesome, thanks! Can you tell me how to run a cfg file? (I tried "run" and "load" and neither worked)

    Pretty sure the command is exec.

    Peewi on
  • RamiRami Registered User regular
    edited December 2009
    The sole purpose of crafting is to give you a bonus hat for every 6 weeks of playing.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
    sig.gif
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Rami wrote: »
    xzzy wrote: »
    Rami wrote: »
    Goomba wrote: »
    Rami wrote: »
    Also I realised what the 3rd unlock should have been. A variation on the pipe launcher: pipe moves faster, always explodes on contact but only bounces once. Possibly it could have been modeled on one of those awesome sort of sidearm RPG launchers, the little tube ones that make the satisfying pop sound when you fire. It would reload slightly faster than the flare gun though.
    It's stuff like this that makes me glad the person isn't working for Valve and that demomen lost.

    Also, Ace Jon, that server sounds like a really fun and hilarious place! What's the IP? :)

    It's a pipe version of the DH, would have a smaller blast radius as well. Basically, it would be useless in the hands of 80% of players because they can't aim.

    Except if the rounds flew faster, it would make it easier to aim, and therefore, 80% of players would be much better as demomen.

    Because every average TF2 player right now is maiming people left right and centre with the Direct Hit...oh wait most people are doing worse than usual without their 3 mile blast radius crutch.

    Also people farming achievements make me sad. Why even bother? You'll get the weapons easy enough anyway. At least just go onto a pub server and earn them.
    Right because pipes are slower than normal rockets. And nobody can ever manage to hit with pipes. And you're not making pipes faster by 10% more than rockets got a speed increase. Pipes would literally be faster than fully charged huntsman shots.

    Goomba on
    [SIGPIC][/SIGPIC]
  • The_ScarabThe_Scarab Registered User regular
    edited December 2009
    xzzy wrote: »
    Trus wrote: »
    anyone want to farm achievements with me?

    Cut and paste this into a .cfg file in your tf2 directory:
    sv_cheats 1
    
    mp_respawnwavetime 1
    mp_disable_respawn_times 1
    mp_teams_unbalance_limit 0
    mp_autoteambalance 0
    tf_bot_sniper_spot_max_count 1
    tf_bot_keep_class_after_death 1
    
    tf_bot_force_class medic
    tf_bot_add red
    tf_bot_add red
    tf_bot_add red
    tf_bot_add blue
    //tf_bot_force_class scout
    tf_bot_force_class engineer
    tf_bot_add blue
    tf_bot_add red
    
    tf_bot_force_class demoman 
    tf_bot_add blue
    tf_bot_force_class soldier
    tf_bot_add blue
    tf_bot_add red
    tf_bot_force_class heavyweapons
    tf_bot_add blue
    tf_bot_add red
    
    //tf_bot_force_class sniper
    //tf_bot_add blue
    
    sv_cheats 0
    

    Load up one of the official koth maps (viaduct, nucleus, sawmill), bring up the console and run the cfg you just saved, and join team blue. Instant achievement farm!

    Don't even bother with this nonsense. Filter your server browser for empty servers running tr_ maps.

    The_Scarab on
  • 3hirty6ix3hirty6ix Registered User regular
    edited December 2009
    It's so easy to kill sword and board demomen as Pyro it's satisfying.

    3hirty6ix on
    i love math
    tf2_sig.png
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited December 2009
    MechMantis wrote: »
    Bugles are the greatest thing since the kritzkrieg.
    what are bugles?

    bugles-orig.jpg

    Also

    Bugles.


    I would just IMG tag that but it's 1.4 meg.

    Why in gods name is there a 1.4 meg picture of some Bugles on a plate? Why, internet? Why?!?

    Shut your mouth fingers! Bugles are works of art!

    ebotastic on
    Please, call me ebo.
  • SkexisSkexis Registered User regular
    edited December 2009
    So last night?

    Pretty much just this:
    cpgranary0024.jpg

    Skexis on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited December 2009
    Wow, that one is terrifying.

    Flippy_D on
    p8fnsZD.png
  • KupiKupi Registered User regular
    edited December 2009
    3hirty6ix wrote: »
    It's so easy to kill sword and board demomen as Pyro it's satisfying.

    Airblast the charge, flame puff to burn them, suddenly you autocrit them and they can't crit you at all. I'll have to give that a try.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • martymarty Registered User regular
    edited December 2009
    The_Scarab wrote: »
    marty wrote: »
    welp, still no fix for milestones

    I don't know if you want to walk on the wild side but the achievement unlocker fixes the issue.
    Relock the milestones and then unlock them while on a server that is connected to steam.

    Thanks for this. I can confirm this worked, for those of you still without the milestone weapons.

    marty on
    tf2_sig.png
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited December 2009
    3hirty6ix wrote: »
    It's so easy to kill sword and board demomen as leafblower Pyro it's satisfying.
    Fixed that for you.

    Even with the axtinguisher it's still hard for backburner pyros, because you can't retreat FROM A DEMOMAN, and since 2-3 hits from the eyelander kill you, you gotta burn them and not miss your first swing.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • starmanbrandstarmanbrand Registered User regular
    edited December 2009
    Sword and Shield Demo+ Defensive air blast + Quick Flame + Axetinguish= like instant death with no damage done to you.

    Seriously, with so many people running around being terrible with melee demos this patch is almost as good for my Pyro score as the spy update.

    starmanbrand on
    camo_sig2.png
  • Phoenix-DPhoenix-D Registered User regular
    edited December 2009
    Goomba wrote: »
    Yep targe is fine guys.

    HEH

    You play freaking pyro. Just punt the idiots out of the way. Yeah, the fire damage thing is suck, but...no stickies!

    re: fast nades: The difference between soldier rockets and demo pipes is rockets are a fuck-ton easier to get splash with. That's why a DH version of the nade launcher would probably be -more- effective than the DH rocket...the downside isn't as apparent.

    Phoenix-D on
  • 3hirty6ix3hirty6ix Registered User regular
    edited December 2009
    3hirty6ix wrote: »
    It's so easy to kill sword and board demomen as leafblower Pyro it's satisfying.
    Fixed that for you.

    Even with the axtinguisher it's still hard for backburner pyros, because you can't retreat FROM A DEMOMAN, and since 2-3 hits from the eyelander kill you, you gotta burn them and not miss your first swing.

    That was implied... Cause you know, people who use the backburner are... Oh wait a minute.

    3hirty6ix on
    i love math
    tf2_sig.png
  • SoaLSoaL fantastic Registered User regular
    edited December 2009
    lets make crafting require way less materials


    *gets all the shit in 3 days*

    valve get off your ass and release more hats~~!!!

    SoaL on
    DKFA7.gif
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited December 2009
    Sword and Shield Demo+ Defensive air blast + Quick Flame + Axetinguish= like instant death with no damage done to you.

    Seriously, with so many people running around being terrible with melee demos this patch is almost as good for my Pyro score as the spy update.
    I, on the the other hand, have lost 17 pph.

    Thanks. Valve.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Phoenix-D wrote: »
    Goomba wrote: »
    Yep targe is fine guys.

    HEH

    You play freaking pyro. Just punt the idiots out of the way. Yeah, the fire damage thing is suck, but...no stickies!

    re: fast nades: The difference between soldier rockets and demo pipes is rockets are a fuck-ton easier to get splash with. That's why a DH version of the nade launcher would probably be -more- effective than the DH rocket...the downside isn't as apparent.
    Oh it's easy for airblasting pyros to counter targes. I guess that settles that!


    The targe lets you zoom to enemies and instantly kill them. The targe makes you take greatly reduced damage. The targe lets you zoom past enemies and pipe them in the back. The targe lets you zoom past chokepoints and bottle the enemy team. The targe is still in effect even when you have the grenade launcher out. It's clearly broken, having a counter here or there doesn't make up for everything it can do.

    Goomba on
    [SIGPIC][/SIGPIC]
  • TracerBulletTracerBullet Spaceman Registered User regular
    edited December 2009
    Gotta say, I'd be very, very happy if the Targe gave the demoman a movement speed reduction after his charge. He moves too damn fast, it's stupid.

    TracerBullet on
  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    Goomba wrote: »
    Phoenix-D wrote: »
    Goomba wrote: »
    Yep targe is fine guys.

    HEH

    You play freaking pyro. Just punt the idiots out of the way. Yeah, the fire damage thing is suck, but...no stickies!

    re: fast nades: The difference between soldier rockets and demo pipes is rockets are a fuck-ton easier to get splash with. That's why a DH version of the nade launcher would probably be -more- effective than the DH rocket...the downside isn't as apparent.
    Oh it's easy for airblasting pyros to counter targes. I guess that settles that!


    The targe lets you zoom to enemies and instantly kill them. The targe makes you take greatly reduced damage. The targe lets you zoom past enemies and pipe them in the back. The targe lets you zoom past chokepoints and bottle the enemy team. The targe is still in effect even when you have the grenade launcher out. It's clearly broken, having a counter here or there doesn't make up for everything it can do.

    the targe is kind of a really good weapon

    but not as good as you are making it out to be; people need to see a charging demo, back the fuck up, and shoot him to death

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited December 2009
    I sure love sneaking up on soldiers using the direct hit, it wasn't bad enough before, but now they do 35% more damage!

    Unless they manage to miss from 5 feet with a rocket that goes roughly the speed of light.

    Or they'll just rush you with the equalizer out, what are you going to do backburner pyro? All of a sudden he's faster than you, and your flames just make him stronger!

    Thanks. Valve.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • The_ScarabThe_Scarab Registered User regular
    edited December 2009
    I'm using these bitter tears to put out all the fires these pyros started.

    The_Scarab on
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Goomba wrote: »
    Phoenix-D wrote: »
    Goomba wrote: »
    Yep targe is fine guys.

    HEH

    You play freaking pyro. Just punt the idiots out of the way. Yeah, the fire damage thing is suck, but...no stickies!

    re: fast nades: The difference between soldier rockets and demo pipes is rockets are a fuck-ton easier to get splash with. That's why a DH version of the nade launcher would probably be -more- effective than the DH rocket...the downside isn't as apparent.
    Oh it's easy for airblasting pyros to counter targes. I guess that settles that!


    The targe lets you zoom to enemies and instantly kill them. The targe makes you take greatly reduced damage. The targe lets you zoom past enemies and pipe them in the back. The targe lets you zoom past chokepoints and bottle the enemy team. The targe is still in effect even when you have the grenade launcher out. It's clearly broken, having a counter here or there doesn't make up for everything it can do.

    the targe is kind of a really good weapon

    but not as good as you are making it out to be; people need to see a charging demo, back the fuck up, and shoot him to death

    Well see, the charge makes him move faster than a scout. Backing up only lets him get crits.

    And have fun shooting him four times with the DH and still not killing him. Hopefully you don't have the bugle so you can shotgun him. Unless he just runs behind you and pipe bombs you and your team to death in two or three hits. Then when he finally gets in the red he can teleport-run away.

    It's pretty easy to talk about how good a weapon isn't when you use (rely) on it.

    Goomba on
    [SIGPIC][/SIGPIC]
  • savooipeerdsavooipeerd Registered User regular
    edited December 2009
    Just as an experiment I went medic and healed everybody except sword 'n' board demomen, and every time at least one of them would make the top 3.

    the targe is kind of a really good weapon

    but not as good as you are making it out to be; people need to see a charging demo, back the fuck up, and shoot him to death

    Yes, back up from the dude that runs faster than a scout, has melee with double range and can aim the full 360 degrees before his hit connects

    Backing up also doesn't help when he's targeting your medic instead of you, you get one chance to pop him up with an explosive or a second later you have a dead medic.

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • RakaiRakai Registered User regular
    edited December 2009
    Or just go boxing heavy and bask in the free crits that melee demos give you.

    Rakai on
    [SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
  • Phoenix-DPhoenix-D Registered User regular
    edited December 2009
    Goomba wrote: »
    Phoenix-D wrote: »
    Goomba wrote: »
    Yep targe is fine guys.

    HEH

    You play freaking pyro. Just punt the idiots out of the way. Yeah, the fire damage thing is suck, but...no stickies!

    re: fast nades: The difference between soldier rockets and demo pipes is rockets are a fuck-ton easier to get splash with. That's why a DH version of the nade launcher would probably be -more- effective than the DH rocket...the downside isn't as apparent.
    Oh it's easy for airblasting pyros to counter targes. I guess that settles that!


    The targe lets you zoom to enemies and instantly kill them. The targe makes you take greatly reduced damage. The targe lets you zoom past enemies and pipe them in the back. The targe lets you zoom past chokepoints and bottle the enemy team. The targe is still in effect even when you have the grenade launcher out. It's clearly broken, having a counter here or there doesn't make up for everything it can do.

    If you're using the backburner when the enemy team is mostly demos and solders I submit you're doing it wrong. If the enemy is in charge range and sees you, you're ALSO doing it wrong. The backburner is an ambush/sneaky weapon, of course its going to be worse than the leafblower in a medium range head to head situation!

    That said the backburner IS a bit underpowered right now.

    The targe charge isn't instant, it CAN be dodged, and using it to get past chokepoints is just going to get you shot. It'll also be a lot less powerful when there are more heavies/scouts/etc and less explosive-damage classes out.

    Phoenix-D on
  • RobmanRobman Registered User regular
    edited December 2009
    Sword and Shield Demo+ Defensive air blast + Quick Flame + Axetinguish= like instant death with no damage done to you.

    Seriously, with so many people running around being terrible with melee demos this patch is almost as good for my Pyro score as the spy update.
    I, on the the other hand, have lost 17 pph.

    Thanks. Valve.

    Protip: use the leafblower

    Robman on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited December 2009
    Rakai wrote: »
    Or just go boxing heavy and bask in the free crits that melee demos give you.

    I'm just picturing this in slow motion.

    agoaj on
    ujav5b9gwj1s.png
  • GoombaGoomba __BANNED USERS regular
    edited December 2009
    Phoenix-D wrote: »
    Goomba wrote: »
    Phoenix-D wrote: »
    Goomba wrote: »
    Yep targe is fine guys.

    HEH

    You play freaking pyro. Just punt the idiots out of the way. Yeah, the fire damage thing is suck, but...no stickies!

    re: fast nades: The difference between soldier rockets and demo pipes is rockets are a fuck-ton easier to get splash with. That's why a DH version of the nade launcher would probably be -more- effective than the DH rocket...the downside isn't as apparent.
    Oh it's easy for airblasting pyros to counter targes. I guess that settles that!


    The targe lets you zoom to enemies and instantly kill them. The targe makes you take greatly reduced damage. The targe lets you zoom past enemies and pipe them in the back. The targe lets you zoom past chokepoints and bottle the enemy team. The targe is still in effect even when you have the grenade launcher out. It's clearly broken, having a counter here or there doesn't make up for everything it can do.

    If you're using the backburner when the enemy team is mostly demos and solders I submit you're doing it wrong. If the enemy is in charge range and sees you, you're ALSO doing it wrong. The backburner is an ambush/sneaky weapon, of course its going to be worse than the leafblower in a medium range head to head situation!

    That said the backburner IS a bit underpowered right now.

    The targe charge isn't instant, it CAN be dodged, and using it to get past chokepoints is just going to get you shot. It'll also be a lot less powerful when there are more heavies/scouts/etc and less explosive-damage classes out.
    I don't recall saying or even hinting at using the backburner.

    And try dodging the targe as any class slower than a medic. Protip: You can't.

    Annnnd using the targe to break behind enemy lines? It works. I've done it. I've done it in every game I've used the targe. What are they going to do, plink away with their prissy rockets? And against hitscan, it's just like things were before. The targe is exactly what I expected: Any decent demo that equips it becomes a goddamn unstoppable force.

    Goomba on
    [SIGPIC][/SIGPIC]
  • NarianNarian Registered User regular
    edited December 2009
    Does anyone else go hours without getting any random drop? Or for that matter, days? I mean, not getting my Milestone weapons is annoying but at least let me randomly get them.

    Narian on
    Narian.gif
  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    Narian wrote: »
    Does anyone else go hours without getting any random drop? Or for that matter, days? I mean, not getting my Milestone weapons is annoying but at least let me randomly get them.

    yes, hence they are random

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Phoenix-DPhoenix-D Registered User regular
    edited December 2009
    Yes you can. I've done it and had it done to me. Especially if they're level headed enough to shoot you aside (soldiers, FAN scouts, airblasting pyros, the occasional lucky or sneaky demo).

    Through enemy lines in general? Sure. But you can sticky-jump through the same way. Through a chokepoint? No. Against a sentry gun? Forget about it.

    You can damage resistance, speed, and crit-boost. You lose the demoman's most potent weapon. Its a fair tradeoff IMO, though I do expect a nerfbat eventually.

    I've had more issues with the solider unlocks as a pyro, myself. Direct Hit makes it even more dangerous to get close, the Equalizer lets them smash or get away, making it even worse, the banner is really fucking nasty with a team that stays together, etc.

    Phoenix-D on
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