Do DA elves suck like 99% of the elves in other fantasy settings?
Or are they worthwhile?
I'm sure the elf companion does more than his fair share of sucking, if you know what I mean :winky:
But really, you get him kind of late, so his skill distributions are sub-par, but still better than the complete waste that Leliana has with all her worthless archery
Archery is so useless. One time, my Arrow of Slaying only did 402 damage.
So I just did the dwarf portion of the main story...
Holy shit... so ridiculously hard. I am really glad I saved this for last because if I did this first I would've been too frustrated.
Broodmother was so hard, took so many of my health pots but at least I was able to finish it the first go around. Also, the killing animation was AWESOME.
Then freaking Caridin/Branka. I tried both to see if one would be easier, they were both hard. I ended up on the 3rd go around siding with Caridin and almost losing all of my health pots to staying alive (plus I lost Alistair in the very beginning, I have no idea how I was able to do this one)
Tomorrow I plan on finishing the quests you get in the Deep Roads and trying to beat the game.
Also, does anyone know how to finish the Legion of the Dead noble house quest? I tried talking to the Shaperate, but he wasn't having any of my business.
fmz65 on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
What a shame AoS is a top tier power and you don't have it for a good chunk of the game, so that character is sucking complete ass all the way until it finally gets one decent ability.
So worth it compared to a mage that can get cone of cold by level 2 (possibly even start with it at level 1 directly if you felt like it, especially with the DLC books) and that power can dominate every enemy of the game from the get go.
So worth it.
Wait...
They really need to rebalance PC archery to actually be worthwhile at some point, without actually making monsters absurdly better than they already are due to their higher numbers (and sheer volume of fire).
So I just did the dwarf portion of the main story...
Holy shit... so ridiculously hard. I am really glad I saved this for last because if I did this first I would've been too frustrated.
Broodmother was so hard, took so many of my health pots but at least I was able to finish it the first go around. Also, the killing animation was AWESOME.
Then freaking Caridin/Branka. I tried both to see if one would be easier, they were both hard. I ended up on the 3rd go around siding with Caridin and almost losing all of my health pots to staying alive (plus I lost Alistair in the very beginning, I have no idea how I was able to do this one)
Tomorrow I plan on finishing the quests you get in the Deep Roads and trying to beat the game.
Also, does anyone know how to finish the Legion of the Dead noble house quest? I tried talking to the Shaperate, but he wasn't having any of my business.
After you acquire all the Legion of the Dead Armor parts, you can click on the pedestal next to the main shaper to record their names in the records.
I glanced at the OP and the last page, so pardon me if it's been discussed before, but what's a good way of making the friendly party AI not suck? I imagine I'm just missing something (like what the hell those unexplained Tactic Slots or whatever do. Don't make me buy feats without even knowing what the fuck they do, game), but right now they're... pitiful. The melee is decent for the most part, but my mage has to have her hand held if you want her to ever use something that's not the default attack she starts with.
I'm also not very happy with the level of party micromanagement required for even basic fights, but I imagine that's just the nature of the beast. Doesn't help that I made an archer.
I glanced at the OP and the last page, so pardon me if it's been discussed before, but what's a good way of making the friendly party AI not suck? I imagine I'm just missing something (like what the hell those unexplained Tactic Slots or whatever do. Don't make me buy feats without even knowing what the fuck they do, game), but right now they're... pitiful. The melee is decent for the most part, but my mage has to have her hand held if you want her to ever use something that's not the default attack she starts with.
I'm also not very happy with the level of party micromanagement required for even basic fights, but I imagine that's just the nature of the beast. Doesn't help that I made an archer.
Those tactic slots let you set up tactics. Basically If/Then statements that will tell your party members to do things when you want them to. Also try setting your tank to aggressive and your healer/casters to ranged. Your tank will run in and start using his abilities and your casters will cast and get out of aoes. I like to tell a certain mage to focus on ranged attackers and cast walking bomb, a lot of fun to see things exploding behind you.
Honestly, I beat the game on the 360 on normal with barely having to switch characters
You're archer is going to suck until you get the mastery talent and arrow of slaying or scatter shot. It also sucks that rapid shot removes auto-crits but the mastery talent does something like double the rate of fire of the rapid shot, making up for it. I always have an archer in my group though and she pulls decent aggro from certain mobs. So she must be doing some good damage.
EDIT: The number of tactic slots increase as you level unless you spend points to get extra ones.... You should get a lof of them for your mages
So I'm on my super evil elf blood mage run through and I get to the Ashes of Andraste, take a pinch, then empty a 40 of dragon blood into it. Leilana is the only rogue that I spared only because I don't think there is a knife option in the dialogue when she joins. The knife gets a lot of action this run of the game. So she and the guardian freak out and while were fighting Morrigan keeps the guardian frozen the entire fight and then Sten decaps Leilana. Bein bad so good.
Do DA elves suck like 99% of the elves in other fantasy settings?
Or are they worthwhile?
Start up a city elf *or better, a female city elf* and see what you get.
You don't know me. You ain't from mah hood.
Decomposey on
Before following any advice, opinions, or thoughts I may have expressed in the above post, be warned: I found Keven Costners "Waterworld" to be a very entertaining film.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
The mage hats are the greatest abominations in this game.
Maybe it's Ferelden fashion at work? My hope that if the next game is in the empire we get some lovely widebrim hats, perhaps a little number with a feather perhaps? That would be darling.
How about hoods? Not these horrible caps that drop in the game, but actual plain hoods? How about some black robes, or you know, stuff that isn't yellow and blue?
The main reason my guy is an arcane warrior is because of how stupid he looked as a mage.
Yeah, Bioware really dropped the ball on the caster aesthetics. Its also disappointing that the special armor, the Blood Dragon stuff really only helps warriors. It'd be awesome if they made a caster and rogue set that was as cool looking.
Lucascraft on
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QuirkyLittleTyrantA Mug Featuring Pichu On A CloudRegistered Userregular
edited December 2009
I liked the Tevintar robes on my female elf mage, though now I'm wondering what it looks like on a male PC.
QuirkyLittleTyrant on
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited December 2009
I do find it funny that the Arcane Warrior sword looks like a midevil Katana. Should have bloody well provided trenchcoats.
I don't know if this is really a fact or not, but just from what I've seen of the game, it feels like the textures on cloth armor and robes specifically are lower res than the textures on chain and plate.
So I'm on my super evil elf blood mage run through and I get to the Ashes of Andraste, take a pinch, then empty a 40 of dragon blood into it. Leilana is the only rogue that I spared only because I don't think there is a knife option in the dialogue when she joins. The knife gets a lot of action this run of the game. So she and the guardian freak out and while were fighting Morrigan keeps the guardian frozen the entire fight and then Sten decaps Leilana. Bein bad so good.
So how did you get the blood in the first place? From that massive dragon?
What happens at the end, at Denerim, if you only have yourself, Oghren, Morrigan, and Loghain (or even less if you turn down Morrigan's offer)? Do you just not have that little "defend the gates" interlude?
Yeah, Bioware really dropped the ball on the caster aesthetics. Its also disappointing that the special armor, the Blood Dragon stuff really only helps warriors. It'd be awesome if they made a caster and rogue set that was as cool looking.
I think they seriously dropped the ball on the overall art style. Anything but peasant's clothes are really garish, weapons and armor are comically sized, mage gear is just a travesty. It's sad to say, but the art is at its best in this game when it's just generic fantasy.
So I'm on my super evil elf blood mage run through and I get to the Ashes of Andraste, take a pinch, then empty a 40 of dragon blood into it. Leilana is the only rogue that I spared only because I don't think there is a knife option in the dialogue when she joins. The knife gets a lot of action this run of the game. So she and the guardian freak out and while were fighting Morrigan keeps the guardian frozen the entire fight and then Sten decaps Leilana. Bein bad so good.
So how did you get the blood in the first place? From that massive dragon?
You get it by...
Engaging Korgin in conversation, and agreeing to help him and his cult against the Guardian who doesn't believe that Andraste (i.e. the dragon) has been reborn. If you agree to be his lackey, he gives you a vial of the blood and sends you into the temple, rather than you having to fight his entire crew.
Interestingly enough though, after he leads you to the temple and is away from his other cultists, you can then betray him and kill him by himself. You still have to fight the cultists later, since they are now all hostile, but now they are without their leader and are much easier to take down.
Yeah, Bioware really dropped the ball on the caster aesthetics.
It's the price you pay for being so ridiculously overpowered. You have to look silly.
But you don't have to look bad. Just use leather armor. Gear isn't so powerful that you can't get along without a robe. After the part where you get extra stat points, blowing a few on STR to wear Wade's Superior Drake Skin actually nets you some good negative Fatigue.
Yeah, Bioware really dropped the ball on the caster aesthetics. Its also disappointing that the special armor, the Blood Dragon stuff really only helps warriors. It'd be awesome if they made a caster and rogue set that was as cool looking.
My arcane warrior was appreciative, but then again, that's still a warrior.
jeddy lee on
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I could see archery being really, really awesome with some minor changes because it's very different than the other specs, at least the other physical damage ones. With those the direct damage dealing talents are lackluster, but the sustained boosts are pretty awesome; you build around the buffs are rarely or situationally use the attack or damage talents.
Archery is the opposite - the sustain/stat boost is pitiful damage wise but the activated abilities are awesome damage dealers and/or debuffs. Rather than tweaking bow damage, I'd like to see a DLC archer spec like Hunter or something (which should have been in from the start instead of the redundant Duelist thank you very much BioWare) with talents that have passives that reduce aiming time, reduce cooldown time on activated archery talents and maybe provide stamina regeneration based on overkill modified by dex (ie. overkill a 100 HP targert with a 250 damage Arrow of Slaying, get (Dex/20)% of the 150 extra damage back as stamina. Kind of like Feast of the Fallen.
That would also kind of reduce the suck factor of not being able to use enchantments on the bows, since they don't impact activated skills anyway. And if your enemies don't get access to the spec it doesn't break the encounters with enemy archers. Plus, BioWare once again gets to make money selling something that should have been in the retail release anyway (a competitive, balanced, and functional archery system). Someone get on this.
So I just got to Orzammar for the dwarf treaty and I've been doing the side-quests there. At what point does the Proving area open up? I've got a quest that takes me deeper in there than just the initial area that I can access. So when will I be able to get back there? Is it obvious when it opens up?
Did anyone else put the controller down and laugh their ass off at morrigan's reason/offer for tagging along near the end of the game?
And my team for my first run on hard was a berserker 2 handed dwarf, Sten weilding a 2 handed weapon (basically 2 of the same build) for one on one duels, Leiana for lockpicking/stunning groups/mages with arrows and morrigan for dealing group damage with spells. Worked pretty well. The general tactic for me was to have one of my warriors stick by my mage/archer to cover them from melee attacks and have the other warrior attack the strongest enemy/boss as my archer and mage covered and buffed him.
Made for some epic boss battles. My team didn't have a healer but I focused more on the tactic of dealing as much damage as physically possible as fast as possible since my last 2 attempts at making an all-round team/character on hard mode sucked balls. My characters in my team I described earlier fell in battle a lot since to a lack of healing but they always got a ton of damage done before they fell, and every charcter could easily hold their own/retreat in a fight.
So I'm on my super evil elf blood mage run through and I get to the Ashes of Andraste, take a pinch, then empty a 40 of dragon blood into it. Leilana is the only rogue that I spared only because I don't think there is a knife option in the dialogue when she joins. The knife gets a lot of action this run of the game. So she and the guardian freak out and while were fighting Morrigan keeps the guardian frozen the entire fight and then Sten decaps Leilana. Bein bad so good.
So how did you get the blood in the first place? From that massive dragon?
You get it by...
Engaging Korgin in conversation, and agreeing to help him and his cult against the Guardian who doesn't believe that Andraste (i.e. the dragon) has been reborn. If you agree to be his lackey, he gives you a vial of the blood and sends you into the temple, rather than you having to fight his entire crew.
Interestingly enough though, after he leads you to the temple and is away from his other cultists, you can then betray him and kill him by himself. You still have to fight the cultists later, since they are now all hostile, but now they are without their leader and are much easier to take down.
And for defiling it you unlock the Reaver class. Then you fuck up the crazy dude and the dragon.
So I just got to Orzammar for the dwarf treaty and I've been doing the side-quests there. At what point does the Proving area open up? I've got a quest that takes me deeper in there than just the initial area that I can access. So when will I be able to get back there? Is it obvious when it opens up?
Well, I got in there as part of a quest, I think, and it was just a matter of talking to one of the NPCs. Then you get to fight, on after another and eventually win some stuff.
Posts
Archery is so useless. One time, my Arrow of Slaying only did 402 damage.
Broodmother was so hard, took so many of my health pots but at least I was able to finish it the first go around. Also, the killing animation was AWESOME.
Then freaking Caridin/Branka. I tried both to see if one would be easier, they were both hard. I ended up on the 3rd go around siding with Caridin and almost losing all of my health pots to staying alive (plus I lost Alistair in the very beginning, I have no idea how I was able to do this one)
Tomorrow I plan on finishing the quests you get in the Deep Roads and trying to beat the game.
Also, does anyone know how to finish the Legion of the Dead noble house quest? I tried talking to the Shaperate, but he wasn't having any of my business.
So worth it compared to a mage that can get cone of cold by level 2 (possibly even start with it at level 1 directly if you felt like it, especially with the DLC books) and that power can dominate every enemy of the game from the get go.
So worth it.
Wait...
Oh and of course,respec mod.
Oh and if you're on a console,yeah,you can hate me.
I'm also not very happy with the level of party micromanagement required for even basic fights, but I imagine that's just the nature of the beast. Doesn't help that I made an archer.
And creepy.
Those tactic slots let you set up tactics. Basically If/Then statements that will tell your party members to do things when you want them to. Also try setting your tank to aggressive and your healer/casters to ranged. Your tank will run in and start using his abilities and your casters will cast and get out of aoes. I like to tell a certain mage to focus on ranged attackers and cast walking bomb, a lot of fun to see things exploding behind you.
Honestly, I beat the game on the 360 on normal with barely having to switch characters
You're archer is going to suck until you get the mastery talent and arrow of slaying or scatter shot. It also sucks that rapid shot removes auto-crits but the mastery talent does something like double the rate of fire of the rapid shot, making up for it. I always have an archer in my group though and she pulls decent aggro from certain mobs. So she must be doing some good damage.
EDIT: The number of tactic slots increase as you level unless you spend points to get extra ones.... You should get a lof of them for your mages
3DS FC: 5086-1134-6451
Shiny Code: 3837
True that. Also hats and helmets on anyone.
The horror... the horror....
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
You don't know me. You ain't from mah hood.
Maybe it's Ferelden fashion at work? My hope that if the next game is in the empire we get some lovely widebrim hats, perhaps a little number with a feather perhaps? That would be darling.
Only not as cool.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
The main reason my guy is an arcane warrior is because of how stupid he looked as a mage.
Steam: ZappRowsdower
So how did you get the blood in the first place? From that massive dragon?
3DS: 1607-3034-6970
I think they seriously dropped the ball on the overall art style. Anything but peasant's clothes are really garish, weapons and armor are comically sized, mage gear is just a travesty. It's sad to say, but the art is at its best in this game when it's just generic fantasy.
You get it by...
Interestingly enough though, after he leads you to the temple and is away from his other cultists, you can then betray him and kill him by himself. You still have to fight the cultists later, since they are now all hostile, but now they are without their leader and are much easier to take down.
what's a midevil katana? An evil katana that's not, like, REALLY evil, just somewhat?
But you don't have to look bad. Just use leather armor. Gear isn't so powerful that you can't get along without a robe. After the part where you get extra stat points, blowing a few on STR to wear Wade's Superior Drake Skin actually nets you some good negative Fatigue.
3DS FC: 5086-1134-6451
Shiny Code: 3837
My arcane warrior was appreciative, but then again, that's still a warrior.
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Archery is the opposite - the sustain/stat boost is pitiful damage wise but the activated abilities are awesome damage dealers and/or debuffs. Rather than tweaking bow damage, I'd like to see a DLC archer spec like Hunter or something (which should have been in from the start instead of the redundant Duelist thank you very much BioWare) with talents that have passives that reduce aiming time, reduce cooldown time on activated archery talents and maybe provide stamina regeneration based on overkill modified by dex (ie. overkill a 100 HP targert with a 250 damage Arrow of Slaying, get (Dex/20)% of the 150 extra damage back as stamina. Kind of like Feast of the Fallen.
That would also kind of reduce the suck factor of not being able to use enchantments on the bows, since they don't impact activated skills anyway. And if your enemies don't get access to the spec it doesn't break the encounters with enemy archers. Plus, BioWare once again gets to make money selling something that should have been in the retail release anyway (a competitive, balanced, and functional archery system). Someone get on this.
It also looks nothing like a katana at all. o_O
It looks more like a falchion or a scimitar.
White FC: 0819 3350 1787
And my team for my first run on hard was a berserker 2 handed dwarf, Sten weilding a 2 handed weapon (basically 2 of the same build) for one on one duels, Leiana for lockpicking/stunning groups/mages with arrows and morrigan for dealing group damage with spells. Worked pretty well. The general tactic for me was to have one of my warriors stick by my mage/archer to cover them from melee attacks and have the other warrior attack the strongest enemy/boss as my archer and mage covered and buffed him.
Made for some epic boss battles. My team didn't have a healer but I focused more on the tactic of dealing as much damage as physically possible as fast as possible since my last 2 attempts at making an all-round team/character on hard mode sucked balls. My characters in my team I described earlier fell in battle a lot since to a lack of healing but they always got a ton of damage done before they fell, and every charcter could easily hold their own/retreat in a fight.
Finish a main plot quest.
White FC: 0819 3350 1787
I don't think this is spoiler worthy but just in case:
Man I love the voice acting for that sloth demon
Well, I got in there as part of a quest, I think, and it was just a matter of talking to one of the NPCs. Then you get to fight, on after another and eventually win some stuff.