PLD, DRK, BST, BRD, RNG were the advanced jobs of the base game.
SAM, NIN, DRG and SMN were added with RotZ.
BLU, COR, and PUP were ToAU
DNC and SCH were WotG
EDIT: not that it matters but SMN didn't actually require RotZ, but it was included when it was released. It could be gotten by folks if they didn't have the xpack apparently, but that's mostly irrelevant since it was included in the base game everywhere but JP.
EDIT EDIT: And for completeness the base jobs of the base game:
PLD, BRD, DRK, RNG were in the original I think.
DRG and SMN added in Zilart.
BLU, COR, and PUP in ToAU.
DNC and SCH in WotG.
SMN was an original advanced class, it just wasn't released or didn't have any summons until RoZ. NIN and SAM were released with RoZ along with DRG. My point was that even the original advanced classes were almost certainly not available at release date. I'd love it if they released another magic and crafting class option for September, but I won't be surprised if nothing is added before the PS3 version in Q1'11.
This might acually work out to my favor. Maybe I'll actually grab a selection of "base class" skills instead of jumping between seventy-hundred advanced jobs this time. :P
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FandyienBut Otto, what about us? Registered Userregular
As someone who loved Final Fantasy XI immensely, this game looks really, really dull. But, well, so did FFXI if you were just watching someone play, really.
Rolling whatever the WHM/BRD equivalent would be.
Sneak, I am rolling the same thing you are because BRD and PLD were my aspirations in FFXI
But if you don't play this with me I will straight up light you on fire
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GrathI'm a much happier person these daysRegistered User, ClubPAregular
edited July 2010
I Just hope the fact that I could use some of my pugilist(monk) abilities as a lancer(dragoon) wasn't a bug.. cause that was straight up awesome.
The way it looks now you just level up weapons you want to use, then once you've unlocked specific abilities with said weapons you can equip them when using other weapons.
Then I wanna get guns and use my lancer TP ability. It deals high damage to the target and to everything between you and the target. The game seems to be way more geared toward fighting multiple enemies with groups.
I Just hope the fact that I could use some of my pugilist(monk) abilities as a lancer(dragoon) wasn't a bug.. cause that was straight up awesome.
The way it looks now you just level up weapons you want to use, then once you've unlocked specific abilities with said weapons you can equip them when using other weapons.
Then I wanna get guns and use my lancer TP ability. It deals high damage to the target and to everything between you and the target. The game seems to be way more geared toward fighting multiple enemies with groups.
This is correct, additionally it has been revealed that using one classes ability on another class can alter the way the ability is used. For example: Cure may go from being a centered AoE to a cone, or possibly to a single target spell based on what class you are using it on.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
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GrathI'm a much happier person these daysRegistered User, ClubPAregular
edited July 2010
Next time I can play I'm going to level lancer a bit, then switch to archer and see how it works there.
I Just hope the fact that I could use some of my pugilist(monk) abilities as a lancer(dragoon) wasn't a bug.. cause that was straight up awesome.
The way it looks now you just level up weapons you want to use, then once you've unlocked specific abilities with said weapons you can equip them when using other weapons.
Then I wanna get guns and use my lancer TP ability. It deals high damage to the target and to everything between you and the target. The game seems to be way more geared toward fighting multiple enemies with groups.
This is correct, additionally it has been revealed that using one classes ability on another class can alter the way the ability is used. For example: Cure may go from being a centered AoE to a cone, or possibly to a single target spell based on what class you are using it on.
I was anxious enough about mixing individual class skills, but the bit about different skill combos affecting individual skills is blowing my mind a little. Can the war and magic disciplines be mixed? Are there crafting skills that help with fighting or affect your fighting skills? o_O
They did mention specifically that when a Gladiator uses "Cure," it changes to a self-heal from the party heal that the Tham (?) has and the cone of the Conj (?).
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GrathI'm a much happier person these daysRegistered User, ClubPAregular
edited July 2010
some classes get self heals at some points as well. I assume those change to group heals if you switch to a caster type.
So if I am understanding this correctly, you can level two classes at the same time? I thought you can only use one class at a time...or something. Someone fill me in!
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FandyienBut Otto, what about us? Registered Userregular
edited July 2010
What exactly will be the equivalent of, say, Bard or Red Mage with this craaaazy new system?
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited July 2010
I will really miss Vana'diel and the old jobs in FFXIV. I probably will not unsubscribe from FFXI for that reason.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Here's the deal. When you equip a weapon, you gain a class. For instance, when you equip a greataxe, you become a Maurauder. Now, when you kill something you will gain greataxe xp. With enough greataxe xp, you will level as a Maurauder and gain new Maurading skills. Now, let's say you equip a bow. Now you will gain ranger xp and skills when you level as a ranger.
Here's the interesting part: you can equip any skill you have unlocked for use with any class. So, you can use your Maurauder skills as a Ranger. They may function a bit differently, however. Cure, for example is a self heal if you are a Gladiator, but is a cone if you are a Conjurer. This is assuming you have leveled as a Thamaturge to unlock Cure, of course.
Ah the ol Final Fantasy V treatment eh? BUT WAIT! ...Can I be a dark knight? Or a Summoner? I know they dont have the exact name....but I really want to be a summoner. MECHA-SHIVA!
physical level is universal (maybe it changes if you become a crafting class i dunno) that levels up all the time with xp. this grants points you distribute among stats, and more points to distribute amongst elemental resists.
weapon level is the job you have, job levels. that grants skill unlocks and set stat bonuses.
that's all i know. dunno how to mix and match.
so you can be physical level 9 and monk 4 (knuckles). then you equip a wand and become a conjurer lvl 1 and still physical lvl 9.
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GrathI'm a much happier person these daysRegistered User, ClubPAregular
edited July 2010
you have X amount of points you can spend equipping abilities you have learned. I assume this is determined by your physical level.
it appears you can equip abilities you have learned but not the initial starting ones.
IE you get to level 4 in pugilist and learn concussive strike, you'll have heavy strike, light strike and conc strike.
you switch to lancer, you have your two lancer starters and concussive strike equipped. now you can use it while wielding a spear.
This causes some of the abilities to change, but I really haven't gotten to experiment with that much yet.
Some other combat changes:
you typically have 2 starting abilities and you use these often. gone are the days of auto attacking with one skill attack every now and then. Right now you typically bounce between a heavy attack and light attack at level 1~3
You max out your tp very quickly and you will typically use 2-3 tp attacks in a single fight. It is approximately the same speed as building up 5 combo points on a rogue in vanilla wow.
I haven't done any group fighting yet but I hope to soon. The beta test timing was really bad for me last time around
I had to buy a new graphics card, cleared the problem right up. My processor and RAM are still at the suck end of the scale, but at least it will load now.
I had to buy a new graphics card, cleared the problem right up. My processor and RAM are still at the suck end of the scale, but at least it will load now.
I care, but I'm not sure I a couple hundred dollars care. Maybe I'll just wait until March / April.
SE's Downloader is awful, and I have been saved by another, much better designed program.
Also, am I right in assuming that once you have it downloaded and installed the furthest you can get as of right now is the "Start" + "Quit" menu screen right?
After that it loads for a bit and then times out because the servers aren't up.
I had to buy a new graphics card, cleared the problem right up. My processor and RAM are still at the suck end of the scale, but at least it will load now.
I got a score on the FFXIV benchmark thats about 3500. You think thats ok to run this game? Also, I am running a Nvidia 9600GTX+ Graphics car.
The patching program would not even load for me. It would crash at startup every time. I had the same problem with the benchmark software, it simply would not load.
If you can run the benchmark, you should be able to run the game.
you have X amount of points you can spend equipping abilities you have learned. I assume this is determined by your physical level.
it appears you can equip abilities you have learned but not the initial starting ones.
IE you get to level 4 in pugilist and learn concussive strike, you'll have heavy strike, light strike and conc strike.
you switch to lancer, you have your two lancer starters and concussive strike equipped. now you can use it while wielding a spear.
This causes some of the abilities to change, but I really haven't gotten to experiment with that much yet.
Some other combat changes:
you typically have 2 starting abilities and you use these often. gone are the days of auto attacking with one skill attack every now and then. Right now you typically bounce between a heavy attack and light attack at level 1~3
You max out your tp very quickly and you will typically use 2-3 tp attacks in a single fight. It is approximately the same speed as building up 5 combo points on a rogue in vanilla wow.
I haven't done any group fighting yet but I hope to soon. The beta test timing was really bad for me last time around
I'm confused about the dual class/skills stuff. How does it end up showing to other players? Could someone tell that you're a lancer equipped with thermaturge skills?
Fryhole on
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DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
you have X amount of points you can spend equipping abilities you have learned. I assume this is determined by your physical level.
it appears you can equip abilities you have learned but not the initial starting ones.
IE you get to level 4 in pugilist and learn concussive strike, you'll have heavy strike, light strike and conc strike.
you switch to lancer, you have your two lancer starters and concussive strike equipped. now you can use it while wielding a spear.
This causes some of the abilities to change, but I really haven't gotten to experiment with that much yet.
Some other combat changes:
you typically have 2 starting abilities and you use these often. gone are the days of auto attacking with one skill attack every now and then. Right now you typically bounce between a heavy attack and light attack at level 1~3
You max out your tp very quickly and you will typically use 2-3 tp attacks in a single fight. It is approximately the same speed as building up 5 combo points on a rogue in vanilla wow.
I haven't done any group fighting yet but I hope to soon. The beta test timing was really bad for me last time around
I'm confused about the dual class/skills stuff. How does it end up showing to other players? Could someone tell that you're a lancer equipped with thermaturge skills?
Why would it show you what skills other people have on their hotbars? Has any MMO ever done that?
Well its not really comparable in that in every other MMO you know what they should have on their bars simply based on their class.
You wouldn't expect a Warrior to have Fireball on their bar, so there's no question.
Here however, that could very well be a possible scenario; and skills having all sorts of different effects depending on class can make a huge difference in the way people play.
For instance, you're the healer. Several of the melee took some damage. You don't want to waste mana on a group heal; who do you prioritize? Do you blow a heal on someone who has a heal sitting right there on their bar from leveling a healing class? You'd want to know that ahead of time to plan accordingly.
GrathI'm a much happier person these daysRegistered User, ClubPAregular
edited July 2010
I didn't currently see a way to tell what another player had, but so far it doesn't seem like you need to rely on other players as much to level so its not as big of a deal.
I would prefer them not to include a system in which you can alienate other players for deciding not to go with whatever flavor-of-the-month cookie cutter build that the internet tells them is what they should be using on their character to have "fun"
This system seems to favor people trying things out and designing characters to their liking. Of course there will be what the hardcore players consider the "ideal" builds, but I don't think we really need to cater to that end of the spectrum and risk having people punished for wanting to play their character their own way.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Well, I'm thinking sub-job here, so I should've clarified. I don't think this game is limiting people to a certain subset of skills like in FFXI. Overall I'm just curious as to how you'd show up in a list if someone did a 'who' or whatever the command/UI is to see other players and people looking to group up. Either way I'm guessing if it only shows your 'main job' you'll have the ability to type a little description or something of what exactly you're doing with your character, or at least generalize. (ex. 15 lancer w/healing skills, etc)
Why would it show you what skills other people have on their hotbars? Has any MMO ever done that?
Yes, every other MMO will tell you what class the player is (unless they're anon or something) which gives you a general idea of what they can accomplish. Also - what The Dude said.
I had to buy a new graphics card, cleared the problem right up. My processor and RAM are still at the suck end of the scale, but at least it will load now.
I got a score on the FFXIV benchmark thats about 3500. You think thats ok to run this game? Also, I am running a Nvidia 9600GTX+ Graphics car.
Square-Enix has said that anything over 2,500 is good enough.
DisruptedCapitalist on
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
Well, I'm thinking sub-job here, so I should've clarified. I don't think this game is limiting people to a certain subset of skills like in FFXI. Overall I'm just curious as to how you'd show up in a list if someone did a 'who' or whatever the command/UI is to see other players and people looking to group up. Either way I'm guessing if it only shows your 'main job' you'll have the ability to type a little description or something of what exactly you're doing with your character, or at least generalize. (ex. 15 lancer w/healing skills, etc)
Why would it show you what skills other people have on their hotbars? Has any MMO ever done that?
Yes, every other MMO will tell you what class the player is (unless they're anon or something) which gives you a general idea of what they can accomplish. Also - what The Dude said.
This is all conjecture...I'm assuming that, through skill potency and cost to equip, each class should play very distinctly like its primary function. a) your sub-class skills will have a higher cost to equip and/or b) your subclass skills will have some severe limitations.
FFXI tried to do this with two big rules - your subjob was half your main's level and each skill is stuck at that half-level potency (your thf/blm fires like a level 30 vs a level 70). While I think this worked well enough, it did confuse most casual players who had some set vision of their own unique class that they've cooked up in their minds but was ultimately completely gimp. I like the potential of 'slotting' these skills (like GW, I guess), as long as you don't have gladiators in robes shooting fireballs at everything after you've invited them as a tank.
Well, I'm thinking sub-job here, so I should've clarified. I don't think this game is limiting people to a certain subset of skills like in FFXI. Overall I'm just curious as to how you'd show up in a list if someone did a 'who' or whatever the command/UI is to see other players and people looking to group up. Either way I'm guessing if it only shows your 'main job' you'll have the ability to type a little description or something of what exactly you're doing with your character, or at least generalize. (ex. 15 lancer w/healing skills, etc)
Why would it show you what skills other people have on their hotbars? Has any MMO ever done that?
Yes, every other MMO will tell you what class the player is (unless they're anon or something) which gives you a general idea of what they can accomplish. Also - what The Dude said.
What I mean is that the class that a person is currently playing should be a good indication of what their role would be, in a situation with multiple roles I would imagine it's pretty easy to ask what a person is specced for. It's not like in WoW you immediately can tell if a DK is tank spec or DD (nowadays I guess if they are flagged as one or the other in the lfg tool) so you just send them a tell and check.....
You may be capable of seeing all the levels someone has accumulated in each job. This may give you a rough idea of their abilities. Higher physical leveled people will ultimately be more versatile, apparently.
Posts
SAM, NIN, DRG and SMN were added with RotZ.
BLU, COR, and PUP were ToAU
DNC and SCH were WotG
EDIT: not that it matters but SMN didn't actually require RotZ, but it was included when it was released. It could be gotten by folks if they didn't have the xpack apparently, but that's mostly irrelevant since it was included in the base game everywhere but JP.
EDIT EDIT: And for completeness the base jobs of the base game:
WAR, THF, RDM, BLM, WHM, MNK
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
This might acually work out to my favor. Maybe I'll actually grab a selection of "base class" skills instead of jumping between seventy-hundred advanced jobs this time. :P
Sneak, I am rolling the same thing you are because BRD and PLD were my aspirations in FFXI
But if you don't play this with me I will straight up light you on fire
The way it looks now you just level up weapons you want to use, then once you've unlocked specific abilities with said weapons you can equip them when using other weapons.
Then I wanna get guns and use my lancer TP ability. It deals high damage to the target and to everything between you and the target. The game seems to be way more geared toward fighting multiple enemies with groups.
This is correct, additionally it has been revealed that using one classes ability on another class can alter the way the ability is used. For example: Cure may go from being a centered AoE to a cone, or possibly to a single target spell based on what class you are using it on.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I was anxious enough about mixing individual class skills, but the bit about different skill combos affecting individual skills is blowing my mind a little. Can the war and magic disciplines be mixed? Are there crafting skills that help with fighting or affect your fighting skills? o_O
Mmmmm, White Wind.
Give me your beta account.
I bet I can get the installer working!
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
chair to Creation and then suplex the Void.
Here's the interesting part: you can equip any skill you have unlocked for use with any class. So, you can use your Maurauder skills as a Ranger. They may function a bit differently, however. Cure, for example is a self heal if you are a Gladiator, but is a cone if you are a Conjurer. This is assuming you have leveled as a Thamaturge to unlock Cure, of course.
physical level is universal (maybe it changes if you become a crafting class i dunno) that levels up all the time with xp. this grants points you distribute among stats, and more points to distribute amongst elemental resists.
weapon level is the job you have, job levels. that grants skill unlocks and set stat bonuses.
that's all i know. dunno how to mix and match.
so you can be physical level 9 and monk 4 (knuckles). then you equip a wand and become a conjurer lvl 1 and still physical lvl 9.
it appears you can equip abilities you have learned but not the initial starting ones.
IE you get to level 4 in pugilist and learn concussive strike, you'll have heavy strike, light strike and conc strike.
you switch to lancer, you have your two lancer starters and concussive strike equipped. now you can use it while wielding a spear.
This causes some of the abilities to change, but I really haven't gotten to experiment with that much yet.
Some other combat changes:
you typically have 2 starting abilities and you use these often. gone are the days of auto attacking with one skill attack every now and then. Right now you typically bounce between a heavy attack and light attack at level 1~3
You max out your tp very quickly and you will typically use 2-3 tp attacks in a single fight. It is approximately the same speed as building up 5 combo points on a rogue in vanilla wow.
I haven't done any group fighting yet but I hope to soon. The beta test timing was really bad for me last time around
I care, but I'm not sure I a couple hundred dollars care. Maybe I'll just wait until March / April.
SE's Downloader is awful, and I have been saved by another, much better designed program.
Also, am I right in assuming that once you have it downloaded and installed the furthest you can get as of right now is the "Start" + "Quit" menu screen right?
After that it loads for a bit and then times out because the servers aren't up.
Right?
I got a score on the FFXIV benchmark thats about 3500. You think thats ok to run this game? Also, I am running a Nvidia 9600GTX+ Graphics car.
The patching program would not even load for me. It would crash at startup every time. I had the same problem with the benchmark software, it simply would not load.
If you can run the benchmark, you should be able to run the game.
I'm confused about the dual class/skills stuff. How does it end up showing to other players? Could someone tell that you're a lancer equipped with thermaturge skills?
Why would it show you what skills other people have on their hotbars? Has any MMO ever done that?
You wouldn't expect a Warrior to have Fireball on their bar, so there's no question.
Here however, that could very well be a possible scenario; and skills having all sorts of different effects depending on class can make a huge difference in the way people play.
For instance, you're the healer. Several of the melee took some damage. You don't want to waste mana on a group heal; who do you prioritize? Do you blow a heal on someone who has a heal sitting right there on their bar from leveling a healing class? You'd want to know that ahead of time to plan accordingly.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
This system seems to favor people trying things out and designing characters to their liking. Of course there will be what the hardcore players consider the "ideal" builds, but I don't think we really need to cater to that end of the spectrum and risk having people punished for wanting to play their character their own way.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yes, every other MMO will tell you what class the player is (unless they're anon or something) which gives you a general idea of what they can accomplish. Also - what The Dude said.
Square-Enix has said that anything over 2,500 is good enough.
This is all conjecture...I'm assuming that, through skill potency and cost to equip, each class should play very distinctly like its primary function. a) your sub-class skills will have a higher cost to equip and/or b) your subclass skills will have some severe limitations.
FFXI tried to do this with two big rules - your subjob was half your main's level and each skill is stuck at that half-level potency (your thf/blm fires like a level 30 vs a level 70). While I think this worked well enough, it did confuse most casual players who had some set vision of their own unique class that they've cooked up in their minds but was ultimately completely gimp. I like the potential of 'slotting' these skills (like GW, I guess), as long as you don't have gladiators in robes shooting fireballs at everything after you've invited them as a tank.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
What I mean is that the class that a person is currently playing should be a good indication of what their role would be, in a situation with multiple roles I would imagine it's pretty easy to ask what a person is specced for. It's not like in WoW you immediately can tell if a DK is tank spec or DD (nowadays I guess if they are flagged as one or the other in the lfg tool) so you just send them a tell and check.....
Who wants to bet they'll be canceling this Beta as well?