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So Arcanum is a pretty fun game...
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"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Judging by Fallout 3, that would be horrible. The story telling fell way short of expectations and the NPC interactions were largely trivial.
A new arcanum game would need a massive script and sparse if any voice acting.
edit- Though I do think Fallout 3's voice acting was an improvement over Oblivion.
This is off topic, but I would love to have a Shadowrun game in the vein of Silent Storm. Wherein you recruit/create your team, take on missions, use your various skills to accomplish the missions, and then use the money to upgrade gear and such. With fully destructible environments of course. :P
I wish Troika had gotten to make that Source, Vampire: Bloodlines-esque sequel to Arcanum they were planning to do before shutting its doors.
Not that I don't enjoy voice acting when it's well done (Dragon Age, as a prime example) but I don't think every RPG needs to aspire to that. I'd much rather they tell an epic tale and give the player a bit of choice in how things develop.
While I'm not the biggest fan of Mass Effect (I thought it was quite good but by no means amazing), I think they did pretty well with the overlapping dialogues (when you skip to the next conversational turn) - it's a small thing, but it already makes the dialogues sound a lot more like spoken language rather than written language. It helps them come alive.
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
Well there is nothing inherently bad with voice acting, but the problem is that it greatly limits your options and the overall depth of the story. Voice acting takes up a lot more space on the disk than text and requires an actor to read the lines, a studio to read them in, a sound engineer to make sure everything is quality, in addition to the dude that has to type in the subtitles and what not. This is a shitload more expensive than just typing in the text.
I want this so hard.
I seem to recall that I suggested "LOOK AT THAT SHEEP!" be the quote engraved on the base of the statue.
Well it does have a pretty good soundtrack, so it actually does sound pretty awesome.
With the unofficial fan patches it's not buggy at all.
Yes. Fuck Bioware, fuck Bethesda. Obsidian 4 lyfe.
The loot for most of the chests is randomly generated, based on character's name, background, race, and gender.
I forget the background, but for a character named Violett Morningstar, half-orc female, the magical chest in the blimp crash site contains an Arcane Platemail and one of those crazy magic-swords. All the loot you'll need for the rest of the game.
I thought that was only true of the first chest.
That is the greatest and most terrible idea of all time.
Hell, I'd put up with having to sift through a ton of junk mods if it meant one good 'Guns Desuckified' megamod.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
EDIT: in reading the thread I see that the ui problems have already been addressed. It really is shockingly bad. I never figured out how to use a lockpick.
Viola. Or Voila. Whichever is right.
Though with all this talk about sequals I can't help but wonder if the Steampunk thing can even hold out for another game without it feeling samey, there'd have to be some kind of progress since the last game. Something modeled after the roaring 20s would be rather neat, methinks, Dwarven industrialists and robber barons and Elf communists and Gnome/Halfling moonshiners and mobsters and flappers and Orc/Ogre sufferagists and trustbusting and reform and all that good stuff.
EDIT: Or Disintegrate!
There are few things in this game that can be solved with a lock that can't be solved with explosions and/or smashings.
we also talk about other random shit and clown upon each other
"Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
It was subtitled "journey to the center of the world" or something so maybe you would have spent most of your time in Dwarven ruins and gas-lit steampunk caverns and dank caves infested with all sorts of monsters and mines worked by slaves and automatons and stuff.
BUT THAT WILL NEVER HAPPEN NOW.
Yeah I dunno.
I do remember last time I installed a few months back I tried dropping healing potions on the character portraits (or maybe the actual character models) of my teammates. Whichever way I did it, the game decided that I was attempting to hurl healing potions at my so-called friends in order to kill them with dangerous, heavy glass objects. Of course, my party members had no choice but to put me down quickly in a tragic act of self-defense that will haunt them for the rest of their lives.
thank you Arcanum
Everything else did pretty negligible damage to your gear.
White FC: 0819 3350 1787
You just remember the fire elementals and golems because it was the only time where you went from having gear during fight to being naked during a fight in about three seconds.
Also why the fuck is golem not in Firefox's spellcheck what the hell.
You just right-click their character portrait.
Yeah I just remembered that.
That's one less step!
You still can't get shit repaired without having it your own inventory.