The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Forming an MMORPG business

Smokey el BanditoSmokey el Bandito Registered User regular
edited December 2009 in Help / Advice Forum
I've always loved videogames, and lately I've been thinking about starting up a business using the MMORPG genre, selling items and/or accounts for cash. I've done a bit of research, but I still need to do a lot more, and I figured this would be a fairly good place to ask a few of the questions I can't find answers for, since a lot of you guys that read these forums are MMO gamers.

That said, I have been debating on which MMO to start up with. The main games I've been looking at as a start up point are World of Warcraft, Aion, and EVE. I know that World of Warcraft currently has the largest fanbase of the three, but what scares me just a little (since I know MMO's take a very long time to die) is the game's age. Is the fanbase dropping off at all with the release of Aion? Does anyone expect that with the other MMO games coming out in the next year, WoW may die down? How many hours, roughly, does it take a character to level to 80 on average?

Speaking of Aion, is the fanbase still growing at a good rate or has it tapered off? How many hours does it take a character to level to 50, on average?

I haven't done as much research about EVE, even though it intrigues me. I love sci-fi settings, but I haven't gotten in depth with learning about that game, yet. I did notice that EVE accounts are, on average, quite a bit more expensive than Aion or WoW accounts. I assume this is because it takes longer to reach a high level. Is this correct?

How dynamic are these games? I know WoW has a lot of replay value. Is there a large amount of replay value for EVE and Aion, or do the games get repetitive quickly?

I've been able to find a fair amount of accounts for sale, but the much harder information to find is how well they are selling. Would anyone here know what the markets are like right now for selling accounts or items? If so, I could use the help.

Thanks for reading guys, and extra thanks if you reply.

Smokey el Bandito on

Posts

  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2009
    I'd consider looking into Second Life and selling items you make and program yourself.

    Hotlead Junkie on
    tf2_sig.png
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited December 2009
    You'll never compete with the foreign companies out there that do this for a living. Better to do what Hot Junkie said and try Second Life.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • Smokey el BanditoSmokey el Bandito Registered User regular
    edited December 2009
    I actually have considered Second Life because a friend tried getting me into it, the main problem is that I'm absolutely terrible at programming and scripting. I have almost no experience in those areas, and the only experience I do have is about one week of using BASIC in college before realizing that I just did not like it. That was around 6 years ago, so I may have changed. If anyone knows of a place I could learn how to do programming for Second Life, I'd definitely at least take a look.

    Smokey el Bandito on
  • MoSiAcMoSiAc Registered User regular
    edited December 2009
    From what I understand Blizz says it's very not cool to sell accounts though it doesn't really stop people that say they are selling "a guide to a level 80 character" or some such.

    In EVE I know people trade their in game money to buy time cards for their monthly fees, beyond that I don't know much.

    Second Life is really the only one I know of that really pushes for people to spend and earn real cash in game.

    MoSiAc on
    Monster Hunter Tri US: MoSiAc - U46FJF - Katrice | RipTen - Gaming News | Los Comics
  • The Crowing OneThe Crowing One Registered User regular
    edited December 2009
    When broken down per hour, you're better off at minimum wage at McDonalds than trying to form an end-user MMO business. WoW can screw you over if they find out, and SL is the only real place to make a few extra bucks on the side, which is difficult without a background in programming.

    The Crowing One on
    3rddocbottom.jpg
  • Red RoverRed Rover Registered User regular
    edited December 2009
    I play WoW and Eve.

    I don't know the policy for selling accounts in WoW but getting a toon up to level 80 would take 6 to 10 days with the Zygor guide. (that's 6 to 10 24 hour days by the way)

    As for Eve... they don't just frown upon people selling accounts (and kredits) for real cash. They'll ban you for it. The reason Eve accounts are more expensive is that it takes a LOT longer to get your toon to a decent level... months or years in fact. The reason is that there is no leveling per say. You buy skill books and then train said books for a period of time (sometimes it'll take more than 30 days real time just to train one skill).

    good luck.

    Red Rover on
    This message will self-destruct in 5... 4... 3... 2... 1... !
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User, Moderator, Administrator admin
    edited December 2009
    If you love videogames and want to continue to do so, I suggest NOT doing this. Every person I know who has gone this route has quit doing it after a few months and stopped playing all video games entirely.

    Hahnsoo1 on
    8i1dt37buh2m.png
  • RUNN1NGMANRUNN1NGMAN Registered User regular
    edited December 2009
    At least for WoW, what you are proposing is blatantly against their EULA and ToS. Given that you are in the US and they won't run into any jurisdictional issues (like with Chinese gold sellers) it's pretty much a guarantee that Blizzard will sue you out of existence if you try and do this as a business. Also, any accounts you do this with will eventually get hit with the ban-hammer if Blizzard finds out, so you'll have a lot of pissed customers. Finally, you can't alter an account's contact info, so if your customers ever run into problems Blizzard customer service will tell them to pack sand.

    RUNN1NGMAN on
  • WezoinWezoin Registered User regular
    edited December 2009
    RUNN1NGMAN wrote: »
    At least for WoW, what you are proposing is blatantly against their EULA and ToS. Given that you are in the US and they won't run into any jurisdictional issues (like with Chinese gold sellers) it's pretty much a guarantee that Blizzard will sue you out of existence.

    The legal enforceability of EULAs is questionable, but really even if they don't sue you they would have no problem banning the account then you are out the subscription fee, and the time you invested. Also if you look at the hourly rate you would make doing this it'd be stupidly low. What I'm saying is don't do it, you're taking a risk and even if your risk works out you still aren't very well off.

    Wezoin on
  • NotYouNotYou Registered User regular
    edited December 2009
    minimum wage job is a better option than this, unless you're just doing this for fun, in which case I'm asking, why aren't you just playing the games?

    NotYou on
  • The Crowing OneThe Crowing One Registered User regular
    edited December 2009
    Really, the only 100% sound way to be safe about ToS is to go to the local computer and play there.

    Which would be a really creepy service.

    The Crowing One on
    3rddocbottom.jpg
  • ScrubletScrublet Registered User regular
    edited December 2009
    Wezoin wrote: »
    RUNN1NGMAN wrote: »
    At least for WoW, what you are proposing is blatantly against their EULA and ToS. Given that you are in the US and they won't run into any jurisdictional issues (like with Chinese gold sellers) it's pretty much a guarantee that Blizzard will sue you out of existence.

    The legal enforceability of EULAs is questionable, but really even if they don't sue you they would have no problem banning the account then you are out the subscription fee, and the time you invested. Also if you look at the hourly rate you would make doing this it'd be stupidly low. What I'm saying is don't do it, you're taking a risk and even if your risk works out you still aren't very well off.

    Considering that Psystar just got sued out of existence by Apple for EULA violation, I'd say the legal enforceability isn't questionable at all for the time being. Sadly enough, no, it is not realistic to make money playing games.

    Scrublet on
    subedii wrote: »
    I hear PC gaming is huge off the coast of Somalia right now.

    PSN: TheScrublet
  • The Crowing OneThe Crowing One Registered User regular
    edited December 2009
    Scrublet wrote: »
    Wezoin wrote: »
    RUNN1NGMAN wrote: »
    At least for WoW, what you are proposing is blatantly against their EULA and ToS. Given that you are in the US and they won't run into any jurisdictional issues (like with Chinese gold sellers) it's pretty much a guarantee that Blizzard will sue you out of existence.

    The legal enforceability of EULAs is questionable, but really even if they don't sue you they would have no problem banning the account then you are out the subscription fee, and the time you invested. Also if you look at the hourly rate you would make doing this it'd be stupidly low. What I'm saying is don't do it, you're taking a risk and even if your risk works out you still aren't very well off.

    Considering that Psystar just got sued out of existence by Apple for EULA violation, I'd say the legal enforceability isn't questionable at all for the time being. Sadly enough, no, it is not realistic to make money playing games.

    While there are theoretical issues with EULA, practically if a large corporation with expensive lawyers on retainer wants to sue you you're pretty much done for.

    The Crowing One on
    3rddocbottom.jpg
  • CelestialBadgerCelestialBadger Registered User regular
    edited December 2009
    I've always loved videogames, and lately I've been thinking about starting up a business using the MMORPG genre, selling items and/or accounts for cash. I've done a bit of research, but I still need to do a lot more, and I figured this would be a fairly good place to ask a few of the questions I can't find answers for, since a lot of you guys that read these forums are MMO gamers.

    That said, I have been debating on which MMO to start up with. T

    If you don't already know the answer to all these questions you have no hope of success. You should not set up any business when you are completely ignorant about even the surface of the industry, such as how long it takes to level a character in your case.

    Also it's often illegal as people have already pointed out, so expect this thread to lock shortly.

    CelestialBadger on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited December 2009
    Just FYI, the item/account/gold selling business is no longer economical in WoW. The few people left doing are sites that 1) buy accounts from quitters and flip them and 2) underwritten by phished/scammed accounts. WoW's too mature a game for it to be worthwhile to pay poor chinese to farm, nevermind americans. You don't see botfarming in WoW anymore not because blizzard can actually stop it, but because it's no longer profitable.

    You can make money by being a highend player in EVE, by selling timecards. But you have to invest quite a bit of time learning the game and growing your character before you'll be able to turn it into a reliable revenue stream.

    No matter what you're doing it'll be very repetitive. You're not playing a game, you're doing a job.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited December 2009
    Wezoin wrote: »
    RUNN1NGMAN wrote: »
    At least for WoW, what you are proposing is blatantly against their EULA and ToS. Given that you are in the US and they won't run into any jurisdictional issues (like with Chinese gold sellers) it's pretty much a guarantee that Blizzard will sue you out of existence.

    The legal enforceability of EULAs is questionable

    it doesn't matter, as the Glide folks found out. Blizzard (or fill in the company) has a lot more money and a lot more lawyers and a lot friendier jurisdictions to sue in than you do.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • TomantaTomanta Registered User regular
    edited December 2009
    The ship sailed on making oodles of cash on MMO end users about ten years ago, back when Everquest was young.

    Tomanta on
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited December 2009
    also, what your hypothetical company would be hypothetically sued for wouldn't be breaking the EULA per se; you'd be sued for tortious interference, and IIRC it wouldn't wind up testing whether the EULA is "enforceable" or not.

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • Smokey el BanditoSmokey el Bandito Registered User regular
    edited December 2009
    This actually helped answer my questions quite a bit. What I was getting at is "is there money in this?" Clearly you guys don't think so. Legal concerns would come next, and those have been answered as well. Thanks for the help guys.
    Hahnsoo1 wrote: »
    If you love videogames and want to continue to do so, I suggest NOT doing this. Every person I know who has gone this route has quit doing it after a few months and stopped playing all video games entirely.

    This quote almost makes me want to do it! As it is I hardly pry myself away from games.

    Smokey el Bandito on
  • GothicLargoGothicLargo Registered User regular
    edited December 2009
    This actually helped answer my questions quite a bit. What I was getting at is "is there money in this?" Clearly you guys don't think so.

    There is not. RMT is a venture that requires extremely poor people working from a country with an indifferent court system.

    Having no substantial programming skills to speak of you are basically sunk for getting involved in the game services market.

    GothicLargo on
    atfc.jpg
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    edited December 2009
    well, there's nothing that says you can't come up with something new, suited to a new game. Even the most basic bot/ebay "business" is a lot more viable in a new game than it is in an established one (especially something like WoW that's adopted so many structural anti-selling measures.)

    it requires you to do a fair amount of work figuring out the mechanics of a new game though, and quickly if you want to beat the chinese

    Eat it You Nasty Pig. on
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • GothicLargoGothicLargo Registered User regular
    edited December 2009
    Dyscord wrote: »
    well, there's nothing that says you can't come up with something new, suited to a new game

    ... But without substantial programming skills to capitalize on it, you're basically just a sycophant riding off of the success of your smarter, worthier programmer friend who did the work.

    Dyscord, I won't disagree that it is possible to come up with the next big thing. Take the dotlan maps for example; imagine if they had advertising instead of being run by donations. But coming up with the next big thing means having the talent to actually create the next big thing. There isn't enough money to be made on the next big thing for the developer to split it with the person who wants a piece of the action. If you want a piece of the action you code it yourself.

    GothicLargo on
    atfc.jpg
  • CrashtardCrashtard Registered User regular
    edited December 2009
    As a side thought, why not wait until the new star wars MMO comes out and work with that initially?

    Crashtard on
    I pinky swear that we will not screw you.

    Crashtard.jpg
  • GothicLargoGothicLargo Registered User regular
    edited December 2009
    Crashtard wrote: »
    As a side thought, why not wait until the new star wars MMO comes out and work with that initially?

    Or the Warhammer 40k MMO (assuming it ever comes out)...

    GothicLargo on
    atfc.jpg
  • ThanatosThanatos Registered User regular
    edited December 2009
    We are not here to tell you how to violate EULAs.

    Thanatos on
This discussion has been closed.