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Mass Effect - Use spoiler tags for ME2 information.

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Posts

  • RobmanRobman Registered User regular
    edited January 2010
    The great thing about this game is that there are no "correct" choices in 99% of the side quests.

    Robman on
  • ElendilElendil Registered User regular
    edited January 2010
    Egos wrote: »
    so just wondering this are which is right or wrong in these two scenarios (in yho)

    help the gambler cheat or give the device to the guy who runs Flux
    help the asari Spy on potentially corrupt businessman or not

    pick

    help Schells

    he sounds so down when you screw him over, it's depressing

    tell Vargas that the asari is a spy, lie to her and say it went off without a hitch, then threaten to tell Vargas she was a spy

    Elendil on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2010
    Egos wrote: »
    so just wondering this are which is right or wrong in these two scenarios (in yho)

    help the gambler cheat or give the device to the guy who runs Flux
    help the asari Spy on potentially corrupt businessman or not

    pick

    Give it to what's his face, so we can get down on the dance floor.

    Don't help the Asari because she is a bitch. Also, the dude works for Binary Helix...I think we all know what happened to them.
    You blow them the fuck up. Say goodbye to your stock options.

    Dragkonias on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2010
    Regarding those two sidequests on Noveria (smuggling for the hanar merchant and spying for the asari) is there a way to do those that doesn't offer you terrible rewards? I got 750 and 1000 credits respectively from those, and that was with Charm.

    Nerdgasmic on
  • ElendilElendil Registered User regular
    edited January 2010
    I don't think there is.

    Elendil on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2010
    Thanks.

    Nerdgasmic on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2010
    Nerdgasmic wrote: »
    Regarding those two sidequests on Noveria (smuggling for the hanar merchant and spying for the asari) is there a way to do those that doesn't offer you terrible rewards? I got 750 and 1000 credits respectively from those, and that was with Charm.

    No. But that is because Mass Effect's economy is fucked and you'll be living like a hell ass damn king by the end of the game.

    I swear it is hard to find ways not to have 10 million credits. At least ME2 is giving you stuff to spend your money on, like fish and such.

    Dragkonias on
  • DozingDragonDozingDragon Registered User regular
    edited January 2010
    You can report the Hanar to Anoleis and get access to the hot labs almost immediately, and pretty easily keep the mod too. So that's some decent time you're saving.

    DozingDragon on
  • ElendilElendil Registered User regular
    edited January 2010
    I could never not help Lorik Qui'in

    I love that turian

    Elendil on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2010
    But then you don't get to
    shoot that rent-a-cop in the face
    . That's worth the wait.

    Dragkonias on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2010
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    Nerdgasmic on
  • RobmanRobman Registered User regular
    edited January 2010
    Nerdgasmic wrote: »
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    I really do hope things are more graphic in ME2, and that there are far more options to talk people down.

    In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.

    Robman on
  • Alucard6986Alucard6986 xbox: Ubeltanzer swtor: UbelRegistered User regular
    edited January 2010
    Egos wrote: »
    Dragkonias wrote: »
    And who cares about min/maxing ME1 anyway. It's ME2 time, baby!

    We should be debating whether Samara is doable or not, y'all

    I think that line about unzipping a space blouse from the esrb rating confirms her as doable.

    And something about gyrating alien hips.

    Alucard6986 on
    PSN: Ubeltanzer Blizzard: Ubel#1258
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited January 2010
    Egos wrote: »
    Dragkonias wrote: »
    And who cares about min/maxing ME1 anyway. It's ME2 time, baby!

    We should be debating whether Samara is doable or not, y'all

    The blue space MILF is totally doable.

    Fatty McBeardo on
  • BlackDoveBlackDove Registered User regular
    edited January 2010
    Elendil wrote: »
    I could never not help Lorik Qui'in

    I love that turian

    Such a suave motherfucker, ain't he?

    BlackDove on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited January 2010
    I like strongarming Qui'in to testify.

    "Now that you have my property you presume to tell me what to do with it!?"

    Fatty McBeardo on
  • RainfallRainfall Registered User regular
    edited January 2010
    Robman wrote: »
    Nerdgasmic wrote: »
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    I really do hope things are more graphic in ME2, and that there are far more options to talk people down.

    In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.

    That's just a bit creepy. Seriously.

    But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.

    Rainfall on
  • EgosEgos Registered User regular
    edited January 2010
    Rainfall wrote: »
    Robman wrote: »
    Nerdgasmic wrote: »
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    I really do hope things are more graphic in ME2, and that there are far more options to talk people down.

    In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.

    That's just a bit creepy. Seriously.

    But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.

    Robman is a fan of the Cronenberg depiction of violence.

    Egos on
  • EgosEgos Registered User regular
    edited January 2010
    Elendil wrote: »
    I could never not help Lorik Qui'in

    I love that turian

    So I'm not the only one who thinks that dude is the shit.... yay ! :mrgreen:

    Hes like the only NPC that oozes cool and he hardly does anything.

    Egos on
  • RobmanRobman Registered User regular
    edited January 2010
    Rainfall wrote: »
    Robman wrote: »
    Nerdgasmic wrote: »
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    I really do hope things are more graphic in ME2, and that there are far more options to talk people down.

    In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.

    That's just a bit creepy. Seriously.

    But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.

    Well that's the thing, there's a real disconnect in ME1 from the consequences of your actions. If you have a firefight in the lower wards, bystanders should get hit. You should see citadel security lock down the ward, and then medics rush in and treat the wounded. The good doctor of the ward should have a full hospital of patients.

    Being a dumb brute should disturb you, but to counter that you should be able to be a smart hardass as well as a saint.

    Robman on
  • ElendilElendil Registered User regular
    edited January 2010
    He and Hackett are my favorite dudes

    Elendil on
  • RobmanRobman Registered User regular
    edited January 2010
    Egos wrote: »
    Rainfall wrote: »
    Robman wrote: »
    Nerdgasmic wrote: »
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    I really do hope things are more graphic in ME2, and that there are far more options to talk people down.

    In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.

    That's just a bit creepy. Seriously.

    But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.

    Robman is a fan of the Cronenberg depiction of violence.

    It depends. In a game like Serious Sam, obviously not. In a game where we're supposed to be dealing with well fleshed out characters in a realistic world, then these "magic" deaths are out of place.

    Robman on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2010
    Robman wrote: »
    Rainfall wrote: »
    Robman wrote: »
    Nerdgasmic wrote: »
    That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.

    I really do hope things are more graphic in ME2, and that there are far more options to talk people down.

    In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.

    That's just a bit creepy. Seriously.

    But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.

    Well that's the thing, there's a real disconnect in ME1 from the consequences of your actions. If you have a firefight in the lower wards, bystanders should get hit. You should see citadel security lock down the ward, and then medics rush in and treat the wounded. The good doctor of the ward should have a full hospital of patients.

    Being a dumb brute should disturb you, but to counter that you should be able to be a smart hardass as well as a saint.

    That is true. I mean not every case needs to be a "Whose the real monster?" situation. But at the same time, to have overaching consequences to your actions like that would be pretty great. Though, I doubt we will see anything like that for a while.

    Dragkonias on
  • EgosEgos Registered User regular
    edited January 2010
    Elendil wrote: »
    He and Hackett are my favorite dudes

    I wanted Hackett for Council. He was the most pragmatic and nice dude. Anderson and Udina's presentations are way toooo overt. Anderson's nice and noble, but I feel like its being shoved down my fucking throat...which makes me kinda hate him.

    Robman wrote: »
    It depends. In a game like Serious Sam, obviously not. In a game where we're supposed to be dealing with well fleshed out characters in a realistic world, then these "magic" deaths are out of place.

    I tend to agree with you....Bioware tends to have a weird standard when it comes to balancing heroics and darkness...

    You'll know what I'm talking about if you played DA:O also....there is just something off its a bit hard to describe.

    Egos on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited January 2010
    You can make stuff disturbing without resorting to slasher film levels of gore.

    In Dragon Age you were constantly covered in blood yet one of the more disturbing moments was if you chose to stab the captured deserter to death in his cage.

    Fatty McBeardo on
  • LeitnerLeitner Registered User regular
    edited January 2010
    So, can someone spoil whether youhave a less terrible suit whilst onboard your ship in this one? Because seriously, that thing looked dreadful. Why couldn't we have gotten what Anderson and co wears, that thing had class.

    Oh, and if you do a new save+ that you transfer over, how does that work? And does you character automatically get graphical updated with all the new engine stuff?

    Leitner on
  • EgosEgos Registered User regular
    edited January 2010

    In Dragon Age you were constantly covered in blood yet one of the more disturbing moments was if you chose to stab the captured deserter to death in his cage.

    I don't know if I would call that disturbing, it was more like "out of left field, your character is a serial killer"

    Leitner wrote: »
    So, can someone spoil whether youhave a less terrible suit whilst onboard your ship in this one?

    You can customize your interior/casual wear, whether customization options don't suck; I don't know.

    Egos on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2010
    You can make stuff disturbing without resorting to slasher film levels of gore.

    True, and really I do think Robman's example does run the risk of being kind of corny when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.

    Mainly, what I'm for is bigger consequences, to at least make you think about your actions, "good" or "bad". Not saying that every consequence has to be big, really most aren't and some tend to be pretty clean cut. Also, humans tend to be visual animals, so I won't say what Robman is asking for is too big a stretch since it is just showing consequence through visual aid. But at the same time I think it would need to be done tastefully to have a real impact to it.

    Dragkonias on
  • EgosEgos Registered User regular
    edited January 2010
    Dragkonias wrote: »
    You can make stuff disturbing without resorting to slasher film levels of gore.

    True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.

    ME1 needed Kubrick disturbing

    Egos on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited January 2010
    Egos wrote: »
    Leitner wrote: »
    So, can someone spoil whether youhave a less terrible suit whilst onboard your ship in this one?

    You can customize your interior/casual wear, whether customization options don't suck; I don't know.

    People keep saying you can have a 'dress blues' uniform similar to Anderson's so it would seem to gratify Leitner's wishes.

    Santa Claustrophobia on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited January 2010
    Actually, you know when I was thinking about it. I was kind of reminded of Saving Private Ryan and the scene where the Medic died.

    To this day I feel like that was a really well done scene that could have easily been ruined if it wasn't handled right.

    Dragkonias on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited January 2010
    Dragkonias wrote: »
    Actually, you know when I was thinking about it. I was kind of reminded of Saving Private Ryan and the scene where the Medic died.

    To this day I feel like that was a really well done scene that could have easily been ruined if it wasn't handled right.

    That scene and Mellish's death scene (where he is sloooowly stabbed through the heart) still bother me very much, and it's been nearly 12 years since that movie came out.

    Of course, the Cobra Commander "spores to the face" scene from the GI Joe movie still bothers me, too.

    The number of gory death scenes that bother me? Zero. I find them comical. In Alien Resurrection, when Dan Hedaya reached around to the back of his head, pulled out a piece of his own brain and held it before his eyes before dropping dead? I laughed out loud in the theater. Gore just doesn't do it for me.

    Fatty McBeardo on
  • HavelockHavelock Registered User regular
    edited January 2010
    Egos wrote: »
    Dragkonias wrote: »
    You can make stuff disturbing without resorting to slasher film levels of gore.

    True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.

    ME1 needed Kubrick disturbing

    Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?

    Havelock on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2010
    Ok,apparently Mass Effect does not like having AA forced on it. Once I turned that off my framerate problems are gone.

    Weird.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • AlegisAlegis Impeckable Registered User regular
    edited January 2010
    UDINA: "well welly welly welly welly well, to what do I owe the extreme pleasure of this surprise visit, Anderson?"

    Alegis on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited January 2010
    Egos wrote: »
    Elendil wrote: »
    He and Hackett are my favorite dudes

    I wanted Hackett for Council. He was the most pragmatic and nice dude. Anderson and Udina's presentations are way toooo overt. Anderson's nice and noble, but I feel like its being shoved down my fucking throat...which makes me kinda hate him.

    Oh thank god. I thought I was the only one.

    It made me almost want to nominate Udina. But who the hell does that?

    Zetetic Elench on
    nemosig.png
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited January 2010
    Havelock wrote: »
    Egos wrote: »
    Dragkonias wrote: »
    You can make stuff disturbing without resorting to slasher film levels of gore.

    True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.

    ME1 needed Kubrick disturbing

    Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?

    More like 'Tom-Cruise-and-Nicole-Kidman-playing-married' kind of disturbing.

    Santa Claustrophobia on
  • LeitnerLeitner Registered User regular
    edited January 2010
    Egos wrote: »
    Leitner wrote: »
    So, can someone spoil whether youhave a less terrible suit whilst onboard your ship in this one?

    You can customize your interior/casual wear, whether customization options don't suck; I don't know.

    People keep saying you can have a 'dress blues' uniform similar to Anderson's so it would seem to gratify Leitner's wishes.

    Nice, that actually looked like something a ship commander might wear, rather then you know, swanning about in a skin-tight affair.

    Anderson is voiced by Keith David, really it was no choice at all.

    Leitner on
  • HavelockHavelock Registered User regular
    edited January 2010
    Havelock wrote: »
    Egos wrote: »
    Dragkonias wrote: »
    You can make stuff disturbing without resorting to slasher film levels of gore.

    True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.

    ME1 needed Kubrick disturbing

    Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?

    More like 'Tom-Cruise-and-Nicole-Kidman-playing-married' kind of disturbing.

    That may be going too far. I mean, I'm sure Bioware doesn't want it to look like their sole-purpose in life is to drive the ESRB insane.

    Noble cause though it may be.

    Havelock on
  • DeaderinredDeaderinred Registered User regular
    edited January 2010
    just watched the dr interview on xbl and he almost confirmed alien love scenes in elevators.

    Deaderinred on
This discussion has been closed.