Regarding those two sidequests on Noveria (smuggling for the hanar merchant and spying for the asari) is there a way to do those that doesn't offer you terrible rewards? I got 750 and 1000 credits respectively from those, and that was with Charm.
Regarding those two sidequests on Noveria (smuggling for the hanar merchant and spying for the asari) is there a way to do those that doesn't offer you terrible rewards? I got 750 and 1000 credits respectively from those, and that was with Charm.
No. But that is because Mass Effect's economy is fucked and you'll be living like a hell ass damn king by the end of the game.
I swear it is hard to find ways not to have 10 million credits. At least ME2 is giving you stuff to spend your money on, like fish and such.
You can report the Hanar to Anoleis and get access to the hot labs almost immediately, and pretty easily keep the mod too. So that's some decent time you're saving.
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
That's just a bit creepy. Seriously.
But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
That's just a bit creepy. Seriously.
But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.
Robman is a fan of the Cronenberg depiction of violence.
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
That's just a bit creepy. Seriously.
But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.
Well that's the thing, there's a real disconnect in ME1 from the consequences of your actions. If you have a firefight in the lower wards, bystanders should get hit. You should see citadel security lock down the ward, and then medics rush in and treat the wounded. The good doctor of the ward should have a full hospital of patients.
Being a dumb brute should disturb you, but to counter that you should be able to be a smart hardass as well as a saint.
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
That's just a bit creepy. Seriously.
But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.
Robman is a fan of the Cronenberg depiction of violence.
It depends. In a game like Serious Sam, obviously not. In a game where we're supposed to be dealing with well fleshed out characters in a realistic world, then these "magic" deaths are out of place.
Robman on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
That part creeped me out. I had Wrex using Chemical Rounds when the blond security officer threatened me and she immediately dissolved as soon as the cutscene ended.
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
That's just a bit creepy. Seriously.
But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.
Well that's the thing, there's a real disconnect in ME1 from the consequences of your actions. If you have a firefight in the lower wards, bystanders should get hit. You should see citadel security lock down the ward, and then medics rush in and treat the wounded. The good doctor of the ward should have a full hospital of patients.
Being a dumb brute should disturb you, but to counter that you should be able to be a smart hardass as well as a saint.
That is true. I mean not every case needs to be a "Whose the real monster?" situation. But at the same time, to have overaching consequences to your actions like that would be pretty great. Though, I doubt we will see anything like that for a while.
I wanted Hackett for Council. He was the most pragmatic and nice dude. Anderson and Udina's presentations are way toooo overt. Anderson's nice and noble, but I feel like its being shoved down my fucking throat...which makes me kinda hate him.
It depends. In a game like Serious Sam, obviously not. In a game where we're supposed to be dealing with well fleshed out characters in a realistic world, then these "magic" deaths are out of place.
I tend to agree with you....Bioware tends to have a weird standard when it comes to balancing heroics and darkness...
You'll know what I'm talking about if you played DA:O also....there is just something off its a bit hard to describe.
You can make stuff disturbing without resorting to slasher film levels of gore.
In Dragon Age you were constantly covered in blood yet one of the more disturbing moments was if you chose to stab the captured deserter to death in his cage.
So, can someone spoil whether youhave a less terrible suit whilst onboard your ship in this one? Because seriously, that thing looked dreadful. Why couldn't we have gotten what Anderson and co wears, that thing had class.
Oh, and if you do a new save+ that you transfer over, how does that work? And does you character automatically get graphical updated with all the new engine stuff?
In Dragon Age you were constantly covered in blood yet one of the more disturbing moments was if you chose to stab the captured deserter to death in his cage.
I don't know if I would call that disturbing, it was more like "out of left field, your character is a serial killer"
You can make stuff disturbing without resorting to slasher film levels of gore.
True, and really I do think Robman's example does run the risk of being kind of corny when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.
Mainly, what I'm for is bigger consequences, to at least make you think about your actions, "good" or "bad". Not saying that every consequence has to be big, really most aren't and some tend to be pretty clean cut. Also, humans tend to be visual animals, so I won't say what Robman is asking for is too big a stretch since it is just showing consequence through visual aid. But at the same time I think it would need to be done tastefully to have a real impact to it.
You can make stuff disturbing without resorting to slasher film levels of gore.
True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.
Actually, you know when I was thinking about it. I was kind of reminded of Saving Private Ryan and the scene where the Medic died.
To this day I feel like that was a really well done scene that could have easily been ruined if it wasn't handled right.
That scene and Mellish's death scene (where he is sloooowly stabbed through the heart) still bother me very much, and it's been nearly 12 years since that movie came out.
Of course, the Cobra Commander "spores to the face" scene from the GI Joe movie still bothers me, too.
The number of gory death scenes that bother me? Zero. I find them comical. In Alien Resurrection, when Dan Hedaya reached around to the back of his head, pulled out a piece of his own brain and held it before his eyes before dropping dead? I laughed out loud in the theater. Gore just doesn't do it for me.
You can make stuff disturbing without resorting to slasher film levels of gore.
True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.
ME1 needed Kubrick disturbing
Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?
Havelock on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited January 2010
Ok,apparently Mass Effect does not like having AA forced on it. Once I turned that off my framerate problems are gone.
I wanted Hackett for Council. He was the most pragmatic and nice dude. Anderson and Udina's presentations are way toooo overt. Anderson's nice and noble, but I feel like its being shoved down my fucking throat...which makes me kinda hate him.
Oh thank god. I thought I was the only one.
It made me almost want to nominate Udina. But who the hell does that?
You can make stuff disturbing without resorting to slasher film levels of gore.
True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.
ME1 needed Kubrick disturbing
Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?
More like 'Tom-Cruise-and-Nicole-Kidman-playing-married' kind of disturbing.
You can make stuff disturbing without resorting to slasher film levels of gore.
True and really I do think Robman's example does run the risk of being kind of campy when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.
ME1 needed Kubrick disturbing
Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?
More like 'Tom-Cruise-and-Nicole-Kidman-playing-married' kind of disturbing.
That may be going too far. I mean, I'm sure Bioware doesn't want it to look like their sole-purpose in life is to drive the ESRB insane.
Posts
help Schells
he sounds so down when you screw him over, it's depressing
tell Vargas that the asari is a spy, lie to her and say it went off without a hitch, then threaten to tell Vargas she was a spy
Give it to what's his face, so we can get down on the dance floor.
Don't help the Asari because she is a bitch. Also, the dude works for Binary Helix...I think we all know what happened to them.
No. But that is because Mass Effect's economy is fucked and you'll be living like a hell ass damn king by the end of the game.
I swear it is hard to find ways not to have 10 million credits. At least ME2 is giving you stuff to spend your money on, like fish and such.
I love that turian
I really do hope things are more graphic in ME2, and that there are far more options to talk people down.
In a game with a moral system like ME2, I should feel disturbed if I'm unable to keep my cool and de-escalate a situation. Fuck up a tense conversation? BAM! Blood on the wall, and the cute blonde is choking on blood and sobbing in panic as she dies in front of you.
I think that line about unzipping a space blouse from the esrb rating confirms her as doable.
And something about gyrating alien hips.
The blue space MILF is totally doable.
Such a suave motherfucker, ain't he?
"Now that you have my property you presume to tell me what to do with it!?"
That's just a bit creepy. Seriously.
But I do agree. A little bit of blood and pain on the part of the people you murder would be a nice touch, and a good way to show how badass/cold Renegade Shep is.
Robman is a fan of the Cronenberg depiction of violence.
So I'm not the only one who thinks that dude is the shit.... yay !
Hes like the only NPC that oozes cool and he hardly does anything.
Well that's the thing, there's a real disconnect in ME1 from the consequences of your actions. If you have a firefight in the lower wards, bystanders should get hit. You should see citadel security lock down the ward, and then medics rush in and treat the wounded. The good doctor of the ward should have a full hospital of patients.
Being a dumb brute should disturb you, but to counter that you should be able to be a smart hardass as well as a saint.
It depends. In a game like Serious Sam, obviously not. In a game where we're supposed to be dealing with well fleshed out characters in a realistic world, then these "magic" deaths are out of place.
That is true. I mean not every case needs to be a "Whose the real monster?" situation. But at the same time, to have overaching consequences to your actions like that would be pretty great. Though, I doubt we will see anything like that for a while.
I wanted Hackett for Council. He was the most pragmatic and nice dude. Anderson and Udina's presentations are way toooo overt. Anderson's nice and noble, but I feel like its being shoved down my fucking throat...which makes me kinda hate him.
I tend to agree with you....Bioware tends to have a weird standard when it comes to balancing heroics and darkness...
You'll know what I'm talking about if you played DA:O also....there is just something off its a bit hard to describe.
In Dragon Age you were constantly covered in blood yet one of the more disturbing moments was if you chose to stab the captured deserter to death in his cage.
Oh, and if you do a new save+ that you transfer over, how does that work? And does you character automatically get graphical updated with all the new engine stuff?
I don't know if I would call that disturbing, it was more like "out of left field, your character is a serial killer"
You can customize your interior/casual wear, whether customization options don't suck; I don't know.
True, and really I do think Robman's example does run the risk of being kind of corny when it isn't done right. Yet at the same time, ME1 was a very "clean" game, so it could have a bit added to it.
Mainly, what I'm for is bigger consequences, to at least make you think about your actions, "good" or "bad". Not saying that every consequence has to be big, really most aren't and some tend to be pretty clean cut. Also, humans tend to be visual animals, so I won't say what Robman is asking for is too big a stretch since it is just showing consequence through visual aid. But at the same time I think it would need to be done tastefully to have a real impact to it.
ME1 needed Kubrick disturbing
People keep saying you can have a 'dress blues' uniform similar to Anderson's so it would seem to gratify Leitner's wishes.
To this day I feel like that was a really well done scene that could have easily been ruined if it wasn't handled right.
That scene and Mellish's death scene (where he is sloooowly stabbed through the heart) still bother me very much, and it's been nearly 12 years since that movie came out.
Of course, the Cobra Commander "spores to the face" scene from the GI Joe movie still bothers me, too.
The number of gory death scenes that bother me? Zero. I find them comical. In Alien Resurrection, when Dan Hedaya reached around to the back of his head, pulled out a piece of his own brain and held it before his eyes before dropping dead? I laughed out loud in the theater. Gore just doesn't do it for me.
Like 'old-lady-having-her-head-smashed-in-with-a-Penis-Statue' kind of disturbing?
Weird.
Oh thank god. I thought I was the only one.
It made me almost want to nominate Udina. But who the hell does that?
More like 'Tom-Cruise-and-Nicole-Kidman-playing-married' kind of disturbing.
Nice, that actually looked like something a ship commander might wear, rather then you know, swanning about in a skin-tight affair.
Anderson is voiced by Keith David, really it was no choice at all.
That may be going too far. I mean, I'm sure Bioware doesn't want it to look like their sole-purpose in life is to drive the ESRB insane.
Noble cause though it may be.