Frankly speaking, pyro is the least frightening combat class to have in your face.
In order of least frightening to have surprise you at point blank range:
1: Medic
2: Sniper
3: Spy (above sniper because of potential face stabs)
4: Pyro
Oh come on now. I'd rather have two engineers surprise me at point blank range than one Pyro.
Also I'd probably rather bump into a Heavy at point blank range because between the wind-up and their slow movement speed there is a chance I might be able to get away.
I love a pyro on my team. Ability to reflect pipes/missiles. Ability to disperse stickies. Ability to separate an ubering medic from their buddy. Ability to airblast people away from me. Ability to make me stop burning to death. Also people who are on fire tend to run away more keeping me alive longer.
You'd really like to have a engie in your face? With his world destroying shotgun? Or his galaxy smashing wrench?
I run faster than an engi and they don't set me on fire. So, yes? I'm much more likely to get out of that situation alive. Assuming he just doesn't auto-crit me to death I'm not that worried.
Frankly speaking, pyro is the least frightening combat class to have in your face.
In order of least frightening to have surprise you at point blank range:
1: Medic
2: Sniper
3: Spy (above sniper because of potential face stabs)
4: Pyro
Oh come on now. I'd rather have two engineers surprise me at point blank range than one Pyro.
Also I'd probably rather bump into a Heavy at point blank range because between the wind-up and their slow movement speed there is a chance I might be able to get away.
Bumping into a heavy in his most vulnerable moment, sure.
But unless you are a medic, sniper, or spy, chances are very good you can turn around and do enough damage to quickly kill the pyro, even as another pyro.
And then even as a medic, sniper, and spy you can make it out of that situation alive.
I love a pyro on my team. Ability to reflect pipes/missiles. Ability to disperse stickies. Ability to separate an ubering medic from their buddy. Ability to airblast people away from me. Ability to make me stop burning to death. Also people who are on fire tend to run away more keeping me alive longer.
You get assists so yours is a symbiotic relationship.
The airblast pyro gets nothing for protecting people/buildings, or stopping ubers. They do get points for extinguishing people. Bonus points, pssh. I don't get any bonus points for hitting a minuscule spot for a bit of extra damage, but snipers/spies get extra points for getting one hit kills on larger areas.
Playing an airblast pyro is extremely thankless at the best of times. It's great airblasting pipes so that enemy demos find themselves not doing any damage and putting out four to five burning people at once only to be completely ignored and for everyone to thank the medic.
Basically, fuck you guys.
Pancake on
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CarbonFireSee youin the countryRegistered Userregular
The life of the airblast pyro, a life of indentured servitude.
Leaf Blower Pyro is fine as-is. He softens targets up for others to finish, protects everyone from spies and foils the enemies uber attempts. He's clearly a support class, and as such, is very successful. Perhaps getting a few more points for airblasting would be nice, but in the grand scheme of things, its winning, not points, that should be the point of all this.
I'll agree though that the Back Burner pyro needs something, because right now I can't think of one good reason to ever give up the leaf blower. Something to make the pyro more of an offensive force, rather than just support. Either way, I still prefer ubering pyros over almost any other class (well, at least good pyros :P)
The life of the airblast pyro, a life of indentured servitude.
Leaf Blower Pyro is fine as-is. He softens targets up for others to finish, protects everyone from spies and foils the enemies uber attempts. He's clearly a support class, and as such, is very successful. Perhaps getting a few more points for airblasting would be nice, but in the grand scheme of things, its winning, not points, that should be the point of all this.
I'll agree though that the Back Burner pyro needs something, because right now I can't think of one good reason to ever give up the leaf blower. Something to make the pyro more of an offensive force, rather than just support. Either way, I still prefer ubering pyros over almost any other class (well, at least good pyros :P)
Ubered Pyros are fast-moving death-zones. Besides a Heavy, who has mobility issues, I don't think there's another class that can attack at full force through the entire duration of an Ubercharge the way a Pyro can.
---
Dispatch from the Department of Bad Ideas:
Sprayburner
A secondary function is added to the Backburner. By holding the alt-fire button, the Backburner emits three streams of flame: the first normally, with two additional ones flying out at angles to the central spray. All streams may back-crit individually. Ammunition is consumed at three times the normal rate.
Kupi on
My favorite musical instrument is the air-raid siren.
Playing an airblast pyro is extremely thankless at the best of times. It's great airblasting pipes so that enemy demos find themselves not doing any damage and putting out four to five burning people at once only to be completely ignored and for everyone to thank the medic.
Basically, fuck you guys.
You can blow me anytime Pancake. I will definitely say thank you.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
You get assists so yours is a symbiotic relationship.
The airblast pyro gets nothing for protecting people/buildings, or stopping ubers. They do get points for extinguishing people. Bonus points, pssh. I don't get any bonus points for hitting a minuscule spot for a bit of extra damage, but snipers/spies get extra points for getting one hit kills on larger areas.
Come again? Pyros get points for killing or assists.
Giving a targe style charge to the backburner would have been hilariously awesome.
why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range
Giving a targe style charge to the backburner would have been hilariously awesome.
why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range
Which classes are those? I literally cannot think of one.
Giving a targe style charge to the backburner would have been hilariously awesome.
why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range
Which classes are those? I literally cannot think of one.
Pyros are the class dreadfully crippled at close range, duh
I might make some outlandish claims and be bawdy at times, but to claim the SNIPER being outclassed in close range is a bad thing is one of the literally dumbest things I've ever heard.
In light of that, valve still favored them with the lucksman. And protection from their antithesis via the razorback.
Based on the damage stats from TF2Wiki, a point-blank SMG has the same DPS as an unscoped rifle. And the unscoped rifle has no dropoff. I can't countenance using the SMG except to do the silly reload animation trick. (Hold the reload and fire buttons at the same time. Produces some interesting results.)
I mean, I helped my team win a game of Badwater Basin in overtime with the Jarate (five dudes taking minicrits when a Pyro was about to start burning? Turned into 1 defender real fast). Can the SMG do that? I say ye nay.
Kupi on
My favorite musical instrument is the air-raid siren.
I might make some outlandish claims and be bawdy at times, but to claim the SNIPER being outclassed in close range is a bad thing is one of the literally dumbest things I've ever heard.
In light of that, valve still favored them with the lucksman. And protection from their antithesis via the razorback.
But they did give the spy a counter to the razorback and even if you're not using it, the revolver is murderous against snipers.
The only time a razorback is at all a problem is if it's dark and I don't even see it.
Posts
Nice try, bro.
Also all stats are skewed due to me. I ruin the curve.
edit: Hahaha, the damage dealt stats. Flamethrower third to last, just above the syringe gun!
doubleedit: Shortest life of all classes? Pyro. Least amount of crits? Pyro.
Lets cut to the short version: pyros aren't going to be buffed. Have fun.
In order of least frightening to have surprise you at point blank range:
1: Medic
2: Sniper
3: Spy (above sniper because of potential face stabs)
4: Pyro
Oh come on now. I'd rather have two engineers surprise me at point blank range than one Pyro.
Also I'd probably rather bump into a Heavy at point blank range because between the wind-up and their slow movement speed there is a chance I might be able to get away.
the medic is obvious, and the heavy has a similar function to the pyro
so pyros are good at helping their team.
I love having some pyros on my team.
I run faster than an engi and they don't set me on fire. So, yes? I'm much more likely to get out of that situation alive. Assuming he just doesn't auto-crit me to death I'm not that worried.
Bumping into a heavy in his most vulnerable moment, sure.
But unless you are a medic, sniper, or spy, chances are very good you can turn around and do enough damage to quickly kill the pyro, even as another pyro.
And then even as a medic, sniper, and spy you can make it out of that situation alive.
i think you and i would get along nicely
I'd have more sympathy for airblasting pyros if I didn't play a medic. :P
The airblast pyro gets nothing for protecting people/buildings, or stopping ubers. They do get points for extinguishing people. Bonus points, pssh. I don't get any bonus points for hitting a minuscule spot for a bit of extra damage, but snipers/spies get extra points for getting one hit kills on larger areas.
prove me right before i reply
A: Because they never make any good points!
Basically, fuck you guys.
Leaf Blower Pyro is fine as-is. He softens targets up for others to finish, protects everyone from spies and foils the enemies uber attempts. He's clearly a support class, and as such, is very successful. Perhaps getting a few more points for airblasting would be nice, but in the grand scheme of things, its winning, not points, that should be the point of all this.
I'll agree though that the Back Burner pyro needs something, because right now I can't think of one good reason to ever give up the leaf blower. Something to make the pyro more of an offensive force, rather than just support. Either way, I still prefer ubering pyros over almost any other class (well, at least good pyros :P)
Ubered Pyros are fast-moving death-zones. Besides a Heavy, who has mobility issues, I don't think there's another class that can attack at full force through the entire duration of an Ubercharge the way a Pyro can.
---
Dispatch from the Department of Bad Ideas:
Sprayburner
A secondary function is added to the Backburner. By holding the alt-fire button, the Backburner emits three streams of flame: the first normally, with two additional ones flying out at angles to the central spray. All streams may back-crit individually. Ammunition is consumed at three times the normal rate.
You can blow me anytime Pancake. I will definitely say thank you.
Also using stats hahahaha oh Rami you card.
why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range
Otherwise I have accrued mystery bonus points.
you can't spell smug without smg
I have no idea what bonus points are for.
Edit: the SMG is pretty good but I guess you have to aim with it so I dunno.
In light of that, valve still favored them with the lucksman. And protection from their antithesis via the razorback.
I mean, I helped my team win a game of Badwater Basin in overtime with the Jarate (five dudes taking minicrits when a Pyro was about to start burning? Turned into 1 defender real fast). Can the SMG do that? I say ye nay.
But they did give the spy a counter to the razorback and even if you're not using it, the revolver is murderous against snipers.
The only time a razorback is at all a problem is if it's dark and I don't even see it.