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[TF2] Arguing

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Posts

  • MalkorMalkor Registered User regular
    edited January 2010
    Heard the pilot class was gonna be a new unlockable.

    Malkor on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    hahahahaha yeah, and heavy is super overpowered because he has way more kills an hour.

    Nice try, bro.


    Also all stats are skewed due to me. I ruin the curve.

    edit: Hahaha, the damage dealt stats. Flamethrower third to last, just above the syringe gun!

    doubleedit: Shortest life of all classes? Pyro. Least amount of crits? Pyro.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • RamiRami Registered User regular
    edited January 2010
    I guess it is pretty easy to win an argument when you dismiss all opposing evidence.

    Lets cut to the short version: pyros aren't going to be buffed. Have fun.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited January 2010
    Frankly speaking, pyro is the least frightening combat class to have in your face.

    In order of least frightening to have surprise you at point blank range:

    1: Medic
    2: Sniper
    3: Spy (above sniper because of potential face stabs)
    4: Pyro

    Talith on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    Yeah I should stop playing pyro so the stats actually reflect its current strength and valve can stop making excuses.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • InquisitorInquisitor Registered User regular
    edited January 2010
    Talith wrote: »
    Frankly speaking, pyro is the least frightening combat class to have in your face.

    In order of least frightening to have surprise you at point blank range:

    1: Medic
    2: Sniper
    3: Spy (above sniper because of potential face stabs)
    4: Pyro

    Oh come on now. I'd rather have two engineers surprise me at point blank range than one Pyro.

    Also I'd probably rather bump into a Heavy at point blank range because between the wind-up and their slow movement speed there is a chance I might be able to get away.

    Inquisitor on
  • MutatedMutated Registered User regular
    edited January 2010
    i notice the pyro has the third most assists, though, minus the heavy and the medic.

    the medic is obvious, and the heavy has a similar function to the pyro

    so pyros are good at helping their team.

    Mutated on
  • InquisitorInquisitor Registered User regular
    edited January 2010
    I love a pyro on my team. Ability to reflect pipes/missiles. Ability to disperse stickies. Ability to separate an ubering medic from their buddy. Ability to airblast people away from me. Ability to make me stop burning to death. Also people who are on fire tend to run away more keeping me alive longer.

    I love having some pyros on my team.

    Inquisitor on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    You'd really like to have a engie in your face? With his world destroying shotgun? Or his galaxy smashing wrench?

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • InquisitorInquisitor Registered User regular
    edited January 2010
    You'd really like to have a engie in your face? With his world destroying shotgun? Or his galaxy smashing wrench?

    I run faster than an engi and they don't set me on fire. So, yes? I'm much more likely to get out of that situation alive. Assuming he just doesn't auto-crit me to death I'm not that worried.

    Inquisitor on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited January 2010
    Inquisitor wrote: »
    Talith wrote: »
    Frankly speaking, pyro is the least frightening combat class to have in your face.

    In order of least frightening to have surprise you at point blank range:

    1: Medic
    2: Sniper
    3: Spy (above sniper because of potential face stabs)
    4: Pyro

    Oh come on now. I'd rather have two engineers surprise me at point blank range than one Pyro.

    Also I'd probably rather bump into a Heavy at point blank range because between the wind-up and their slow movement speed there is a chance I might be able to get away.

    Bumping into a heavy in his most vulnerable moment, sure.

    But unless you are a medic, sniper, or spy, chances are very good you can turn around and do enough damage to quickly kill the pyro, even as another pyro.

    And then even as a medic, sniper, and spy you can make it out of that situation alive.

    Talith on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    Oh right, that must be nice, moving fast.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • MutatedMutated Registered User regular
    edited January 2010
    Inquisitor wrote: »
    I love a pyro on my team. Ability to reflect pipes/missiles. Ability to disperse stickies. Ability to separate an ubering medic from their buddy. Ability to airblast people away from me. Ability to make me stop burning to death. Also people who are on fire tend to run away more keeping me alive longer.

    I love having some pyros on my team.

    i think you and i would get along nicely

    Mutated on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    The life of the airblast pyro, a life of indentured servitude.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • InquisitorInquisitor Registered User regular
    edited January 2010
    The life of the airblast pyro, a life of indentured servitude.

    I'd have more sympathy for airblasting pyros if I didn't play a medic. :P

    Inquisitor on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    You get assists so yours is a symbiotic relationship.

    The airblast pyro gets nothing for protecting people/buildings, or stopping ubers. They do get points for extinguishing people. Bonus points, pssh. I don't get any bonus points for hitting a minuscule spot for a bit of extra damage, but snipers/spies get extra points for getting one hit kills on larger areas.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • MutatedMutated Registered User regular
    edited January 2010
    since when do points matter to anyone

    Mutated on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    Apparently they prove how successful you are.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • MutatedMutated Registered User regular
    edited January 2010
    i'm fairly sure you're joking

    prove me right before i reply

    Mutated on
  • savooipeerdsavooipeerd Registered User regular
    edited January 2010
    Q: Why are leafblower pyros so bad at debating?

    A: Because they never make any good points!

    savooipeerd on
    [SIGPIC][/SIGPIC]
  • PancakePancake Registered User regular
    edited January 2010
    Playing an airblast pyro is extremely thankless at the best of times. It's great airblasting pipes so that enemy demos find themselves not doing any damage and putting out four to five burning people at once only to be completely ignored and for everyone to thank the medic.

    Basically, fuck you guys.

    Pancake on
    wAgWt.jpg
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited January 2010
    The life of the airblast pyro, a life of indentured servitude.

    Leaf Blower Pyro is fine as-is. He softens targets up for others to finish, protects everyone from spies and foils the enemies uber attempts. He's clearly a support class, and as such, is very successful. Perhaps getting a few more points for airblasting would be nice, but in the grand scheme of things, its winning, not points, that should be the point of all this.

    I'll agree though that the Back Burner pyro needs something, because right now I can't think of one good reason to ever give up the leaf blower. Something to make the pyro more of an offensive force, rather than just support. Either way, I still prefer ubering pyros over almost any other class (well, at least good pyros :P)

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • InquisitorInquisitor Registered User regular
    edited January 2010
    Giving a targe style charge to the backburner would have been hilariously awesome.

    Inquisitor on
  • KupiKupi Registered User regular
    edited January 2010
    CarbonFire wrote: »
    The life of the airblast pyro, a life of indentured servitude.

    Leaf Blower Pyro is fine as-is. He softens targets up for others to finish, protects everyone from spies and foils the enemies uber attempts. He's clearly a support class, and as such, is very successful. Perhaps getting a few more points for airblasting would be nice, but in the grand scheme of things, its winning, not points, that should be the point of all this.

    I'll agree though that the Back Burner pyro needs something, because right now I can't think of one good reason to ever give up the leaf blower. Something to make the pyro more of an offensive force, rather than just support. Either way, I still prefer ubering pyros over almost any other class (well, at least good pyros :P)

    Ubered Pyros are fast-moving death-zones. Besides a Heavy, who has mobility issues, I don't think there's another class that can attack at full force through the entire duration of an Ubercharge the way a Pyro can.

    ---

    Dispatch from the Department of Bad Ideas:

    Sprayburner

    A secondary function is added to the Backburner. By holding the alt-fire button, the Backburner emits three streams of flame: the first normally, with two additional ones flying out at angles to the central spray. All streams may back-crit individually. Ammunition is consumed at three times the normal rate.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • SithDrummerSithDrummer Registered User regular
    edited January 2010
    Nappuccino wrote: »
    Blue fire might solve the problem- its simple and distinctive
    don't do this please valve I have a mod that has created team-colored fire so I can identify friendly vs. enemy pyros easier

    that sounds pretty handy. But a distinctive fire color for Afterburn could be something else like Green or Yellow too.
    I'd be down that sounds pretty cool

    SithDrummer on
  • RamiRami Registered User regular
    edited January 2010
    Pancake wrote: »
    Playing an airblast pyro is extremely thankless at the best of times. It's great airblasting pipes so that enemy demos find themselves not doing any damage and putting out four to five burning people at once only to be completely ignored and for everyone to thank the medic.

    Basically, fuck you guys.

    You can blow me anytime Pancake. I will definitely say thank you.

    Rami on
    Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
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  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    You get assists so yours is a symbiotic relationship.

    The airblast pyro gets nothing for protecting people/buildings, or stopping ubers. They do get points for extinguishing people. Bonus points, pssh. I don't get any bonus points for hitting a minuscule spot for a bit of extra damage, but snipers/spies get extra points for getting one hit kills on larger areas.
    Come again? Pyros get points for killing or assists.

    Also using stats hahahaha oh Rami you card.

    Goomba on
    [SIGPIC][/SIGPIC]
  • NuzakNuzak Registered User regular
    edited January 2010
    Inquisitor wrote: »
    Giving a targe style charge to the backburner would have been hilariously awesome.

    why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range

    Nuzak on
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    Nuzak wrote: »
    Inquisitor wrote: »
    Giving a targe style charge to the backburner would have been hilariously awesome.

    why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range
    Which classes are those? I literally cannot think of one.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SithDrummerSithDrummer Registered User regular
    edited January 2010
    Goomba wrote: »
    Nuzak wrote: »
    Inquisitor wrote: »
    Giving a targe style charge to the backburner would have been hilariously awesome.

    why on earth would valve give the close-combat class the ability to get into close combat easily when there are some classes that desperately need a buff to stop them being so dreadfully crippled at close range
    Which classes are those? I literally cannot think of one.
    Pyros are the class dreadfully crippled at close range, duh

    SithDrummer on
  • NuzakNuzak Registered User regular
    edited January 2010
    sniper. its the sniper

    Nuzak on
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    Protip: use the SMG

    Goomba on
    [SIGPIC][/SIGPIC]
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    No I am positive you get a bonus point for like every 2-3 people you put out as airblast pyro.

    Otherwise I have accrued mystery bonus points.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • NuzakNuzak Registered User regular
    edited January 2010
    i use the SMG exclusively

    you can't spell smug without smg

    Nuzak on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2010
    You probably have more of a chance to kill someone with a Razorback than an smg.

    DeMoN on
    Steam id : Toxic Cizzle
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  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    No I am positive you get a bonus point for like every 2-3 people you put out as airblast pyro.

    Otherwise I have accrued mystery bonus points.
    I had three bonus points as scout and I didn't kill six uber-ready medics. Or even two. Maybe one?

    I have no idea what bonus points are for.

    Edit: the SMG is pretty good but I guess you have to aim with it so I dunno.

    Goomba on
    [SIGPIC][/SIGPIC]
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    I might make some outlandish claims and be bawdy at times, but to claim the SNIPER being outclassed in close range is a bad thing is one of the literally dumbest things I've ever heard.

    In light of that, valve still favored them with the lucksman. And protection from their antithesis via the razorback.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    Furthermore, the pyro needs a sniper rifle so as to not be useless at range.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • KupiKupi Registered User regular
    edited January 2010
    Based on the damage stats from TF2Wiki, a point-blank SMG has the same DPS as an unscoped rifle. And the unscoped rifle has no dropoff. I can't countenance using the SMG except to do the silly reload animation trick. (Hold the reload and fire buttons at the same time. Produces some interesting results.)

    I mean, I helped my team win a game of Badwater Basin in overtime with the Jarate (five dudes taking minicrits when a Pyro was about to start burning? Turned into 1 defender real fast). Can the SMG do that? I say ye nay.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • PancakePancake Registered User regular
    edited January 2010
    I might make some outlandish claims and be bawdy at times, but to claim the SNIPER being outclassed in close range is a bad thing is one of the literally dumbest things I've ever heard.

    In light of that, valve still favored them with the lucksman. And protection from their antithesis via the razorback.

    But they did give the spy a counter to the razorback and even if you're not using it, the revolver is murderous against snipers.

    The only time a razorback is at all a problem is if it's dark and I don't even see it.

    Pancake on
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