As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[TF2] Arguing

1464749515263

Posts

  • NuzakNuzak Registered User regular
    edited January 2010
    I might make some outlandish claims and be bawdy at times, but to claim the SNIPER being outclassed in close range is a bad thing is one of the literally dumbest things I've ever heard.

    In light of that, valve still favored them with the lucksman. And protection from their antithesis via the razorback.

    b-b-but revolvers

    how will i defend myself against revolvers

    Nuzak on
  • SithDrummerSithDrummer Registered User regular
    edited January 2010
    No I am positive you get a bonus point for like every 2-3 people you put out as airblast pyro.

    Otherwise I have accrued mystery bonus points.
    Know how I know this post is false? It supposes that SirToons plays airblast pyro which is clearly false, as it goes against the definition of SirToons.

    SithDrummer on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    Sometimes the steam servers are wonky and you can't get your loadout alright.

    what am I supposed to do then, play a different class?

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    Kupi wrote: »
    Based on the damage stats from TF2Wiki, a point-blank SMG has the same DPS as an unscoped rifle. And the unscoped rifle has no dropoff. I can't countenance using the SMG except to do the silly reload animation trick. (Hold the reload and fire buttons at the same time. Produces some interesting results.)

    I mean, I helped my team win a game of Badwater Basin in overtime with the Jarate (five dudes taking minicrits when a Pyro was about to start burning? Turned into 1 defender real fast). Can the SMG do that? I say ye nay.
    Uh, you might wanna check those damage stats again.

    Also the SMG gets random crits in addition to doing more damage.

    Goomba on
    [SIGPIC][/SIGPIC]
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited January 2010
    Nuzak wrote: »
    i use the SMG exclusively

    you can't spell smug without smg

    i grinned so hard

    also I still say afterburn is worse than pipes as indirect fire.

    edit: the SMG is good for the same reason that snipers aren't that bad at close range. They get headshots, do lots of damage, crit chance ramps up.

    I crit soooo often with the SMG its retarded. I think Goomba knows what I'm talking about. :winky:

    nealcm on
    19ZUtIw.png
  • Edith UpwardsEdith Upwards Registered User regular
    edited January 2010
    I thank the airblast dude who puts me out. Especially if I'm scout or spy.

    Edith Upwards on
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    nealcm wrote: »
    Nuzak wrote: »
    i use the SMG exclusively

    you can't spell smug without smg

    i grinned so hard

    also I still say afterburn is worse than pipes as indirect fire.

    edit: the SMG is good for the same reason that snipers aren't that bad at close range. They get headshots, do lots of damage, crit chance ramps up.

    I crit soooo often with the SMG its retarded. I think Goomba knows what I'm talking about. :winky:
    Literally, literally, over 2/3rds of the classes negate fire.

    Only one negates pipes. That's 1/9.

    Versus 8/9. hrm yes, slow damage over time fire is so much worse >: (

    Goomba on
    [SIGPIC][/SIGPIC]
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited January 2010
    think about how often people die from afterburn

    the sheer amount of times that my burning corpse lands on a medpack

    makes me raaaaaaage

    nealcm on
    19ZUtIw.png
  • xzzyxzzy Registered User regular
    edited January 2010
    nealcm wrote: »
    think about how often people die from afterburn

    the sheer amount of times that my burning corpse lands on a medpack

    makes me raaaaaaage

    Exactly. Even if the fire doesn't kill anyone, a dude who is on fire is going to have one thing on his mind: putting the fire out. No other weapon can force a player to run to the opposite side of the map just to heal up.

    xzzy on
  • FaffelFaffel Registered User regular
    edited January 2010
    Goomba wrote: »
    nealcm wrote: »
    Nuzak wrote: »
    i use the SMG exclusively

    you can't spell smug without smg

    i grinned so hard

    also I still say afterburn is worse than pipes as indirect fire.

    edit: the SMG is good for the same reason that snipers aren't that bad at close range. They get headshots, do lots of damage, crit chance ramps up.

    I crit soooo often with the SMG its retarded. I think Goomba knows what I'm talking about. :winky:
    Literally, literally, over 2/3rds of the classes negate fire.

    Only one negates pipes. That's 1/9.

    Versus 8/9. hrm yes, slow damage over time fire is so much worse >: (

    2/3's of classes negate fire? Who? Pyro and medic? Well, and idiot snipers who use jarate.

    Faffel on
    [SIGPIC][/SIGPIC]
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited January 2010
    nealcm wrote: »
    think about how often people die from afterburn

    the sheer amount of times that my burning corpse lands on a medpack

    makes me raaaaaaage

    So few times but extremely memorable?

    Talith on
    7244qyoka3pp.gif
  • PancakePancake Registered User regular
    edited January 2010
    I rarely ever see anyone die from afterburn.

    There's usually a nearby medic, a nearby medpack, some water, some jarate, or a pyro around.

    Pancake on
    wAgWt.jpg
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited January 2010
    It happens more times than I'd like to admit.

    nealcm on
    19ZUtIw.png
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited January 2010
    Airburst.
    Jarate.
    Heal beam.
    Dead Ringer.
    Sandwhich.
    Dispenser.
    Bonk?
    Targe resistance.
    Pyro Suit resistance.
    Any Health Pack.
    Any source of water.

    Am I missing anything?

    Talith on
    7244qyoka3pp.gif
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    Faffel wrote: »
    Goomba wrote: »
    nealcm wrote: »
    Nuzak wrote: »
    i use the SMG exclusively

    you can't spell smug without smg

    i grinned so hard

    also I still say afterburn is worse than pipes as indirect fire.

    edit: the SMG is good for the same reason that snipers aren't that bad at close range. They get headshots, do lots of damage, crit chance ramps up.

    I crit soooo often with the SMG its retarded. I think Goomba knows what I'm talking about. :winky:
    Literally, literally, over 2/3rds of the classes negate fire.

    Only one negates pipes. That's 1/9.

    Versus 8/9. hrm yes, slow damage over time fire is so much worse >: (

    2/3's of classes negate fire? Who? Pyro and medic? Well, and idiot snipers who use jarate.
    Airblast, dispenser, dead ringer, sandvich, piss jar, Bonk!, nothing, targe, heal beam, and blutsager.

    Talith, there's the cabinets. They get rid of fire.

    Goomba on
    [SIGPIC][/SIGPIC]
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited January 2010
    Goomba wrote: »
    No I am positive you get a bonus point for like every 2-3 people you put out as airblast pyro.

    Otherwise I have accrued mystery bonus points.
    I had three bonus points as scout and I didn't kill six uber-ready medics. Or even two. Maybe one?

    I have no idea what bonus points are for.

    I'm pretty sure you get bonus points for getting a good stun off with the sandman.

    Despite all the updates, I still think the huntsman is the most annoying and possibly OP weapon. We should complain about that.

    Cutfang on
    Dancing Bagel
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    Sandman is for Scrubmen.

    Because like -30 health and all it does is get rid of their crosshair.

    Goomba on
    [SIGPIC][/SIGPIC]
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited January 2010
    I also thought the same thing, but then they made the direct hit. It is basically the huntsman but with more booletz in a clip. It is about predicting where people will be and hitting them with a projectile that has a travel time. And I admit there are plenty of lucksman shots, but there is a certain amount of skill involved.

    I might just be saying that because I'm totally a huntsman sniper.

    nealcm on
    19ZUtIw.png
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited January 2010
    Goomba wrote: »
    Sandman is for Scrubmen.

    Because like -30 health and all it does is get rid of their crosshair.

    I gave it a go yesterday and was pleasantly surprised when I got shot at by the heavy while he still had stars above his head.

    Cutfang on
    Dancing Bagel
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited January 2010
    it isn't even just the sandman stun. It is all stuns.

    I tauntkilled a pyro right out of his spawn on a pub with my huntsman, and he flares me to the face. /cry

    nealcm on
    19ZUtIw.png
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited January 2010
    nealcm wrote: »
    I also thought the same thing, but then they made the direct hit. It is basically the huntsman but with more booletz in a clip. It is about predicting where people will be and hitting them with a projectile that has a travel time. And I admit there are plenty of lucksman shots, but there is a certain amount of skill involved.

    I might just be saying that because I'm totally a huntsman sniper.

    I'm quite crap at both classes, but it seemed to me that it would take hours and hours of practice with the Direct Hit before I start getting comparable kills to what I get by just randomly firing arrows. It's quite fun.

    Cutfang on
    Dancing Bagel
  • PancakePancake Registered User regular
    edited January 2010
    Yesterday I got a heavy to taunt me through some glass and then I ran around the wall and scattergunned him to death while he was stuck in his taunt animation.

    That was pretty cool.

    Pancake on
    wAgWt.jpg
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    Pancake wrote: »
    Yesterday I got a heavy to taunt me through some glass and then I ran around the wall and scattergunned him to death while he was stuck in his taunt animation.

    That was pretty cool.

    You are terrible.

    Terrible, I might add, like pyro.

    Goomba on
    [SIGPIC][/SIGPIC]
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited January 2010
    Breaking news! Pyros become extinct after proven that they never actually kill anything any of the time and are completely useless!

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited January 2010
    Goomba wrote: »
    Pancake wrote: »
    Yesterday I got a heavy to taunt me through some glass and then I ran around the wall and scattergunned him to death while he was stuck in his taunt animation.

    That was pretty cool.

    You are terrible.

    Terrible, I might add, like pyro.

    that was sooooooo sad

    nealcm on
    19ZUtIw.png
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2010
    Friend of mine who plays on the servers alot but rarely talks said last night that he thought that giving the razorback some explosion or other damage resistance might be a good idea.

    I'm charmed by that, I must say.

    Fact is that due to the changes it's easier than ever for people to close gaps in distance or render them irrelevent (eg, the direct hit), and it does get a little tiring sometimes to do the whole spawn/die/spawn/die thing.

    Given that the razorback takes away the SMG or Jarate, both essentially offensive weapons, maybe a little more defense would be suitable.

    I don't know though, I'm certainly not saying snipers shouldn't be dead meat at close range the vast majority of the time. It'd just be nice to be able to live a little bit longer given how distance (in real terms) has diminished since the game began.

    Flippy_D on
    p8fnsZD.png
  • SladvanSladvan Registered User regular
    edited January 2010
    I can't decide who is the king of portraying their class as the complete underdog, Flippy or Goomba.

    Sladvan on
    ken2.png
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    except for the pyro they're still they same speed and have no way of closing gaps.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • NuzakNuzak Registered User regular
    edited January 2010
    Flippy_D wrote: »
    Friend of mine who plays on the servers alot but rarely talks said last night that he thought that giving the razorback some explosion or other damage resistance might be a good idea.

    I'm charmed by that, I must say.

    Fact is that due to the changes it's easier than ever for people to close gaps in distance or render them irrelevent (eg, the direct hit), and it does get a little tiring sometimes to do the whole spawn/die/spawn/die thing.

    Given that the razorback takes away the SMG or Jarate, both essentially offensive weapons, maybe a little more defense would be suitable.

    I don't know though, I'm certainly not saying snipers shouldn't be dead meat at close range the vast majority of the time. It'd just be nice to be able to live a little bit longer given how distance (in real terms) has diminished since the game began.

    this sounds fine to me, but if i could fix anything about the sniper it would be the cuntsman

    Nuzak on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    oh hey job's is back

    let's celebrate by actually playing

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    But the DH only does, like, 40 damage, like what 10 more than a normal? And it's harder to hit with.

    Like if that's the worst thing to happen to snipers then, like...

    damn.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2010
    Sladvan, I don't think the sniper is an underdog, but I can still question balance issues and consider other people's suggestions.

    I used to think the hardest class to play was the spy depsite the fact they killed me more than any other class.

    I am actually pretty unbiased, it's just that I know a specific class inside out.

    Also you always seem to ignore when I say stuff like 'sniper should die in close combat' or such.

    Flippy_D on
    p8fnsZD.png
  • NuzakNuzak Registered User regular
    edited January 2010
    Flippy_D wrote: »
    'sniper should die in close combat'

    you say this all the time and yet every time i get into close combat you never do the honourable thing and suicide

    Nuzak on
  • KupiKupi Registered User regular
    edited January 2010
    SMG should crit on headshots.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • GoombaGoomba __BANNED USERS regular
    edited January 2010
    The only classes that need looked at are pyro and demoman. Maybe heavy but at least they have a role they fill and Natasha is fine now.

    Goomba on
    [SIGPIC][/SIGPIC]
  • SithDrummerSithDrummer Registered User regular
    edited January 2010
    I love natascha

    SithDrummer on
  • SladvanSladvan Registered User regular
    edited January 2010
    Flippy_D wrote: »
    tea and crumpets.

    How I would adjust the Sniper, by Sladvan-

    Item 1, The razorback has a battery hooked up to it.

    Item 2, The sniper scope has that cool lightning bolt symbol to show you charge.

    Therefore, you should be able to variably adjust the power of the battery in the razorback as a trade off to the charge of the zoom. Cap your sniper scope charge at 50%, a razorback backstab results in a 100 damage to the spy. Give the razorback a little crackly spark now and then to warn spies or something.

    Item 3, THROW YOUR JARATE ON EVERY ENEMY COME ON YOU SELFISH JERK.

    Sladvan on
    ken2.png
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited January 2010
    Have they recently changed natasha? I've been working overtime all week and haven't had a chance to play.

    Talith on
    7244qyoka3pp.gif
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited January 2010
    Get kritzed as demoman before the round of dbowl defense starts, lay one sticky, BSOD.

    Thanks, Valve.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • savooipeerdsavooipeerd Registered User regular
    edited January 2010
    Flippy_D wrote: »
    Friend of mine who plays on the servers alot but rarely talks said last night that he thought that giving the razorback some explosion or other damage resistance might be a good idea.

    I'm charmed by that, I must say.

    Fact is that due to the changes it's easier than ever for people to close gaps in distance or render them irrelevent (eg, the direct hit), and it does get a little tiring sometimes to do the whole spawn/die/spawn/die thing.

    Given that the razorback takes away the SMG or Jarate, both essentially offensive weapons, maybe a little more defense would be suitable.

    I don't know though, I'm certainly not saying snipers shouldn't be dead meat at close range the vast majority of the time. It'd just be nice to be able to live a little bit longer given how distance (in real terms) has diminished since the game began.

    Here's a good strategy for compensating the razorback's lack of offensive power: don't use the razorback

    And if you think dying a lot is tiring, maybe TF2 is not the game you should be playing because everybody dies a lot in this game.

    savooipeerd on
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.