Normally, in student films and independent works (when fees will not be received for the work), credit and acknowledgment is the norm. If the owner of the license wants more, then they want more.
Also, who holds the rights is probably unique to their situation. The author might maintain the rights, or Relic might have received them under the contract of employment/whatever.
Machismo on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited January 2010
In any film you make, even a youtube piece of shit, you should credit any other people's work you put to use. Aside from being a legally safe thing to do, it's good etiquette.
In any film you make, even a youtube piece of shit, you should credit any other people's work you put to use. Aside from being a legally safe thing to do, it's good etiquette.
This.
Also, as far as the copyright is concerned, it's ultimately up to the property owner. On the bright side, though, now that Creative Commons is a fairly familiar idea in copyright terms, the divide between artists is becoming smaller and smaller.
Note: Of course, this is all with the consideration that you're not trying to make a profit from what you're doing. If you're wanting money, get ready to shell out big bucks for anything third-party.
Yep, of course he would get a HUGE credit, but I'm probably going to offer a little extra "honorarium" to use them, and yeah, it would only be for the student screening and festival runs, so it would NOT be in the aim of making money off of it. If we ever got it out of festivals (i.e. bigger things) we would get an original soundtrack composed.
Thanks guys, sounds like it could possibly be feasible... I'll just ask him directly and see what happens
So, here's an entirely different Torchlight related question.
I'm in very loose contact (i.e. he emailed me back!) with Matt Uelman about possibly using some of the TL soundtrack in a student film I am editing/doing sound design on here in Toronto. (Film schoooooooool)
I dropped some of the tracks from the game's music folder as a temp music track in my rough edit and godDAMN if it doesn't up the intensity of every single scene that it is used. (it's a sci-fi short about a portal to another dimension, I did not write it.)
Just taking a shot in the dark that he would maybe let me use a track or two for the score, what would be a reasonable offer for something like this? (other than just asking nicely?) Would Runic possibly have the rights to this music or would I want to ask Matt U himself?
Figured I'd ask here what you guys think before I totally put my nerd-foot in my mouth. o_O
Or provide instructions on how to do it. That way you're not distributing it.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited January 2010
When an ability has a marker for a stat (Magic, Strength, Dexterity, or Defense), does that mean it derives the actual stat value or the result on your melee / ranged / magic attacks or damage reduction? I want to think the former, which would explain the "Weapon Damage 20%" or whatever you see on some skills as well.
Edit - Example: Ember Shock has 100% magic icon. At level one, my magic stat is 10. The damage indicator next to it is 14-28. Which of these is being applied 100% to Ember Shock's damage?
Am I the only on who notices a ridiculously high proportion of purple colored armor? It's like half purple stuff, half everything else. Last night I upgraded boots twice and shoulders three times. All purple.
i was sad when i finally broke down and got rid of my first unique item last night. my lucky gunslinger cap just wasn't cutting it with its 4 defense despite its awesome enchantments. this sadness was appeased witha new unique gun, boots, staff and something else i found.
i was in a awesome item dryspell for a while but hit the mother lode last night. i have found like 5 pairs of gorgon gloves though
mts on
0
BethrynUnhappiness is MandatoryRegistered Userregular
edited January 2010
Just as a general 'as I understand it' regarding the stats and skills that scale with them;
1) Stat %; takes your stat value. Worst of the bunch; almost all of these should be 3-400% with the base damage scaled down to match.
2) Weapon dps; takes your weapon's dps stat, unaffected by the relevant stat. For this reason, Fastest weapons yield the best rewards as enchanting them provides bigger dps boosts*.
3) Weapon damage; takes your weapon's damage (very hard to say if this is affected by stats or not given the miniscule difference stats make to weapon damage). However, it also takes certain effects on the weapon, such as Knockback and applies them to skills.
*Weapon 1 does 10 damage every second, Weapon 2 does 20 damage every 2 seconds. Both are 10dps. If an enchantment adds 5 damage, W1 now does 15 dps, while W2 does 25 every 2 for 12.5dps. Bah.
I was originally going to try and mod enchantment stats so that they all added dps instead of damage (and Lifesteal did dps leech) but unfortunately TorchED doesn't let you go deep enough to do that . 8(
In any film you make, even a youtube piece of shit, you should credit any other people's work you put to use. Aside from being a legally safe thing to do, it's good etiquette.
This.
Also, as far as the copyright is concerned, it's ultimately up to the property owner. On the bright side, though, now that Creative Commons is a fairly familiar idea in copyright terms, the divide between artists is becoming smaller and smaller.
Note: Of course, this is all with the consideration that you're not trying to make a profit from what you're doing. If you're wanting money, get ready to shell out big bucks for anything third-party.
Hey you. Yea, you.
You need to play more Torchlight. 3 hours in 2 weeks? Please.
I playe dlast night some more. I bought a map and was fighting the dwarf fortresses area. All the dwarves were like 4 or 5 levels above me! It was rough for a while, but I managed to beat it. I think it was a waste though since I really couldn't use all the great equipment I found.
So what is the best stretegy to building sets of armor? Is there a chance for me to make my raven set on my first play through or should I put that in the shared chest?
well i only see slots for the regular numeral keys i thought you could assign to the F1, F2 etc.
Same problem I have, If I bind say...the fire trap to F1. and I hit F1 it doesn't actually cast fire trap it just binds it to my mouse2 button >.<
Avarice on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited January 2010
Oh so THAT's what the function keys are for, hot swapping shit to your right mouse click? That could actually be useful, provided you have the memory for it.
Then again, I do just fine with the 1 through 0 keys.
Yeah, but you can't open up a tab or something that shows all your learned skills and which ones are assigned to keys. It's a good move though, I guess some people JUST CAN'T LET GO. <.<
There needs to be a mod that replaces the dog with one of those little robot vacuum cleaners that run around automatically cleaning, only in this case they run around automatically picking up all the loot.
There needs to be a mod that replaces the dog with one of those little robot vacuum cleaners that run around automatically cleaning, only in this case they run around automatically picking up all the loot.
It would be nice if they automatically smashed the smashable containers too. I hate having to click every urn just to see it have nothing 2/3rds of the time. Not the chests though. Those are MINE!
I think I saw this asked before, but don't recall if an answer was given. On the topic of pet/minion behavior, is there a way to set them to anything besides run-ahead-of-me-and-attack-everything-that-moves?
I think I saw this asked before, but don't recall if an answer was given. On the topic of pet/minion behavior, is there a way to set them to anything besides run-ahead-of-me-and-attack-everything-that-moves?
In the base game no. All pets and minions are fully aggressive.
Henroid on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I think I saw this asked before, but don't recall if an answer was given. On the topic of pet/minion behavior, is there a way to set them to anything besides run-ahead-of-me-and-attack-everything-that-moves?
In the base game no. All pets and minions are fully aggressive.
What? I'm sure I can set my dog to "defensive" and "passive" modes. Top left corner of the screen, the pet display has various modes for your pet.
Summonable stuff though, just seems to do whatever. Which is fine because they're easy to replace.
I think I saw this asked before, but don't recall if an answer was given. On the topic of pet/minion behavior, is there a way to set them to anything besides run-ahead-of-me-and-attack-everything-that-moves?
In the base game no. All pets and minions are fully aggressive.
What? I'm sure I can set my dog to "defensive" and "passive" modes. Top left corner of the screen, the pet display has various modes for your pet.
Summonable stuff though, just seems to do whatever. Which is fine because they're easy to replace.
That could very well be, it took me forever and a day just to figure out how to send my pet to town.
I think I saw this asked before, but don't recall if an answer was given. On the topic of pet/minion behavior, is there a way to set them to anything besides run-ahead-of-me-and-attack-everything-that-moves?
In the base game no. All pets and minions are fully aggressive.
What? I'm sure I can set my dog to "defensive" and "passive" modes. Top left corner of the screen, the pet display has various modes for your pet.
Summonable stuff though, just seems to do whatever. Which is fine because they're easy to replace.
I assumed he meant everything aside from your dog/cat.
There needs to be a mod that replaces the dog with one of those little robot vacuum cleaners that run around automatically cleaning, only in this case they run around automatically picking up all the loot.
There needs to be a mod that replaces the dog with one of those little robot vacuum cleaners that run around automatically cleaning, only in this case they run around automatically picking up all the loot.
Roomba?
Yes. That. We can make a roomba for tombs. The Toomba.
Put a pack on him, some spikes in case he bumps into an enemy or barrel, and have him collect everything.
Posts
Also, who holds the rights is probably unique to their situation. The author might maintain the rights, or Relic might have received them under the contract of employment/whatever.
This.
Also, as far as the copyright is concerned, it's ultimately up to the property owner. On the bright side, though, now that Creative Commons is a fairly familiar idea in copyright terms, the divide between artists is becoming smaller and smaller.
Note: Of course, this is all with the consideration that you're not trying to make a profit from what you're doing. If you're wanting money, get ready to shell out big bucks for anything third-party.
Thanks guys, sounds like it could possibly be feasible... I'll just ask him directly and see what happens
Or provide instructions on how to do it. That way you're not distributing it.
Edit - Example: Ember Shock has 100% magic icon. At level one, my magic stat is 10. The damage indicator next to it is 14-28. Which of these is being applied 100% to Ember Shock's damage?
That is terrible.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
i was in a awesome item dryspell for a while but hit the mother lode last night. i have found like 5 pairs of gorgon gloves though
1) Stat %; takes your stat value. Worst of the bunch; almost all of these should be 3-400% with the base damage scaled down to match.
2) Weapon dps; takes your weapon's dps stat, unaffected by the relevant stat. For this reason, Fastest weapons yield the best rewards as enchanting them provides bigger dps boosts*.
3) Weapon damage; takes your weapon's damage (very hard to say if this is affected by stats or not given the miniscule difference stats make to weapon damage). However, it also takes certain effects on the weapon, such as Knockback and applies them to skills.
*Weapon 1 does 10 damage every second, Weapon 2 does 20 damage every 2 seconds. Both are 10dps. If an enchantment adds 5 damage, W1 now does 15 dps, while W2 does 25 every 2 for 12.5dps. Bah.
I was originally going to try and mod enchantment stats so that they all added dps instead of damage (and Lifesteal did dps leech) but unfortunately TorchED doesn't let you go deep enough to do that . 8(
Hey you. Yea, you.
You need to play more Torchlight. 3 hours in 2 weeks? Please.
I playe dlast night some more. I bought a map and was fighting the dwarf fortresses area. All the dwarves were like 4 or 5 levels above me! It was rough for a while, but I managed to beat it. I think it was a waste though since I really couldn't use all the great equipment I found.
So what is the best stretegy to building sets of armor? Is there a chance for me to make my raven set on my first play through or should I put that in the shared chest?
more than 2 pieces and you become a god.
sooooo anyone else found a sword of adam yet?
Honest to god the greatest and most awesome Idea implemented in a game XD
WIZAAAARRDDSSSS
The reference is lost on me. Is it a Bioshock joke?
PSN: Threeve703
?
Same problem I have, If I bind say...the fire trap to F1. and I hit F1 it doesn't actually cast fire trap it just binds it to my mouse2 button >.<
Then again, I do just fine with the 1 through 0 keys.
Yeah, but you can't open up a tab or something that shows all your learned skills and which ones are assigned to keys. It's a good move though, I guess some people JUST CAN'T LET GO. <.<
What do you mean? Can you not just click on things on the ground to pick them up?
Sometimes the crap you don't want is covering up the stuff you do want. I hate having to pick up potions just to get to the rare boots I want.
It would be nice if they automatically smashed the smashable containers too. I hate having to click every urn just to see it have nothing 2/3rds of the time. Not the chests though. Those are MINE!
Robots Will Be Our Superiors (Blog)
http://michaelhermes.com
In the base game no. All pets and minions are fully aggressive.
What? I'm sure I can set my dog to "defensive" and "passive" modes. Top left corner of the screen, the pet display has various modes for your pet.
Summonable stuff though, just seems to do whatever. Which is fine because they're easy to replace.
PSN: Threeve703
That could very well be, it took me forever and a day just to figure out how to send my pet to town.
Robots Will Be Our Superiors (Blog)
http://michaelhermes.com
I assumed he meant everything aside from your dog/cat.
Roomba?
Yes. That. We can make a roomba for tombs. The Toomba.
Put a pack on him, some spikes in case he bumps into an enemy or barrel, and have him collect everything.
A steampunk-style Roomba? That'd be sweet. I personally like my dog, but a summonable would be fun.