So, I read something earlier about this Nether Mage.
I'm assuming it's a mod. Does it overwrite the Alchemist? (By that I mean, will it screw up my current Alchemist if I tried it?) Or is it more like adding a fourth character class option?
Argh! There's a quest monster I can't find on floor 22. The little bard robot wants me to kill a dude on floor 22 with all the lava and bridges and switches and I can't find this sucker. I cleared the floor out and have back and forth ten times looking for any switches I might have missed. Anyone know where this guy is hiding?
Hard to say. Did you blow all the horns you came across?
Ever-elusive? I've only made two characters (L15, L19) and I have 5 or 6 of the +4s in my shared stash o_O
Huh, I didn't see them start dropping until I had almost reached Ordrak. In fact, I think one of those was one of Ordrak's drops for me.
I haven't seen any. Maybe it is a difficulty level system? I played on Easy and saw only Deadly Chaos Gems. Maybe Hard and Normal are the only places they drop? Maybe Normal, they drop at Ordrak?
P.S. OMG. The transmute armor to gems is just awesome. I had no idea. I must try this tonight. Also, what is the highest gem?
I have gotten regular, cut, polished, and star. Is there higher?
For whatever it's worth both my characters are on Very Hard.
I haven't used any of the +4s because I automatically assumed there would be something better down the road, not that the reasoning makes any real sense, given the remove gems bit :?
I mean, my game's fairly modded up, but it's mostly cosmetic stuff like small fonts, brighter map, quiet gems, etc., nothing that should touch drop rates.
As far as I know, Platinum and Copper don't actually mean anything besides being a (mostly) irrelevant, randomly-assigned name. Transmuting 3 green rings will just give you a random green ring, regardless of if they're all copper, gold, platinum, or what have you. I bet you could have easily gotten another Copper out instead.
I think platinum is better than copper, in the same way that weapons and armor are better than others. You can't see it as much though because they don't have damage or armor built into them, so all you see are the enchantments and enchantment quality varies incredibly wildly. They would have a higher potential for enchantment quality, though.
Man the Epic versions of the unique and set pieces armor and weapons are really, really good. I wonder if any other item other than the Wonder Singing Brush wand has a special line of text in its description (forget the exact phrasing but something like "I wonder wonder do de do who wrote the book of love").
Argh! There's a quest monster I can't find on floor 22. The little bard robot wants me to kill a dude on floor 22 with all the lava and bridges and switches and I can't find this sucker. I cleared the floor out and have back and forth ten times looking for any switches I might have missed. Anyone know where this guy is hiding?
Hard to say. Did you blow all the horns you came across?
Si! Anyone remember if he's before or after the merchant on that floor? That would be a big help.
been slowly finding a unique set of hawk armor. seems like it could be pretty sweet. the belt is rocking a giant hawk buckle. its too bad the gloves don't come anywhere close to the ones i have on now.
i haven't change my weapon much. i alternate between a pretty good rifle and a unique pistol and shield/dual wield though i need to bump my dual wield skill up as i get raped pretty fast if overwhelmed and my shield is awesome.
don't really enchant much. i had saved up for the bee swarm spell but i haven't seen it since i actually have the available gold. figures
By yahtzee's usual metric this was a glowing review. He even says it was worth the sale price... with a back handed compliment but still.
And his complaints are legit. This is a click fest, but that is the genre (not a perfect convention, though). The loot seems to be there to extend the play time a bunch. The path finding is utter shit (the fix being to teleport my minions every 3 minutes to my location). The basic difficulty is very easy and probably not what most people want (fuck 'em, I like it, but the early areas are too easy).
All in all, it is flawed, but fucking fun as hell and dirt cheap. I think Yahtzee said that in his own, demeaning way.
He overstates everything because that's what Yahtzee does, but I couldn't find a single complaint I didn't agree with on some level.
Well, except for the closing line. I most certainly got $5 worth of fun out of it. But it turns out the more I play the game, the more it needs mods to remain fun.
i haven't change my weapon much. i alternate between a pretty good rifle and a unique pistol and shield/dual wield though i need to bump my dual wield skill up as i get raped pretty fast if overwhelmed and my shield is awesome.
don't really enchant much. i had saved up for the bee swarm spell but i haven't seen it since i actually have the available gold. figures
From what I understand, equiping a shield will disable the duel wield bonus. So you want to off-hand a sword/dagger/etc to make sure you always use the highest DPS pistol.
Yahtzee just bitches about anything that's not 100% original in every way. He spent 4 minutes hating Dead Space because it was similar to RE4. Which is fucking stupid. I love the jokes, hate his opinions.
Protip: Enhanced quest rewards mod makes this game amazing. My crappy geared devastator went to "fuck shit up" status in about an hour.
Fiziks on
0
BethrynUnhappiness is MandatoryRegistered Userregular
edited January 2010
As much as I like his oratory style, Yahtzee is rarely good at making cogent points. His fame comes from humourously bashing everything and that's what he does.
Bethryn on
...and of course, as always, Kill Hitler.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Man, I'm getting wasted as my minion/melee enchanter. I've almost maxed Imps, I have maxed Pet Mastery, and I have a piddly 3 points in Ember Shock. It's fun to punch things, but they punch back and it hurts. I can't mix it up for more than a few seconds with my level 1 Ember Shield, but I don't want to dump skill points for what is essentially temporary HP...
Yeah, I realized I screwed up big-time with my melee/minion enchanter by the time I got to the final boss. Everything before him fell like a bag of bricks and I felt like I was kicking a huge amount of ass. But there's one thing I didn't count on: there is a severe lack of corpses to summon from in the final battle, and the boss has sixteen quintillion HP. So knocking out 800-1000 damage at a time with duel-wielded melee means 20 nonstop minutes of click n' heal.
By yahtzee's usual metric this was a glowing review. He even says it was worth the sale price... with a back handed compliment but still.
And his complaints are legit. This is a click fest, but that is the genre (not a perfect convention, though). The loot seems to be there to extend the play time a bunch. The path finding is utter shit (the fix being to teleport my minions every 3 minutes to my location). The basic difficulty is very easy and probably not what most people want (fuck 'em, I like it, but the early areas are too easy).
All in all, it is flawed, but fucking fun as hell and dirt cheap. I think Yahtzee said that in his own, demeaning way.
i agreed with the part that identify scrolls are a pain. it's 2010 and stocking up on identify scrolls each time i vendor up to sell stuff is a timesink.
would it change the game not to need to identify anything? i mean, all it does is make me spend a small amount of gold and time revealing each item, but it doesnt add much to the gameplay
Yahtzee is a tool. Why do people still even talk about him?
Because he's the closest thing games have to actual criticism instead of buy/ignore appraisals that most people actually call "games journalism."
Hating everything isn't criticism.
Of course not, but I think he does a good job pointing out flaws in the established conventions of gaming. For instance, if Torchlight could deliver the same overall game play with reduced clicking and smarter inventory management (and it's already such an improvement over say, Diablo or TQ) the experience would be a much more positive one.
Hell, literary critics can be downright vile compared to him (granted maybe not in their use of "colorful" metaphors). .
For me the problem whit torchlight wasn't the clicking or the interface or anything like that. It was simply the lack of challenge. It was beautiful and fun to play, but they really should have spent more time on the actual game mechanics. I'm not talking about difficulty here either, I'm talking about having challenging end game content that actually push a player to try different builds and tactics to overcome them.
Compare it to Titan Quest, which by all accounts was ugly, slow and had inferior gameplay, but still was a much more engaging game. It had loads more depth, balanced game mechanics and endgame challenges.
Yahtzee roasts games. He doesn't really review them but instead mocks their flaws and presents any thing worth noting in an entertaining way.
I'm sure he isn't hating on Torchlight, he just isn't as into it as others.
While this is true the problem is a lot of people treat him as a valid reviewer who they should listen to about advice on what to purchase - which is well, stupid.
The thing is, he COULD be a valid reviewer if he was slightly more consistent with reviews and made it clear whether he thought a game was "dreadful", "bad" or "OK" - right now any game that he reviews in one of those categories sounds exactly the same. I'm not saying he should say NICE things all the time of course - but maybe ONE nice comment for an OK game would be reasonable.
He's said nice things. The problem is people didn't like that overly. He waxed poetic about psychonaughts but people don't like watching his stuff when he's nice. He's just.. giving the people what they want basically.
He's said nice things. The problem is people didn't like that overly. He waxed poetic about psychonaughts but people don't like watching his stuff when he's nice. He's just.. giving the people what they want basically.
If he wanted people to like when he used compliments then he should have picked a good game to use them on.
He's said nice things. The problem is people didn't like that overly. He waxed poetic about psychonaughts but people don't like watching his stuff when he's nice. He's just.. giving the people what they want basically.
If he wanted people to like when he used compliments then he should have picked a good game to use them on.
He's said nice things. The problem is people didn't like that overly. He waxed poetic about psychonaughts but people don't like watching his stuff when he's nice. He's just.. giving the people what they want basically.
If he wanted people to like when he used compliments then he should have picked a good game to use them on.
Are you dissin' on Psychonauts, son?
Yes, because it was terrible. Tim Schaefer has interesting ideas that turn into not fun games.
I'm going to try to prevent the thread from derailing with the inevitable dispute.
Some dudes: In our opinion Psychonauts was a crappy game.
Some other dudes: In our opinion Psychonauts was fantastic.
Now back to Torchlight!
I'm on my third character and still haven't played anything (for any significant extent) other than Destroyer. I always long for his slashy/devestation skills to slap through big pile ups of enemies. The other classes probably have their own skills that are good for massive damage/area of attack purposes, but I don't have the brains to consider things like strategy. Click click click click.
Posts
I'm assuming it's a mod. Does it overwrite the Alchemist? (By that I mean, will it screw up my current Alchemist if I tried it?) Or is it more like adding a fourth character class option?
I haven't used any of the +4s because I automatically assumed there would be something better down the road, not that the reasoning makes any real sense, given the remove gems bit :?
I mean, my game's fairly modded up, but it's mostly cosmetic stuff like small fonts, brighter map, quiet gems, etc., nothing that should touch drop rates.
I think platinum is better than copper, in the same way that weapons and armor are better than others. You can't see it as much though because they don't have damage or armor built into them, so all you see are the enchantments and enchantment quality varies incredibly wildly. They would have a higher potential for enchantment quality, though.
Si! Anyone remember if he's before or after the merchant on that floor? That would be a big help.
Shocking, I know.
Yeah this bothered me. Usually we agree. Everything he found negative is the point.
He could also crank up the difficulty more...I don't know.
don't really enchant much. i had saved up for the bee swarm spell but i haven't seen it since i actually have the available gold. figures
And his complaints are legit. This is a click fest, but that is the genre (not a perfect convention, though). The loot seems to be there to extend the play time a bunch. The path finding is utter shit (the fix being to teleport my minions every 3 minutes to my location). The basic difficulty is very easy and probably not what most people want (fuck 'em, I like it, but the early areas are too easy).
All in all, it is flawed, but fucking fun as hell and dirt cheap. I think Yahtzee said that in his own, demeaning way.
He overstates everything because that's what Yahtzee does, but I couldn't find a single complaint I didn't agree with on some level.
Well, except for the closing line. I most certainly got $5 worth of fun out of it. But it turns out the more I play the game, the more it needs mods to remain fun.
From what I understand, equiping a shield will disable the duel wield bonus. So you want to off-hand a sword/dagger/etc to make sure you always use the highest DPS pistol.
MWO: Adamski
click click click loot loot sell click click click loot loot sell click click click
$10 was excellent though.
And anyway, torchlight is fucking fun.
Tell me more about this mod and what it does specifically in terms of making quest rewards worth it.
I found it on Torchleech. Essentially what it does is make quest rewards rare or unique quality.
So it replaces the times a quest reward is green quality with blue quality, and the times when it's blue quality (normally) with unique?
Because he's the closest thing games have to actual criticism instead of buy/ignore appraisals that most people actually call "games journalism."
I DON'T LIKE CLICKING TO DO THINGS.
I DON'T LIKE USING THE KEYBOARD.
Suck a geoduck, putzee.
Yeah, I realized I screwed up big-time with my melee/minion enchanter by the time I got to the final boss. Everything before him fell like a bag of bricks and I felt like I was kicking a huge amount of ass. But there's one thing I didn't count on: there is a severe lack of corpses to summon from in the final battle, and the boss has sixteen quintillion HP. So knocking out 800-1000 damage at a time with duel-wielded melee means 20 nonstop minutes of click n' heal.
Hating everything isn't criticism.
i agreed with the part that identify scrolls are a pain. it's 2010 and stocking up on identify scrolls each time i vendor up to sell stuff is a timesink.
would it change the game not to need to identify anything? i mean, all it does is make me spend a small amount of gold and time revealing each item, but it doesnt add much to the gameplay
Of course not, but I think he does a good job pointing out flaws in the established conventions of gaming. For instance, if Torchlight could deliver the same overall game play with reduced clicking and smarter inventory management (and it's already such an improvement over say, Diablo or TQ) the experience would be a much more positive one.
Hell, literary critics can be downright vile compared to him (granted maybe not in their use of "colorful" metaphors). .
Compare it to Titan Quest, which by all accounts was ugly, slow and had inferior gameplay, but still was a much more engaging game. It had loads more depth, balanced game mechanics and endgame challenges.
He doesn't hate Silent Hill 2. And there are compliments to be found in his reviews - it just happens that snark generates page views.
I'm sure he isn't hating on Torchlight, he just isn't as into it as others.
While this is true the problem is a lot of people treat him as a valid reviewer who they should listen to about advice on what to purchase - which is well, stupid.
The thing is, he COULD be a valid reviewer if he was slightly more consistent with reviews and made it clear whether he thought a game was "dreadful", "bad" or "OK" - right now any game that he reviews in one of those categories sounds exactly the same. I'm not saying he should say NICE things all the time of course - but maybe ONE nice comment for an OK game would be reasonable.
If he wanted people to like when he used compliments then he should have picked a good game to use them on.
Are you dissin' on Psychonauts, son?
pretty stoked abou tthat one.
Yes, because it was terrible. Tim Schaefer has interesting ideas that turn into not fun games.
Some dudes: In our opinion Psychonauts was a crappy game.
Some other dudes: In our opinion Psychonauts was fantastic.
Now back to Torchlight!
I'm on my third character and still haven't played anything (for any significant extent) other than Destroyer. I always long for his slashy/devestation skills to slap through big pile ups of enemies. The other classes probably have their own skills that are good for massive damage/area of attack purposes, but I don't have the brains to consider things like strategy. Click click click click.