I really don't think that turrets are bad. Turrets do massive damage and take coordination and/or skill to bring them down.
Unless you are a recon but I suppose the answer is to carry an eye drone around to bust them up. I've had good success versus recon in 1 on 1 scenarios even as a low level robotics.
I seriously doubt you're going to see turret buffs, ever. The tools are available for Robotics to protect their stuff.
Not according to the dev I spoke to today. He said the sensor was still in flux.
Besides, I'm not looking for turret buffs. I'm just looking for a way to prevent the scenario where I'm fully deployed, but a recon can just stroll in and whack away at my turret by standing behind it. It's stupid. The sensor's range is really, really short. And the eye drone is only active 10 seconds every, what, minute?
Of course, I might need to adjust my tactics a bit, too. The dev said something about the autocannon having a better target acquisition time than the other turrets, so maybe I'll give that another go.
Also if a recon starts wailing on your turret, heal the turret and stand in it's line of fire. Normally a robotic can outheal the damage being done and the recon will switch to try and kill you which he can't do because you are in the front of the turret and being healed by the medic station. If you have a powerstation on you as well then you can keep it up until he is dead or gives up and runs away. Whatever you do trying to kill the recon will end in the scenario you described.
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I really don't think that turrets are bad. Turrets do massive damage and take coordination and/or skill to bring them down.
Unless you are a recon but I suppose the answer is to carry an eye drone around to bust them up. I've had good success versus recon in 1 on 1 scenarios even as a low level robotics.
I seriously doubt you're going to see turret buffs, ever. The tools are available for Robotics to protect their stuff.
Not according to the dev I spoke to today. He said the sensor was still in flux.
Besides, I'm not looking for turret buffs. I'm just looking for a way to prevent the scenario where I'm fully deployed, but a recon can just stroll in and whack away at my turret by standing behind it. It's stupid. The sensor's range is really, really short. And the eye drone is only active 10 seconds every, what, minute?
Of course, I might need to adjust my tactics a bit, too. The dev said something about the autocannon having a better target acquisition time than the other turrets, so maybe I'll give that another go.
Also if a recon starts wailing on your turret, heal the turret and stand in it's line of fire. Normally a robotic can outheal the damage being done and the recon will switch to try and kill you which he can't do because you are in the front of the turret and being healed by the medic station. If you have a powerstation on you as well then you can keep it up until he is dead or gives up and runs away. Whatever you do trying to kill the recon will end in the scenario you described.
I've learned to avoid doing that because he can melee longer than I can heal, and if I don't get support, I run out of power, he kills the turret, and guess who he's coming after now?
I have a fair amount of success running in, smacking them a few times in melee, and then backpedaling. A large fraction of them - while smart enough to go behind the turret in the first place - aren't smart enough to stay there. Then my turret plays a quick game of splat-goes-the-recon and I heal everything back up and wait for the next 18 idiots to do the exact same thing.
My gripe with recons isn't that they're particularly devastating, it's that they do this so many fucking times. It's so tedious. My turret only does any actual work when it's an assault or a robo or a medic attacking.
EDIT: To be clear, the only recon nerfing I want is the EMP grenade + Fire Bomb crap. I don't want nerfing so much as I want population control. Make them hard to play like the TF2 spy and I'll be their biggest fan.
Yeah I can't imagine they could kill a turret before you could kill them with backstabs.
They can. They frequently do. Turret's in a corner. They're behind a turret, but I can't get behind them. So I'm not backstabbing. Plus, it usually takes a couple seconds for me to release a recon's even there.
Not to mention, this patch... looks like they're making melee more effective vs. deployables.
Is it going down? Pop a drone and start healing. Problem. Solved.
Unless there are 2 recons, at which point you shouldn't win anyway.
The message here is that you shouldn't walk into a match with 3 static placements and expect to be incredible. Drones and turrets, I am confident, were not meant to be mutually exclusive. The Eye drone is very potent and even at Rank 1 it makes about half of Recons shit their pants outright and run away, sometimes right into the main turret line of sight.
Is it going down? Pop a drone and start healing. Problem. Solved.
Unless there are 2 recons, at which point you shouldn't win anyway.
Yes, I know, but there's more to look at in the game than just that little bar. Like, say, the cap point. :P
Turrets in this game really just aren't much my style. They're kinda shitty for what I want to do, given the flying spies and all. I'll probably just stick to my drones.
Is it going down? Pop a drone and start healing. Problem. Solved.
Unless there are 2 recons, at which point you shouldn't win anyway.
The message here is that you shouldn't walk into a match with 3 static placements and expect to be incredible. Drones and turrets, I am confident, were not meant to be mutually exclusive. The Eye drone is very potent and even at Rank 1 it makes about half of Recons shit their pants outright and run away, sometimes right into the main turret line of sight.
Yeah, the problem becomes that drones and turrets are a foregone conclusion. You're going to carry at least one, probably two or three. So all that cool shit like the sensor and the power station? No real purpose outside of AvA. Kinda would like to use it instead of gearing my entire character over not getting wrecked by recons.
Anyway, I'm turning into that guy who takes over the thread, and I don't like that, 'cause I'm a big enough asshole without doing that. I've got shit to do. I'll be back later. :P
Seeing some douchebag stealthed recon run through a window, get clobbered for 1100 damage, then beline straight for my Robo partner's turret, only to get hit by the mine behind THAT for an additional 1100 damage is just hilarious.
Is it going down? Pop a drone and start healing. Problem. Solved.
Unless there are 2 recons, at which point you shouldn't win anyway.
The message here is that you shouldn't walk into a match with 3 static placements and expect to be incredible. Drones and turrets, I am confident, were not meant to be mutually exclusive. The Eye drone is very potent and even at Rank 1 it makes about half of Recons shit their pants outright and run away, sometimes right into the main turret line of sight.
Yeah, the problem becomes that drones and turrets are a foregone conclusion. You're going to carry at least one, probably two or three. So all that cool shit like the sensor and the power station? No real purpose outside of AvA. Kinda would like to use it instead of gearing my entire character over not getting wrecked by recons.
Anyway, I'm turning into that guy who takes over the thread, and I don't like that, 'cause I'm a big enough asshole without doing that. I've got shit to do. I'll be back later. :P
A single Sensor4 can detect most entire building plus a bit outside. If you put it right behind the turret and the turret in a corner Recons can't melee it from behind due to collision forcing them to bounce on top (Trust me, I've tried). Won't stop bomb squads but you can anticipate em with the sensor.
Is it going down? Pop a drone and start healing. Problem. Solved.
Unless there are 2 recons, at which point you shouldn't win anyway.
The message here is that you shouldn't walk into a match with 3 static placements and expect to be incredible. Drones and turrets, I am confident, were not meant to be mutually exclusive. The Eye drone is very potent and even at Rank 1 it makes about half of Recons shit their pants outright and run away, sometimes right into the main turret line of sight.
Yeah, the problem becomes that drones and turrets are a foregone conclusion. You're going to carry at least one, probably two or three. So all that cool shit like the sensor and the power station? No real purpose outside of AvA. Kinda would like to use it instead of gearing my entire character over not getting wrecked by recons.
Anyway, I'm turning into that guy who takes over the thread, and I don't like that, 'cause I'm a big enough asshole without doing that. I've got shit to do. I'll be back later. :P
Please don't say anything else about people meleeing your stuff until you try the block trick. Seriously, you can get up and if they are even swinging at the far edge of your shield, it will count and they will get epic slowed + damage as well as mitigating the damage to your devices.
Please don't say anything else about people meleeing your stuff until you try the block trick. Seriously, you can get up and if they are even swinging at the far edge of your shield, it will count and they will get epic slowed + damage as well as mitigating the damage to your devices.
I've had bad luck trying this, usually because of the collision detection pushing me around. I'll give it another go, though. Have some other things I want to try, anyway.
Turrets aren't supposed to lock down an area. They restrict enemy movement. That is it.
Do not treat this like the engineer from TF2, where sentries are hell machines that require a bit more nuance to take down. In this game, you build turrets to surprise people. Once your turret gets a few kills, any intelligent person will respawn and quietly kill it (and you) from behind.
This is if you're alone. With teammates, turrets restrict enemy movement, giving your buddies a place to retreat to or fire from. When properly supported, turrets CAN be good defense. But unlike sentries, turrets demand some teamwork.
Should also be noted that, unlike TF2, the sensor/power/med station are NOTHING like the dispenser from TF2 which was really just a way for more metal. The healing on the med station is ridiculous, the energy wall is clutch as all hell, and the sensor and power stations are great in their own rights as well. Engineer was all about turrets, robotics is all about trying to be the best well rounded support class it can be. A stationary super gun with a blind spot just happens to be a part of that.
Oh yeah. Medcrates have a decent radius which can be boosted further by skills. I'm not a big fan of Force Fields, but if you have an eye for that stuff it can turn a battle.
Do not treat this like the engineer from TF2, where sentries are hell machines that require a bit more nuance to take down. In this game, you build turrets to surprise people. Once your turret gets a few kills, any intelligent person will respawn and quietly kill it (and you) from behind.
This is if you're alone. With teammates, turrets restrict enemy movement, giving your buddies a place to retreat to or fire from. When properly supported, turrets CAN be good defense. But unlike sentries, turrets demand some teamwork.
I think this really needs to be emphasized, because I personally was not utilizing Robotics to its full potential until I started to think outside the TF2 box.
Before I wasn't using any drones, focusing on setting up little camps. We all know the inevitable result, a couple recons come in, there is some sword spamming/fire bombs, it all goes to dust. Frustration rises. I finally said to hell with it and respecced fully into Drones and played a few rounds as a mobile-Robotics using the drones situationally, plopping down the med-crate when big firefights started. It was a lot better, recons fucked with me less, and more fun was had. I usually run with the anti-personal turret and place it wherever it can mess with people for a moment. With universal jetpacks, the front lines are almost undefinable. Trying to fortify a fixed position is nearly futile, which is why I try to move the turret as soon as it's off cooldown.
It's pretty effective and more fun in my opinion than camping behind your turret for the whole round.
A tip for all Robos who use a sensor station: make sure its up at all times, especially before the match starts. It constantly generates buffs, which increases your score, which translates into more experience. You can get 100+ score before the match even starts like that. I don't think its 1:1 for score:exp, but I know it boosts it.
I totally agree with Rorus' assessment of turrets.
They are a tactical asset (and can be easily used as such), not an immutable defensive emplacement. Which is why the personnel turret is not that bad, because there are many tactical scenarios where a 180 arc is very useful.
I think that as a Robotic, if your gameplan is to just pick a spot on the map and live there with the same emplacements in the same location for 20 minutes, you shouldn't be surprised when you get taken out over and over again. It's not like those setups are at all surprising to the opponent anymore, so why should they last that long?
The most lethal (and defensible) turret is the one placed where it isn't expected.
So far my favorite PVP robot build is ForceWall/Medcrate/Eyedrone ( i am a low level ).
Ive gotten more kills with that eye drone than i ever did with a turret. Plus it allows me to setup a barrier between me and some group of fools trying to shoot me and my mans, and to heal the area.. while putting up a deadly drone... In control point.. that is the best way ive figured out to help catpture a point.
And ill leave it to some robot with a turret to actually fortify the position. Meanwhile im gonna go capture another point.
Thats how i do it.
So far its helped my team win a couple of matches. Plus those damnable recons shit their pants everytime i pop that drone.
With me and Zolinn going Robotics and Medic ( him using that nanite gun likes its going out of style ) we can buff and heal an entire party. Works wonders.
Haven't yet, but from what I've read, it's a rocket launcher of sorts for the robo. Projectile's fairly slow, but it's AoE damage. About 500/shot. You only get a handful of shots in an energy bar.
Sentries in TF2 required significant map resources, time, and safety to erect to their full power.
Sentries in GA require a relatively short cooldown and about 5-10 seconds to get to full/operational effectiveness.
Sentries are disposable and only a small part of your support kit in honesty.
As for the AoE rifle, I have not used it but I have heard it is pretty nifty, Morkath. It bounces off walls but explodes on contact to enemies. As such, it is quite useful in narrow corridors or around bends/on the defensive to take potshots where the enemy cannot even retaliate. It has some AoE damage and maybe a knockback too?
Cool gun, not sure how it compares in raw firepower though.
So there was some question about the NDA earlier. I just read the guide for this week, and it said the NDA has been lifted.
So i hope that clears up any doubt.
Also Melee Damage is down 10% and the Slow effect of it is down to 10% from 25%.
Some of the stuff in the game unlocks at different times now. The Headhunter missle now unlocks at 7. The Tremor Grenade Launcher at 9. And some other Assault thing does at 17 now.
Upgrades are no longer vendor purchasable.. they are craft and auction house only. Blueprints are reusable.
The mail system has been improved ( no specification on how ).
Some items require a certain level requirment before use now.
There are more to the notes, but thats just what i gleaned from looking over this weeks guide.
Also more zones will be open over time in conquest... at different times. Hopefully this weekend the GLA can take some territory and hang on to it. I would love to play some conquest.
Expected difficulties with the in game voice system however. I dont know what the difficulties will be as it wasnt really specified, but over all it seems it may be glitchy as they are working on the system.
Out of curiosity has there been any plans for a demo of this after launch or anything of that sort? I just can't commit myself to a pre-order in the least because I'm not really sold on the third person part of the game.
Out of curiosity has there been any plans for a demo of this after launch or anything of that sort? I just can't commit myself to a pre-order in the least because I'm not really sold on the third person part of the game.
I have a list of things to persuade you.
A. JETPACKS ( Fuck yeah! )
B. RPG leveling in a shooter ( FUCK YEA!!! )
C. PVE, PVP, And large map warfare ( FUUUUUUCK YEAAAAA! )
D. Better than average customization for a shooter ( AMERICA !!! FUCK YEA!!! )
E. Viable Melee in a shooter ( WOOOAH YEA! FUCK YEA! )
F. Devs who actually pay attention to the game ( WOAH WOAH YEA YEA YEA! FUCK YEA! )
G. Crafting in a shooter ( WOAH HELLZ YEA FUCK YEA! )
That list could keep going. But ill just stop there for now.
Edit: Lets talk Emotes.
I know of a few, but i want to know what emotes you guys know.
Thats awesome. Almost makes me want to make a bind for /suicide.
I forgot about handstand and Shadowbox. Also had no idea about moonwalk.
I wonder. Has anyone tried /napoleon or /dynamite or something? I wonder if they would have that dance.
Oh also... I know there is a section here in the MMO Extravaganza for awful names but this is more a story.
Me and Zolinn were playing a fuck ton of PVE getting him used to medic. And there was this guy named Juggernautt who kept popping up in our queue. So we played with him about like 7 times.
We kept kinda.. teasing him over the mic. First Zolinn started with "Dude you spelled your name wrong." The guy typed out.. "hush".
Then i took to calling him Juggernaut - t - t - t, dragging out the T's. Which had him a little miffed.
Then Zolinn started calling him Juggernut. And i called him Jugnut. And it kept progressing.
I think by the 7th time this guy played with us, he was pretty annoyed.
Anyways what im trying to emphasize here.. is that me and Zolinn are dicks.
I need to group up with some PA guys today. Problem is i dont have a single character over the level of 11. Instead i have 4 characters at level 10-11.
Im wanting to get Zolinn caught up into Medium security PVE, cause that shit is about 10 times more fun than low security.
Also this game reminds me a bit of Rakion, but futuristic. Same PVE type emphasis, with multiplayer on top of it.
The goon agency has already splintered over some drama, it's pretty hilarious to read if you have SA access
Iniquitous was the goon agency during the beta, but recently there's been some spite over the agency's second in command who's a non-goon and who believes all goon are scum, even though 90% of the agency is recruited from SA and want to play the goon way (fast and loose essentially, casual with a bit of pubby griefing)
A good summary here (tr0ll is the goon leader of the agency)
I still remember the first day I joined Iniquitous, I was told when asked about the agency name that we didn't want to be associated with the goon name. Don't forget either that tr0ll (Iniquitous' all-mighty leader) came onto vent and called goons a bunch of fucking assholes and that changing the agency name wasn't up for "fucking discussion". This was when I posted a simple poll about the name of the agency, after he deleted the initial discussion thread, citing reasons related to "negativity". Goons were clamoring on ventrilo in defense of the discussion and new poll, which resulted in some ventrilo kicking for "negativity." Then he did some mass backpedaling, realizing he had pissed off everyone. Nevertheless, he still kept on deleting/editing/generally censoring after that, and saying we needed 60 votes when iniquitous barely has 30 active members, of which the majority are leaving in the morning for Goon Agenda when servers come back up. Then I got banned for posting in a goon fashion about why the poll options were edited(more tampering) and the double standards for how his closest officers were posting in the "negative manner" which he deemed so unfit on his forums. My reason for being booted? Being a "negative influence." Anyway, not a good goon figurehead. Got a good laugh about it on goonfleet, threads like 6 pages of laughs now.
In other news, we're teaming up with an influx of Global Agenda goon veterans organized from Goonfleet who barfed at the iniquitous name and didn't want to join up, and have been doing AvA on their own. Now they have options, as do all goons in Global Agenda. This is on top of the 20 ACTIVES we have, so I'm not too worried about the remaining 70 level 5's left in iniquitous who haven't logged on for more than 2 minutes and haven't touched AvA as being a contendor. I'd be surprised if they could field a single properly-specced 10man AVA team at peak hours. Don't forget either, that Jaroslav is President of Goon Agenda. Its a Goon Haven, and will be a proper Goonfest. Pretty much see what Iniquitous is to Goon Agenda becoming what Groon is to Goonfleet. Nothing.
Edit: Oh and my experience didn't have much to do with all the goon shit-talk their previous 2nd in command did on pubbie forums. That was the last straw for alot of goons, on top of all the "negativity" censoring.
So yeah, there's now 2 "goon" agencies, but I doubt the Iniquitous one will last long if they bleed members over all this negativity.
Posts
Also if a recon starts wailing on your turret, heal the turret and stand in it's line of fire. Normally a robotic can outheal the damage being done and the recon will switch to try and kill you which he can't do because you are in the front of the turret and being healed by the medic station. If you have a powerstation on you as well then you can keep it up until he is dead or gives up and runs away. Whatever you do trying to kill the recon will end in the scenario you described.
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I've learned to avoid doing that because he can melee longer than I can heal, and if I don't get support, I run out of power, he kills the turret, and guess who he's coming after now?
I have a fair amount of success running in, smacking them a few times in melee, and then backpedaling. A large fraction of them - while smart enough to go behind the turret in the first place - aren't smart enough to stay there. Then my turret plays a quick game of splat-goes-the-recon and I heal everything back up and wait for the next 18 idiots to do the exact same thing.
My gripe with recons isn't that they're particularly devastating, it's that they do this so many fucking times. It's so tedious. My turret only does any actual work when it's an assault or a robo or a medic attacking.
EDIT: To be clear, the only recon nerfing I want is the EMP grenade + Fire Bomb crap. I don't want nerfing so much as I want population control. Make them hard to play like the TF2 spy and I'll be their biggest fan.
They can. They frequently do. Turret's in a corner. They're behind a turret, but I can't get behind them. So I'm not backstabbing. Plus, it usually takes a couple seconds for me to release a recon's even there.
Not to mention, this patch... looks like they're making melee more effective vs. deployables.
Is it going down? Pop a drone and start healing. Problem. Solved.
Unless there are 2 recons, at which point you shouldn't win anyway.
The message here is that you shouldn't walk into a match with 3 static placements and expect to be incredible. Drones and turrets, I am confident, were not meant to be mutually exclusive. The Eye drone is very potent and even at Rank 1 it makes about half of Recons shit their pants outright and run away, sometimes right into the main turret line of sight.
Yes, I know, but there's more to look at in the game than just that little bar. Like, say, the cap point. :P
Turrets in this game really just aren't much my style. They're kinda shitty for what I want to do, given the flying spies and all. I'll probably just stick to my drones.
Yeah, the problem becomes that drones and turrets are a foregone conclusion. You're going to carry at least one, probably two or three. So all that cool shit like the sensor and the power station? No real purpose outside of AvA. Kinda would like to use it instead of gearing my entire character over not getting wrecked by recons.
Anyway, I'm turning into that guy who takes over the thread, and I don't like that, 'cause I'm a big enough asshole without doing that. I've got shit to do. I'll be back later. :P
Seeing some douchebag stealthed recon run through a window, get clobbered for 1100 damage, then beline straight for my Robo partner's turret, only to get hit by the mine behind THAT for an additional 1100 damage is just hilarious.
PSN: ShogunGunshow
Origin: ShogunGunshow
A single Sensor4 can detect most entire building plus a bit outside. If you put it right behind the turret and the turret in a corner Recons can't melee it from behind due to collision forcing them to bounce on top (Trust me, I've tried). Won't stop bomb squads but you can anticipate em with the sensor.
Enders said it would be a small patch.
Chump.
Please don't say anything else about people meleeing your stuff until you try the block trick. Seriously, you can get up and if they are even swinging at the far edge of your shield, it will count and they will get epic slowed + damage as well as mitigating the damage to your devices.
Yea i just realized it was going and its only at 54%.
Damn thing is sapping my interwebs.
I've had bad luck trying this, usually because of the collision detection pushing me around. I'll give it another go, though. Have some other things I want to try, anyway.
Do not treat this like the engineer from TF2, where sentries are hell machines that require a bit more nuance to take down. In this game, you build turrets to surprise people. Once your turret gets a few kills, any intelligent person will respawn and quietly kill it (and you) from behind.
This is if you're alone. With teammates, turrets restrict enemy movement, giving your buddies a place to retreat to or fire from. When properly supported, turrets CAN be good defense. But unlike sentries, turrets demand some teamwork.
I really want to try out the Power Station.
I think this really needs to be emphasized, because I personally was not utilizing Robotics to its full potential until I started to think outside the TF2 box.
Before I wasn't using any drones, focusing on setting up little camps. We all know the inevitable result, a couple recons come in, there is some sword spamming/fire bombs, it all goes to dust. Frustration rises. I finally said to hell with it and respecced fully into Drones and played a few rounds as a mobile-Robotics using the drones situationally, plopping down the med-crate when big firefights started. It was a lot better, recons fucked with me less, and more fun was had. I usually run with the anti-personal turret and place it wherever it can mess with people for a moment. With universal jetpacks, the front lines are almost undefinable. Trying to fortify a fixed position is nearly futile, which is why I try to move the turret as soon as it's off cooldown.
It's pretty effective and more fun in my opinion than camping behind your turret for the whole round.
Hey, everybody buy this game, it's awesome.
The servers are down and I can't play, this really bums me out.
Impressions?
It's in the patch notes, which are still in "draft" mode. I have no idea what makes them official.
They are a tactical asset (and can be easily used as such), not an immutable defensive emplacement. Which is why the personnel turret is not that bad, because there are many tactical scenarios where a 180 arc is very useful.
I think that as a Robotic, if your gameplan is to just pick a spot on the map and live there with the same emplacements in the same location for 20 minutes, you shouldn't be surprised when you get taken out over and over again. It's not like those setups are at all surprising to the opponent anymore, so why should they last that long?
The most lethal (and defensible) turret is the one placed where it isn't expected.
Ive gotten more kills with that eye drone than i ever did with a turret. Plus it allows me to setup a barrier between me and some group of fools trying to shoot me and my mans, and to heal the area.. while putting up a deadly drone... In control point.. that is the best way ive figured out to help catpture a point.
And ill leave it to some robot with a turret to actually fortify the position. Meanwhile im gonna go capture another point.
Thats how i do it.
So far its helped my team win a couple of matches. Plus those damnable recons shit their pants everytime i pop that drone.
With me and Zolinn going Robotics and Medic ( him using that nanite gun likes its going out of style ) we can buff and heal an entire party. Works wonders.
Haven't yet, but from what I've read, it's a rocket launcher of sorts for the robo. Projectile's fairly slow, but it's AoE damage. About 500/shot. You only get a handful of shots in an energy bar.
Sentries in TF2 required significant map resources, time, and safety to erect to their full power.
Sentries in GA require a relatively short cooldown and about 5-10 seconds to get to full/operational effectiveness.
Sentries are disposable and only a small part of your support kit in honesty.
As for the AoE rifle, I have not used it but I have heard it is pretty nifty, Morkath. It bounces off walls but explodes on contact to enemies. As such, it is quite useful in narrow corridors or around bends/on the defensive to take potshots where the enemy cannot even retaliate. It has some AoE damage and maybe a knockback too?
Cool gun, not sure how it compares in raw firepower though.
So i hope that clears up any doubt.
Also Melee Damage is down 10% and the Slow effect of it is down to 10% from 25%.
Some of the stuff in the game unlocks at different times now. The Headhunter missle now unlocks at 7. The Tremor Grenade Launcher at 9. And some other Assault thing does at 17 now.
Upgrades are no longer vendor purchasable.. they are craft and auction house only. Blueprints are reusable.
The mail system has been improved ( no specification on how ).
Some items require a certain level requirment before use now.
There are more to the notes, but thats just what i gleaned from looking over this weeks guide.
Also more zones will be open over time in conquest... at different times. Hopefully this weekend the GLA can take some territory and hang on to it. I would love to play some conquest.
Expected difficulties with the in game voice system however. I dont know what the difficulties will be as it wasnt really specified, but over all it seems it may be glitchy as they are working on the system.
What does it really mean, though? Is every agency put on some sort of side upon creation? Is it a region thing?
I have a list of things to persuade you.
A. JETPACKS ( Fuck yeah! )
B. RPG leveling in a shooter ( FUCK YEA!!! )
C. PVE, PVP, And large map warfare ( FUUUUUUCK YEAAAAA! )
D. Better than average customization for a shooter ( AMERICA !!! FUCK YEA!!! )
E. Viable Melee in a shooter ( WOOOAH YEA! FUCK YEA! )
F. Devs who actually pay attention to the game ( WOAH WOAH YEA YEA YEA! FUCK YEA! )
G. Crafting in a shooter ( WOAH HELLZ YEA FUCK YEA! )
That list could keep going. But ill just stop there for now.
Edit: Lets talk Emotes.
I know of a few, but i want to know what emotes you guys know.
Here is my list.
/hoedown
/psycho
/jig
/robodance
/amigo
/roar
/salute
/radioshort
Thats what i know for now. Anyone else have any they know of? Other than the blatant tooltip one for /flex ?
/handstand
/moonwalk
/suicide (ACTUALLY kills you)
/shadowbox
Thats awesome. Almost makes me want to make a bind for /suicide.
I forgot about handstand and Shadowbox. Also had no idea about moonwalk.
I wonder. Has anyone tried /napoleon or /dynamite or something? I wonder if they would have that dance.
Oh also... I know there is a section here in the MMO Extravaganza for awful names but this is more a story.
Me and Zolinn were playing a fuck ton of PVE getting him used to medic. And there was this guy named Juggernautt who kept popping up in our queue. So we played with him about like 7 times.
We kept kinda.. teasing him over the mic. First Zolinn started with "Dude you spelled your name wrong." The guy typed out.. "hush".
Then i took to calling him Juggernaut - t - t - t, dragging out the T's. Which had him a little miffed.
Then Zolinn started calling him Juggernut. And i called him Jugnut. And it kept progressing.
I think by the 7th time this guy played with us, he was pretty annoyed.
Anyways what im trying to emphasize here.. is that me and Zolinn are dicks.
GLA is a player-created Alliance.
Alliances share territory. Agencies group into Alliances.
You can almost consider an Alliance to be the WoW equivalent of a guild, and Agency's are more like a clique of players who play together.
They did this to promote the notion of "uber agencies" selling their services to an Alliance for cash money, and so on.
Im wanting to get Zolinn caught up into Medium security PVE, cause that shit is about 10 times more fun than low security.
Also this game reminds me a bit of Rakion, but futuristic. Same PVE type emphasis, with multiplayer on top of it.
The difference being Rakion was a shitty game.
Iniquitous was the goon agency during the beta, but recently there's been some spite over the agency's second in command who's a non-goon and who believes all goon are scum, even though 90% of the agency is recruited from SA and want to play the goon way (fast and loose essentially, casual with a bit of pubby griefing)
A good summary here (tr0ll is the goon leader of the agency)
So yeah, there's now 2 "goon" agencies, but I doubt the Iniquitous one will last long if they bleed members over all this negativity.