Getting Started: Actuated "flight" simulator!

SikarianSikarian Registered User regular
edited December 2009 in Help / Advice Forum
Are there any good reference sites or anyone on here who may have some insight into piecemealing and creating a hydraulic type simulator?

Basically like those that you sit down in, pull back on the joystick and the entire assembly pivots so you are facing up to give the feeling of movement.

In a completely related note, can anyone recommend any decent 3d engines to work with? Quality of graphics is not quite an issue as ease of use is.

Nuts and bolts of it: I'm wanting to build a Banshee simulator (yes, the Banshee from Avatar). If you watch the Making of videos, you see the actors riding on a sort of solid banshee body shape that pivots and tilts. I figure something like this could be easily made, and then find a way to take the movement and translate it into movement in the game engine. (Kind of like those arcade motorcycle games...lean left, go left. etc). Throw in a little bit of actuation to lean the entire thing and it might be rather fun.

Then craft a VR style set of glasses and put an LCD screen over your eyes and give you free look (I know this is possible... can't remember the name of it but I've seen it done in games before...).

Awesome. Yes, I know it will be expensive and time consuming, but thankfully I have nothing but time and some cash to drop on something like this. HALP.

Sikarian on

Posts

  • Lord YodLord Yod Registered User regular
    edited December 2009
    There are a number of people that have built fully-functional cockpits for both IL-2 Sturmovik and MS Flight Simulator X. Not sure how much customization is available within either game as far as building specifically that vehicle, but you can definitely hook a cockpit up. It would probably be easier to use a number of large LCD screens to enable wraparound view rather than use a head-tracking VR helmet.

    Lord Yod on
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