So do we have any dates set for new maps yet? I think I remember some bitching about maps being pulled out from release to be sold as DLC.
I don't really love the maps in MW2 but I have a feeling that's due to the craptacular spawning system disrupting the map flow rather than the maps themselves.
So do we have any dates set for new maps yet? I think I remember some bitching about maps being pulled out from release to be sold as DLC.
I don't really love the maps in MW2 but I have a feeling that's due to the craptacular spawning system disrupting the map flow rather than the maps themselves.
All they've said so far is that they're planning two DLC map packs and the first is due out in Spring.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
So do we have any dates set for new maps yet? I think I remember some bitching about maps being pulled out from release to be sold as DLC.
I don't really love the maps in MW2 but I have a feeling that's due to the craptacular spawning system disrupting the map flow rather than the maps themselves.
HawkstoneDon't sweat the petty things, and don't pet the sweaty things. Somewhere outside of BarstowRegistered Userregular
edited January 2010
Hacking if for PC's only correct ? I know I have seen some things that seem unnatural, but I have always assumed it was because I suck.
Hawkstone on
Inside of a dog...it's too dark to read.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited January 2010
If they're going with designs from the campaign for the maps, my predictions are:
Minor plot spoilers
- Invaded America, either a white-picket fence neighbourhood or White House or the nearby area.
- The Oil Rig.
- The Gulag.
If there's a CoD4 pack, District, Crash, Downpour and Ambush, please.
PaperLuigi44 on
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
edited January 2010
I like the way you think, PaperLuigi.
I'm not proud to admit that I played almost the whole day yesterday. Never played in Terminal or Highrise, my two favorites. Played way too fucking much Wasteland and Invasion.
The map rotation has to be fixed. Fucking game knows my favorites.
Wow I've gotten lucky today. Stole an enemy's care package (sentry gun) and dropped it just before he came and got revenge, then it cut him down and got the winning kill cam, challenge complete! Then the game after I salvaged a dead ally's care package (pave low) and got the winning kill cam, another challenge complete!
Arrath on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited January 2010
I swear the game is telling me "You'll play Karachi again, and you'll fucking like it." Because I've had times where it'll appear as the first map on rotation, then when the next map is vote-skipped, it's fucking Karachi again.
Wasteland can also be inserted into the above paragraph.
I've had about 4 aimbotters total since I've played. I don't consider the care package marker a hack since it doesn't require any modifications to the game but I do consider it a glitch that needs to be fixed very badly.
In other news, dual '87 use has become almost nonexistent. I see people with singles but that is about it.
Shadowfire, mine is the same way. I always get stuck in Wasteland, Estate, and Karachi (not bad but I get it way too much). I barely ever get any Skidrow.
I swear the game is telling me "You'll play Karachi again, and you'll fucking like it." Because I've had times where it'll appear as the first map on rotation, then when the next map is vote-skipped, it's fucking Karachi again.
Wasteland can also be inserted into the above paragraph.
Yeah they're probably doing some horseshit like the current time % # of maps = map you'll play.
What they really should do is keep a log for each player of when they played what map last and put up whatever map has the highest of the sum of all player's 'time since played.'
But you know, that takes forethought and software design skills.
Legionnaired on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited January 2010
Is it just me or do Care Package Runners look like hunchbacks? Any on-field data I've attempted to collect has been hampered by the fact that I've just been knifed to death.
I swear the game is telling me "You'll play Karachi again, and you'll fucking like it." Because I've had times where it'll appear as the first map on rotation, then when the next map is vote-skipped, it's fucking Karachi again.
Wasteland can also be inserted into the above paragraph.
Yeah they're probably doing some horseshit like the current time % # of maps = map you'll play.
What they really should do is keep a log for each player of when they played what map last and put up whatever map has the highest of the sum of all player's 'time since played.'
But you know, that takes forethought and software design skills.
Alternative map pack:
It's just Bog, but you have 4x the chance of seeing it in map rotation.
Is it just me or do Care Package Runners look like hunchbacks? Any on-field data I've attempted to collect has been hampered by the fact that I've just been knifed to death.
They do. That's why I am convinced that it is a glitch. I get people telling me it is intended but when your character model looks like a contortionist when using it, I just don't buy it.
SirToasty on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Is it just me or do Care Package Runners look like hunchbacks? Any on-field data I've attempted to collect has been hampered by the fact that I've just been knifed to death.
They do. That's why I am convinced that it is a glitch. I get people telling me it is intended but when your character model looks like a contortionist when using it, I just don't buy it.
I believe that the increased speed was intended so that you could get away from the action and use your marker safely, at the loss of having a gun equipped (don't ask me about the character model, however).
Which is a benefit I don't think it needs. Use your damn eyes and the gun in your hand to get to safety. This is why I think removal of the speed increase from the marker would be a win-win situaiton.
Is it just me or do Care Package Runners look like hunchbacks? Any on-field data I've attempted to collect has been hampered by the fact that I've just been knifed to death.
They do. That's why I am convinced that it is a glitch. I get people telling me it is intended but when your character model looks like a contortionist when using it, I just don't buy it.
I believe that the increased speed was intended so that you could get away from the action and use your marker safely, at the loss of having a gun equipped (don't ask me about the character model, however).
Which is a benefit I don't think it needs. Use your damn eyes and the gun in your hand to get to safety. This is why I think removal of the speed increase from the marker would be a win-win situaiton.
That, or just disable knifing while you're carrying the marker.
Is it just me or do Care Package Runners look like hunchbacks? Any on-field data I've attempted to collect has been hampered by the fact that I've just been knifed to death.
They do. That's why I am convinced that it is a glitch. I get people telling me it is intended but when your character model looks like a contortionist when using it, I just don't buy it.
I believe that the increased speed was intended so that you could get away from the action and use your marker safely, at the loss of having a gun equipped (don't ask me about the character model, however).
Which is a benefit I don't think it needs. Use your damn eyes and the gun in your hand to get to safety. This is why I think removal of the speed increase from the marker would be a win-win situaiton.
It just doesn't make any sense to have such a ridiculous boost in speed just because you are holding a tiny smoke grenade. The fact that it does the whole contortion thing and that it doesn't make sense tells me it was unintentional.
But your point about letting you get to safety faster and the fact that it hasn't been patched tells me that it might have been intended.
Also, they need to give Lightweight it's 10% speed boost back. It was pretty dumb to knock it down to 7% because it was "overpowered" (hint: Lightweight isn't the problem!).
Fix those two things and maybe drop the accuracy of tubes and I will be a very happy player.
Yeah, I like their fix for the Marker glitch: Instead of remove the marker speed bonus, nerf Lightweight!
I think they're trying to figure out a way to cut back on Witchery. Because I'm pretty sure this wasn't an intended playstyle, and it's pretty damn prevalent (seems like almost half of the players in some games).
Personally, I think there are a few things you can do:
- Kill care package speed boost
- Make Marathon and Lightweight not "stack" (sprint speed is still normal, or not as much faster)
- Reduce Commando distance boost
I can't think of anything else that wouldn't involve adding a penalty to a Perk (which isn't consistent) or adding a pause after sprinting before you can knife (which wouldn't be preferable either).
In other news, dual '87 use has become almost nonexistent. I see people with singles but that is about it.
Seems like the dual-1887 crowd has either moved to dual G18s or dual Rangers. Wonder what made them not nerf the Ranger along with the 1887...either way, I think Akimbo as a concept is something they really should have tested more.
I wouldn't mind commando having a large range and becoming a sort of bayonet charge. The character rushes the target and doesn't lock on to anything. But you can't really change direction. So it would work more like the Targe in TF2 than the halo powersword crap we have now.
They should just nerf the knife altogether. It's meant to be a last resort tool if you're caught out. A silenced shotgun or SMG would be more consistant with 'modern warfare'. Hell, make the knife a piece of equipment and give everyone a pistolwhip/buttsmack option.
They should just nerf the knife altogether. It's meant to be a last resort tool if you're caught out. A silenced shotgun or SMG would be more consistant with 'modern warfare'. Hell, make the knife a piece of equipment and give everyone a pistolwhip/buttsmack option.
I like the bolded, but I'm thinking more in terms of things that would be relatively easy to patch into the current game, without drastically changing anything. In other words, things that actually have a chance in hell of happening.
But you could nerf the knife by making it a two-hit kill, just like the shield. Though man, would that piss some people off.
They should just nerf the knife altogether. It's meant to be a last resort tool if you're caught out. A silenced shotgun or SMG would be more consistant with 'modern warfare'. Hell, make the knife a piece of equipment and give everyone a pistolwhip/buttsmack option.
I like the bolded, but I'm thinking more in terms of things that would be relatively easy to patch into the current game, without drastically changing anything. In other words, things that actually have a chance in hell of happening.
They had damn well better go back to that for the next one, but I suspect next time we'll just see bigger knives.
Posts
I guess they WANTED the speed hackers and aimbots?
I don't really love the maps in MW2 but I have a feeling that's due to the craptacular spawning system disrupting the map flow rather than the maps themselves.
All they've said so far is that they're planning two DLC map packs and the first is due out in Spring.
you can swear on these forums
"Spring 2010"
No... Wasteland is just terrible.
I will have to try this. When I want to spew a wall of bullets, I've just been using my akimbo Vectors. A new shiny to play with should be fun.
What internet are you people playing on. Level 55 and I've only been in one game with obvious hackers.
Minor plot spoilers
- The Oil Rig.
- The Gulag.
If there's a CoD4 pack, District, Crash, Downpour and Ambush, please.
I'm not proud to admit that I played almost the whole day yesterday. Never played in Terminal or Highrise, my two favorites. Played way too fucking much Wasteland and Invasion.
The map rotation has to be fixed. Fucking game knows my favorites.
Wasteland can also be inserted into the above paragraph.
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My only problem with Highrise is that killstreaks are a pain to shoot down, especially the Chopper Gunner.
In other news, dual '87 use has become almost nonexistent. I see people with singles but that is about it.
Shadowfire, mine is the same way. I always get stuck in Wasteland, Estate, and Karachi (not bad but I get it way too much). I barely ever get any Skidrow.
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Me on Twitch!
Yeah they're probably doing some horseshit like the current time % # of maps = map you'll play.
What they really should do is keep a log for each player of when they played what map last and put up whatever map has the highest of the sum of all player's 'time since played.'
But you know, that takes forethought and software design skills.
EDIT:
Alternative map pack:
I believe that the increased speed was intended so that you could get away from the action and use your marker safely, at the loss of having a gun equipped (don't ask me about the character model, however).
Which is a benefit I don't think it needs. Use your damn eyes and the gun in your hand to get to safety. This is why I think removal of the speed increase from the marker would be a win-win situaiton.
That, or just disable knifing while you're carrying the marker.
only 1 person per xbox for LAN
But your point about letting you get to safety faster and the fact that it hasn't been patched tells me that it might have been intended.
Also, they need to give Lightweight it's 10% speed boost back. It was pretty dumb to knock it down to 7% because it was "overpowered" (hint: Lightweight isn't the problem!).
Fix those two things and maybe drop the accuracy of tubes and I will be a very happy player.
I think they're trying to figure out a way to cut back on Witchery. Because I'm pretty sure this wasn't an intended playstyle, and it's pretty damn prevalent (seems like almost half of the players in some games).
Personally, I think there are a few things you can do:
- Kill care package speed boost
- Make Marathon and Lightweight not "stack" (sprint speed is still normal, or not as much faster)
- Reduce Commando distance boost
I can't think of anything else that wouldn't involve adding a penalty to a Perk (which isn't consistent) or adding a pause after sprinting before you can knife (which wouldn't be preferable either).
Seems like the dual-1887 crowd has either moved to dual G18s or dual Rangers. Wonder what made them not nerf the Ranger along with the 1887...either way, I think Akimbo as a concept is something they really should have tested more.
360
betch
I like the bolded, but I'm thinking more in terms of things that would be relatively easy to patch into the current game, without drastically changing anything. In other words, things that actually have a chance in hell of happening.
But you could nerf the knife by making it a two-hit kill, just like the shield. Though man, would that piss some people off.
I would if I could but I can't so meh.
It's the thought that counts, right?
They had damn well better go back to that for the next one, but I suspect next time we'll just see bigger knives.
Unlocks will include serrated knife, butcher knife, dinner knife, steak knife, kitchen knife, butter knife, and meat cleaver.
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Knife grenades?