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Modern Warfare 2: This game will never make sense

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Posts

  • chasmchasm Ill-tempered Texan Registered User regular
    edited January 2010
    Maybe you just aren't leading your target properly?

    chasm on
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    XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
  • BurtletoyBurtletoy Registered User regular
    edited January 2010
    Nuzak wrote: »
    has anybody ever killed anyone with the AC130 minigun

    Mostly just people shooting stingers. Cause they stand still and watch the bullets come at them.

    Burtletoy on
  • MoogleofdoomMoogleofdoom Registered User regular
    edited January 2010
    My friend and I have been running this build with the PA groups for the last night or three and it's stupid effective in Domination while also being a lot of fun. It allows you to harasss points almost constantly while drawing a huge amount of enemy mans to your point, giving your teammates some breathing room everywhere else. It probably won't work with randoms but when you have teammates that aren't morons it's a big hit. Enjoy.

    riot shield
    claymore/smoke
    Scavenger
    Coldblooded (Hardline also gets a mention)
    Commando/Scrambler

    Here's what you do: smoke a point, plant a claymore, hunker down and wait for your capture bonus to roll in. The phrase "the more, the better" will serve you well here. Got a smoke? Throw it. Got a smoke and you see three packages of ammo on the ground? Throw your smoke and two of the packages, set up two claymores and keep your self stocked for when the opposition shows up. Two people will cap a point during the life span of a smoke grenade. While coldblooded and surrounded by smoke, the enemy has to hope they randomly shoot you or they dodge your claymores and riot shield bashes when charging blindly into the point. Every kill feeds your machine because now you have more smokes and claymores! Place them and giggle as you cause a fresh kind of mayhem most people don't know how to deal with.

    For a backup I like the Thumper. It will blow clustered people off points really easily and combined with Hardline get you a UAV in two kills which often times happens with a single shot. Of course 1887's are also very good here and I pick them up a lot. Since you have scavenger you can just use whatever you want though, protip: AR's with master key or noob tube are amazing.
    Hardline helpful but if your warmblooded be prepared to watch a lot of killcams where your big, fat, white-hot butt gets shot off when it hangs slightly off the side of your riot shield. Strafing side to side slightly while facing the brunt of enemy fire helps this, but it is by no means foolproof. Of course, it's only a problem when the enemy gets smart enough to start using thermal scopes. I would use Coldblooded for sure if enemy air support didn't have such a short life expectancy against the PA groups.

    For the third perk we have a bit of a discrepancy. My friend has been running Commando, but I was told (here, I think) that Commando doesn't effect the riot shield but last night we had a few people think that Commando did increase the bash distance. If I was told wrong and it gives the bash more range then Commando is your best bet. If not, scrambler is as good an option as any because it adds to the chaos.

    Two things about equipment:

    Blast shield deserves a mention because when it's activated and you're hanging out in a cloud of smoke surrounded by claymores while coldblooded it's almost impossible for the other team to stop you from capping a point. Using blast shield means you don't have your claymores and since they're effective for capping and holding points it's kind of hard for me to get rid of them but if I did, it would be for blast shield.

    I don't like throwing knives in this build for domination and I don't like riot shields in death match, so there you go. If you really wanted to make this class work in death match, I would suggest throwing knife but claymores and blast shield are way better for domination. For every situation that throwing knife would have saved you in a surprise encounter a claymore on a point or an active blast shield would probably save you in another two or three.

    Moogleofdoom on
    Sometimes magic sounds like tape, Robert.
    xbl: Mirage84
  • synesthesiasynesthesia Registered User regular
    edited January 2010
    This is how sub base goes a good percentage of the time or at least it seems. Where the green dots are me and my team and the red dots are enemies up on the roofs and on catwalks and everywhere. Oh and the square part is the only side of the map that is used. Maybe one guy will get onto the AC roofs across the way but other than that. There could be anything in that maintenance yard in the upper right for all we know.

    Oh and this is for TDM by the way, don't play as much domination and haven't seen it come up much when I do.

    subbase.jpg

    synesthesia on
  • BlindPsychicBlindPsychic Registered User regular
    edited January 2010
    Yeah thats never the case in Domination. Blame the shitty spawning system.

    BlindPsychic on
  • FiziksFiziks Registered User regular
    edited January 2010
    I honestly hate maps like Estate, Wasteland, Derail, and to some extent Afghan. In a game where you can only sprint 40 yards at a time by default, it's just too easy for people to camp. Who wants to play a game that rewards play which consists of standing in the same spot for 10 minutes? Wasteland has to be the worst since you either go and camp on the edge of the map, or you go and join the nade-spam that is the bunker area.

    This is why I think Highrise is possibly the best map in MW2. There is plenty of cover to move to in case some asshole decides to camp in one of the offices, and there are many alternate ways to flank him. Good map design should promote smart play.

    Fiziks on
    Cvcwu.jpg
  • wonderpugwonderpug Registered User regular
    edited January 2010
    Fiziks wrote: »
    I honestly hate maps like Estate, Wasteland, Derail, and to some extent Afghan. In a game where you can only sprint 40 yards at a time by default, it's just too easy for people to camp. Who wants to play a game that rewards play which consists of standing in the same spot for 10 minutes? Wasteland has to be the worst since you either go and camp on the edge of the map, or you go and join the nade-spam that is the bunker area.

    Wasteland has a ton of cover and low hills to let you approach campers in the areas outside the center bunker. Just make sure you use Cold Blooded to avoid the inevitable thermal snipers. Also, try not to be too predictable about when and where you exit cover. As a sniper, someone might catch my eye as they run behind the wrecked cars, and 90% of the time I can just keep tracking my scope along the cover expecting them to keep going the same speed and sure enough they exit cover out the other side with my scope already trained on them. If they don't come out the other side as expected I have to watch both sides of the cover, as well as worry that they might be setting up to snipe from the middle of the cover, and my scope can't see all those places at once.

    On Estate, the house has so many entrances I have a hard time relating to all the people who have such a problem with the map. You can enter through the front door, through the bay windows, the back door, the basement side door, and the woodpile path to the second story. Always expect a claymore at the front door and at the top of the stairs. If the whole enemy team is in the house, even better. Just need to take out one or two guys at one entrance and then you can go wreak havoc on the rest of the people camping inside. A silencer is your best friend.

    wonderpug on
  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2010
    So in Terminal last night. Between A and C there is a long hall way right between them and then there's an area in the back that is a "long way" around.

    I had an RPD. One guy on their team had an RPD.

    I'm at A. Round a corner with three guys going the "back" way to C. Well there's THEIR RPD guy with three of his team mates.

    RPD bullets start flying. I kill the three stooges he has and he does the same to my team. It's just me and him, desperately reloading as we are ducked behind some cover.

    I have on sleight of hand, so I get up first and finish him off.

    It was glorious.

    Then I go down to the actual hallway as four of them pour into it. I yell "IM RAMBO MOTHER FUCKERS" and take out two of them before I go down.

    Sheep on
  • TreTre Registered User regular
    edited January 2010
    Fiziks wrote: »
    I honestly hate maps like Estate, Wasteland, Derail, and to some extent Afghan. In a game where you can only sprint 40 yards at a time by default, it's just too easy for people to camp. Who wants to play a game that rewards play which consists of standing in the same spot for 10 minutes? Wasteland has to be the worst since you either go and camp on the edge of the map, or you go and join the nade-spam that is the bunker area.

    This is why I think Highrise is possibly the best map in MW2. There is plenty of cover to move to in case some asshole decides to camp in one of the offices, and there are many alternate ways to flank him. Good map design should promote smart play.

    I find the most fun way to play Wasteland is to be out in the slight dips between the low hills. You're out in the open but not really. You can get the jump on anyone coming from the bunker and if you're smart about it you can avoid snipers on the edges. I can wreck shit playing this way with a silenced M16/UMP with cold blooeded and ninja.

    Tre on
  • BlurblBlurbl -_- Registered User regular
    edited January 2010
    I think Wasteland would be better if there was a bigger underground complex running throughout the whole map. Instead of one room.

    Blurbl on
  • FiziksFiziks Registered User regular
    edited January 2010
    wonderpug wrote: »
    Fiziks wrote: »
    I honestly hate maps like Estate, Wasteland, Derail, and to some extent Afghan. In a game where you can only sprint 40 yards at a time by default, it's just too easy for people to camp. Who wants to play a game that rewards play which consists of standing in the same spot for 10 minutes? Wasteland has to be the worst since you either go and camp on the edge of the map, or you go and join the nade-spam that is the bunker area.

    Wasteland has a ton of cover and low hills to let you approach campers in the areas outside the center bunker. Just make sure you use Cold Blooded to avoid the inevitable thermal snipers. Also, try not to be too predictable about when and where you exit cover. As a sniper, someone might catch my eye as they run behind the wrecked cars, and 90% of the time I can just keep tracking my scope along the cover expecting them to keep going the same speed and sure enough they exit cover out the other side with my scope already trained on them. If they don't come out the other side as expected I have to watch both sides of the cover, as well as worry that they might be setting up to snipe from the middle of the cover, and my scope can't see all those places at once.

    On Estate, the house has so many entrances I have a hard time relating to all the people who have such a problem with the map. You can enter through the front door, through the bay windows, the back door, the basement side door, and the woodpile path to the second story. Always expect a claymore at the front door and at the top of the stairs. If the whole enemy team is in the house, even better. Just need to take out one or two guys at one entrance and then you can go wreak havoc on the rest of the people camping inside. A silencer is your best friend.

    The only problem with Wasteland is the spawn system. You either spawn at the church, or at the Hind D, and there is considerable ground to cross in order to get into cover. Wasteland has cover, but there is way too much open ground to make a decent move against a sniper. Trying to flank them is extremely hard because they can see you from a mile away, even if you are moving from cover to cover.

    Fiziks on
    Cvcwu.jpg
  • MechanicalMechanical Registered User regular
    edited January 2010
    Steel-Lion wrote: »
    So your know your doing well when a Witcher calls you a hacker because you keep killing them with Akimbo Vectors right?

    This is my favorite way to kill them save for the simple "No" factor that the SPAS-12 has.

    Mechanical on
  • Hiryu02Hiryu02 Registered User regular
    edited January 2010
    If I'm running Bling, what's a good equipment choice? I normally use claymores, but not being able to resupply makes them less attractive.

    I was thinking throwing knife, to save ammo and I can pick it back up. Any suggestions?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • chasmchasm Ill-tempered Texan Registered User regular
    edited January 2010
    Depending on the gametype, I go with C4 or claymore.

    chasm on
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    XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
  • MechanicalMechanical Registered User regular
    edited January 2010
    Hiryu02 wrote: »
    If I'm running Bling, what's a good equipment choice? I normally use claymores, but not being able to resupply makes them less attractive.

    I was thinking throwing knife, to save ammo and I can pick it back up. Any suggestions?

    Frag Grenades when in doubt.

    Mechanical on
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited January 2010
    Sheep wrote: »
    So in Terminal last night. Between A and C there is a long hall way right between them and then there's an area in the back that is a "long way" around.

    I had an RPD. One guy on their team had an RPD.

    I'm at A. Round a corner with three guys going the "back" way to C. Well there's THEIR RPD guy with three of his team mates.

    RPD bullets start flying. I kill the three stooges he has and he does the same to my team. It's just me and him, desperately reloading as we are ducked behind some cover.

    I have on sleight of hand, so I get up first and finish him off.

    It was glorious.

    Then I go down to the actual hallway as four of them pour into it. I yell "IM RAMBO MOTHER FUCKERS" and take out two of them before I go down.

    This is only more reason that we need fucking replay.

    JustinSane07 on
  • GanluanGanluan Registered User regular
    edited January 2010
    Hiryu02 wrote: »
    If I'm running Bling, what's a good equipment choice? I normally use claymores, but not being able to resupply makes them less attractive.

    I was thinking throwing knife, to save ammo and I can pick it back up. Any suggestions?

    I use Semtex, because even on Domination it's easy to throw it at a point that's being taken and nab at least one kill.

    I actually completed The Brink challenge that way (get 3 kill streak while flashing red). I saw guys capping C on Underpass - threw a semtex in the room and got hit so I went prone, semtex exploded and nabbed me a triple kill.

    Ganluan on
  • EndomaticEndomatic Registered User regular
    edited January 2010
    Mechanical wrote: »
    Steel-Lion wrote: »
    So your know your doing well when a Witcher calls you a hacker because you keep killing them with Akimbo Vectors right?

    This is my favorite way to kill them save for the simple "No" factor that the SPAS-12 has.

    Quite truly the best feeling in the game in my opinion.

    Endomatic on
  • EtherealWalrusEtherealWalrus Registered User regular
    edited January 2010
    I feel the big problem with the maps is that most of them have an area that the whole team will get stuck getting spawned in and subsequently raped. A semi-competent team can totally lock down the office towers on Highrise. The American embassy/base thingy on Invasion can become a deathtrap once killstreaks show up. The Rundown spawn points suffer the same fate. Maybe if IW had actually beta-tested and known their target audience (retarded douchebags) and how horribly broken the spawn system is when combined with people who charge into a hail of bullets, maybe this wouldn't have happened.
    /endrant

    EtherealWalrus on
  • DaebunzDaebunz Registered User regular
    edited January 2010
    So apparently, a friend of mine just bought a PS3, and he's letting me borrow his 360 while my dead one goes in for repairs.

    Yay for being able to play again!

    Daebunz on
    mxcyxf26lgaj.jpg
  • SheepSheep Registered User, __BANNED USERS regular
    edited January 2010
    My main problem with the spawn system is getting spawned into a corner, facing the wall.

    "Hurrr.... where the fuck am I?"

    Sheep on
  • wonderpugwonderpug Registered User regular
    edited January 2010
    Sheep wrote: »
    My main problem with the spawn system is getting spawned into a corner, facing the wall.

    "Hurrr.... where the fuck am I?"

    What map does this happen on for you? You sure you're not placing tactical insertion while facing a wall?

    wonderpug on
  • BuddiesBuddies Registered User regular
    edited January 2010
    I've never been "Spawn Camped". I have died almost immediately after spawning, but never twice in a row. It always spawns me near another person and away from most of the enemies. And in cases where my entire team is surrounded and being fired on it spawns you somewhere else on the map away from everyone, where the rest of your team will start spawning.

    Your descriptions above only happen for 1 or 2 deaths, then you are somewhere else on the map.

    Buddies on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    What's the bizarro, yet funcational builds you ever saw. I was watching a Riot Shield Witch who would switch rolls mid fight. It was functional if odd.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • Hiryu02Hiryu02 Registered User regular
    edited January 2010
    I have a Boom Gunner class with Scav, Danger Close and Ninja. AK-47 noob tube and AT-4 launcher. Nonstop exploding action.

    It's not the most original, but it's pretty fun.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited January 2010
    Buddies wrote: »
    I've never been "Spawn Camped". I have died almost immediately after spawning, but never twice in a row. It always spawns me near another person and away from most of the enemies. And in cases where my entire team is surrounded and being fired on it spawns you somewhere else on the map away from everyone, where the rest of your team will start spawning.

    Your descriptions above only happen for 1 or 2 deaths, then you are somewhere else on the map.

    No, I've had some definite spawn camping issues on certain maps in certain modes. Karachi is one that comes to mind, on Sabotage I believe. Our entire team just kept spawning in the west end behind what I've seen labeled Wally's Warehouse after the enemy team had planted the bomb. There's only 2 ways out from that area, both covered very easily by the enemy team. We had zero chance of getting out of there and defusing that bomb.

    I've had similar issues with Highrise if the enemy team is on the ball and has chopper or AC-130 air support. With one person keeping you from exiting the tunnels, the air support raining death down on the windows if the building your team spawns in, and 1-2 decent players watching the windows to make sure someone with Cold Blooded isn't getting past the death from above to shoot down the air support, you can effectively spawn camp a team for a considerable length of time. Especially if you continue to earn additional air support. When it becomes impossible to get a missile off at the air support, and the only other exit is a single narrow tunnel that one player can cover easily on their own, especially with claymores + Scav, it's very possible to get spawn camped.

    Ketar on
  • SanguinarySanguinary Registered User regular
    edited January 2010
    Sheep wrote: »
    My main problem with the spawn system is getting spawned into a corner, facing the wall.

    "Hurrr.... where the fuck am I?"

    Yeah it sucks in highrise when they spawn you outside kinda-facing a wall and you take a step back to get your bearings just to drop off a ledge or inside and out one of the broken office windows.

    Reminds me of last night playing dom I had a shield build rocking and was at the entrance C side to go under the heli pad on the right and this guy comes running through so I give him a bash, which causes him to turn around. Then the strafing begins, he's shooting, I'm trying to close space and I get within distance and go for the killer bash which he deftly avoids by taking a step backward.... off the edge of the building. *bam* ASSISTED SUICIDE! Then me just cracking up 'cause there's no way he expected that to happen.

    Sanguinary on
    "Und... under control? You're grabbing a fucking bazooka, you dumbass"


    "I don't even bother to use my brain any more! There's nothing left in it"
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited January 2010
    I like those times when the spawns are so bad that when you die you respawn so you can see your body still going through the death animation

    LookFreeGrenade on
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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited January 2010
    Has anyone noticed folks dropping their Supply Crates outside of the zone in order to lure in the other team? Like just outside the fences in Karachi, etc? And then the enemy team tries and 'claim' the prize and suddenly snipers?

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited January 2010
    It'd probably be easier to place it inbounds, kill anyone that comes to it and then claim it yourself

    LookFreeGrenade on
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  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Skid Row is good for that. Just throw a care package inside of a building and it will land on the roof but the icon will be there. Good way to confuse and catch people off their guard.

    Lucky Cynic on
  • John the SkrullJohn the Skrull Registered User regular
    edited January 2010
    It happens alot, I find, particularly in FFA. Most of the time it's out of bounds because if they do die to an enemy then the enemy will usually be an idiot and stand around trying to figure out how to reach it, so they come back and kill them.

    Care packages cause so much mayhem on FFA. I remember stumbling across an enemy who had two sentry crates on either side of him. Killed him, captured and placed one just in time for it to cut down someone else who had the same idea as me :lol:.

    John the Skrull on
  • KetarKetar Come on upstairs we're having a partyRegistered User regular
    edited January 2010
    It'd probably be easier to place it inbounds, kill anyone that comes to it and then claim it yourself

    Ahh, but you'd be amazed by how many morons will just keep coming over and over and over if you place it somewhere it can never be claimed. Plus, you might die while camping it, and they could then claim it if it is inbounds. So the oh so clever trap might suddenly provide the enemy team with some advantage.

    Ketar on
  • Lucky CynicLucky Cynic Registered User regular
    edited January 2010
    Holy shit, I just fired up CoD4 for the first time in weeks. God damn is it so refreshing to have 40 man maps, no noob tubes and no random grenades- whilst IMMEDIATELY banning people who do. The first map I got in on was countdown and the first line in text was the admin slamming some supposed noob tuber for not paying attention after numerous warnings and was getting booted.

    The UI looks really dated but god damn is the game still as awesome as ever. Martyrdom still sucks ass though. Oh well. Yeah, after playing MW2 for so long, its clear that IW really dropped the ball and fucked up with the sequel.

    And this is why dedicated servers could also be a bad thing. I think both methods of mp have their pros and cons. I use the m203 some in mw2 and so do a lot of other PAers I play with. This seems like such an arbitrary rule from groupthink.

    So then just fire up a dedicated server that has the "rules" that you want.

    This was just this particular clan hosted dedicated server that is constantly 40+ mans, even in the wee hours in the morning. That really was their only stipulation. If you don't want it, there are many others that have different options but this IMO is still hands down the best way to play PC games. I mean fuck, it was 40+ mans on this server but my ping was at 40-50.

    Lucky Cynic on
  • Hiryu02Hiryu02 Registered User regular
    edited January 2010
    What happened to me? I used to never leave loadout without Cold Blooded, but now I'm running Stopping Power on 3/5 builds. Must be the FAL/Holo madness, as well as fun stuff with the SP M16.

    Or I've been playing too many pubs.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • RericReric Registered User regular
    edited January 2010
    Has anyone noticed folks dropping their Supply Crates outside of the zone in order to lure in the other team? Like just outside the fences in Karachi, etc? And then the enemy team tries and 'claim' the prize and suddenly snipers?

    I've dropped a crate out of reach by accident a few times. Sometimes you throw the grenade and it bounces somewhere you don't want or the side of the crate clips the top of a building or something and tumbles out of bounds. My favorite supply crates are the ones that I manage to have drop insider the building on terminal.

    Reric on
    [SIGPIC][/SIGPIC]
  • BlindPsychicBlindPsychic Registered User regular
    edited January 2010
    Most of the guns feel like peashooters without SP. Like the FAMAS, I mean yeah, it'll kill them eventually but I could just instakill them with a burst instead.

    BlindPsychic on
  • wonderpugwonderpug Registered User regular
    edited January 2010
    The FAMAS is a one burst kill at short-medium range without stopping power.

    wonderpug on
  • BlindPsychicBlindPsychic Registered User regular
    edited January 2010
    Yeah and I'll usually get them in that one situation. Its more the dudes outside that zone running around with SP that leave me feeling that way.

    BlindPsychic on
  • Hiryu02Hiryu02 Registered User regular
    edited January 2010
    I've been enjoying SP because it's getting me kills at longer ranges that I normally don't get with my M16. I have the SPAS for short-mid kills.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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