This may be the most disturbing use of the Wiimote yet, and shockingly enough, it doesn't seem to be invented by disturbed Japanese people. The way you play this is to take your long, stiff wiimote and then stuff that shaft in the mouth of the eager fuzzy thing. Go ahead and push it aaaaallllll the way in, he can take it. And oh, how he likes to gobble your white stuff.
There's some sort of game afterwards controlled by throttling the critter around, but seriously, how can you get past this?
You know, as much as I hate all the pointless plastic attachments, the video does make it look pretty fun for kids. Rather than just waving the remote you've got a stuffed animal that responds to your movements in-game. It's the buddy thing Nintendo was trying to do all those years ago with ROB, and it's a great marketing strategy too.
You know, as much as I hate all the pointless plastic attachments, the video does make it look pretty fun for kids. Rather than just waving the remote you've got a stuffed animal that responds to your movements in-game. It's the buddy thing Nintendo was trying to do all those years ago with ROB, and it's a great marketing strategy too.
Ahhh ROB. I never ever even saw his second game on store shelves...
That being said, this actually looks cute for kids. Has a bit more "use" outside of the game than most Wii accessories too since it's an actual carry it around stuffed animal.
Aimed at young children, Wiiwaa offers a unique take on motion controlled gaming by offering control via a stuffed toy named Wiiwaa. By feeding the Wii Remote into Wiiwaa's mouth, it becomes a controller that can be used to move its in-game counterpart. By moving Wiiwaa about, he walks across an on-rails path. If Wiiwaa is attacked by enemies, the player can shake Wiiwaa to defeat them. The player can also make Wiiwaa duck in order to sneak up on certain enemies. There are also minigames in which players can throw Wiiwaa into the air to jump towards fruit, or hang him via its extendable rubber ears to bungee off a flying creature. The game is planned to include badges that the player can choose to attach to Wiiwaa as a reward for completing certain tasks.
As much as I disdain the Nintendo Wii for being so "innovative" (and not actually being very innovative), they've turned a stuffed animal into a game controller, and that is pretty cool.
It seems like it would make sense for this to happen eventually. Those little plastic "Baby Think it Over" dolls that high school girls have to carry around for a week have accelerometers built in to monitor for trauma to the fake child, and that seems to be how this game works since the remote doesn't have los with the sensor bar.
I had ROB but played thru gyromite with 2 controllers some how if I recall correctly
To take it off topic for the moment... The second controller basically set in a cradle that, when you had ROB drop a top onto one of the little balance platforms, pressed down on one of the buttons on the controller. So yeah, basically you could just ignore ROB altogether and just press the buttons on controller 2 yourself, but that got rid of the actually timing and skill of the game.
As much as I disdain the Nintendo Wii for being so "innovative" (and not actually being very innovative)
Broadening the amount of people willing to buy your console so much that both your main competitors attempt to copy what you brought to the table doesn't count as innovation?
Innovation is defined as making something new or making changes to something already established. I think it's obvious that this is what has occurred, both in regard to the hardware and the success they've brought to the market.
Might want to work on the grammar skills then, because you most certainly did. Using 'they' means you are referencing a previously used noun, either yourself or Nintendo. It would be silly to use they to refer to yourself, thus the reader can naturally assume that you are referencing Nintendo. If that is not the case the failure is on your part, not the reader.
Might want to work on the grammar skills then, because you most certainly did. Using 'they' means you are referencing a previously used noun, either yourself or Nintendo. It would be silly to use they to refer to yourself, thus the reader can naturally assume that you are referencing Nintendo. If that is not the case the failure is on your part, not the reader.
All this needs is the term "antecedent" and you would be unstoppable...
At any rate, I think this game looks rather charming and the whole "insertion" thing is a non-issue, at least for me. Since it's aimed at kids I don't think it's much of an issue that it likely won't have 1:1 movement or anything like that, which is the first thing I noticed in the video. I'm almost tempted to pick up a copy just to see how the gameplay is.
If the first thing you think of is sexuality when you see the wiimote being stuck into that stuffed animal, then you clearly have a furry porn fetish and like dicks. Seriously though, it's not like it was remotely suggestive.
The real travesty is the music playing in that youtube video. Those were some cringeworthy vocals.
@Joshmii - You realize that's an actual popular song, right? Not made for this trailer/game. I don't know shit about "what the kids are listening to these days" but even I knew that.
Might want to work on the grammar skills then, because you most certainly did. Using 'they' means you are referencing a previously used noun, either yourself or Nintendo. It would be silly to use they to refer to yourself, thus the reader can naturally assume that you are referencing Nintendo. If that is not the case the failure is on your part, not the reader.
"They" does not have to imply Nintendo. It can imply anyone who develops games for the Nintendo Wii. Sorry if you're too stupid to read between the lines.
Broadening the amount of people willing to buy your console so much that both your main competitors attempt to copy what you brought to the table doesn't count as innovation?
Innovation is defined as making something new or making changes to something already established. I think it's obvious that this is what has occurred, both in regard to the hardware and the success they've brought to the market.
The concept of motion control has been around for quite a while, and has been used in console games in the past. The Wii certainly refines the method, but it's not exactly breaking new ground in terms of execution. The games certainly aren't taking advantage of it for the most part - I see a lot of tacked on waggle and party games.
Truly "innovative" uses of motion control on the Wii are few and far between. This game is one.
Also, I think we can just consider the Wiiwaa to be eating the remote, as opposed to deep throating it.
SmokeStacks on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited December 2009
I have an original ROB at my house in a glass case, where he will never escape.
I think this is amazing, and I'm sick of people finding sexual situations in the most mundane things possible. All you do is put the wii-mote inside it, it just eats it, once.
Not really saying it to the OP, because I saw this same dumb suggestion in several blogging sites this morning.
Broadening the amount of people willing to buy your console so much that both your main competitors attempt to copy what you brought to the table doesn't count as innovation?
Innovation is defined as making something new or making changes to something already established. I think it's obvious that this is what has occurred, both in regard to the hardware and the success they've brought to the market.
The concept of motion control has been around for quite a while, and has been used in console games in the past. The Wii certainly refines the method, but it's not exactly breaking new ground in terms of execution. The games certainly aren't taking advantage of it for the most part - I see a lot of tacked on waggle and party games.
Truly "innovative" uses of motion control on the Wii are few and far between. This game is one.
Also, I think we can just consider the Wiiwaa to be eating the remote, as opposed to deep throating it.
So now a majority of the games have to provide awesome, wonderful examples of motion control, or it doesn't count as innovation?
When the PS1 introduced dual analog control, that wasn't actually an innovation since very few games took advantage of it until PS2, when it finally reached "innovative" status?
Innovation occurs at a broad level. Nintendo created cheap, accessible and popular motion control, which is indeed something that has never been done before. Nintendo innovated. Individual companies have created dumb little minigame fests that barely take advantage of good motion control. These companies have not innovated.
The Wii itself is innovative and laudable for it. Game companies that treat it like shit are not innovative and belong in the scrap heap.
A major aspect of innovation is whether or not the industry at large picks up on it. Just as 3D graphics, memory cards, disc-based games, analog sticks and backwards compatibility were eventually copied by all console manufacturers, so too is motion control. That's strong evidence of innovation.
Additionally, good uses of motion control are not "few and far between." There are more than twenty games that use motion control logically and well (a majority of which could be included due to pointer functionality). Just because there are bad games doesn't mean you must play and acknowledge them before looking at the next game. If that were true, then you could also say that good PS2 games were few and far between, since there was a lot of shovelware on that console as well.
Twenty games out of an entire software library is pretty much the definition of "few and far between".
There are many more than that. I chose twenty because that constitutes an average user's software collection for any given console. They're not hard to find because most of them are first party or otherwise well branded.
Given your use of the phrase, quality games on every console are also few and far between. What's the point in buying a 360 if there are only twenty games I want for it? That's such a low number.
Additionally, I didn't recieve a response on the subject of innovation. Do you really believe that innovation doesn't count unless every single company takes good advantage of it, and despite widespread industry adoption? It's fairly obvious you're attempting to create a new definition for a word because it has positive connotations you don't want to apply to a console you dislike.
I had ROB but played thru gyromite with 2 controllers some how if I recall correctly
To take it off topic for the moment... The second controller basically set in a cradle that, when you had ROB drop a top onto one of the little balance platforms, pressed down on one of the buttons on the controller. So yeah, basically you could just ignore ROB altogether and just press the buttons on controller 2 yourself, but that got rid of the actually timing and skill of the game.
ROB was too fucking slow to handle the later (harder) levels of Gyromite.
Posts
Ahhh ROB. I never ever even saw his second game on store shelves...
That being said, this actually looks cute for kids. Has a bit more "use" outside of the game than most Wii accessories too since it's an actual carry it around stuffed animal.
At least you arn't stuffing the Wiimote up it's ass.
As much as I disdain the Nintendo Wii for being so "innovative" (and not actually being very innovative), they've turned a stuffed animal into a game controller, and that is pretty cool.
It seems like it would make sense for this to happen eventually. Those little plastic "Baby Think it Over" dolls that high school girls have to carry around for a week have accelerometers built in to monitor for trauma to the fake child, and that seems to be how this game works since the remote doesn't have los with the sensor bar.
To take it off topic for the moment... The second controller basically set in a cradle that, when you had ROB drop a top onto one of the little balance platforms, pressed down on one of the buttons on the controller. So yeah, basically you could just ignore ROB altogether and just press the buttons on controller 2 yourself, but that got rid of the actually timing and skill of the game.
I never said it was.
Innovation is defined as making something new or making changes to something already established. I think it's obvious that this is what has occurred, both in regard to the hardware and the success they've brought to the market.
Might want to work on the grammar skills then, because you most certainly did. Using 'they' means you are referencing a previously used noun, either yourself or Nintendo. It would be silly to use they to refer to yourself, thus the reader can naturally assume that you are referencing Nintendo. If that is not the case the failure is on your part, not the reader.
All this needs is the term "antecedent" and you would be unstoppable...
At any rate, I think this game looks rather charming and the whole "insertion" thing is a non-issue, at least for me. Since it's aimed at kids I don't think it's much of an issue that it likely won't have 1:1 movement or anything like that, which is the first thing I noticed in the video. I'm almost tempted to pick up a copy just to see how the gameplay is.
The real travesty is the music playing in that youtube video. Those were some cringeworthy vocals.
@Joshmii - You realize that's an actual popular song, right? Not made for this trailer/game. I don't know shit about "what the kids are listening to these days" but even I knew that.
"They" does not have to imply Nintendo. It can imply anyone who develops games for the Nintendo Wii. Sorry if you're too stupid to read between the lines.
The concept of motion control has been around for quite a while, and has been used in console games in the past. The Wii certainly refines the method, but it's not exactly breaking new ground in terms of execution. The games certainly aren't taking advantage of it for the most part - I see a lot of tacked on waggle and party games.
Truly "innovative" uses of motion control on the Wii are few and far between. This game is one.
Also, I think we can just consider the Wiiwaa to be eating the remote, as opposed to deep throating it.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Not really saying it to the OP, because I saw this same dumb suggestion in several blogging sites this morning.
Also, it gets points automatically for using Justice songs in the promo video. Hell. Yes.
When the PS1 introduced dual analog control, that wasn't actually an innovation since very few games took advantage of it until PS2, when it finally reached "innovative" status?
Innovation occurs at a broad level. Nintendo created cheap, accessible and popular motion control, which is indeed something that has never been done before. Nintendo innovated. Individual companies have created dumb little minigame fests that barely take advantage of good motion control. These companies have not innovated.
The Wii itself is innovative and laudable for it. Game companies that treat it like shit are not innovative and belong in the scrap heap.
A major aspect of innovation is whether or not the industry at large picks up on it. Just as 3D graphics, memory cards, disc-based games, analog sticks and backwards compatibility were eventually copied by all console manufacturers, so too is motion control. That's strong evidence of innovation.
Additionally, good uses of motion control are not "few and far between." There are more than twenty games that use motion control logically and well (a majority of which could be included due to pointer functionality). Just because there are bad games doesn't mean you must play and acknowledge them before looking at the next game. If that were true, then you could also say that good PS2 games were few and far between, since there was a lot of shovelware on that console as well.
There are many more than that. I chose twenty because that constitutes an average user's software collection for any given console. They're not hard to find because most of them are first party or otherwise well branded.
Given your use of the phrase, quality games on every console are also few and far between. What's the point in buying a 360 if there are only twenty games I want for it? That's such a low number.
Additionally, I didn't recieve a response on the subject of innovation. Do you really believe that innovation doesn't count unless every single company takes good advantage of it, and despite widespread industry adoption? It's fairly obvious you're attempting to create a new definition for a word because it has positive connotations you don't want to apply to a console you dislike.
edit:: and also shitting on the wii because it's not innovative enough, god knows we haven't heard that argument enough.