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Wiiwaa: the game where a stuffed animal deep throats a Wiimote
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Ahhh ROB. I never ever even saw his second game on store shelves...
That being said, this actually looks cute for kids. Has a bit more "use" outside of the game than most Wii accessories too since it's an actual carry it around stuffed animal.
At least you arn't stuffing the Wiimote up it's ass.
As much as I disdain the Nintendo Wii for being so "innovative" (and not actually being very innovative), they've turned a stuffed animal into a game controller, and that is pretty cool.
It seems like it would make sense for this to happen eventually. Those little plastic "Baby Think it Over" dolls that high school girls have to carry around for a week have accelerometers built in to monitor for trauma to the fake child, and that seems to be how this game works since the remote doesn't have los with the sensor bar.
To take it off topic for the moment... The second controller basically set in a cradle that, when you had ROB drop a top onto one of the little balance platforms, pressed down on one of the buttons on the controller. So yeah, basically you could just ignore ROB altogether and just press the buttons on controller 2 yourself, but that got rid of the actually timing and skill of the game.
I never said it was.
Innovation is defined as making something new or making changes to something already established. I think it's obvious that this is what has occurred, both in regard to the hardware and the success they've brought to the market.
Might want to work on the grammar skills then, because you most certainly did. Using 'they' means you are referencing a previously used noun, either yourself or Nintendo. It would be silly to use they to refer to yourself, thus the reader can naturally assume that you are referencing Nintendo. If that is not the case the failure is on your part, not the reader.
All this needs is the term "antecedent" and you would be unstoppable...
At any rate, I think this game looks rather charming and the whole "insertion" thing is a non-issue, at least for me. Since it's aimed at kids I don't think it's much of an issue that it likely won't have 1:1 movement or anything like that, which is the first thing I noticed in the video. I'm almost tempted to pick up a copy just to see how the gameplay is.
The real travesty is the music playing in that youtube video. Those were some cringeworthy vocals.
@Joshmii - You realize that's an actual popular song, right? Not made for this trailer/game. I don't know shit about "what the kids are listening to these days" but even I knew that.
"They" does not have to imply Nintendo. It can imply anyone who develops games for the Nintendo Wii. Sorry if you're too stupid to read between the lines.
The concept of motion control has been around for quite a while, and has been used in console games in the past. The Wii certainly refines the method, but it's not exactly breaking new ground in terms of execution. The games certainly aren't taking advantage of it for the most part - I see a lot of tacked on waggle and party games.
Truly "innovative" uses of motion control on the Wii are few and far between. This game is one.
Also, I think we can just consider the Wiiwaa to be eating the remote, as opposed to deep throating it.
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Not really saying it to the OP, because I saw this same dumb suggestion in several blogging sites this morning.
Also, it gets points automatically for using Justice songs in the promo video. Hell. Yes.
When the PS1 introduced dual analog control, that wasn't actually an innovation since very few games took advantage of it until PS2, when it finally reached "innovative" status?
Innovation occurs at a broad level. Nintendo created cheap, accessible and popular motion control, which is indeed something that has never been done before. Nintendo innovated. Individual companies have created dumb little minigame fests that barely take advantage of good motion control. These companies have not innovated.
The Wii itself is innovative and laudable for it. Game companies that treat it like shit are not innovative and belong in the scrap heap.
A major aspect of innovation is whether or not the industry at large picks up on it. Just as 3D graphics, memory cards, disc-based games, analog sticks and backwards compatibility were eventually copied by all console manufacturers, so too is motion control. That's strong evidence of innovation.
Additionally, good uses of motion control are not "few and far between." There are more than twenty games that use motion control logically and well (a majority of which could be included due to pointer functionality). Just because there are bad games doesn't mean you must play and acknowledge them before looking at the next game. If that were true, then you could also say that good PS2 games were few and far between, since there was a lot of shovelware on that console as well.
There are many more than that. I chose twenty because that constitutes an average user's software collection for any given console. They're not hard to find because most of them are first party or otherwise well branded.
Given your use of the phrase, quality games on every console are also few and far between. What's the point in buying a 360 if there are only twenty games I want for it? That's such a low number.
Additionally, I didn't recieve a response on the subject of innovation. Do you really believe that innovation doesn't count unless every single company takes good advantage of it, and despite widespread industry adoption? It's fairly obvious you're attempting to create a new definition for a word because it has positive connotations you don't want to apply to a console you dislike.
edit:: and also shitting on the wii because it's not innovative enough, god knows we haven't heard that argument enough.