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What's the deal with Suda51?

CygnusZCygnusZ Registered User regular
edited January 2010 in Games and Technology
So, I've played three of his games: Killer7, Flower Sun and Rain and I'm currently playing Silver Jiken.

So I basically gave up on Killer7 during the first stage because it kept on forcing me to retread through the same level over and over again while not really explaining to the player what was going on. Flower, Sun and Rain kept me entertained for a much longer time. In fact, I thought the game was fairly decent, at least the game had a great sense of humor, until it started forcing me to run ridiculous distances to reach destinations on the island. At this point, the game resembled less of a puzzle game and more of a boring jogging simulator.

And right now, I'm playing Silver Jiken. So far about three hours in it's way better than his other games. However, the puzzles in this game are beyond annoying. The first puzzle in the game requires you to look up the Hex values for various katakana, and input long strings of hex as passwords. This means you've got to actually write down the katakana, go down the elevator to the reference area, right down all the hex values, go back up and Suda makes you do this 5 or 6 times. Luckily, the second part of the game had none of these annoying bullshit puzzles (actually, the second part has a very GOOD puzzle!). I'm always going to admit right now that I'm using a walkthrough for Silver Jiken, because I see no reason to play along with his desire to force the player to jump through tedious hoops.

But what's the deal here? Silver is a brilliant game, and I mean it's WAY better than the other games I played. Here's the problem, Suda51 can't be unaware that his games have really horrible gameplay. Why does he do this? I would have actually played through Killer7 and Flower, Sun and Rain if they had even vaguely competently designed gameplay because the stories are intriguing. In fact, Silver is pretty competently designed in that the game gives you hints and cues on exactly what to do next and even has a "fast-foward" button for when you're moving around.

Ok, so why does Suda make terrible games with fantastic plots, and why does he keep on being entrusted to develop new games (has he ever had a commercially successful game?!)?

CygnusZ on
«13456

Posts

  • GrimthwackerGrimthwacker Registered User regular
    edited January 2010
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Then you'll see why we dig the guy so much around here. Is he out of his mind? Or does he just want us to think he is? We'll probably never know.

    Grimthwacker on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2010
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    Fiaryn on
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  • Delta AssaultDelta Assault Registered User regular
    edited January 2010
    And what's the deal with his name?

    I'm serious. It's a weird name.

    Delta Assault on
  • CygnusZCygnusZ Registered User regular
    edited January 2010
    His name is Goichi Suda. In Japanese Go means 5 and Ichi means 1.

    CygnusZ on
  • AlegisAlegis Impeckable Registered User regular
    edited January 2010
    Is he out of his mind? Or does he just want us to think he is?
    He's crazy about wrestling, at least.

    Either way, No More Heroes is fantastic.

    Alegis on
  • UncleSporkyUncleSporky Registered User regular
    edited January 2010
    And what's the deal with his name?

    I'm serious. It's a weird name.

    It's like if there was such an english name as Fiveone. It doesn't literally mean 51, he just thinks it's cool so he calls himself that.

    It's kind of like if a guy named Harry started signing his name with a picture of hair, or a guy named Dick started signing his name as Penis.

    UncleSporky on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2010
    Fiaryn wrote: »
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    God, the horrible pointless empty overworld.

    -SPI- on
  • GrimthwackerGrimthwacker Registered User regular
    edited January 2010
    Fiaryn wrote: »
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    It looks like that kind of stuff has been slimmed down (if not completely eliminated) in Desperate Struggle. Yeah, bumming around Santa Destroy had its dull moments, but the assassination missions and free fight missions were fun and profitable. At least the focus in the sequel seems to be on the good stuff.

    Grimthwacker on
  • AdusAdus Registered User regular
    edited January 2010
    Dude... his name is totally my name but backwards... and some numbers... I am freaking out.

    Adus on
  • GrimthwackerGrimthwacker Registered User regular
    edited January 2010
    Adus wrote: »
    Dude... his name is totally my name but backwards... and some numbers... I am freaking out.
    See? Do you see what kind of madness this man inspires? It's like he's probing our minds, finding out the exact threshold our psyches can withstand pure insanity, and edging us, ever so slowly, beyond!

    Seriously though, the guy's one of the few true designers who really cares about his games and this medium as a kind of art form. That makes him all right by me, even if you need to read voluminous plot synopses and explanations about his games.

    Grimthwacker on
  • CygnusZCygnusZ Registered User regular
    edited January 2010
    Fiaryn wrote: »
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    It looks like that kind of stuff has been slimmed down (if not completely eliminated) in Desperate Struggle. Yeah, bumming around Santa Destroy had its dull moments, but the assassination missions and free fight missions were fun and profitable. At least the focus in the sequel seems to be on the good stuff.

    Why are there parts of the game that are designed to basically not be fun at all? It just doesn't make sense to me. Tedious mini-games in NMH, jogging around in Flower, going through the same area over and over again in Killer7. Silver's odd little hex fetish. And despite all that, the scenario is really interesting. I'm convinced he deliberately weighs down his otherwise decent games with patches of absolutely shit gameplay.

    And besides, I think Suda51 is a great name. It's way more memorable than Suda Goichi.

    CygnusZ on
  • KuratosuKuratosu Registered User regular
    edited January 2010
    *Walks into thread. Realizes it's a shit on Suda-fest. Backs out slowly and goes back to the NMH thread*

    NMH2 looks awesome though... Right guys?

    Kuratosu on
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  • Delta AssaultDelta Assault Registered User regular
    edited January 2010
    It's kind of like if a guy named Harry started signing his name with a picture of hair, or a guy named Dick started signing his name as Penis.

    Well, that would be really creepy. And or insane.

    Delta Assault on
  • xzzyxzzy Registered User regular
    edited January 2010
    I knew a girl once that was named 9. The number 9. She signed her name like that too.

    It didn't really strike me as weird until the day I saw her sign her name.

    xzzy on
  • KuratosuKuratosu Registered User regular
    edited January 2010
    For those who hated the overworld, NMH2 pretty much streamlined it to the point of just pointing and clicking where you want to go on the map I think. But I've also been hearing that there is some sort of overworld to explore as well, so I'm not sure.

    xzzy wrote: »
    I knew a girl once that was named 9. The number 9. She signed her name like that too.

    It didn't really strike me as weird until the day I saw her sign her name.

    http://www.youtube.com/watch?v=NRUdaWZ4FN0

    Kuratosu on
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  • Delta AssaultDelta Assault Registered User regular
    edited January 2010
    xzzy wrote:
    I knew a girl once that was named 9. The number 9. She signed her name like that too.

    It didn't really strike me as weird until the day I saw her sign her name.

    I got a great name for a kid. A real original. You wanna hear what it is? Huh, you ready?

    Seven.

    Yeah. It's a beautiful name for a boy or a girl. Especially a girl. Or a boy. It's Mickey Mantle's number. So not only is it an all around beautiful name, it is also a living tribute. That's the name! I defy you to come up with a better name than Seven. It's a fantastic name. It's a real original, nobody else is gonna have it and I absolutely love it. It's got cachet, baby! It's got cachet up the yin-yang!

    Delta Assault on
  • CygnusZCygnusZ Registered User regular
    edited January 2010
    Kuratosu wrote: »
    *Walks into thread. Realizes it's a shit on Suda-fest. Backs out slowly and goes back to the NMH thread*

    NMH2 looks awesome though... Right guys?

    I think he's a brilliant scenario writer. Also, I just saw the beginng to his first game: Super Fire Pro Wrestling Special. Wow, an SNES era Wrestling game that's just plain dark.

    CygnusZ on
  • emnmnmeemnmnme Registered User regular
    edited January 2010
    So is Suda 51 a Japanese version of Warren Spector?

    emnmnme on
  • DeathPrawnDeathPrawn Registered User regular
    edited January 2010
    CygnusZ wrote: »
    Fiaryn wrote: »
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    It looks like that kind of stuff has been slimmed down (if not completely eliminated) in Desperate Struggle. Yeah, bumming around Santa Destroy had its dull moments, but the assassination missions and free fight missions were fun and profitable. At least the focus in the sequel seems to be on the good stuff.

    Why are there parts of the game that are designed to basically not be fun at all? It just doesn't make sense to me. Tedious mini-games in NMH, jogging around in Flower, going through the same area over and over again in Killer7. Silver's odd little hex fetish. And despite all that, the scenario is really interesting. I'm convinced he deliberately weighs down his otherwise decent games with patches of absolutely shit gameplay.

    And besides, I think Suda51 is a great name. It's way more memorable than Suda Goichi.

    I'd argue it's all done for artistic purposes (and, yeah, sometimes just to fuck with you). Whether you consider it brilliant or simply pretentious wankery is your prerogative.

    DeathPrawn on
    Signature not found.
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2010
    And what's the deal with his name?

    I'm serious. It's a weird name.

    It's like if there was such an english name as Fiveone. It doesn't literally mean 51, he just thinks it's cool so he calls himself that.

    Chad OchoCinco plays in the NFL.

    TheSonicRetard on
  • ImpersonatorImpersonator Registered User regular
    edited January 2010
    CygnusZ wrote: »
    Fiaryn wrote: »
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    It looks like that kind of stuff has been slimmed down (if not completely eliminated) in Desperate Struggle. Yeah, bumming around Santa Destroy had its dull moments, but the assassination missions and free fight missions were fun and profitable. At least the focus in the sequel seems to be on the good stuff.

    Why are there parts of the game that are designed to basically not be fun at all? It just doesn't make sense to me. Tedious mini-games in NMH, jogging around in Flower, going through the same area over and over again in Killer7. Silver's odd little hex fetish. And despite all that, the scenario is really interesting. I'm convinced he deliberately weighs down his otherwise decent games with patches of absolutely shit gameplay.

    And besides, I think Suda51 is a great name. It's way more memorable than Suda Goichi.

    Yes, this is true. I think I read it in an interview. I think his reasoning was, regarding No More Heroes, that working shouldn't be something fun or exciting. Something like that, I don't remember who interviewed him, sorry.

    Impersonator on
  • jothkijothki Registered User regular
    edited January 2010
    The primary issue with postmodernism is that by demonstrating how something fundamentally sucks, you inflict that suck on the person forced to watch or play through it.

    Good satire gets around that a bit by making the concepts more interesting while leaving the criticisms intact.

    jothki on
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2010
    jothki wrote: »
    The primary issue with postmodernism is that by demonstrating how something fundamentally sucks, you inflict that suck on the person forced to watch or play through it.

    Good satire gets around that a bit by making the concepts more interesting while leaving the criticisms intact.


    Thats not postmodernism. Thats more in line with modernism. Postmodernism is more concerned with pastiche and parody - less malicious forms of recall.

    TheSonicRetard on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited January 2010
    And what's the deal with his name?

    I'm serious. It's a weird name.

    It's like if there was such an english name as Fiveone. It doesn't literally mean 51, he just thinks it's cool so he calls himself that.

    Chad OchoCinco plays in the NFL.

    He is also, as The Bugle has revealed to me, batshit insane.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited January 2010
    And what's the deal with his name?

    I'm serious. It's a weird name.

    It's like if there was such an english name as Fiveone. It doesn't literally mean 51, he just thinks it's cool so he calls himself that.

    Chad OchoCinco plays in the NFL.
    I know I'm going to regret asking this.

    What number is on that dude's jersey?

    Monger on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2010
    I enjoyed Killer 7 immensely and return to that odd place every now and again.

    That is all.
    Son of a Bitch!

    Drake on
  • Zetetic ElenchZetetic Elench Registered User regular
    edited January 2010
    DeathPrawn wrote: »
    CygnusZ wrote: »
    Fiaryn wrote: »
    Want a good Suda game that combines a crazy awesome plot with crazy awesome gameplay? Try No More Heroes. Then try the upcoming sequel, which looks to be both crazier and more awesome.

    Except for the mindless, boring, repetitive shit that it tries to justify as parody.

    It looks like that kind of stuff has been slimmed down (if not completely eliminated) in Desperate Struggle. Yeah, bumming around Santa Destroy had its dull moments, but the assassination missions and free fight missions were fun and profitable. At least the focus in the sequel seems to be on the good stuff.

    Why are there parts of the game that are designed to basically not be fun at all? It just doesn't make sense to me. Tedious mini-games in NMH, jogging around in Flower, going through the same area over and over again in Killer7. Silver's odd little hex fetish. And despite all that, the scenario is really interesting. I'm convinced he deliberately weighs down his otherwise decent games with patches of absolutely shit gameplay.

    And besides, I think Suda51 is a great name. It's way more memorable than Suda Goichi.

    I'd argue it's all done for artistic purposes (and, yeah, sometimes just to fuck with you). Whether you consider it brilliant or simply pretentious wankery is your prerogative.

    Master. We're in a tight spot!

    Zetetic Elench on
    nemosig.png
  • TheSonicRetardTheSonicRetard Registered User regular
    edited January 2010
    Monger wrote: »
    And what's the deal with his name?

    I'm serious. It's a weird name.

    It's like if there was such an english name as Fiveone. It doesn't literally mean 51, he just thinks it's cool so he calls himself that.

    Chad OchoCinco plays in the NFL.
    I know I'm going to regret asking this.

    What number is on that dude's jersey?

    85. He changed his last name to match his Jersey number, not the other way around.

    I guess it's more like children who are named Seven, or Six from Blossom.

    TheSonicRetard on
  • CygnusZCygnusZ Registered User regular
    edited January 2010
    Suda's real name in Japanese isn't actually 51, it just phonetically the same.

    Finished the Silver Case. At times it may have felt like I was doing the same thing over and over again just to get further into the story, in fact it wasn't much of a "game" as a vehicle for storytelling, but it was an excellent experience. Completely different from Killer 7 or Flower Sun and Rain which seemed to be actively punishing me. Maybe I'll try playing Moonlight Syndrome if I can find it used.

    CygnusZ on
  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited January 2010
    How many of you played Contact? I felt that game could have been much better if it had gotten another year or so of development.

    Nerdgasmic on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2010
    Nerdgasmic wrote: »
    How many of you played Contact? I felt that game could have been much better if it had gotten another year or so of development.

    I still pop it in every once in a while. It's not horrible... it just doesn't hold my attention. It's not that I hate the battle system like some or whatever. Just for some reason I can't seem to complete the game.

    Also, while contact was developed by Grasshopper, I don't think Suda had much of anything to do with the game.

    Drake on
  • Best AmericaBest America __BANNED USERS regular
    edited January 2010
    Contact somehow had the ability to make me grin uncontrollably with its banter and themes and backgrounds and concepts but lack any kind of compelling power. I mean, it was a cute game, and it made me smile and happy, but I couldn't figure out why I should play it.

    Best America on
    right you got it
  • apotheosapotheos Registered User, ClubPA regular
    edited January 2010
    CygnusZ wrote: »
    So, I've played three of his games: Killer7

    ...

    So I basically gave up on Killer7

    So, basically, you have no idea what you are talking about.

    apotheos on


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  • CygnusZCygnusZ Registered User regular
    edited January 2010
    apotheos wrote: »
    CygnusZ wrote: »
    So, I've played three of his games: Killer7

    ...

    So I basically gave up on Killer7

    So, basically, you have no idea what you are talking about.

    Basically, I found the gameplay irritating so I didn't feel like continuing. Anything wrong with that?

    CygnusZ on
  • JurgJurg In a TeacupRegistered User regular
    edited January 2010
    Contact somehow had the ability to make me grin uncontrollably with its banter and themes and backgrounds and concepts but lack any kind of compelling power. I mean, it was a cute game, and it made me smile and happy, but I couldn't figure out why I should play it.

    The ending is incredible, and the level based on Akihabara is awesome.

    Jurg on
    sig.gif
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited January 2010
    Jurg wrote: »
    Contact somehow had the ability to make me grin uncontrollably with its banter and themes and backgrounds and concepts but lack any kind of compelling power. I mean, it was a cute game, and it made me smile and happy, but I couldn't figure out why I should play it.

    The ending is incredible, and the level based on Akihabara is awesome.

    Maybe one day I'll get there. Best America sums up exactly how I feel about the game. But at the rate I've been going on it, it'll be years coming.

    Drake on
  • LunkerLunker Registered User regular
    edited January 2010
    No More Heroes is the only Suda51 game I've ever liked. I hated it at first, shelved it for a year and a half, then gave it another shot and was able to enjoy the fun parts enough that they overwrote the monotonous parts. After trying and despising Killer7 and Contact before this for the same exact reasons, I've come to the conclusion that Suda's just not for me.

    I agree fully with the OP. I used to think he was just a terrible game designer with awesome graphic design sensibilities, but the on-and-off nature of his work is so consistent that he has to be doing it on purpose. I guess there's a place for the avant-garde, but I can't shake the feeling that while I'm trying to play his game, Suda's also playing a game by trying to fuck with me as much as possible.

    If it weren't for the beautiful design and art styles, I don't think anyone would bother with his work. But man, I want to love his games so bad.

    tumblr_kvunk76ZLs1qzp9weo1_400.jpg

    Lunker on
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  • JurgJurg In a TeacupRegistered User regular
    edited January 2010
    While I fully recommend Contact and NMH, Killer7 can go fuck itself for having the worst boss battles of any game ever.

    Jurg on
    sig.gif
  • Jam WarriorJam Warrior Registered User regular
    edited January 2010
    I've only played FS&R, Killer 7 and No More Heroes but I'd say I'm a certified fan. I just love the utter nonsense. He does seem to be getting less weird as time goes on though. No More Heroes plot was as logical and sensible as a maths text book in comparison to Flower, Sun and Rain.

    I won't hear a bad word said about Killer 7's gameplay however. Head fuck plot aside, the runnin' and gunnin' in that was both unique and awesome.

    Oh, yeah, I forgot Contact! Played that one as well. Enjoyable experience but the plot wasn't quite quirky enough to justify the mildly tedious gameplay.

    Jam Warrior on
    MhCw7nZ.gif
  • Squidget0Squidget0 Registered User regular
    edited January 2010
    Of his games, I've only played No More Heroes. I enjoyed the crazy style, but stopped playing after a few levels because I was fighting the same guy over and over and the combat mechanic wasn't much fun.

    That's the one with the good gameplay, you say?

    Squidget0 on
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