You guys are crazy, the original Zonds and Kusanagi are both great looking models and fit together surprisingly well.
And I mean that literally, I saw the number of complicated pieces that comprised Kusanagi and despaired, and in the end was genuinely surprised how easily and closely everything fit together. Her face could be a little sharper IMO but otherwise she's perfect.
It's just balancing her on the stand which proved a problem. I was actually super impressed with how they'd clearly put thought into how the model would go together on her.
Hmm, that ball-and-socket kinda slot for her on the stand worked pretty well for me, I think you're right with just trying a longer drying period for the glue.
I keep staring at that list trying to find the points to make the alguacile a FO too...
But between the interventor, the ADHL bandit, the spektr hacker, Carlota, and the zond any enemy tag is going to have a bad day
I'm toying with the idea of dropping the Reverend Healer for a Tomcat doctor because I've had too many games where she just sits around the backline because the actual fighting is happening too far up the field. But that may just be because i'm new and not making good use of coordinated orders to get her up the board into more useful positions on turn 1.
Solution, play best Nomads. Have combat nun link teams that can have a healer in.
Also man, between the spite fire option and specialist operative Cassandra in HSN3 feels like she's going to be pretty close to an auto include in pretty much all my lists, vanilla or Bakunin.
Like her problems were the lack of a big gun and that she was shorted ranged, non-specialist MI (otherwise known as order hog extreme) and those both go away.
Though I've never really seen Multi-Rifles as that small a weapon. Though that might be the sectorials that I play.
Corregidor seem neat. Lots of good work horse options in there.
Nice way for Pan-O players to take a break without losing the comfort of shoots good and carries big gun :rotate:
Honestly I don't know what it is but they genuinely don't really do anything for me. Even the much vaunted Intruder I look at and go 'well yeah, but I could buy a Moira HMG for 10 points less'.
Iguana is still the sickest TAG in the game though, both looks wise and mechanics. AD HI as a reward for finally killing it is just hilarious.
EDIT:
Jurisdictional Command of Corregidor
──────────────────────────────────────────────────
Is probably what I'd take if I was running Corregidor. Wildcat links, Hellcats and Brigada are kinda big draws to me but they have far fewer units that instantly make me giggle at the applications and nonsense I can pull. Plus no HD+ means they clearly aren't Nomads
You could buy a Moira HMG for 10pts left, but then you'd just have a dead Moira HMG, when my Intruder kills it
Because Intruders kill everything. They are the ultimate badasses. Intruder Alert!
The best stuff is mostly lighter though. Wildcats are ace as an MI team (19pts for BS 13 with no real weakness as a squad?!? Hell yeah!), but Tomcats, Bandits, Morans, Jaguars... lighter troops with lots of special mobility and deployment options, really efficient and dangerous profiles for a terrifyingly low cost. Like, Tomcats are freaking incredible and that a Tomcat Engineer is 22pts is totally insane.
Corregidor really loves that 20-25pt bracket tbh. Unlike Bakunin where it's your 30-40pt bracket that's got your Moiras, Custodiers, Healers, Sin-Eaters, Riot Grrls (soon, anyway) and that, Corregidor tends to do cheap and really nasty the best. I love making lists for them, you can fit in so much awesome stuff.
resculpt due very soon I imagine as they are totally out of date next to all other Corregidor stuff
Wildcats are fantastic anyway because two specialist options, two heavy weapon options which are both very relevant, very cheap BS 13 and a variety of pieces of equipment which make them great for CQB (Repeaters, LFTs and a Boarding Shotgun option). They also can do loads of specialist objectives and their hacker is actually really good for Corregidor. It's going to become an Assault HD which will be even better IMO.
Intruders, Bandits, Tomcats and Jaguars are the best for vanilla I think, outside of Alguaciles as line troops I guess. Intruders are MSV2 and camo and BS 13 which is just lol, Bandits are as you say Murder Zeroes and very tasty for the cost, Tomcats are fantastic and you seem to already know about these guys anyway.
Jaguars are great because a Jag with a CR is a 10pt order who can throw smoke for covering advances/aiding the Intruder, fight well in CC, has Dogged so is an excellent roadblock, and can generate more orders if it gets a kill without being a liability. With the Light Shotgun they are also fantastic, little more expensive but lethal light assault troops who I've seen tear through half an army alone, really hard to bring down and totally deadly to most things.
Intruders have such a weird mental block for me. Like I know why they're awesome, I love the models and yet I still don't really feel compelled to pick one up.
I think its a mix of wanting to be the special unicorn nomad without one and the fact that the points cost takes up so much of my murder toys allotment for a pretty straight forwards unit. Though the hacker seems really fun as a uber specialist.
Intruders have such a weird mental block for me. Like I know why they're awesome, I love the models and yet I still don't really feel compelled to pick one up.
I have that with Djanbazan and Kaplans. Djanbazan are badass MI with the only MSV better than level 1 in Haqqislam, with great weapons and Regeneration. Kaplans are one of, if not the the best light infantry link in the game. Both however feel really crutchy and when I started I wanted to avoid units like that, and now avoiding them is so ingrained I still won't grab them.
Solar, you are british me aren't you. I'm pretty sure at this point, in addition to playign the same factions, we share almost identical opinions about Infinity.
Intruders have such a weird mental block for me. Like I know why they're awesome, I love the models and yet I still don't really feel compelled to pick one up.
I think its a mix of wanting to be the special unicorn nomad without one and the fact that the points cost takes up so much of my murder toys allotment for a pretty straight forwards unit. Though the hacker seems really fun as a uber specialist.
>Year 2016 and a Nomad player.
Not making Intruder-kun your husbando/waifu.
It performed well in spite of being a 'stuff I wanted to muck around with' list more than a serious attempt at covering bases.
Notable stuff:
1) My TR bot and an Akal Hacker got into a mexican stand off where neither could really make an order safely and neither side cared to spend orders to rescue eachother. Which was kinda funny.
2) I was really worried about lacking board presence considering it's basically the uber link, the zero and the lunk for mobile pieces but the board set up let me have alot of fun on my turn 1 (I was second to go vs a Tohaa/Pan-o coalition). My zero popped out of camo to grab an objective (we're playing supplies) and the Lunk moved into the small courtyard area she was in. By the end of the turn the courtyard was rimmed with a mine, two crazy koala's and a lunk standing guard over a camo marker. So while the list still had trouble pushing anywhere the Moira's weren't it certainly could hold ground (no one contested that area except for one lone, unlucky drop trooper).
3) Smart missiles are super devastating! Turn 2 I dropped the hammer and killed two bulleteers, a fusilier and what was left of the Tohaa's main link team. Part of it was that my group had never dealt with them before but honestly I think it would've being painful either way.
While I think they're a bit order in-effecient (and counterable by hackers) to rely on it certainly feels like a pretty solid bet to just chuck one into a Bakunin list because you'll usually have more than enough support to force targetted states through if you need it and it's not too expensive for carrying such a powerful weapon.
4) The last turn broke into absurdity. They had both classifieds done and one objective, I had one objective. So if I killed the fusilier carrying the objective I win, if they keep her up during my turn they win. Queue Cassandra and the Reverand Healer sprinting up the street screaming for blood. Not even shooting back at the Kotail who was desperately trying to land a shot on them. I got the win out of it but it was a pretty weird end to what had being two turns of stalematish stand offs where they didn't want to push into the link team and I didn't want to cross a road with a Nisse watching it.
+1
Options
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2016
Alright, I'm super excited for the Maghariba Guard. So excited I made a list I want to run it in. I've never been good at making TAG lists, but I think this does it pretty well.
Group 1
Najjarun Engineer
Ghulam Doctor
Ghulam Lieutenant
Hunzakut Observer
Hassassin Barid Hacker/Observer
Hassassin Muyib HRL
Hassassin Muyib Spitfire
Hassassin Govad Rifle
Hassassin Govad Hacker
Maghariba Guard Heavy Pistols/360 visor
Group 2
Kum Rider Chain Rifle
Kum rider is there to lay down smoke on turn 1 for the Maghariba to proceed with less incoming shots. If he survives and something dies in group 1, potentially he can be command tokened into Group 1. The Maghariba will proceed up the center, using its height to get good line of sight deeper into the table and set up in suppressive fire. The Muyibs will take the flanks and cover them with their firepower, and the Govads will take up search and destroy roles due to their multispectral visors. Specialists will do specialist stuff. Nasmat will be linked to the Najjarun so it can stick to the Maghariba and repair it if needed.
edit - I just noticed I don't have a lieutenant. The Ghulam Observer is now the lieutenant.
It performed well in spite of being a 'stuff I wanted to muck around with' list more than a serious attempt at covering bases.
Notable stuff:
1) My TR bot and an Akal Hacker got into a mexican stand off where neither could really make an order safely and neither side cared to spend orders to rescue eachother. Which was kinda funny.
2) I was really worried about lacking board presence considering it's basically the uber link, the zero and the lunk for mobile pieces but the board set up let me have alot of fun on my turn 1 (I was second to go vs a Tohaa/Pan-o coalition). My zero popped out of camo to grab an objective (we're playing supplies) and the Lunk moved into the small courtyard area she was in. By the end of the turn the courtyard was rimmed with a mine, two crazy koala's and a lunk standing guard over a camo marker. So while the list still had trouble pushing anywhere the Moira's weren't it certainly could hold ground (no one contested that area except for one lone, unlucky drop trooper).
3) Smart missiles are super devastating! Turn 2 I dropped the hammer and killed two bulleteers, a fusilier and what was left of the Tohaa's main link team. Part of it was that my group had never dealt with them before but honestly I think it would've being painful either way.
While I think they're a bit order in-effecient (and counterable by hackers) to rely on it certainly feels like a pretty solid bet to just chuck one into a Bakunin list because you'll usually have more than enough support to force targetted states through if you need it and it's not too expensive for carrying such a powerful weapon.
4) The last turn broke into absurdity. They had both classifieds done and one objective, I had one objective. So if I killed the fusilier carrying the objective I win, if they keep her up during my turn they win. Queue Cassandra and the Reverand Healer sprinting up the street screaming for blood. Not even shooting back at the Kotail who was desperately trying to land a shot on them. I got the win out of it but it was a pretty weird end to what had being two turns of stalematish stand offs where they didn't want to push into the link team and I didn't want to cross a road with a Nisse watching it.
I am glad you have had the courage of your convictions to run the Moira Uber link. I've alwasy shied away from it becayse warbands are very prevalent in my meta and it only takes 1 chain rifle to give that link a really bad day. I ran it once against PanO and it was devastating. PanO players get so flusters when you start outshooting them! They only had this one thing and then you take it from them. Delicious.
Yeah, I had to be so careful with three makaul on the field.
0
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Makaul are one of those 'bullshit' units that even when you learn what they do and how to potentially counter them, they're still so cheap for what they do (due to Irregular Impetuous which is completely removed by putting them in a Triad) that you just yell bullshit at the miniature when you see it.
Though as someone who regularly fields Ghazi and Kum, I can't really complain too much.
So, in dumb future plans for YJ I was flicking through IS stuff only to realise that motorbikes are rad and the new Domaru sculpts are gorgeous. How does this work for a dumb list:
Japanese Sectorial Army
──────────────────────────────────────────────────
It's basically super agro murder fun times. No real range on it but Shinobu's right there as the reserve model so you can put her next to whoevers trying to lock you down. Honestly might even start the Domaru unlinked in alot of games just to get the free movement on turn one.
Do you need a five man/woman team? And so many Shotguns?
I ask because a smaller team, and more CRs, would 1) hide the LT, 2) let you take a Keisotsu hacker to run Fairy Dust on them, 3) give you the points for a Raiden HRL which you have the SWC for and gives you a nasty ranged piece.
It's pretty brutal, for sure, just thinking the Domaru link is a bit all or nothing and it's got some big weaknesses, but take the weight off the shoulders there a bit and you could make the force overall a bit more flexible.
Part of this is a mix of not wanting to buy a bunch of JSA stuff when I'm just enamored with the toys and the other is that Keisotsu's models are kinda lame. Though I might just proxy them with other line infantry.
The main sort of goal for the list was to be very shock and awe. Basically ideal first turn is Shinobu comes out and mono's whatever shit you have on overwatch before chucking some smoke. Then the bikes and the Domaru are in your midfield. With the big girls holding center and both the bikes threatening to sweep around for some cheer leader murder. Which leaves plenty of time for the specialists to shift up into button pushing range.
However I guess a more sane set up would be something like this:
Japanese Sectorial Army
──────────────────────────────────────────────────
Yeah that looks a bit sexier to me. More options, more firepower.
Personally I reckon that Yu Jing are going to be out of this world in terms of minatures very soon. They've been getting the best sculpts for a long while now, those HI designs are too cool for school. The Shikami are very likely to give me an aneurysm, tbh.
Yeah, it's real appealing. Especially as playstyle wise they're pretty foreign to both Bakunin and (mostly) Vedic Aleph. I'm looking at the various dumb lists I'm putting together and just shocked at how big a hammer of beef cakes I can put together.
Grass is always greener, mind. My friend plays YJ and he is massively jelly of Nomad and ALEPH specialists and awesome cool stuff we get. And that's fair! But in terms of a variety of cool troops evoking themes and creating a really cool playstyle, YJ looks massively appealing to me. Especially as I finally faced facts and got rid of my dalliances with Tohaa, Haqqislam and Ariadna. Down to three factions now, and YJ seem very interesting...
While not entirely optimal still brings 5 specialists along with it's HI and rad motorbike compliments. It certainly doesn't feel as bad as the times I've looked over my friends Pan-O specialist options and gone 'well uh, next to none of your fun stuff'. I was shocked Aquila guard didn't have a multi-rifle FO/Hacker option.
EDIT: That came out weird but it should be a Vanilla list.
Yeah, Pan-O have awesome stuff (hard not too with that many profiles :rotate: ) Just I definitely think I wouldn't enjoy them much as any army because the main trait they possess is 'shoots good'. Which is valuable but not as interesting to me as stuff like 'NWI for days' or 'Have you seen my MI specialist options' or in the case of YJ 'HI parades are rad'
Running 4 Devabots seems pretty entertaining against Shasvastii, but I do love me some Ajax, and he would give me a durable piece to go charging around. His terrible WiP is probably not a great idea, but it's only 5% less likely than most jerks and he can nanopulser people without much fear of reprisal because he's so tank. If I make him the LT, it frees up Alke to get into more firefights, but if I leave her the LT, then Ajax can just go HAM bone.
I'm not an SP fan but I'd go for 4 bots over Ajax at lower points levels. If each of those deva bots gets one kill it can easily be half to a third of your opponents force.
Posts
And I mean that literally, I saw the number of complicated pieces that comprised Kusanagi and despaired, and in the end was genuinely surprised how easily and closely everything fit together. Her face could be a little sharper IMO but otherwise she's perfect.
It's just balancing her on the stand which proved a problem. I was actually super impressed with how they'd clearly put thought into how the model would go together on her.
I'm toying with the idea of dropping the Reverend Healer for a Tomcat doctor because I've had too many games where she just sits around the backline because the actual fighting is happening too far up the field. But that may just be because i'm new and not making good use of coordinated orders to get her up the board into more useful positions on turn 1.
Also man, between the spite fire option and specialist operative Cassandra in HSN3 feels like she's going to be pretty close to an auto include in pretty much all my lists, vanilla or Bakunin.
Like her problems were the lack of a big gun and that she was shorted ranged, non-specialist MI (otherwise known as order hog extreme) and those both go away.
Though I've never really seen Multi-Rifles as that small a weapon. Though that might be the sectorials that I play.
Viva La Revolution!
Nice way for Pan-O players to take a break without losing the comfort of shoots good and carries big gun :rotate:
Honestly I don't know what it is but they genuinely don't really do anything for me. Even the much vaunted Intruder I look at and go 'well yeah, but I could buy a Moira HMG for 10 points less'.
Iguana is still the sickest TAG in the game though, both looks wise and mechanics. AD HI as a reward for finally killing it is just hilarious.
EDIT:
──────────────────────────────────────────────────
Group 1 10 0 0
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19)
WILDCAT Boarding Shotgun, Flash Grenades, Deployable Repeater / Pistol, Knife. (18)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 27)
WILDCAT Spitfire / Pistol, Knife. (1.5 | 24)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (23)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (12)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (39)
MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40)
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Zero-V Smoke Grenades / Pistol, AP CCW, E/M CCW. (27)
6 SWC | 300 Points
Open with Army 5
Is probably what I'd take if I was running Corregidor. Wildcat links, Hellcats and Brigada are kinda big draws to me but they have far fewer units that instantly make me giggle at the applications and nonsense I can pull. Plus no HD+ means they clearly aren't Nomads
Because Intruders kill everything. They are the ultimate badasses. Intruder Alert!
The best stuff is mostly lighter though. Wildcats are ace as an MI team (19pts for BS 13 with no real weakness as a squad?!? Hell yeah!), but Tomcats, Bandits, Morans, Jaguars... lighter troops with lots of special mobility and deployment options, really efficient and dangerous profiles for a terrifyingly low cost. Like, Tomcats are freaking incredible and that a Tomcat Engineer is 22pts is totally insane.
Corregidor really loves that 20-25pt bracket tbh. Unlike Bakunin where it's your 30-40pt bracket that's got your Moiras, Custodiers, Healers, Sin-Eaters, Riot Grrls (soon, anyway) and that, Corregidor tends to do cheap and really nasty the best. I love making lists for them, you can fit in so much awesome stuff.
Wildcat's would be so rad if they had a paramedic option.
You'll get zero complaints from me about Bandits (otherwise known as Murder zeroes) and Tomcats from me though.
When it comes to branching into Corregidor what stuff do you think functions best in Vanilla (assuming mostly Bakunin models) out of interest?
resculpt due very soon I imagine as they are totally out of date next to all other Corregidor stuff
Wildcats are fantastic anyway because two specialist options, two heavy weapon options which are both very relevant, very cheap BS 13 and a variety of pieces of equipment which make them great for CQB (Repeaters, LFTs and a Boarding Shotgun option). They also can do loads of specialist objectives and their hacker is actually really good for Corregidor. It's going to become an Assault HD which will be even better IMO.
Intruders, Bandits, Tomcats and Jaguars are the best for vanilla I think, outside of Alguaciles as line troops I guess. Intruders are MSV2 and camo and BS 13 which is just lol, Bandits are as you say Murder Zeroes and very tasty for the cost, Tomcats are fantastic and you seem to already know about these guys anyway.
Jaguars are great because a Jag with a CR is a 10pt order who can throw smoke for covering advances/aiding the Intruder, fight well in CC, has Dogged so is an excellent roadblock, and can generate more orders if it gets a kill without being a liability. With the Light Shotgun they are also fantastic, little more expensive but lethal light assault troops who I've seen tear through half an army alone, really hard to bring down and totally deadly to most things.
I think its a mix of wanting to be the special unicorn nomad without one and the fact that the points cost takes up so much of my murder toys allotment for a pretty straight forwards unit. Though the hacker seems really fun as a uber specialist.
but Intruder Alert! Intruder Alert Albino!
I have that with Djanbazan and Kaplans. Djanbazan are badass MI with the only MSV better than level 1 in Haqqislam, with great weapons and Regeneration. Kaplans are one of, if not the the best light infantry link in the game. Both however feel really crutchy and when I started I wanted to avoid units like that, and now avoiding them is so ingrained I still won't grab them.
>Year 2016 and a Nomad player.
Not making Intruder-kun your husbando/waifu.
Haqq stuff always tends to look pretty cool though. At some point in sure I'll cave and pick up some small number of them.
shame that Haqq don't really interest me, but that might be getting picked up anyway
Szalamanda and Lizard resculpts pls CB?
Might pull the legs off and when I get a Customeeple Kum garage, have it in pieces inside like it's being stripped for parts.
Jurisdictional Command of Bakunin
──────────────────────────────────────────────────
Group 1 10 0 0
KUSANAGI MULTI Rifle + Light Flamethrower, E/M Grenades / Pistol, Shock CCW. (44)
REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (33)
REVEREND MOIRA HMG / Pistol, Shock CCW. (1.5 | 34)
REVEREND MOIRA Hacker (Assault Hacking Device) MULTI Rifle / Pistol, Shock CCW. (0.5 | 36)
REVEREND MOIRA MULTI Rifle / Pistol, Shock CCW. (30)
REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 | 34)
LUNOKHOD Heavy Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (26)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (19)
5 SWC | 300 Points
Open with Army 5
It performed well in spite of being a 'stuff I wanted to muck around with' list more than a serious attempt at covering bases.
Notable stuff:
1) My TR bot and an Akal Hacker got into a mexican stand off where neither could really make an order safely and neither side cared to spend orders to rescue eachother. Which was kinda funny.
2) I was really worried about lacking board presence considering it's basically the uber link, the zero and the lunk for mobile pieces but the board set up let me have alot of fun on my turn 1 (I was second to go vs a Tohaa/Pan-o coalition). My zero popped out of camo to grab an objective (we're playing supplies) and the Lunk moved into the small courtyard area she was in. By the end of the turn the courtyard was rimmed with a mine, two crazy koala's and a lunk standing guard over a camo marker. So while the list still had trouble pushing anywhere the Moira's weren't it certainly could hold ground (no one contested that area except for one lone, unlucky drop trooper).
3) Smart missiles are super devastating! Turn 2 I dropped the hammer and killed two bulleteers, a fusilier and what was left of the Tohaa's main link team. Part of it was that my group had never dealt with them before but honestly I think it would've being painful either way.
While I think they're a bit order in-effecient (and counterable by hackers) to rely on it certainly feels like a pretty solid bet to just chuck one into a Bakunin list because you'll usually have more than enough support to force targetted states through if you need it and it's not too expensive for carrying such a powerful weapon.
4) The last turn broke into absurdity. They had both classifieds done and one objective, I had one objective. So if I killed the fusilier carrying the objective I win, if they keep her up during my turn they win. Queue Cassandra and the Reverand Healer sprinting up the street screaming for blood. Not even shooting back at the Kotail who was desperately trying to land a shot on them. I got the win out of it but it was a pretty weird end to what had being two turns of stalematish stand offs where they didn't want to push into the link team and I didn't want to cross a road with a Nisse watching it.
Group 1
Najjarun Engineer
Ghulam Doctor
Ghulam Lieutenant
Hunzakut Observer
Hassassin Barid Hacker/Observer
Hassassin Muyib HRL
Hassassin Muyib Spitfire
Hassassin Govad Rifle
Hassassin Govad Hacker
Maghariba Guard Heavy Pistols/360 visor
Group 2
Kum Rider Chain Rifle
Kum rider is there to lay down smoke on turn 1 for the Maghariba to proceed with less incoming shots. If he survives and something dies in group 1, potentially he can be command tokened into Group 1. The Maghariba will proceed up the center, using its height to get good line of sight deeper into the table and set up in suppressive fire. The Muyibs will take the flanks and cover them with their firepower, and the Govads will take up search and destroy roles due to their multispectral visors. Specialists will do specialist stuff. Nasmat will be linked to the Najjarun so it can stick to the Maghariba and repair it if needed.
edit - I just noticed I don't have a lieutenant. The Ghulam Observer is now the lieutenant.
I am glad you have had the courage of your convictions to run the Moira Uber link. I've alwasy shied away from it becayse warbands are very prevalent in my meta and it only takes 1 chain rifle to give that link a really bad day. I ran it once against PanO and it was devastating. PanO players get so flusters when you start outshooting them! They only had this one thing and then you take it from them. Delicious.
Though as someone who regularly fields Ghazi and Kum, I can't really complain too much.
Japanese Sectorial Army
──────────────────────────────────────────────────
Group 1 10 0 2
ASUKA KISARAGI Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (27)
ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
DOMARU Spitfire / Pistol, E/M CCW. (2 | 38)
DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW. (33)
DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW. (33)
DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW. (33)
DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (14)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (14)
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
YÁOZĂO Electric Pulse. (3)
YÁOZĂO Electric Pulse. (3)
0 SWC | 0 Points
Open with Army 5
It's basically super agro murder fun times. No real range on it but Shinobu's right there as the reserve model so you can put her next to whoevers trying to lock you down. Honestly might even start the Domaru unlinked in alot of games just to get the free movement on turn one.
I ask because a smaller team, and more CRs, would 1) hide the LT, 2) let you take a Keisotsu hacker to run Fairy Dust on them, 3) give you the points for a Raiden HRL which you have the SWC for and gives you a nasty ranged piece.
It's pretty brutal, for sure, just thinking the Domaru link is a bit all or nothing and it's got some big weaknesses, but take the weight off the shoulders there a bit and you could make the force overall a bit more flexible.
The main sort of goal for the list was to be very shock and awe. Basically ideal first turn is Shinobu comes out and mono's whatever shit you have on overwatch before chucking some smoke. Then the bikes and the Domaru are in your midfield. With the big girls holding center and both the bikes threatening to sweep around for some cheer leader murder. Which leaves plenty of time for the specialists to shift up into button pushing range.
However I guess a more sane set up would be something like this:
Japanese Sectorial Army
──────────────────────────────────────────────────
Group 1 10 0 2
ASUKA KISARAGI Combi Rifle + Light Flamethrower / Assault Pistol, Knife. (27)
ARAGOTO Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 30)
DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25)
DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25)
DOMARU Spitfire / Pistol, E/M CCW. (2 | 38)
DOMARU Boarding Shotgun, E/M Grenades / Pistol, AP CCW. (33)
DOMARU Lieutenant Chain Rifle, E/M Grenades / Pistol, E/M CCW. (25)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (14)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (14)
SHINOBU Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (0.5 | 47)
YÁOZĂO Electric Pulse. (3)
Group 2 1 0 0
RAIDEN (X Visor) Heavy Rocket Launcher / Pistol, Knife. (1.5 | 19)
4.5 SWC | 300 Points
Open with Army 5
Which at least has something for the reactive turn which isn't suppressive fire bike's
Personally I reckon that Yu Jing are going to be out of this world in terms of minatures very soon. They've been getting the best sculpts for a long while now, those HI designs are too cool for school. The Shikami are very likely to give me an aneurysm, tbh.
Imperial Service
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10 1
IMPERIAL AGENT Lieutenant (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 55)
HSIEN HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
DOMARU Chain Rifle, E/M Grenades / Pistol, DA CCW. (0 | 26)
DOMARU Chain Rifle, E/M Grenades / Pistol, E/M CCW. (0 | 25)
GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
IMPERIAL AGENT (Chain of Command, X Visor) Boarding Shotgun / Pistol, Monofilament CCW. (0 | 35)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)
ARAGOTO Boarding Shotgun / Pistol, Knife. (0 | 19)
4.5 SWC | 300 Points
Open in Infinity Army
While not entirely optimal still brings 5 specialists along with it's HI and rad motorbike compliments. It certainly doesn't feel as bad as the times I've looked over my friends Pan-O specialist options and gone 'well uh, next to none of your fun stuff'. I was shocked Aquila guard didn't have a multi-rifle FO/Hacker option.
EDIT: That came out weird but it should be a Vanilla list.
It just tends to be that it's not all funky and special it's more just really good at shooting people
Steel Phalanx
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10
SCYLLA Hacker (Hacking Device) Boarding Shotgun, Nanopulser + 2 Devabots / Pistol, E/M CC Weapon. (0.5 | 36)
DEVABOT Heavy Flamethrower / Electric Pulse. (7)
THORAKITES (Forward Observer) Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (0 | 13)
THORAKITES Engineer Combi Rifle, Nanopulser, Flash Grenades, D-Charges / Pistol, Knife. (0 | 20)
THORAKITES Paramedic (Medikit) Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (0 | 14)
ALKÊ Lieutenant Spitfire, Nanopulser / Pistol, CCW. (1.5 | 26)
AGÊMA Marksman MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
NETROD Electric Pulse. (0 | 4)
NETROD Electric Pulse. (0 | 4)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
DRAKIOS Combi Rifle + Heavy Flamethrower, Blitzen + 2 Devabots / Pistol, AP CC Weapon. (0 | 37)
DEVABOT Heavy Flamethrower / Electric Pulse. (4)
3.5 SWC | 200 Points
Open in Infinity Army
OR
Steel Phalanx
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10 1
AJAX Lieutenant 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (0 | 39)
SCYLLA Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser + 2 Devabots / Pistol, E/M CC Weapon. (0.5 | 34)
DEVABOT Heavy Flamethrower / Electric Pulse. (7)
ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 26)
THORAKITES (Forward Observer) Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (0 | 13)
THORAKITES Engineer Combi Rifle, Nanopulser, Flash Grenades, D-Charges / Pistol, Knife. (0 | 20)
THORAKITES Paramedic (Medikit) Submachine gun, Chain Rifle, Flash Grenades / Pistol, Knife. (0 | 14)
AGÊMA Marksman MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
NETROD Electric Pulse. (0 | 4)
NETROD Electric Pulse. (0 | 4)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
3.5 SWC | 200 Points
Open in Infinity Army
Running 4 Devabots seems pretty entertaining against Shasvastii, but I do love me some Ajax, and he would give me a durable piece to go charging around. His terrible WiP is probably not a great idea, but it's only 5% less likely than most jerks and he can nanopulser people without much fear of reprisal because he's so tank. If I make him the LT, it frees up Alke to get into more firefights, but if I leave her the LT, then Ajax can just go HAM bone.
The correct answer is Ajax
Holy fuck.