Greetings outlanders and Welcome to Morrowind. This is the thread for all the happy people who have just entered the world of Morrowind and seek to make their way across this grand adventure.
Morrowind is set on the island named Vvanderfell in the Dunmeri region of Tamriel.
PDF from Planet Elder Scrolls
Those of us lucky enough to buy a physical copy of the GOTY edition got this beautiful map. Its been said that several original copies of the first game had maps that had been torched due to the editor's desire to make them authentic. Unfortunately, the ash didn't work well with the disk.
For those who have physical copies, I would advise burning a copy of the core Morrowind disk since you will be using that bad boy a lot.
Game Information taken from the wiki
Video Card: 3D, designed for high end T&L 3D cards at end of 2001 (GEForce3 is typically mentioned)
System Requirements: Win ME/98 (128 MB RAM), Win XP/2000 (256 MB RAM), 500 MHz Intel Pentium III, Celeron, or AMD Athlon processor, 8x CD/DVD-ROM Drive, 1 GB free hard disk space, Windows swapfile, DirectX 8.1 (included), 32MB Direct3D Compatible video card and DirectX 8.1 compatible driver, DirectX 8.1 compatible sound card, Keyboard, Mouse.
Recommended System: 800 MHz or faster Intel Pentium III or AMD Athlon processor, 256 MB RAM, NVIDIA GeForce2 GTS, or ATI Radeon 7500 or faster video card.
Gameplay: Complete open end system allows you to do whatever you wish. Follow the main quest or many side quests, join and advance in guilds or just explore the land.
Editor: The game comes with the Elder Scrolls Construction Set which is the same game editor that the developers used to create most of the game. The editor is easy to learn and uses drag-and-drop techniques to allow easy creation and addition of custom plug-ins.
Something not advertised about the game is the fact that the engine is focused primarily on using your processor and your ram, so judge your performance based on that rather than the video card. There is also a link to the Frames per second optimizer in the mods section.
Also, the steam version does not include the construction set and may require extra steps to get some of the third party programs like the
graphics extender and script extender working
Morrowind is what can be called the middle child between the very old dice roll combat RPGs and the modern physics based juggernauts. You have often heard of the WIFFWIFF effect coming from this game, and that is something taken from the Fallout and Fallout2 days where low combat skills meant low accuracy, not bad for a turn based RPG, maddening for a RPG/FPS. You will get over it but I strongly recommend with following you strongest weapon skill for the majority of the game.
Morrowind earns a great deal more praise compared to its successor, Oblivion, for the amount of design and detail put into the main island. Each of the regions has a distinct difference in terms of flora and fauna. You will clearly know when you are in the bitter coast and when you are in the ashlands.
The game isn't without its faults, some skills are underpowered or otherwise broken. Some skills are even lacking a trainer. However, a powerful construction set has gave birth to a frightening number of mods in this game. As time has marched on, the simplicity of its construction set will make you quite happy. I recommend you install it after you have played for some time and make your own custom class so that you can just pick it from the list, rather than customizing it through the menu screen, over and over.
Fast Travel
First things first, there is limited fast travel in this game, you can go to the stilt striders in certain cities, mage fast travel in others, boats help out in the coast towns, and finally, there is a secret system hidden in the island built by the dwermer.
This is Bethesda's Plugin site for Morrowind, the master Index, area affect arrows, and better bitter coast sounds are ones I recommend for a better experience. They are all free.
MODS
Cardboard Tube is a golden god
Morrowind has a great deal of mods, you can pimp out this game to an amazing degree using the right mods and if you don't break your game, you can have a great deal of fun.
For beginners, I would recommend reading this handy faq from Bethesda's official boards, an ounce of preparation will help you keep from having to reinstall the game 30 times.
http://www.bethsoft.com/bgsforums/index.php?showtopic=106063
For those who want the quick points.
For physical copies, all files go in your Drive Name:\program files\Bethesda Softworks\Morrowind\Data Files
I dunno about steam but I will put that in there.
When you install mods, you have to be careful due to the fact that while most authors expect you to extract their file right into Data Files, some may expect you to due it from the morrowind folder. With larger and more epic mods, maintaining file path integrity becomes cruicial to avoid costly mistakes.
Shamelessly stolen from the Bethesda boards for the slow and lazy
The best cure is prevention. See the tips below to help avoid some common problems:
(by dev_akm)
In general, three basic guidelines can help you avoid the most common problems.
-1) Make a backup of your savegame before adding any mods, just in case any obvious problems do occur. That way you can remove the problem mod(s) and reload a savegame from before you added any mods if necessary.
-2) Avoid making changes to your list of mods once you've started playing with them loaded. There are two parts to this point:
* Adding mods. You can usually add a few dozen mods to an existing game without causing problems, if you add them all at once. Once you start playing with a list of mods you should avoid adding more mods to the list unless you are prepared to revert back to a savegame created before you added any mods (or you are sure that the new mods have creation dates later than any other mods in your list).
* Removing mods. Unless a mod creater specifically states that it is safe to remove the mod, chances are you may have to revert to a savegame from before you added that mod.
-3) Do not run mods that have not been "cleaned" (common errors removed). Several excellent user-created tools are available to help make this easy.
Many users successfully run literally hundreds of mods at once, but playing mods on this scale is tricky. It requires some experience with potential issues, some good user-created tools to help in resolving problems, and a fair amount of testing to sort out any problem mods from your list. You almost certainly will also need to be willing to start over with a new game in order to do this.
Tools:
A list of useful tools for fixing save games can be found near the top of this thread.
Read this
morrowind.ini tweak tutorial, everyone usually needs one or two lines added.
When you install a lot of mods with different redundancies and dates, you will often get errors that you don't need to worry about so the yes to all button is quite useful.
http://www.psychodogstudios.com/betterbodies/Better Bodies[/URL] is a mod that changes the meshes of a lot of the racial models so they look more realistic. This mod is the beginning of your journey since many of those flashy clothing mods require this mod.
Morrowind FPS Optimizer This is also enabled to work in tandem with the script extender to get the most out of your hardware.
MOD RESOURCES
Cardboard Tube's dick is removable, this is because he has a secret cave where he can choose from a rainbow of colors and shapes.
So, Morrowind, almost ten years old. Lotta time and lotta people have seen this game and subsequently we have a fuckton of awesome to play around with. To much to post, later on, I will post the last mod list I used (if I can remember it). In the meantime, here is a list of where to get all that is awesome for this game.
http://planetelderscrolls.gamespy.com/
I know some of you may think a great many things about gamespy but the community here does its duty well.
http://www.bethsoft.com/bgsforums/index.php?showforum=12
The official Bethesda forums.
I don't often use these boards since I keep forgetting my password and username. Mainly for mod makers
http://www.mwmythicmods.com/
Oh look, someone made a great number of lists of mods for you to use and categorized them, how sweet.
Posts
Anyone know if this game runs on low end netbooks?
I just posted the specs as well as something special about Morrowind's graphic engine.
I just bought the game for $5 on Steam and was wondering if anyone had any advice on starting the game for the first time.
Are there any must have mods that I should get? Do they work with the digital download version?
Any tips would be appreciated.
- The Four Horsemen of the Apocalypse (2017, colorized)
The catch? I have never owned Daggerfall.
It's like a sign from God that you should take advantage of the free download.
(Please do not gift. My game bank is already full.)
I have no clue what mod(s) that is, but it sure is purty.
I never asked for this!
Damn near it at the very least.
how do I make my game that pretty
gotta say, gaenor is a bitch (only killed him on my new character by getting him to glitch through the floor)
I'd love morrowind a lot more if it had a combat style similiar to oblivion. I hate the sort of miss miss miss hit miss miss hit miss miss miss- opps, your dead because your weaponskill sucks, system it has in place.
Any mods that fix that? Or at least, tamper with it enough to not make it brutal to choose a warrior?
choose your race and skills wisely
you should have no problems as a melee character (or bows?) provided you stick to one weapon type that fits your race/skills
Bah, your probably right, last time I played was when I was like... 11 and I had no clue what I was doing.,
the combat was frustrating, like was already said.
i have to say that oblivion, while not nearly as deep, is definitely more fun to play.
at least in morrowind if you mess up your race/skills you don't get enemies that scale past your fighting abilities
but i only own oblivion for ps3, and therefore i just turn the difficulty down a tad to compensate for the entire world leveling up.
i've heard OOO is fantastic, though
I liked the world of Morrowind mainly because it was so alien. I really wish one of those Morrowind mega-mods for Oblivion would actually get completed. However there was one that (if you had Morrowind installed IIRC) would recreate the entire world of Morrowind to be used in Oblivion. It was pretty cool running around a Oblivion-ified Morrowind. Though there were no monsters/loot at the time I played it, IIRC. There was also no sandstorms either, which is kinda a big part of Morrowind :P.
edit- That Pocket Guide to The Empire I got from getting the collector's edition of Oblivion is pretty fuck ace though.
morrowind has mods to fix the combat
which, while not especially satisfying, is not that bad
Some backstory here: Morrowind Province is supposed to be much bigger than just the island of Vvardenfell, it's got a bunch of land on the mainland, too. The TR team wants to create all that land too, and fill it with quests but keep it within the theme of the existing game etc. etc. It's pretty neat, it's very ambitious, and I don't know if they'll finish it, but I sure hope they keep going until they do the city of Almalexia at least (the city where Mournhold is in the middle).
edit: also, does anyone know why MGE would refuse to even start for me? Like, double click on the program and insta-crash refuse to start. Argh. Does it not work with the Steam version or something?
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2164
You need to install the script extender to make it work and some low end machines may not like it but the payoff is so worth it.
While youb are getting the extender, I recommend getting the journal tool so you can write in your journal and remember what the hell you are supposed to do. Remember to read the instructions for all mods that use the script extender.
Too bad the MGE just doesn't work for no apparent reason
Fails as soon as I click it
I never asked for this!
Yup. And this is while I'm not in the game at all.
You beat me to it, but I'll throw in another vote for TR. Even if they never finish the entire province, the amount of content they've already released easily doubles the landmass of Morrowind+Solstheim. It also manages to keep vanilla's unique, alien feel and background consistency, unlike Silgrad's Tower and most other area mods.
Go through the Bethesda forums in my post. They said there was a bit of an issue with the MGE due to lack of communication but they may have a solution.
There was also a mod called Mod Town that was created by a web community. It was high quality and was fun.