APB (All Points Bulletin) is an upcoming massively multiplayer online video game for Microsoft Windows based in urban sprawls and featuring two sides, Enforcement and the Criminals. Players may join either the Enforcers or the Criminals, and form sub-groups in these. The game design is led by David Jones, creator of the original Grand Theft Auto and Crackdown, and is being developed by Realtime Worlds.
San Paro: The Living City
APB: All Points Bulletin is set in San Paro, a persistent, online modern city which lives and breathes, filled with a population of civilians going about their daily lives. Joining the civilian population are opposing factions of players: Criminals and Enforcers, fighting for control and leaving their mark as they succeed or fail.
Criminal or Enforcer?
Players choose to be either a criminal or an enforcer and are matched against each other in fast-paced, third person action. The criminals aim to create a city rife with violent crime. The enforcers are pitted against them, protecting the civilian population and fighting the criminals at every turn. Want to commit a robbery with your friends? You can, but watch out because another group of players will be out to stop you!
Conflict and Game Play
Players can pledge to criminal or enforcement organizations and receive missions or move through the environment choosing open world activities. For criminals; robbery, graffiti, arson and murder all add to notoriety. For enforcers; arresting criminals, preventing crimes and cleaning up the city all add to prestige. With a range of weapons and vehicles to choose from and multiple ways to be matched up with other players, this is the ultimate test of your skills.
Be a Celebrity!
As a top player, your name will be at the top of league tables held online. San Paro will be your world: your character’s name and face as well known as a Hollywood movie star, a standard that other players aim for. But how long can you stay at the top?
APB has one of the most in depth character and vehicle customization tools available today. Every player can create a unique character with a level of detail unparalleled in other games. And customization doesn’t stop at physical appearance. Clothing, body art and vehicles can all be customized using symbols created by the players themselves in our symbol editor. Successful players are rewarded with greater ability to customize so the better you are at the game, the better you’ll look.
Play Your Own Music!
The world of APB will be filled with music: you can import your own music files into APB plus we have more than 100 tracks licensed to the game and a sophisticated in-game music editor.
If you make music, you can license your own tracks to APB.
Official Site: Here
Its already released, go buy it.
PA ClanTwo Days from Retirement, Enforcers on Zombie
Can invite (PA name - APB name):
Decoy - Six
Ein - Ein
Fyction - Fyction
japh - dubsaves
jdarksun - JaneDarksun
mojojoeo - Tastypoison
Transporter - Lolipop
WraithXt1 - Dasaan
Team Rocket (Criminal) Roster:
can invite, Ventrilo info is in the clan management. Uniforms are not required but will be given to newbies, most likely cause when you group up and see the fun that everyone else has, you will join in!
You can purchase a retail version of APB either in-store or via digital download at standard retail price (SRP $49.99/£34.99/€39.99). The game includes 50 hours of action game play out of the box plus unlimited time in APB's social districts customising, socialising and trading on the marketplace.
Once your game time is up, you have flexibility to top up your action game time from as little as $6.99 (£5.59, €6.29) for an additional 20 hours, while more frequent players can switch to a 30-day unlimited package for only $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days.
The retail package also contains a bonus 100 RTW points towards your next purchases.
An additional benefit to this evolutionary model is the ability for you to convert your own customisations and rewards to tradable products to give to friends or clan-mates or to place on the Marketplace to earn more RTW points (convertible to game time) or in-game cash. Check back later for more details
Interesting links to various articles and bits of news will be posted here.http://apb-evolved.com/news/116-apb-evolved-wednesday-3172010
<-- APB FAQ.
Video Podcasts:This is an interesting thing the developers are doing, sure, its been done before, but I'm glad that its being done for this game. There are weekly, (more often then not bi-weekly) video podcasts posted that explain different things about the game.
APB Podcast Episode 1
APB Podcast Episode 2, E3 and Beyond! Parts 1 and 2
Introduction blah blah
Q: Can you guys cover character creation?
A: The first thing you do is customize your character. I've seen people spend hours at it. The variety of choices is pretty amazing, you can change height and size of character, and various aspects of character. We aren't just changing textures we're actually looking at the model underneath what you see. When you change something there's a lot going on in the background we don't want everyone to have to fight hard to not make a freak. We tried to support a lot of ethnicities in our game. (Then they show some video of what's going on, blah blah nothing important unless you watch)
Q: Can you import your own JPEG files from which you've designed your own logos?
A: No. But you can make your own in game. We have our own vector based deisgner that you can project all over the world. On characters, on vehicles. etc. There are a various selection of symbols that you may use within the system. There can be skewed or colorized. You can use this to really push your idenity. My only complaint with this tool is that it's often times overwhelming. When I sit down without a really strong idea of what I'm making sometimes it takes me 20 or 30 minutes to get going, but once I do it's so much fun.
Q: These symbols are literally applied everywhere in game?
A: Not everywhere but pretty much anywhere. You can put them on skin, or clothing, or as paint jobs for cars.
Q: Will police equiv. have the same amount of customization as criminals?
A: The short answer is yes. Almost everything will be available to both factions. There will be certain items that will be harder for one faction to get as opposed to the other. (something easy for criminals will be hard for police, and vise versa)
Q: Once you've made your character is it possible to have more than one outfit?
A: Oh yeah! You can create quite a few outfits. You can have completely different outfits or have one piece of outfit involved in all the others.
Q: Are you able to save designs and send them to other people?
A: Yes we will have a few different methods to do that. You can trade them or sell them and really build a reputation for yourself as a logo designer. Every item that is made by a player will have the name of that creator on it so even if you get it from someone else you'll always know who created it.
Q: Driving seems like it will play a big role in APB. Will we be given customization options to vehicles?
A:Well what do you think? Yes. Paint, parts, logos, etc.
APB Podcast Episode 3, Back to the Floor
APB Podcast Episode 4, A Tribute
APB Podcast Episode 5, APB Tattoos vs RL Tattoos
APB Podcast Episode 6, Q& A
Q: Is the game going to have motorcycles
A: Currently we have no plans at release but we're looking into it later.
Q: Will there be monthly fees
A: We aren't going for the traditional subscription model.
Q: I'm just wondering if there will be clans or guilds if so will clans be about to customize their own symbols.
A: There will def. be clans in, up to 150 people. They will have their own symbols and they will have specific places they can put their "tag" up.
Q: Will the game be on xbox or ps3?
A: Current plans are PC release only, after that we will be looking at consoles.
Q: Rough amount of guns and cars?
A: Over 30 different types of weapons, and a wide variety of cars 30+
Q: How does gameplay work?
A: There are no lobbies, when you're going about your business the servers are looking behind the scenes so the other parties can be combined quickly and seemlessly
Q: Have you guys ever taken any ideas from the ABP evolved forums?
A: We have taken a look at the ideas and looking how to apply those. Do we take specific ideas? Not really but we modify what you say.
Q: Please can I come in an Alpha test game?
A: No. (Dated info, now in beta)
Q: Are there any emotes in APB?
A: Yes, we do have emotes in APB. You can flip the bird in game.
APB Podcast Episode 7, APB, Clothes and You
APB Podcast Episode 8, SPOILER ALERT!
APB Podcast Episode 9, Viva Cologne
Gameplay Vid part 1
Game ships with 3 districts in it Financial district, Waterfront district, Social District.
Game runs on unreal engine 3 (as of this podcast and I assume currently)
Game is really easy to play, eas to communicate, VOIP.
Right mouse button - marksman mode
Mousewheel - gun change
Service station = car repair
APB Podcast Episode 10, The Reign of Rein Part II
Gameplay part 2
The game is at low quality at the taking of this video.
Last.FM is linked to game.
Standard rules sorta PvE Chaos rules = full time pvp always flagged
Some missions sent on the fly and you are just asked if you would like to do it.
APB Podcast Episode 11, Reining Justice
APB Podcast Episode 12, EJ Q&A 4U
Base weapons are upgradable.
Number rating above you is sort of your level, but they didn't seem to want to say that.
Call for backup scenario = friends are in trouble and they need help they can call other people in the local instance to come party up and help.
Gunplay shown again. Crackdown esque no lock on targets it seems though.
Arrest takes a person out for longer than just killing them from 5 seconds to around 20 to 30 seconds
Q: Will the game be coming out on 360 or PS3
A: First release PC ONLY!
Q: Can the car which you design be stolen from you?
A: No. Player owned vehciles can not be stolen.
Q: Will there be voice chat with toggle
A: VOIP is there, you can have PTT or voice active
Q: What kind of weapon customization is there?
A: No visual changes, but you can change functionality.
Q: Can we have some min system reqs?
A: Beta reg specs for unreal 3, no solid answer
Q: Will the game have player or clan housing.
A: Not yet, but we're looking at adding it for later.
Q: Difference between standard and chaos
A: Standard is core it's the basic design we want. Chaos is an experiment to sort of let players go wild. We have great plans for Chaos post release.
Q: In podcast 11 we saw characters lean what's this?
A: In marksman mode you get a better shot and you can lean in a basic cover system.
Q: How does the limit of 100 people work?
A: Multiple instances of mini maps split over the world.
Q: Are there death penalties and spawn times?
A: We don't think it's suitable. This is more action packed.
APB Podcast Episode 13, The Organizations of San Paro Part 1
APB Podcast Episode 14, The Organizations of San Paro Part 2
APB Podcast Episode 15, Q&A Special
Q: I was wondering if you guys would be offering browser version of the editors before game release.
A: We are looking at this coming in later after the game has been released.
Q: Is there a limit for a number of custom images for a piece of clothing or limit of layers in an image.
A: There are some limits.
Q: How many characters per account?
A: More than 1.
Q: Do cars have damage states?
A: Yes their are, but no breaking glass, yet (as of podcast)
Q: When is release
A: still spring 2010
Q: How is ammo handled in game?
A: You buy it and you can store large amounts of ammo. Various places in game to refil and upgrades for players and vehicles for mobile resupply.
Q: will there be weather?
A: There is day / night but no effects like rain.
Q: Do you have to pick an organization when we start?
A: You have to pick a faction at character creation but organizations are groups you can work for but you may choose different ones as long as they are willing to work with your faction.
Q: How does leveling work?
A: We don't have abstract stats, you play with skill. However there are items that will upgrade your character.
Q: Are we getting dual wield.
A: Not at first release, but could happen later.
Q: Will there be performance customs on vehicles.
A: There's a nitro boost, and health and armor upgrades, and ramming damage.
Q: Will there be nudity?
APB Podcast Episode 16, The Music Editor
APB Podcast Episode 17, In Game Music, Explained.
In game music
A troll or orc is appearntly the lead sound director for APB.
Uses mp3's or Last.fm. Also 100 liscensed tracks in game.
You can upgrade amps and speakers as your car gets better.
APB Podcast Episode 18, Shout louder, they can't hear you in Texas
APB Podcast Episode 19, PAX East 2010
Thats all the podcasts so far, every time a new one is up. I'll add it onto the OP.
I think it looks like a good game, just needs a few tweaks, but I've been following it for a few months now. I know, I suck at OP's, but, the only other thread was in the G&T forums, and its dead, so I decided to make one here, in the MMOE forums. Don't hate
Special thanks to MoSIAc for going through and writing transcripts to the Q&A's so far.
Also to Hullabaloo for providing me with some youtube videos. Keep the user input thingies coming guys.