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[APB] All Points Bulletin, I'm gettin' too old for this sh*t...

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Posts

  • DarkewolfeDarkewolfe Registered User regular
    edited April 2010
    I'm not sure I understand the microtransaction system, because I am not horrified by the pricing model so far.

    The game doesn't have a ton of content, so I'll probably play it super-casually. This makes the "pay for a block of hours" system seem pretty nifty to me, as 20 hours would probably last me a little past a month. The 100 RTW points might even be enough for me to spend a few hours making a car or symbol or something, and then I might be able to sell that for just enough points to pay for any clothing I'd want for my duder. At that point I'm done with the microtransactions, except for the urge to drop $5 after a couple months to pick up something new and shiny.

    I'm not seeing the problem, I guess. Do we have some concept of how big the microtrans are going to wallet drain people somehow?

    Darkewolfe on
    What is this I don't even.
  • One Thousand CablesOne Thousand Cables An absence of thought Registered User regular
    edited April 2010
    Edit: Deleted because I don't know if it violates the NDA.

    One Thousand Cables on
  • ScooterScooter Registered User regular
    edited April 2010
    Darkewolfe wrote: »
    I'm not sure I understand the microtransaction system, because I am not horrified by the pricing model so far.

    The game doesn't have a ton of content, so I'll probably play it super-casually. This makes the "pay for a block of hours" system seem pretty nifty to me, as 20 hours would probably last me a little past a month. The 100 RTW points might even be enough for me to spend a few hours making a car or symbol or something, and then I might be able to sell that for just enough points to pay for any clothing I'd want for my duder. At that point I'm done with the microtransactions, except for the urge to drop $5 after a couple months to pick up something new and shiny.

    I'm not seeing the problem, I guess. Do we have some concept of how big the microtrans are going to wallet drain people somehow?

    The main issue really is that crafting and auction houses are, in most MMOs, a standard part of the game that people use for free. It'd be one thing to charge people to use it if was their main/only source of income, but when they're charging almost-full MMO prices anyways...

    And it depends on the person. Some people would never use the market, while for some people (think the entire population of Second Life) the design work would be a major part of the game.

    Edit: And the specific numbers for items and their cost are out, but afaik they're under NDA.

    Scooter on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    The prices are on CVG and several other sites in news stories about the game.

    Also paying real money to be able to resell an item if you have worn it. Daaaamn. They have this all figured out, buy the game, then pay to make an item using the tools and content you just bought, sell it to some other chump who buys it with their own real money, while the game deducts a part of what he payed (taking a cut of money you already gave them!), and then he decides he doesn't like it and pays more real money to be able to sell it again.

    -SPI- on
  • Ash-HousewaresAsh-Housewares TARDIS Hunter Registered User regular
    edited April 2010
    An additional benefit to this evolutionary model is the ability for you to convert your own customisations and rewards to tradable products to give to friends or clan-mates or to place on the Marketplace to earn more RTW points (convertible to game time) or in-game cash. Check back later for more details

    I think we're seeing them test the waters with this idea. Since we're seeing the whole 'check back later for more details'. I imagine with the amount of crap they're going to get over this, this whole last statement could change.

    Then again, if it doesn't change, there is no way in hell I'm buying this game.

    Ash-Housewares on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2010
    I still don't see the terrifying doom, considering I'll be paying ~$5-8 less a month in sub fees, which if we want to make comparable to a different MMO would result in at least $5 to sink into "points."

    Darkewolfe on
    What is this I don't even.
  • nonoffensivenonoffensive Registered User regular
    edited April 2010
    This whole system feels way too complicated. I understand they want this to be some kind of virtual world, but forcing you to pay them to add content to their game is a bizarre stand to take.

    I can understand they want to prevent people from flooding the game with really shoddy crap. But a rating system would seem like a much better solution. I had assumed that you would be getting a set amount of RWP per month subscription that you could use, or save up for something in the future. Having them separate from the subscription doesn't feel right to me.

    The only way they could justify something like this is if you retain the rights to your content, and there is some way to save/export your custom content locally. Otherwise you're just getting robbed both ways. I'd have to check their Terms of Service and see if there are any details regarding this.

    Still, I want to play this game and I'd gladly pay $10 a month to do so. But I hope their focus is on the gameplay, because I feel that is what the game is going to have to stand on.

    nonoffensive on
  • ScooterScooter Registered User regular
    edited April 2010
    Darkewolfe wrote: »
    I still don't see the terrifying doom, considering I'll be paying ~$5-8 less a month in sub fees, which if we want to make comparable to a different MMO would result in at least $5 to sink into "points."

    But you see, other MMOs have this stuff called 'content'

    This is a bit like paying a monthly fee to play TF2 with more complex achievements

    Scooter on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2010
    I had assumed that you would be getting a set amount of RWP per month subscription that you could use, or save up for something in the future. Having them separate from the subscription doesn't feel right to me.

    This is actually a better deal, though. You would end up with some people getting the same number of points no matter what and some buying even more either way, but in this situation people not interested in gussying up their character spend less money. It's better and more casual friendly.

    Darkewolfe on
    What is this I don't even.
  • ScooterScooter Registered User regular
    edited April 2010
    Darkewolfe wrote: »
    I had assumed that you would be getting a set amount of RWP per month subscription that you could use, or save up for something in the future. Having them separate from the subscription doesn't feel right to me.

    This is actually a better deal, though. You would end up with some people getting the same number of points no matter what and some buying even more either way, but in this situation people not interested in gussying up their character spend less money. It's better and more casual friendly.

    They're not spending less than free.

    Scooter on
  • DarkewolfeDarkewolfe Registered User regular
    edited April 2010
    Scooter wrote: »
    Darkewolfe wrote: »
    I had assumed that you would be getting a set amount of RWP per month subscription that you could use, or save up for something in the future. Having them separate from the subscription doesn't feel right to me.

    This is actually a better deal, though. You would end up with some people getting the same number of points no matter what and some buying even more either way, but in this situation people not interested in gussying up their character spend less money. It's better and more casual friendly.

    They're not spending less than free.

    There is no such thing as free. You pay for a normal subscription, or you pay for microtransactions. This is a halfway attempt. The subscription is less than normal, but it doesn't risk the complete failure of games which either A. have game-mandatory microtransactions or B. don't make enough money because they have cosmetic only microtrans.

    Darkewolfe on
    What is this I don't even.
  • ForumiteForumite Registered User, __BANNED USERS regular
    edited April 2010
    I don't really think the game is worth 10 dollars/month even without microtransactions. The content is extremely damn limited and the missions get repetitive fast.

    If I buy the game I see myself only enjoying the character creator a month down the line, having grown bored of everything else. It's not like the gameplay itself is spectacular, so it would have to rely a lot on variaton and quantity and quality of content, something the game lacks.

    Forumite on
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  • ScooterScooter Registered User regular
    edited April 2010
    Darkewolfe wrote: »
    Scooter wrote: »
    Darkewolfe wrote: »
    I had assumed that you would be getting a set amount of RWP per month subscription that you could use, or save up for something in the future. Having them separate from the subscription doesn't feel right to me.

    This is actually a better deal, though. You would end up with some people getting the same number of points no matter what and some buying even more either way, but in this situation people not interested in gussying up their character spend less money. It's better and more casual friendly.

    They're not spending less than free.

    There is no such thing as free. You pay for a normal subscription, or you pay for microtransactions. This is a halfway attempt. The subscription is less than normal, but it doesn't risk the complete failure of games which either A. have game-mandatory microtransactions or B. don't make enough money because they have cosmetic only microtrans.

    I wouldn't call it a halfway compromise so much as a double hit. The sub cost is less than normal MMOs, but it's already more than what APB (far from a normal MMO) is worth. Not letting you do any of the customized trading at all after you use up the handful of initial points is way overpriced.

    Scooter on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited April 2010
    The more I think about what is happening in this game, the more cynical I become about it.

    KrunkMcGrunk on
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  • nonoffensivenonoffensive Registered User regular
    edited April 2010
    Scooter wrote: »
    I wouldn't call it a halfway compromise so much as a double hit. The sub cost is less than normal MMOs, but it's already more than what APB (far from a normal MMO) is worth. Not letting you do any of the customized trading at all after you use up the handful of initial points is way overpriced.

    I personally feel the features of the game are already more attractive to me than a "normal" MMO. Hopefully they have more than the two action districts listed on their website by launch. Of course, I'd love them to release another serious podcast before the game goes live to let us know how they are planning improve everything in the future.

    The game is going to have to grow. No MMO can coast after launch and expect to survive.

    nonoffensive on
  • Winnie The PoohWinnie The Pooh Registered User regular
    edited April 2010
    I'm with most of you, at this point not in the buy category. Compared to a game like, say, Red Dead Redemption which I'm also considering, the costs aren't justified. I do hope they have at least one more beta play session where we get a better look at what release might be and see a little more depth, but unless it completely wows me I doubt I'd be willing to pay fees to play this game.

    Winnie The Pooh on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited April 2010
    This game is going to have to grow before launch to survive.

    KrunkMcGrunk on
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  • Lucky CynicLucky Cynic Registered User regular
    edited April 2010
    This game is going to have to grow before launch to survive.

    Which is why they are offering a head-start if you preorder the game. That way, even Day 1 has a somewhat established cesspool of criminals and enforcers. :3

    Lucky Cynic on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited April 2010
    Uhhh. I don't think you're catching my drift.

    KrunkMcGrunk on
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  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited April 2010
    How do you "catch" a "drift"?

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • ScooterScooter Registered User regular
    edited April 2010
    It's extremely unlikely imo that they'll add any more action districts by launch.

    Scooter on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited April 2010
    Scooter wrote: »
    It's extremely unlikely imo that they'll add any more action districts by launch.

    Also, imo

    KrunkMcGrunk on
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  • grrarggrrarg Registered User regular
    edited April 2010
    This game is going to have to grow before launch to survive.

    See Global Agenda for what will happen if it does not. With GA, people can at least get actual gameplay without subscribing, and its user numbers have still fallen dramatically after a couple of months. Without more content and the crazy business model, APB will not retain players even that long.

    It's a shame. One would think a GTA-like MMO would be a license to print money if done properly.

    grrarg on
  • Lionel-RichieLionel-Richie Registered User regular
    edited April 2010
    Wow, honestly?

    This is what they're doing? There is not enough content to charge $10 a month for this game. If not for the NDA I'd go into specifics, but...ugh.

    This went from "definite purchase when it comes out in the fall and is hopefully optimized/polished" to "What the hell? $10 fee AND pushed up release date? I'll get it when they abandon the pay model when everyone jumps ship."

    Repetitive games have enough trouble holding playerbases when they're free, let alone charging for it.

    Lionel-Richie on
  • VoroVoro Registered User regular
    edited April 2010
    So, I think I'm going to wait until this game hits $10 new. If the servers are still up and a shutdown hasn't been announced, I may pickup a copy simply for the customization / design aspect. It's a damn shame, but I guess APB was too good to be true from the start.

    Voro on
    XBL GamerTag: Comrade Nexus
  • nonoffensivenonoffensive Registered User regular
    edited April 2010
    Screw custom clothing, I want to make my own district.

    nonoffensive on
  • BuraisuBuraisu Psychomancer Seattle, WARegistered User regular
    edited April 2010
    People might of enjoyed the content more if you could make a 20 person party. :) Right now, 4 is max and that makes it feel like any other online game that you can play for free. The point of APB is it's a MMO, doesn't feel like it. Feels more like GTA4 with dumb NPCs driving down the road running into you and worse online mode but with more customization and no story mode. Also, GTA4 costs like $35 and has a lot of mini-games and better controls.

    Buraisu on
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  • ScooterScooter Registered User regular
    edited May 2010
    Yea, if it weren't for that, one thing they'd have going is that an entire clan could play together without worrying about levels.

    Scooter on
  • SygnonSygnon Registered User regular
    edited May 2010
    i feel like i just watched a decent idea get strangled.

    Sygnon on
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  • Lucky CynicLucky Cynic Registered User regular
    edited May 2010
    I'm trying not to trample the NDA here but when I was given a mission twice today and it played out completely different both times I played it with different groups of people. This whole argument of not enough content or whatever I think is bull because when you group up with folks, get voice chat going and actually have some organization, the game becomes something far more social and dare I say, fun.

    Lucky Cynic on
  • Lionel-RichieLionel-Richie Registered User regular
    edited May 2010
    Sygnon wrote: »
    i feel like i just watched a decent idea get strangled.

    Pretty much, and it makes me so very sad. Gah.

    Lionel-Richie on
  • AistanAistan Tiny Bat Registered User regular
    edited May 2010
    I don't get all these people complaining about *insert gun A*, basically any gun in the game is the best as long as it's being used against me.

    Unless i'm also using it, then there's a time warp and the version in my hands is the terrible version.

    Aistan on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited May 2010
    Yeah with the amount of content I saw, I expected a 50 dollar flat fee to play.

    Zen Vulgarity on
  • BuraisuBuraisu Psychomancer Seattle, WARegistered User regular
    edited May 2010
    This game can't be compared to other MMOs because other MMOs have PvE. This is JUST PvP and customization. I mean, it's half of a game if even that which means the monthly fee if their even was one should be less then $7 a month or free. I mean, $4.99 wouldn't be that bad if they didn't have the micro transaction thing but then when you add the cost of the micro transaction, this game is like four to five times more expensive then it should be. At most, I would pay $7 a month total for this game and I would wait till the retail is under $25. It's just a PvP game period.. you can play a majority of those for free. I mean, compare it to the new GTA game or Modern Warfare 2 and you will see what I mean. Those are both free to play online.

    Buraisu on
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  • StericaSterica Yes Registered User, Moderator mod
    edited May 2010
    It's not even one persistent world. The game is instanced.

    Sterica on
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  • BuraisuBuraisu Psychomancer Seattle, WARegistered User regular
    edited May 2010
    Rorus Raz wrote: »
    It's not even one persistent world. The game is instanced.
    Yea, that's a good point. Not only that, it's three instances that are not that big.

    Buraisu on
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  • GungHoGungHo Registered User regular
    edited May 2010
    Sygnon wrote: »
    i feel like i just watched a decent idea get strangled.

    Pretty much, and it makes me so very sad. Gah.

    How can you fuck up "GTA MMO"? It requires a real special level of incompetence to achieve that. We sure they don't work for the government or BP or something?

    GungHo on
  • Lionel-RichieLionel-Richie Registered User regular
    edited May 2010
    I'll take "Famous Video Game Publisher Companies that start with E" for $400.

    Lionel-Richie on
  • Chases Street DemonsChases Street Demons Registered User regular
    edited May 2010
    Release date announced of June 29th, in case people missed it. :)

    I know i'm still planning on getting it. Screw the payment model and the "lack of content" cries. I'll let the game itself prove if it keeps my cash.

    Chases Street Demons on
    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

  • Winnie The PoohWinnie The Pooh Registered User regular
    edited May 2010
    :whistle:Baby come back!

    You can blame it all on m :whistle: - oh

    You never left. Wow, this is awkward. Not exactly what I had in mind.

    You could at least change your pants or something.

    Winnie The Pooh on
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