So I've heard about this , but haven't seen/heard more details - just vague notions.
People said that we its no longer the "having to put points from the same pool" for charm or intimidate. Can anyone elaborate for poor little Egos.
Well, Charm/Intimidate has been folded in with your class/specialization tree, so there's one skill tree that covers all passive bonuses.
Also, for context, you unlock Charm/Intimidate options now through your Paragon/Renegade ratings. What the tree does is give you a bonus to those ratings (up to 100%)
To be honest I'm a little worried about the Vanguard being a bit of a one-trick pony, given that that wasn't exactly the most varied video. That said, I like me some shotty, so it's still kind of a wash between the Infiltrator and Vanguard.
Cloak just looked a bit more varied, than doing constant charge towards people.
Admittedly Charge looks awesome when you actually knocks someone into oblivion. Whereas Cloak might actually get me to play a Infiltrator, it will probably be the other abilities that would keep me at a Vanguard as opposed to Charge being that extra incentive.
When I think of Tactical Cloak, I think of the same offensive applications of Vanish in WoW.
So what I'm saying is when you cloak, you can get another Cheap Shot. :rotate:
Well, sure, if you want to be all defensively offensive about it.
I plan on going in and shooting dudes until I realize there's someone shooting me from across the room posing more of a threat so I'll drop a biotic power to neutralize the close up ones, charge across to kill the other dudes only to charge back.
Is there a chance that we could set up a collection of all the ugly shepars pictures? Because i came across the one with tiny lips and huge cheekbones and i have been laughing for ten minutes over it.
Dove I'm pretty sure your class skill just adds a bonus to the Paragon or Renegade check made to either Charm or Intimidate people. Not adding points to the bars themselves.
So by maxing out your class skill you have a flat bonus to both Charm and Intimidate, which is augmented by how far along each bar you are as dictated by your choices.
Shouldn't have anything to do with skills at all.
At all.
Why shouldn't it?
It's asking you to make a choice to allocate limited resources between combat effectiveness and another, different way of imposing your will on the gameworld. That's been a staple concept of RPGs since they were invented.
The negotiation bonus is just another way of accomplishing tasks. Not having it won't shut you out of story opportunities; I'm going to go out on a limb and guess that you're going to be well-supplied with choices to make even if you don't put a single point into it, much like in the first game.
Here's facts within this franchise:
Game promotes moral choice in handling situations one way or another way. Game promotes the choice made influencing the main character's ability to handle situations in one way or another. Game promotes choices in the game world affecting the character.
As Mass Effect is an RPG as well as a third person shootan, the RPG element was made to hinge on system of moral choosing when it comes to handling situations.
The game breaks the contract by allowing an unrelated system (building combat skills) to affect the system of moral choice (building negotiation skills).
In what way is that "broken"? You, the player, are responsible for weighing the pros and cons of choosing between improved combat effectiveness and improved persuasion. If the allocation of scarce resources between different subsystems "breaks" a game, then hundreds of stat-based RPGs, both tabletop and video games, are "broken." I submit that that constitutes an absurd definition of "broken."
Mass Effect features third-person shooting elements and conversation elements, yes, but by what rationale is a player entitled to be maximally effective at both? In Deus Ex, another shooter/RPG hybrid, the fact that I was awesome at rifles meant I had to be kind of lousy at swimming and lockpicks. Of course it's agonizing to have to make a hard tradeoff; that's because on a more or less fundamental level, making that sort of choice is the game.
Vanguard looks awesome but I can agree slightly with whoever said that the crazy biotic charge might get repetitive after a while. Plus all the upgrades seem to revolve around that ability, which could make the Vanguard a one-trick pony. The infiltrator stealth mode is also cool but biotics are more fun than tech, so many choices...
I'm pretty sure just the Charge tree has anything that directly focuses on Charge. There are things that influence a close-combat playstyle (Like Shockwave), but they aren't about Charge.
The choice for me is between biotics or cloak. AI Hacking and Incinerate don't quite compare to Pull Field and Shockwave. At the same time, Cloak is incredibly interesting as an ability and could make up for that.
If I could, I'd play an Infiltrator with biotics. That actually seems to be Thane's memo.
Frosty the Snow Plow on
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pyromaniac221this just might bean interestin YTRegistered Userregular
edited January 2010
So I'm having some trouble on Virmire. I did the whole "deactivate the security systems" thing, but the doors are still locked so I can't progress. What am I missing here?
Man, I've been using Amazon as backup to getting my ME2:CE just in case I can't find it anywhere else, and they don't have it in stock anymore. I'm getting the feeling I have to settle for the regular edition.
Vanguard looks awesome but I can agree slightly with whoever said that the crazy biotic charge might get repetitive after a while. Plus all the upgrades seem to revolve around that ability, which could make the Vanguard a one-trick pony. The infiltrator stealth mode is also cool but biotics are more fun than tech, so many choices...
Hmmm... you fellas may have a point, Cloaking can be used for a great deal of purposes, and while not as outright bad ass as teleporting/charging and punching someones face in, it is certainly fun in it's own right and not as prone to overuse.
Man, I've been using Amazon as backup to getting my ME2:CE just in case I can't find it anywhere else, and they don't have it in stock anymore. I'm getting the feeling I have to settle for the regular edition.
Dude, don't fret, you can always go deluxe digital. You can all the stuff you would in the CE version... but ya know... digitized. This includes comic and art book.
Having the book in your hands is always more satysfying then looking at it through a computer screen. BUT with the digital version you also get the soundtrack, something the hard-copy version does not come with. So I think, in the end, the digital version is actually better then the boxed version, cause ME's soundtrack was awesome, and ME2's is shaping up to be even better. Fair trade in my book.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
Bullet time is always good, but it's not limited to the Soldier. Vanguard can get it at higher levels after a flying ninja death punch attack. If it was just the Soldier that got it I would say that slow-mo would be great except that apart from giving you, the player, more time to shoot it doesn't seem to give any actual in-game boosts. I agree with air-strikes and greande launchers etc, stuf which kills lots of stuff with fire. That sounds solidery to me.
Bullet time is always good, but it's not limited to the Soldier. Vanguard can get it at higher levels after a flying ninja death punch attack. If it was just the Soldier that got it I would say that slow-mo would be great except that apart from giving you, the player, more time to shoot it doesn't seem to give any actual in-game boosts. I agree with air-strikes and greande launchers etc, stuf which kills lots of stuff with fire. That sounds solidery to me.
In the case of the Vanguard, it is a short-duration bonus for one evolution of a fully-upgraded power.
Although the Infiltrator mise well be better known for Slow-Mo since any time they scope, the world slows down. The Soldier one is very short cooldown, but still.
If bullet time translates as super-speed, then thats cool and powerful (though how all his weapons suddenly fire fasster I do not know). But if he's just experiencing time slower then that kinda sucks. It is also something which has been done time innumerable before (though, to be fair, so have games where you shoot aliens with guns. The industry is full of stuff like that which is not innovative at all but very successful, just look at MW2).
This game is so fun, in the first one I learned things in my second play through that I would never have found before. Gameplay wise and Story Wise too, zooming with the Mako was decent surprise I learned about in my first play. Anyone else had features they found about later then they should have? :?:
It functions kind of like insanity in Eternal Darkness, and you also get fantastic exclusive dialogue options
Oh God. If they did completely different, crazy dialogue for one class like Vampire: the Masquerade did for the Malkavians, I would love Bioware forever.
Well...I already do love them forever, but I'd love them harder. Or something.
Stilts on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
This game is so fun, in the first one I learned things in my second play through that I would never have found before. Gameplay wise and Story Wise too, zooming with the Mako was decent surprise I learned about in my first play. Anyone else had features they found about later then they should have? :?:
On my first ever playthrough I accidentally drove the Mako in reverse for three planets.
I've just started mapping abilities to my X button, but I don't like it. The menu isn't much harder to navigate, freezes combat so you can aim, and shows roughly how long the cooldown on your ability is. Mapping offers none of these things.
Posts
Well, Charm/Intimidate has been folded in with your class/specialization tree, so there's one skill tree that covers all passive bonuses.
Also, for context, you unlock Charm/Intimidate options now through your Paragon/Renegade ratings. What the tree does is give you a bonus to those ratings (up to 100%)
vs.
hiding
Ok for a girl its cooler. Uncountably. Unless you wanted to pretend you were in Ghost in the Shell.
Cloak just looked a bit more varied, than doing constant charge towards people.
Admittedly Charge looks awesome when you actually knocks someone into oblivion. Whereas Cloak might actually get me to play a Infiltrator, it will probably be the other abilities that would keep me at a Vanguard as opposed to Charge being that extra incentive.
Because seriously, stabbin' dudes.
In space.
So what I'm saying is when you cloak, you can get another Cheap Shot. :rotate:
with stealth there's all that stuff like flanking, making for cover, stealth shots...
no matter what you use charge for the primary use is going to be GO TO PLACE --> PUNCH DUDE
But its much more action packed than WoW.
Cloak and Tech Armor are the most appealing extra abilities I've seen so far.
Well, sure, if you want to be all defensively offensive about it.
I plan on going in and shooting dudes until I realize there's someone shooting me from across the room posing more of a threat so I'll drop a biotic power to neutralize the close up ones, charge across to kill the other dudes only to charge back.
Yessss
Seriously and I are now best friends.
I'm guessing if you guys played Prototype, you just did the blade arm and just kept dashing at people
I would like to punch a dude in a safer place
I would like to punch a dude in a place with a more scenic view
I would like to punch that dude, but he's over there
Probably not, but possible.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
In what way is that "broken"? You, the player, are responsible for weighing the pros and cons of choosing between improved combat effectiveness and improved persuasion. If the allocation of scarce resources between different subsystems "breaks" a game, then hundreds of stat-based RPGs, both tabletop and video games, are "broken." I submit that that constitutes an absurd definition of "broken."
Mass Effect features third-person shooting elements and conversation elements, yes, but by what rationale is a player entitled to be maximally effective at both? In Deus Ex, another shooter/RPG hybrid, the fact that I was awesome at rifles meant I had to be kind of lousy at swimming and lockpicks. Of course it's agonizing to have to make a hard tradeoff; that's because on a more or less fundamental level, making that sort of choice is the game.
I'm pretty sure just the Charge tree has anything that directly focuses on Charge. There are things that influence a close-combat playstyle (Like Shockwave), but they aren't about Charge.
The choice for me is between biotics or cloak. AI Hacking and Incinerate don't quite compare to Pull Field and Shockwave. At the same time, Cloak is incredibly interesting as an ability and could make up for that.
If I could, I'd play an Infiltrator with biotics. That actually seems to be Thane's memo.
PSN - CardboardNine
Hmmm... you fellas may have a point, Cloaking can be used for a great deal of purposes, and while not as outright bad ass as teleporting/charging and punching someones face in, it is certainly fun in it's own right and not as prone to overuse.
Dude, don't fret, you can always go deluxe digital. You can all the stuff you would in the CE version... but ya know... digitized. This includes comic and art book.
Having the book in your hands is always more satysfying then looking at it through a computer screen. BUT with the digital version you also get the soundtrack, something the hard-copy version does not come with. So I think, in the end, the digital version is actually better then the boxed version, cause ME's soundtrack was awesome, and ME2's is shaping up to be even better. Fair trade in my book.
Image by Sharpwriter on deviantart.com
Vanguard gets "FALCON PUUUUUUUUNCH" Biotic Charge
Sentinel gets "What? Bullets? Where?" Ablative Shields
Infiltrator gets "wooOOOOOOOooooo IM A GHOST" Tactical Cloak
Adept gets "I SEE YOU" Biotic Pull
Engineer gets "Say hello to my LEETLE FREND" Drones
I hope Soldiers get something beyond the loadable ammo, cause it sounds like other classes get that too. Want something awesome.
Want a chainsaw attachment.
XBL: Torn Hoodie
@hoodiethirteen
I am going to have to go with the sentiment that Orbital Bombardment would be the awesomest.
That alongside all the ammo mods and the luxury of all the weapons makes it tempting to me personally.
edit: -Tal i kill you like the quad hating dog you are.
I mean, yeah, useful and all.
*yawn*
White FC: 0819 3350 1787
However, I'm very tempted to switch my sometimes-Paragon-sometimes-Renegade Soldier to an Infiltrator.
I mean looking at from the perspective of the enemy, the soldier gets super speed
*yawn* my ass... bullet time may be frequently used these days, but thats for good reason; cause everything looks cooler in slow motion my friend.
Cloaking may get boring
Charging teleport attack thing will certainly get somewhat "old"
Watching a frozen enemy shatter into a million shards of ice in slow mo... fuckin priceless
Image by Sharpwriter on deviantart.com
In the case of the Vanguard, it is a short-duration bonus for one evolution of a fully-upgraded power.
Although the Infiltrator mise well be better known for Slow-Mo since any time they scope, the world slows down. The Soldier one is very short cooldown, but still.
It functions kind of like insanity in Eternal Darkness, and you also get fantastic exclusive dialogue options
Oh God. If they did completely different, crazy dialogue for one class like Vampire: the Masquerade did for the Malkavians, I would love Bioware forever.
Well...I already do love them forever, but I'd love them harder. Or something.
On my first ever playthrough I accidentally drove the Mako in reverse for three planets.
I've just started mapping abilities to my X button, but I don't like it. The menu isn't much harder to navigate, freezes combat so you can aim, and shows roughly how long the cooldown on your ability is. Mapping offers none of these things.