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Who Remembers Tecmo's Deception?

CatrelStevensCatrelStevens Registered User regular
edited January 2007 in Games and Technology
Earlier today I ran to Gamestop with the idea to grab a couple cheap ps2 games. One of the games I ended up bringing home is "TRAPT." It's the fourth installment in Tecmo's "Deception" series of games. Playing TRAPT has reminded me of one of the best gaming memories I have.

Tecmo's Deception: Invitation to Darkness

Your father, the King, has been killed. Who is the culprit? Your very own magical sword. Your brother accuses you of the crime and you are sentenced to be burnt at the stake. In your life's last moments, you called out to the devil for help. He spares your life, but takes your soul and makes you the guardian of an evil castle. Your dark father requires you to lure and kill adventurers in order to use their souls to feed the revival of Satan.

But you are no warrior. Instead, you use your cunning to ensnare intruders with an arsenal of deadly traps.

tecmospikedf7.jpgtecmomap688.jpg

This game was fucking awesome. It came out a little over 10 years ago, and my 9-year-old mind just worshiped this game.

Ok, so here's the deal: Before every mission, you get an overview of the enemies you will face. Most enemies fit into one of several classes. You'll face thiefs, archers, paladins, fire mages, ninjas, pirates, fat merchants, knights, and many others. You can then go over the blueprints to your castle. You can purchase extra rooms and customize the lay-out of your castle. You can also place your traps.

Yes, laying traps for intruders is as much fun as it sounds. There are floor, wall, and ceiling traps. I started typing up a list of traps I can remember, but then I found an FAQ on gamespot and found all of 'em. So this is copied-and-pasted:

Floor Traps
Pits (Pit, floor lift, poison pits)
Bear Traps (Bear trap, vacuum, ice trap)
Gases (Dazing fog, insane gas, mind kill)

Wall Traps
Spikes (Spike, poison spike, fire spike)
Magnets (Magnet, hand, volt hand)
Banisher

Ceiling Traps
Weights (Ton weight, metal ball, fire bomb)
Feet (Stomp, poison toe, fire foot)
Cages (Copper cage, jail cell, volt cage)
Cranes (Crane, fast crane, ice crane)
Buckets (Bucket, gold tub, floor spin)

I think there may even be a few more... When an intruder is low on health, you can either kill him with trap. This will net you experience and whatever gold/items they were carrying.

Or, you can capture the enemy when he's low on health with a capture trap. If successful, not only will you be able to harvest his soul to gain magic, but you also store his body in your crypt for YOUR TWISTED EXPERIMENTS!

Yes, you can harvest bodies and combine them in interesting combinations to create minions to help defend your castle! By combining certain amounts of bodies from the different classes that visit your castle, you can create monsters that you can summon to help you fight. Here are the monsters you can make and what bodies are needed:

She-Death
Required Bodies: 1 princess
Zombie
Required Bodies: 1 cleric, 1 soldier, 1 pirate
Werewolf
Required Bodies: 1 Trap Pro, 1 Hunter, and 2 ninjas
Lamia
Required Bodies: 2 witches, 2 psychics, 1 messenger
Golem
Required Bodies: 1 General, 2 Cavaliers, 1 Fate Maker, 2 Merchants
Phantom
Required Bodies: 1 Wizard, 1 Cleric, 1 Archer
Foul
Required Bodies: 1 Magic Doll, 1 Pirate, 1 Ninja, 1 Carpenter
Graviton
Required Bodies: 2 Diggers, 1 Alien
Red Dragon
Required Bodies: 2 Generals, 3 Fate Makers, 2 Bomb Pros, 1 Sorcerer

Invader Classes
Soldier
Archer
Pirate
Ninja
Merchants
Hunter
Fate Maker
Gem Guard
Wizard
General
Swordsman
Carpenters
Clerics
Psychics
Magic Dolls (and ants)
Trap Pro
Digger
ALIENS!
Bomb Pros
Messengers
Cavaliers
Witches
Sorceror
King and Magician
Trainer
Princess
Court Maid
Builder

And to top it all off, this game had six endings.

This game was a lot of fun. While I know it can never live up to the hyped-up memories I have of it, I want to try and track a copy down. I have tried all three other games in the "Deception" series and none of them live up to the original. They all have changed in some seemingly small ways, and just don't feel like the original. Besides, none of the other games allow you to harvest bodies, which I feel is an intricate part of the Deception experience. :lol:

So, has anyone else heard of this game? What did you think about it? Alternatively, what past games have given you cherished memories?

To clarify: You play the game in a first-person perspective. You run around the castle, luring the enemies into your various traps. There are a couple short gameplay videos at IGN here.

Tecmo's Deception wiki (There's not too much there...)

CatrelStevens on

Posts

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    I actually made that Deception wiki, which is why it's so short. :P I got lazy. Search here for a much, much bigger wiki on the whole series.

    Anyway, I love Deception. Played it since the first(also the only one I haven't beaten besides Trapt). II and III are the best in my opinion. Trapt's good, but nothing's as good as Dark Delusion(III).

    But Trapt's awesome just for having [realspoiler:bf7a07ed8c]Millenia[/realspoiler:bf7a07ed8c] as a hidden boss, if nothing else.

    The final boss is insane, though. Nothing hurts that thing...

    cj iwakura on
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  • The CelestialThe Celestial Registered User regular
    edited January 2007
    I'm ashamed when I say that I own every single game in this series for the simple fact that I have never played through any of them to completion. I do love them dearly though. There's no other game out there that captures the sheer sadistic nature of the first game.

    I'd love to see a remake of the first one with a more in-depth mansion construction system.

    The Celestial on
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  • ze swift classze swift class Registered User regular
    edited January 2007
    I love the series. I play through the games at least once a year. The first game I haven't played though.

    ze swift class on
  • HoukHouk Nipples The EchidnaRegistered User regular
    edited January 2007
    Deception was one of the first great games I played on my shiny new PlayStation Game Console way back when. I absolutely loved it, though I only rented and never even came close to beating it (I don't think). And I had no idea you could harvest bodies to create guards. I just fuckin killed everyone in my path. I played the second game but didn't enjoy it as much, and haven't touched the other two. I see Trapt is $20 new now, so I'll probably jump on that.

    Houk on
  • Tails CorraTails Corra Registered User regular
    edited January 2007
    I played through the second game by recommendation of a freind. T'was a week filled with diabolical giggles, seeing just how far I could take my combos and thusly tourture the invaders of the castle or keep at hand.

    I think probably my favorite was being chased by a large brute up a flight of stairs (some 3 stories high and I think 7 spaces across), so I first set a trap of a push-wall back to to the edge of the stairs, leading to the strongest launcher at the edge pointing back to the bottom of the stairs, finishing off with a flaming boulder which would roll down and finish the victom off.

    Unfortunatly I don't think I ever activated the boulder since the sight of a 7 foot giant tumbling head-over-heels through the air had me laughing for a solid five minuites.

    Pity any sole I could lure into the tourture chamber too :lol:

    Tails Corra on
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  • countvaselinecountvaseline Registered User regular
    edited January 2007
    Is this the game that had Trapt as the 3rd in the series?

    The key to winning: "Caught in a bear trap, then fucked in the heid by a big firey baw"

    Works just about every time or so I'm told.

    countvaseline on
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  • SilpheedSilpheed Registered User regular
    edited January 2007
    I think I've only seen Trapt here in the E.U for a pretty cheap price. Is it worth investing in for that DungeonKeeper Feeling(tm)?

    Silpheed on
  • JamesDMJamesDM Registered User regular
    edited January 2007
    :shock: wow... I just had flashbacks. I haven't even heard mention of this game in like 5 years.

    JamesDM on
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  • socialist retailersocialist retailer Registered User regular
    edited January 2007
    Trapt was okay, but really nothing compared to 2 or 3. If anything, the game needed to be more graphic. Sending someone through the gears of a giant clock would be a lot cooler if they came out a mangled, broken heap of compund fractures.

    Don't half ass it! If you are going to get an M rating, go all the fucking way!

    socialist retailer on
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  • xWonderboyxxWonderboyx Registered User regular
    edited January 2007
    This was one of the first games I ever had for my Playstation. It had such an amazing atmosphere.

    xWonderboyx on
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  • piLpiL Registered User regular
    edited January 2007
    One of my favortite games ever, but I couldn't find my copy. It was probably for the best.

    The last time I looked for it, however, wasn't for the game. It was because you could get the first guy you fight as a monster in monster rancher. :oops:

    Still, I enjoyed the game immensly, and it felt very difficult when I was a lot younger, but surely worth the trouble.

    piL on
  • CatrelStevensCatrelStevens Registered User regular
    edited January 2007
    I'm glad some of you remember this game fondly. I just ordered a copy off of Amazon. :P

    I woudl love to see a next-gen remake of the first one. Or just a new game in the series that was like the first one. First-person camera, body harvesting, mansion editing/construction, and maybe a trap creator.

    CatrelStevens on
  • NewtronNewtron Registered User regular
    edited January 2007
    Trapt had a boring storyline, but the overall gameplay was fun.

    Newtron on
  • yalborapyalborap Registered User regular
    edited January 2007
    So, quick question. Which game in this series shouldd I try to find first?

    yalborap on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    yalborap wrote:
    So, quick question. Which game in this series shouldd I try to find first?

    Gameplay? Kagero: Deception II.

    Story + Graphics? Deception III : Dark Delusion.

    Unlike anything else in the entire series and dirt cheap to boot: Tecmo's Deception.

    Trapt's really nothing special compared to the other three, but it's still a Deception game, so it's still awesome.

    cj iwakura on
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  • 4rch3nemy4rch3nemy Registered User regular
    edited January 2007
    Man, this game was awesome. It's part of that "trap" genre that has been unfairly ignored forever.

    Spy vs Spy (NES)
    Haunting: Starring Polterguy (Genesis)
    Tecmo's Deception (PSX)
    Ghost Master (PC)

    ..similar ideas all around. AI walks around (or players in Spy vs Spy) and you have to scare or kill them with traps.

    What a great genre.

    ..anymore coming out like this.. ever?

    4rch3nemy on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    4rch3nemy wrote:
    Man, this game was awesome. It's part of that "trap" genre that has been unfairly ignored forever.

    Spy vs Spy (NES)
    Haunting: Starring Polterguy (Genesis)
    Tecmo's Deception (PSX)
    Ghost Master (PC)

    ..similar ideas all around. AI walks around (or players in Spy vs Spy) and you have to scare or kill them with traps.

    What a great genre.

    Not to mention Night Trap and Double Switch. :P Two of my favorites, just for replay value. Especially Double Switch.

    There's still clips in that game I've never seen.

    cj iwakura on
    z48g7weaopj2.png
  • 4rch3nemy4rch3nemy Registered User regular
    edited January 2007
    I've been wary of FMV games since their satanic conception back in the Sega CD days (were they around before that?). I played Phantasmagoria on PC and even though the game itself was alright.. the acting was puke-worthy.

    Alas, I digress.

    Trap games.. yeahhhhhhhh. 8) :D

    4rch3nemy on
  • InitialDKInitialDK Registered User regular
    edited January 2007
    cj iwakura wrote:
    4rch3nemy wrote:
    Man, this game was awesome. It's part of that "trap" genre that has been unfairly ignored forever.

    Spy vs Spy (NES)
    Haunting: Starring Polterguy (Genesis)
    Tecmo's Deception (PSX)
    Ghost Master (PC)

    ..similar ideas all around. AI walks around (or players in Spy vs Spy) and you have to scare or kill them with traps.

    What a great genre.

    Not to mention Night Trap and Double Switch. :P Two of my favorites, just for replay value. Especially Double Switch.

    There's still clips in that game I've never seen.

    At point in my life I had every inch of Double Switch memorized and timed. Night Trap was rediculous on multiple levels but it was fun when I was younger, especially the whole "sleepover" concept.

    These deception games sound interesting but I'm sort of prejudice against older games when it comes to me actually buying them.

    InitialDK on
    "I'd happily trade your life for knowledge of my powers."
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  • Blitz RawketBlitz Rawket Registered User regular
    edited January 2007
    I've never played any of these, but it sounds completely awesome.

    Blitz Rawket on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    InitialDK wrote:
    cj iwakura wrote:
    4rch3nemy wrote:
    Man, this game was awesome. It's part of that "trap" genre that has been unfairly ignored forever.

    Spy vs Spy (NES)
    Haunting: Starring Polterguy (Genesis)
    Tecmo's Deception (PSX)
    Ghost Master (PC)

    ..similar ideas all around. AI walks around (or players in Spy vs Spy) and you have to scare or kill them with traps.

    What a great genre.

    Not to mention Night Trap and Double Switch. :P Two of my favorites, just for replay value. Especially Double Switch.

    There's still clips in that game I've never seen.

    At point in my life I had every inch of Double Switch memorized and timed. Night Trap was rediculous on multiple levels but it was fun when I was younger, especially the whole "sleepover" concept.

    These deception games sound interesting but I'm sort of prejudice against older games when it comes to me actually buying them.

    Deception is like if you were able to put every trap from the entire mansion of Double Switch in one room, and instead of just dropping stupid people into pits, you can slice/dice/burn/crush/impale/utterly destroy them.

    Oh, and numerous multiple paths.

    In other words, you have to play this series.

    I was going to get a picture of Leina and Millenia to backup how cool the later Deception female protagonists are, but check out this bit of info I found out about Fatal Frame:
    Type J (Deception Costumes) - XBOX VERSION ONLY


    Mio:Layna's outfit from Deception 3 : Dark Delusion
    Mayu: Millennia's Outfit from Deception 2
    How to get them: Coming soon
    Cultural Significance: Deception (or Kagero in Japan) is a Tecmo game that was also produced by the Project Zero Team. Note: The last three drawings of the outfit Mayu wears is Deception Production artwork, not Fatal Frame 2. I am posting it to give you a better idea of what her armor actually is.

    Awesome. Tecmo love putting Deception references into everything.

    Ayame also has an unlockable costume of Millenia in DoAU2.

    cj iwakura on
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  • KaputaKaputa Registered User regular
    edited January 2007
    cj iwakura wrote:
    The final boss is insane, though. Nothing hurts that thing...
    I haven't gotten around to playing Trapt yet, but my dad defeated him. [spoiler:ffb0071311]You have to trigger something special in the room for him to become vulnerable. I don't know the specifics, but I know my dad was all annoyed at him being invincible before he figured out what to do, and then he triggered some room specific trap that wrecked Malphas's shit.[/spoiler:ffb0071311]

    Kaputa on
  • ze swift classze swift class Registered User regular
    edited January 2007
    Trapt was great. It finally added a good camera control. Also pressing UP means you go UP and not FORWARD. DOWN was DOWN and not "walk backwards"

    It brought a lot more fun than the previous games I think: it had a new game+, extra story quests, and the time trial. My only complaint was the retarded name and the missing training room.

    EDIT: it was missing the trap customization too, now that i think about it. still, the gameplay definately made it more playable than the previous titles.

    ze swift class on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    Dang, it's hard to find decent Deception art. Here's the best of Reina I could find:
    Foto+Deception+III:+Dark+Delusion.jpg

    Mayu from Fatal Frame as Millenia:

    MayuMillenia.jpg

    And the original (lady) gangsta wrecking Gastone's bones:

    kagero_millennia1_level1.JPG

    Rest assured, he's a dead man.

    And to the above post, Trapt was basically Tecmo's attempt to bring Deception into the mainstream, and pretend the earlier games didn't exist. :x I'm pretty sure it didn't work out, but if the stupid title even got one more person into the series, then I guess it's worth it.

    I'm just glad it got localized. I remember thinking Kagero II(what it was originally called) had no chance of making it here.

    Edit: much better art of Millenia.

    For the love of god, don't judge from the US cover. That artwork sucks.

    kagero_covervorne.JPG

    kagero_millenniafrontal.JPG

    kagero_coverhinten.JPG

    How terrible was the US cover art? This terrible:

    decep2.jpg

    cj iwakura on
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  • TylerbroorTylerbroor Registered User regular
    edited January 2007
    Completely fond memories of poorly rendered opponents falling pathetically to their knees, one after another.

    Such a devious, delightful game. Never played any of the sequels though. Do any of them capture the same creepy, delicious vibe? I really felt like a demon in Tecmo's Deception.

    Tylerbroor on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    Yes and no. Ironically, Deception I's the only one that got a T rating even though you're trying to resurrect the devil himself.

    Deception II and III are still just as sadistic in gameplay(kill stupid intruders and innocent people alike), but the themes aren't as evil. You're more like an innocent person forced to do evil deeds to survive, since stupid people keep trying to kill you for no good reason.

    Millenia is kind of like Phantom Brave's Marona. Totally misunderstood.

    And a LOT deadlier.

    In Deception I, the main character's out for blood.

    cj iwakura on
    z48g7weaopj2.png
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited January 2007
    Saving and loading takes fucking forever.

    That is my only complaint so far. But it's a big one.

    EDIT - Ok, explain to me what I should be doing. I set some traps... I have to activate them myself right in front of the intruders?

    Forever Zefiro on
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  • ze swift classze swift class Registered User regular
    edited January 2007
    Ah thread ressurected. I was actually one of three people who did the format testing on this game. I remember it being a big race to 100% completion.

    (edit: Trapt I mean)

    ze swift class on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    Saving and loading takes fucking forever.

    That is my only complaint so far. But it's a big one.

    EDIT - Ok, explain to me what I should be doing. I set some traps... I have to activate them myself right in front of the intruders?

    Which one are you playing? Trapt? Either way, long load times are kind of traditional.

    Basically, you can set traps anywhere you want, as long as they don't directly overlap(you can't put ceiling and floor traps on the same panel, but you can have a swinging ceiling trap interact with a floor trap by having it a panel down or so).

    Once the victim steps into the color coded area, hit the button that corresponds to the trap, and watch the sparks fly.

    Or body parts, either or. Learning to combo traps is utterly essential to survival later on, since you'll mostly only get one shot at the really tough enemies before they start killing you.

    cj iwakura on
    z48g7weaopj2.png
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited January 2007
    cj iwakura wrote:
    Saving and loading takes fucking forever.

    That is my only complaint so far. But it's a big one.

    EDIT - Ok, explain to me what I should be doing. I set some traps... I have to activate them myself right in front of the intruders?

    Which one are you playing? Trapt? Either way, long load times are kind of traditional.

    Basically, you can set traps anywhere you want, as long as they don't directly overlap(you can't put ceiling and floor traps on the same panel, but you can have a swinging ceiling trap interact with a floor trap by having it a panel down or so).

    Once the victim steps into the color coded area, hit the button that corresponds to the trap, and watch the sparks fly.

    Or body parts, either or. Learning to combo traps is utterly essential to survival later on, since you'll mostly only get one shot at the really tough enemies before they start killing you.

    I'm playing the very original. I didn't notice a color coded area. Just the triangle that denotes there is a trap there, and to try to get them close to it. So far they just jump out of the way, or aren't close enough. I'm not sure how much stuff I should be throwing at them, like if spikes will straight up kill them, or just wound them, or what.

    Forever Zefiro on
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  • Jesus McChristJesus McChrist Registered User regular
    edited January 2007
    Three words sum up my love for this series:

    Bitches get arrowed.

    Jesus McChrist on
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited January 2007
    I remember looking at this game at blockbuster, seeing that it needed 15 BLOCKS to save and rented Guilty Gear instead.
    (Only had one memory card at the time)

    However fast forward to age 20 and I try and play it. I still have no idea what the hell to do. I wish I had the manual for it...

    I always thought that it was a cool idea that I wish I could get into.
    (By the way, I last played it about 6 years ago)

    Nocren on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    The original takes up nine blocks if I remember right, but either way, it's still a ridiculous amount of memory for one game.
    cj iwakura wrote:
    Saving and loading takes fucking forever.

    That is my only complaint so far. But it's a big one.

    EDIT - Ok, explain to me what I should be doing. I set some traps... I have to activate them myself right in front of the intruders?

    Which one are you playing? Trapt? Either way, long load times are kind of traditional.

    Basically, you can set traps anywhere you want, as long as they don't directly overlap(you can't put ceiling and floor traps on the same panel, but you can have a swinging ceiling trap interact with a floor trap by having it a panel down or so).

    Once the victim steps into the color coded area, hit the button that corresponds to the trap, and watch the sparks fly.

    Or body parts, either or. Learning to combo traps is utterly essential to survival later on, since you'll mostly only get one shot at the really tough enemies before they start killing you.

    I'm playing the very original. I didn't notice a color coded area. Just the triangle that denotes there is a trap there, and to try to get them close to it. So far they just jump out of the way, or aren't close enough. I'm not sure how much stuff I should be throwing at them, like if spikes will straight up kill them, or just wound them, or what.

    I haven't played the original in forever. It's worth playing for getting the series going, but I guess it shows its age if it doesn't have the color system...

    Basically, different traps do different amounts of damage. At the start, your best bet is to just lure them around while chipping their life away. Once you get more traps, you'll probably be able to destroy most enemies in a single combo.

    I strongly suggest finding any(if not all) of the later games though, because they added tons of improvements to the gameplay(better stories, too).

    Try setting off a trap just before they walk into the area. Vase traps are useless. Spikes, arrows, and pendulums are where it's at.

    Though the oil vase can be awesome if you're about to light them on fire...

    cj iwakura on
    z48g7weaopj2.png
  • DocshiftyDocshifty Registered User regular
    edited January 2007
    I remembered seeing the second game at my friends house and thinking "This art cover looks fucking stupid." And borrowing SotN instead. A month later, I finally borrowed it because he said it sucked and I wanted to see. Good lord, was he wrong. So many hours of fun brutally slaughtering anyone that stepped into my mansion.

    At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?

    Either way, awesome series, would love a remake.

    Docshifty on
  • LunkerLunker Registered User regular
    edited January 2007
    InitialDK wrote:
    cj iwakura wrote:
    4rch3nemy wrote:
    Man, this game was awesome. It's part of that "trap" genre that has been unfairly ignored forever.

    Spy vs Spy (NES)
    Haunting: Starring Polterguy (Genesis)
    Tecmo's Deception (PSX)
    Ghost Master (PC)

    ..similar ideas all around. AI walks around (or players in Spy vs Spy) and you have to scare or kill them with traps.

    What a great genre.

    Not to mention Night Trap and Double Switch. :P Two of my favorites, just for replay value. Especially Double Switch.

    There's still clips in that game I've never seen.

    At point in my life I had every inch of Double Switch memorized and timed. Night Trap was rediculous on multiple levels but it was fun when I was younger, especially the whole "sleepover" concept.

    These deception games sound interesting but I'm sort of prejudice against older games when it comes to me actually buying them.
    Man, I remember being about 13 years old and using a FAQ to painstakingly get 100 percent in Night Trap, just so I could trap Dana Plato at the end. :D

    I've always been so curious about this series. I'll definitely grab II or III if I find it used out somewhere.

    Lunker on
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  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    Docshifty wrote:
    I remembered seeing the second game at my friends house and thinking "This art cover looks fucking stupid." And borrowing SotN instead. A month later, I finally borrowed it because he said it sucked and I wanted to see. Good lord, was he wrong. So many hours of fun brutally slaughtering anyone that stepped into my mansion.

    At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?

    Either way, awesome series, would love a remake.

    Don't judge a book by its cover. Deception II by far had the worst localized cover of the entire series... but only in the US.
    (I don't even want to repost that horrible image again)

    The Japanese cover was much better, and so was the UK's.

    kagerojp.jpg

    kagerouk.jpg

    The second is everyone's favorite for a reason, but my favorite's still the third.

    The second definitely set the standard though. It made me care about the stupid intruders right before I crushed them to death. :P

    Also, Millenia is practically the Deception mascot.

    Her costumes appear in Dead Or Alive, Fatal Frame, and she's even [realspoiler:afb344c927]the second to last boss in Trapt.[/realspoiler:afb344c927]

    I wish Reina got more love though. I like her way more than Millenia.

    decep4.jpg
    Allura is cool, but she's kind of dense compared to the previous two.

    You don't mess with Millenia. She has that passive deadliness going.

    cj iwakura on
    z48g7weaopj2.png
  • DocshiftyDocshifty Registered User regular
    edited January 2007
    cj iwakura wrote:
    Docshifty wrote:
    I remembered seeing the second game at my friends house and thinking "This art cover looks fucking stupid." And borrowing SotN instead. A month later, I finally borrowed it because he said it sucked and I wanted to see. Good lord, was he wrong. So many hours of fun brutally slaughtering anyone that stepped into my mansion.

    At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?

    Either way, awesome series, would love a remake.


    You don't mess with Millenia. She has that passive deadliness going.

    Definitley the deadliest mute in recent memory.


    Some of those later missions got insaaane though, I fuckin loved this game. I liked using arrow traps and spring traps to launch people into environment effects.

    It was sort of like Disgaea in that before you even bothered with your enemies, you spent half an hour studying the playing field. Very fun.

    Docshifty on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2007
    Docshifty wrote:
    cj iwakura wrote:
    Docshifty wrote:
    I remembered seeing the second game at my friends house and thinking "This art cover looks fucking stupid." And borrowing SotN instead. A month later, I finally borrowed it because he said it sucked and I wanted to see. Good lord, was he wrong. So many hours of fun brutally slaughtering anyone that stepped into my mansion.

    At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?

    Either way, awesome series, would love a remake.


    You don't mess with Millenia. She has that passive deadliness going.

    Definitley the deadliest mute in recent memory.


    Some of those later missions got insaaane though, I fuckin loved this game. I liked using arrow traps and spring traps to launch people into environment effects.

    It was sort of like Disgaea in that before you even bothered with your enemies, you spent half an hour studying the playing field. Very fun.

    Deception III is all Kagero has and more. Tougher enemies, more branching paths, and some insane bosses.

    And pretty much ANYONE can turn out to be an enemy based on what you do.

    It also has a bonus extra mission mode if I remember right, and they're pretty crazy too.

    Trapt is ironically the easiest in the series, except for the stupid final boss. [spoiler:f56c9e9e5e]Stupid here meaning 'immune to everything'[/spoiler:f56c9e9e5e]

    cj iwakura on
    z48g7weaopj2.png
  • Jesus McChristJesus McChrist Registered User regular
    edited January 2007
    cj iwakura wrote:
    Docshifty wrote:
    cj iwakura wrote:
    Docshifty wrote:
    I remembered seeing the second game at my friends house and thinking "This art cover looks fucking stupid." And borrowing SotN instead. A month later, I finally borrowed it because he said it sucked and I wanted to see. Good lord, was he wrong. So many hours of fun brutally slaughtering anyone that stepped into my mansion.

    At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?

    Either way, awesome series, would love a remake.


    You don't mess with Millenia. She has that passive deadliness going.

    Definitley the deadliest mute in recent memory.


    Some of those later missions got insaaane though, I fuckin loved this game. I liked using arrow traps and spring traps to launch people into environment effects.

    It was sort of like Disgaea in that before you even bothered with your enemies, you spent half an hour studying the playing field. Very fun.

    Deception III is all Kagero has and more. Tougher enemies, more branching paths, and some insane bosses.

    And pretty much ANYONE can turn out to be an enemy based on what you do.

    It also has a bonus extra mission mode if I remember right, and they're pretty crazy too.

    Trapt is ironically the easiest in the series, except for the stupid final boss. [spoiler:9ec0833171]Stupid here meaning 'immune to everything'[/spoiler:9ec0833171]

    My first time through Deception II, the Shoguns pissed me off because they were immune to everything short of gas and lightning. Which really made them a bitch my first playthrough, because I developed my trap tree like a jackass (I need *MORE* kinds of rock!).

    Jesus McChrist on
    if you can read this i hope you have a good day partner
  • DocshiftyDocshifty Registered User regular
    edited January 2007
    cj iwakura wrote:
    Docshifty wrote:
    cj iwakura wrote:
    Docshifty wrote:
    I remembered seeing the second game at my friends house and thinking "This art cover looks fucking stupid." And borrowing SotN instead. A month later, I finally borrowed it because he said it sucked and I wanted to see. Good lord, was he wrong. So many hours of fun brutally slaughtering anyone that stepped into my mansion.

    At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?

    Either way, awesome series, would love a remake.


    You don't mess with Millenia. She has that passive deadliness going.

    Definitley the deadliest mute in recent memory.


    Some of those later missions got insaaane though, I fuckin loved this game. I liked using arrow traps and spring traps to launch people into environment effects.

    It was sort of like Disgaea in that before you even bothered with your enemies, you spent half an hour studying the playing field. Very fun.

    Deception III is all Kagero has and more. Tougher enemies, more branching paths, and some insane bosses.

    And pretty much ANYONE can turn out to be an enemy based on what you do.

    It also has a bonus extra mission mode if I remember right, and they're pretty crazy too.

    Trapt is ironically the easiest in the series, except for the stupid final boss. [spoiler:3e7c6ad109]Stupid here meaning 'immune to everything'[/spoiler:3e7c6ad109]

    My first time through Deception II, the Shoguns pissed me off because they were immune to everything short of gas and lightning. Which really made them a bitch my first playthrough, because I developed my trap tree like a jackass (I need *MORE* kinds of rock!).

    I remember in two, if it was possible at all, well god dammit, I was gonna lead them into the room with the swinging axe from the ceiling, and it was worth it every time.

    My only real complain was human error. I'd spend forever putting together and utterly awesome trap combo and then hit my wall trap when I meant to lead with ceiling, thus fucking everything over entirely. I was a stupid ten-year-old. :(

    Docshifty on
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