Earlier today I ran to Gamestop with the idea to grab a couple cheap ps2 games. One of the games I ended up bringing home is "TRAPT." It's the fourth installment in Tecmo's "Deception" series of games. Playing TRAPT has reminded me of one of the best gaming memories I have.
Tecmo's Deception: Invitation to Darkness
Your father, the King, has been killed. Who is the culprit? Your very own magical sword. Your brother accuses you of the crime and you are sentenced to be burnt at the stake. In your life's last moments, you called out to the devil for help. He spares your life, but takes your soul and makes you the guardian of an evil castle. Your dark father requires you to lure and kill adventurers in order to use their souls to feed the revival of Satan.
But you are no warrior. Instead, you use your cunning to ensnare intruders with an arsenal of deadly traps.
This game was fucking awesome. It came out a little over 10 years ago, and my 9-year-old mind just worshiped this game.
Ok, so here's the deal: Before every mission, you get an overview of the enemies you will face. Most enemies fit into one of several classes. You'll face thiefs, archers, paladins, fire mages, ninjas, pirates, fat merchants, knights, and many others. You can then go over the blueprints to your castle. You can purchase extra rooms and customize the lay-out of your castle. You can also place your traps.
Yes, laying traps for intruders is as much fun as it sounds. There are floor, wall, and ceiling traps. I started typing up a list of traps I can remember, but then I found an FAQ on gamespot and found all of 'em. So this is copied-and-pasted:
Floor Traps
Pits (Pit, floor lift, poison pits)
Bear Traps (Bear trap, vacuum, ice trap)
Gases (Dazing fog, insane gas, mind kill)
Wall Traps
Spikes (Spike, poison spike, fire spike)
Magnets (Magnet, hand, volt hand)
Banisher
Ceiling Traps
Weights (Ton weight, metal ball, fire bomb)
Feet (Stomp, poison toe, fire foot)
Cages (Copper cage, jail cell, volt cage)
Cranes (Crane, fast crane, ice crane)
Buckets (Bucket, gold tub, floor spin)
I think there may even be a few more... When an intruder is low on health, you can either kill him with trap. This will net you experience and whatever gold/items they were carrying.
Or, you can capture the enemy when he's low on health with a capture trap. If successful, not only will you be able to harvest his soul to gain magic, but you also store his body in your crypt for YOUR TWISTED EXPERIMENTS!
Yes, you can harvest bodies and combine them in interesting combinations to create minions to help defend your castle! By combining certain amounts of bodies from the different classes that visit your castle, you can create monsters that you can summon to help you fight. Here are the monsters you can make and what bodies are needed:
She-Death
Required Bodies: 1 princess
Zombie
Required Bodies: 1 cleric, 1 soldier, 1 pirate
Werewolf
Required Bodies: 1 Trap Pro, 1 Hunter, and 2 ninjas
Lamia
Required Bodies: 2 witches, 2 psychics, 1 messenger
Golem
Required Bodies: 1 General, 2 Cavaliers, 1 Fate Maker, 2 Merchants
Phantom
Required Bodies: 1 Wizard, 1 Cleric, 1 Archer
Foul
Required Bodies: 1 Magic Doll, 1 Pirate, 1 Ninja, 1 Carpenter
Graviton
Required Bodies: 2 Diggers, 1 Alien
Red Dragon
Required Bodies: 2 Generals, 3 Fate Makers, 2 Bomb Pros, 1 Sorcerer
Invader Classes
Soldier
Archer
Pirate
Ninja
Merchants
Hunter
Fate Maker
Gem Guard
Wizard
General
Swordsman
Carpenters
Clerics
Psychics
Magic Dolls (and ants)
Trap Pro
Digger
ALIENS!
Bomb Pros
Messengers
Cavaliers
Witches
Sorceror
King and Magician
Trainer
Princess
Court Maid
Builder
And to top it all off, this game had six endings.
This game was a lot of fun. While I know it can never live up to the hyped-up memories I have of it, I want to try and track a copy down. I have tried all three other games in the "Deception" series and none of them live up to the original. They all have changed in some seemingly small ways, and just don't feel like the original. Besides, none of the other games allow you to harvest bodies, which I feel is an intricate part of the Deception experience.
So, has anyone else heard of this game? What did you think about it? Alternatively, what past games have given you cherished memories?
To clarify: You play the game in a first-person perspective. You run around the castle, luring the enemies into your various traps. There are a couple short gameplay videos at IGN
here.
Tecmo's Deception wiki (There's not too much there...)
Posts
Anyway, I love Deception. Played it since the first(also the only one I haven't beaten besides Trapt). II and III are the best in my opinion. Trapt's good, but nothing's as good as Dark Delusion(III).
But Trapt's awesome just for having [realspoiler:bf7a07ed8c]Millenia[/realspoiler:bf7a07ed8c] as a hidden boss, if nothing else.
The final boss is insane, though. Nothing hurts that thing...
I'd love to see a remake of the first one with a more in-depth mansion construction system.
I think probably my favorite was being chased by a large brute up a flight of stairs (some 3 stories high and I think 7 spaces across), so I first set a trap of a push-wall back to to the edge of the stairs, leading to the strongest launcher at the edge pointing back to the bottom of the stairs, finishing off with a flaming boulder which would roll down and finish the victom off.
Unfortunatly I don't think I ever activated the boulder since the sight of a 7 foot giant tumbling head-over-heels through the air had me laughing for a solid five minuites.
Pity any sole I could lure into the tourture chamber too
Brawl: 3265 4738 2973
The key to winning: "Caught in a bear trap, then fucked in the heid by a big firey baw"
Works just about every time or so I'm told.
Steam, PSN, XBL, Xfire and everything else JamesDM
Don't half ass it! If you are going to get an M rating, go all the fucking way!
XBL - Follow Freeman
The last time I looked for it, however, wasn't for the game. It was because you could get the first guy you fight as a monster in monster rancher. :oops:
Still, I enjoyed the game immensly, and it felt very difficult when I was a lot younger, but surely worth the trouble.
I woudl love to see a next-gen remake of the first one. Or just a new game in the series that was like the first one. First-person camera, body harvesting, mansion editing/construction, and maybe a trap creator.
Gameplay? Kagero: Deception II.
Story + Graphics? Deception III : Dark Delusion.
Unlike anything else in the entire series and dirt cheap to boot: Tecmo's Deception.
Trapt's really nothing special compared to the other three, but it's still a Deception game, so it's still awesome.
Spy vs Spy (NES)
Haunting: Starring Polterguy (Genesis)
Tecmo's Deception (PSX)
Ghost Master (PC)
..similar ideas all around. AI walks around (or players in Spy vs Spy) and you have to scare or kill them with traps.
What a great genre.
..anymore coming out like this.. ever?
Not to mention Night Trap and Double Switch. :P Two of my favorites, just for replay value. Especially Double Switch.
There's still clips in that game I've never seen.
Alas, I digress.
Trap games.. yeahhhhhhhh. 8)
At point in my life I had every inch of Double Switch memorized and timed. Night Trap was rediculous on multiple levels but it was fun when I was younger, especially the whole "sleepover" concept.
These deception games sound interesting but I'm sort of prejudice against older games when it comes to me actually buying them.
-Louis C.K.
Deception is like if you were able to put every trap from the entire mansion of Double Switch in one room, and instead of just dropping stupid people into pits, you can slice/dice/burn/crush/impale/utterly destroy them.
Oh, and numerous multiple paths.
In other words, you have to play this series.
I was going to get a picture of Leina and Millenia to backup how cool the later Deception female protagonists are, but check out this bit of info I found out about Fatal Frame:
Awesome. Tecmo love putting Deception references into everything.
Ayame also has an unlockable costume of Millenia in DoAU2.
It brought a lot more fun than the previous games I think: it had a new game+, extra story quests, and the time trial. My only complaint was the retarded name and the missing training room.
EDIT: it was missing the trap customization too, now that i think about it. still, the gameplay definately made it more playable than the previous titles.
Mayu from Fatal Frame as Millenia:
And the original (lady) gangsta wrecking Gastone's bones:
Rest assured, he's a dead man.
And to the above post, Trapt was basically Tecmo's attempt to bring Deception into the mainstream, and pretend the earlier games didn't exist. :x I'm pretty sure it didn't work out, but if the stupid title even got one more person into the series, then I guess it's worth it.
I'm just glad it got localized. I remember thinking Kagero II(what it was originally called) had no chance of making it here.
Edit: much better art of Millenia.
For the love of god, don't judge from the US cover. That artwork sucks.
How terrible was the US cover art? This terrible:
Such a devious, delightful game. Never played any of the sequels though. Do any of them capture the same creepy, delicious vibe? I really felt like a demon in Tecmo's Deception.
Deception II and III are still just as sadistic in gameplay(kill stupid intruders and innocent people alike), but the themes aren't as evil. You're more like an innocent person forced to do evil deeds to survive, since stupid people keep trying to kill you for no good reason.
Millenia is kind of like Phantom Brave's Marona. Totally misunderstood.
And a LOT deadlier.
In Deception I, the main character's out for blood.
That is my only complaint so far. But it's a big one.
EDIT - Ok, explain to me what I should be doing. I set some traps... I have to activate them myself right in front of the intruders?
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
(edit: Trapt I mean)
Which one are you playing? Trapt? Either way, long load times are kind of traditional.
Basically, you can set traps anywhere you want, as long as they don't directly overlap(you can't put ceiling and floor traps on the same panel, but you can have a swinging ceiling trap interact with a floor trap by having it a panel down or so).
Once the victim steps into the color coded area, hit the button that corresponds to the trap, and watch the sparks fly.
Or body parts, either or. Learning to combo traps is utterly essential to survival later on, since you'll mostly only get one shot at the really tough enemies before they start killing you.
I'm playing the very original. I didn't notice a color coded area. Just the triangle that denotes there is a trap there, and to try to get them close to it. So far they just jump out of the way, or aren't close enough. I'm not sure how much stuff I should be throwing at them, like if spikes will straight up kill them, or just wound them, or what.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Bitches get arrowed.
(Only had one memory card at the time)
However fast forward to age 20 and I try and play it. I still have no idea what the hell to do. I wish I had the manual for it...
I always thought that it was a cool idea that I wish I could get into.
(By the way, I last played it about 6 years ago)
I haven't played the original in forever. It's worth playing for getting the series going, but I guess it shows its age if it doesn't have the color system...
Basically, different traps do different amounts of damage. At the start, your best bet is to just lure them around while chipping their life away. Once you get more traps, you'll probably be able to destroy most enemies in a single combo.
I strongly suggest finding any(if not all) of the later games though, because they added tons of improvements to the gameplay(better stories, too).
Try setting off a trap just before they walk into the area. Vase traps are useless. Spikes, arrows, and pendulums are where it's at.
Though the oil vase can be awesome if you're about to light them on fire...
At least, I think it was two...that was the one that had the cheat where if you named her Astarte you got something, right?
Either way, awesome series, would love a remake.
I've always been so curious about this series. I'll definitely grab II or III if I find it used out somewhere.
Don't judge a book by its cover. Deception II by far had the worst localized cover of the entire series... but only in the US.
(I don't even want to repost that horrible image again)
The Japanese cover was much better, and so was the UK's.
The second is everyone's favorite for a reason, but my favorite's still the third.
The second definitely set the standard though. It made me care about the stupid intruders right before I crushed them to death. :P
Also, Millenia is practically the Deception mascot.
Her costumes appear in Dead Or Alive, Fatal Frame, and she's even [realspoiler:afb344c927]the second to last boss in Trapt.[/realspoiler:afb344c927]
I wish Reina got more love though. I like her way more than Millenia.
Allura is cool, but she's kind of dense compared to the previous two.
You don't mess with Millenia. She has that passive deadliness going.
Definitley the deadliest mute in recent memory.
Some of those later missions got insaaane though, I fuckin loved this game. I liked using arrow traps and spring traps to launch people into environment effects.
It was sort of like Disgaea in that before you even bothered with your enemies, you spent half an hour studying the playing field. Very fun.
Deception III is all Kagero has and more. Tougher enemies, more branching paths, and some insane bosses.
And pretty much ANYONE can turn out to be an enemy based on what you do.
It also has a bonus extra mission mode if I remember right, and they're pretty crazy too.
Trapt is ironically the easiest in the series, except for the stupid final boss. [spoiler:f56c9e9e5e]Stupid here meaning 'immune to everything'[/spoiler:f56c9e9e5e]
My first time through Deception II, the Shoguns pissed me off because they were immune to everything short of gas and lightning. Which really made them a bitch my first playthrough, because I developed my trap tree like a jackass (I need *MORE* kinds of rock!).
I remember in two, if it was possible at all, well god dammit, I was gonna lead them into the room with the swinging axe from the ceiling, and it was worth it every time.
My only real complain was human error. I'd spend forever putting together and utterly awesome trap combo and then hit my wall trap when I meant to lead with ceiling, thus fucking everything over entirely. I was a stupid ten-year-old.