So, I'm using a walkthrough to try and get what I missed. Which are mostly Alfheims.
The Torture Attacks one (#4 I think)... GAH!
I've been using the handguns to attempt to cut my damage down. Question: Does the multipunch spam of the PPPPPP combo (think it's that one) cost magic to do? Or just the final Weave punch?
So, I'm using a walkthrough to try and get what I missed. Which are mostly Alfheims.
The Torture Attacks one (#4 I think)... GAH!
I've been using the handguns to attempt to cut my damage down. Question: Does the multipunch spam of the PPPPPP combo (think it's that one) cost magic to do? Or just the final Weave punch?
I'm almost entirely certain that it's only the attacks you buy that cost magic (back, forwards + P, etc.). Any standard attack like PPPPP is fine. Also, taking every chance you can to stand back and hold LB is vital.
The Weaves only cost you Magic if you do a Technique that generates a Weave (like Heel Stomp). Just use PPPKK and hold down the KK part with your handguns. Also, taunt like crazy.
Beat it on hard earlier today. It's totally awesome, load times on the PS3 are egregious, but I really have one major comment:
The torture attack you execute on the Joy enemy.
I can't fucking believe they did that. And I've been watching the insane-o media for this game since day one.
The horse comes out, and I said
"you gotta' be kidding me."
They were not kidding.
They went there.
They went all the way there.
They even bothered to accentuate the boob jiggle.
Really, they pushed it to wherever is beyond all the way there. To, like, the neverwhere. Or something. The wherest where that is no longer there.
I didn't really think that that was such a big deal, except for the fact that the camera zooms in so a jiggling breast surrounded by chains covers the screen. That was a little more than expected.
Damn, hard mode is kicking my ass. It's not any one thing, it's just the gradual chopping down of my health until some lucky attack or another gets me.
So, I'm using a walkthrough to try and get what I missed. Which are mostly Alfheims.
The Torture Attacks one (#4 I think)... GAH!
I've been using the handguns to attempt to cut my damage down. Question: Does the multipunch spam of the PPPPPP combo (think it's that one) cost magic to do? Or just the final Weave punch?
If you use the accessory that auto-taunts enemies your magic bar goes up much faster from dodge/counters. Doing this I had my torture attacks done with 1:00 to spare and before the last wave of enemies had even shown up.
Mr Obersmith on
Battle.net - Obersmith#1709
Live - MrObersmith
PSN - Obersmith
If you use the accessory that auto-taunts enemies your magic bar goes up much faster from dodge/counters. Doing this I had my torture attacks done with 1:00 to spare and before the last wave of enemies had even shown up.
I actually am using it in my attempts- but I must be doing something wrong because I can't seem to get the magic up high enough, fast enough.
I've had a few times where I've completed the TA requirements and still have leftover angels, then I get creamed by the last wave when I try to kill them.
I think I'll try taunting normally over using the accessory, since their rapid attacks (in the last wave) just kill me.
If you use the accessory that auto-taunts enemies your magic bar goes up much faster from dodge/counters. Doing this I had my torture attacks done with 1:00 to spare and before the last wave of enemies had even shown up.
I actually am using it in my attempts- but I must be doing something wrong because I can't seem to get the magic up high enough, fast enough.
I've had a few times where I've completed the TA requirements and still have leftover angels, then I get creamed by the last wave when I try to kill them.
I think I'll try taunting normally over using the accessory, since their rapid attacks (in the last wave) just kill me.
Yeah, I think that the accessory would just make that needlessly difficult. Stand back, taunt for as long as you can and dodge at the last second, taunt again. Attack the bigger guys in witchtime so a TA will actually kill it. When you've killed all but one enemy, take the time to completely fill your magic with it, so that you can quickly TA it and then unleash two more on the next wave.
AnteCantelope on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited January 2010
Dodging their attacks gives you lots of magic. Just be ready to dodge on a hair trigger. Don't use weaves until you've done the TAs. Just be ready to do 1-2 minor attacks, dodge, 1-2 minor attacks, etc. Then use the TAs on the weakest bad guys.
As far as the TA's themselves, does it matter which ones I use? The guillotine seems to take overly long to complete, for one... And do I bother spamming the button for the max bonus?
ringswraith on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2010
Do the one from the front, it's the fastest.
Make sure to start moving so she doesn't sit there and laugh.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
If you KO with the shoulder check move(Tetsuzanko), she says "Juunen hayai wa yo!" which means "You're ten years too early(to defeat me)!" lol
XiaNaphryz on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2010
Haha I have to try this on someone.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited January 2010
Have any of you guys found a practical way to work the shuraba r1 laserbeam into an effective combo?
I was thinking maybe something with starting it in witch-time, but it seems really tricky... maybe on a stunned enemy?
surrealitycheck on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2010
That japanese guys vids posted earlier showed him using it, during combo, on a beloved who was dazed.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited January 2010
Combo mad? or another one I haven't seen?
Oh, a dazed beloved. Hmm, was thinking more general purpose than that. There MUST be a way to do it - lasers are radtacular.
surrealitycheck on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2010
You can shoot at the top of the circle, you don't have to wait till the end. Makes it a lot easier to use.
But counting from the point you hold down target to the point she finishes the whole circle I counted ten seconds.
Just too long for anything not dazed.
I did get it off once for fun on the last guy I had thrown away. It was close though, he almost hit me.
It's a piece of flash, not a serious move. Something to put in combo videos in unusual situations.
Trying to figure out how to make it general use is just going to make you end up hating it. Leave it alone and enjoy it when you get it off.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
There isn't enough time during a witch time to get the half-charge blast off? Not even a counter-attack witch time?
I attempted it after a successful Bat Within, and didn't get to even the half-charge before Witch Time ran out and I had to dodge again. (Normal Affinity, no Gaze of Despair equipped.)
ringswraith on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited January 2010
Counter attack is much longer. I'll try it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I know what you're thinking. Man Bayonetta is the bees knees. But what the fuck was going on with that story, yeah? Or, maybe it was more along the lines of hey, it's not supposed to make sense don't overthink it, or, perhaps, even, it was stupid. While yes, I will concede the pacing of the story was indeed too plagued with awesome between tidbits of information, and thusly making it difficult to keep paces, it is not actually as complicated as one might think. I propose, my friends, that, many of those that have witnessed the game that is Bayonetta, just didn't get it.
So, in an effort to try and defend the story most are throwing about as a clusterfuck, (which, it is, to an extent), I will try and paint a cohesive picture for those of you whom care, to view with your eyeglobules.
Dancin' a go-go, baby!
Major spoilers ahead! You've been warned.
RT: The Records of Time. The first "chapter" of the game. This one is a bit confusing, even when you come back to it after beating the game. This is the only "chapter" I'll really go out of the way to explain in detail, as it is actually a nice closing point to the occurrences of the game. It is confusing in of itself not for the summarization of the witch hunts themselves it tells of, but rather, the fact that, both at this point in the game, and near the end, before the credits roll, the exact sequence of events occur between Bayonetta, and Jeanne. Namely, the "Jeanne! / I'm OK!" exchange. I propose to you that both exist, parallel to one another, in completely separate timelines. Why? Well, we'll get to that!
From here, we'll jump into Bayonetta's memories of the occurrences over 500 years ago. With the idea that there are, in existence, two timelines, though, the second has not yet been created. We're starting at the beginning of it all.
Jeanne, heir to the throne of the Umbran Witches, must choose challengers to prove that she is worthy to fight in the Umbran name, and thusly, oversee the passage of time. What is likely in this situation, is that these fights among themselves merely allow one to prove themself, and thus, their conviction to guarding the passage of time. The one that guards the passage of time, must then, in turn, be one of the Eyes of the World.
So, Jeanne challenges a childhood friend of hers--Cereza. Whom defeats her, and thus, becomes the Left Eye. It is at this point in time that heaven's cohorts decide to bust in on the party, and try and take for themselves the Eye they do not possess, allowing them to awaken the Creator. Cereza, meanwhile, the child of the forbidden joining of the forces of light and darkness between a Lumen Sage, and an Umbran Witch, in this battle, loses her mother, and is paralyzed with fear. The ceremony not yet over, and her conviction to being the Left Eye not yet complete, Cereza is overcome by fear, and freezes up. Jeanne, then, reluctantly stabs Cereza, and transforms her into a gemstone, that, in all likelihood is an exact representation of the stone used to prove one's place at the 'crown of the Umbran throne'. This makes it relatively easy for Jeanne to then take Cereza, and hide her from the rest of the world, which she accomplishes by sealing her away at the bottom of a lake. Jeanne is eventually caught by the Sages, during the witch hunts, and used as a tool to try and locate the Left Eye.
Unable to do so for quite some time, meanwhile, Father Balder, the man behind the plan to obtain both Eyes of the World and reunite them, and thus resurrect the Creator, is forced to continue on and build those in support of his faith, having missed his chance during the ceremony that would resurrect Jubileus.
Unhappy about this development, Balder constructs a plan to seek out the Eye. In order to do so, he goes back into time, and removes Cereza from the past, bringing her to the future. At this point in time, the second timeline is created. This timeline being one where Cereza is non-existant, and, therefore, lost to Balder, while, in the original timeline, where she is both existent as a child, and, additionally, is still trapped at the bottom of the lake where Jeanne sealed her away from the world in her devotion to protect her, the greatest of Umbran treasures.
Luka's father, Antonio, then, as another of Balder's tools in his plan, locates Cereza at the bottom of the lake, and frees her. Completing the task asked of him, he is "rewarded", and given the ability to see the "truth", thus allowing him to see the angels that subsequently rip him to pieces, in front of the young Luka, whom, unable to see the angels, believes it is a happenstance of Cereza's awakening. It is at this point that Cereza's name ceases to exist for some time, and Cereza, having lost many of her memories due to the shock of losing her mother, and the tragic following events, assumes the name Bayonetta. "Bayonetta", in all likelihood, was Cereza's mother's name--the last thing she saw prior to Jeanne whisking her away as a jewel in order to conceal and protect her.
Unfortunately, since Cereza-now-Bayonetta does not exist in the newly created, "Past" timeline, Bayonetta no longer has any memories of her past--they never existed, as she did not exist in that timeline, however, she still exists in the original timeline. In the Past timeline, Cereza was given to her the pendant she keeps with her--the same pendant Bayonetta has, and, in actuality, grew up with, when both timelines were actually only in the singular.
Somewhere here in the middle, Cereza-now-Bayonetta gains an affection for lollipops, thanks to Luka's doing. She grows up with this taste.
Bayonetta, upon meeting young Cereza, and after a time, eventually recalls bits and pieces of her past, and, in a moment of inspiration, likely spurred from her mother, takes a ribbon from her hair, and advises Cereza to keep things that she treasures close to her heart. Interestingly enough, the ribbon is used as a loop to hold the pendant at Cereza's chest at approximately the same level as her heart.
Near the end of the original timeline's sequence of events, when little Cereza is returned to the past, Bayonetta learns that a few of her memories of her 'mother', are actually of herself--including her singing the song, "Fly Me to the Moon", though she does not yet realize this. One of these memories also includes telling herself to believe in herself, and that she can overcome anything.
Cereza, now properly returned to her timeline, grows up, with the pendant suspended in front of her heart, taking the advice of her "mother". This time, when Jeanne goes to whisk her away to safety, the pendant stops the process, and Cereza, now relieved of the fears that come with facing near insurmountable odds in her devotion to overseeing the passage of time due to the message she instilled upon herself, stands to fight.
"Rise, and realize your true potential."
Now, both timelines are occurring at the the same pace from this point on. In the original timeline, Father Balder is defeated after Jeanne once again saves Bayonetta, and Bayonetta kicks the tar out of the Creator. As the essence of the Creator is knocked clean out of its body into the sun, Jeanne and Bayonetta must destroy the physical body of the Creator before it crashes into the Earth. They do so, and, in a strange, Deja' Vu like sequence of events, imitate the "beginning" of the game--the Records of Time.
Meanwhile, during the Records of Time, which is the newly-created, and now "repaired" timeline, Jeanne and Bayonetta, fight together.
Perhaps the two occurred even at the same point in time, parallel to one another? But plenty of questions do remain! Though some do not, as of yet, have answers. The biggest one likely lines things up for a sequel--do Jeanne and Bayonetta find a solution to the war between Heaven and Hell?
So there you have it. Some other questions you might be asking now might be about the jewels themselves, confused through the majority of the game, just like Cereza's mother, to be misleading. In all likelihood, the red jewel, itself, is simply a treasure given to the one that earns the right to be one of the Eyes in the Eyes of the World. The 'crown' as it were. It's merely a badge--like a title, really. Which is why, even though Bayonetta was whisked away as a replica of said jewel, she still has one with her. Jeanne likely conceded defeat against Cereza, and gave her the jewel as a representation of such, leaving her with it. The jewel itself is not entirely worthless, however, as it is powerful enough to protect Jeanne when she requires it--it is also likely this is another reason Jeanne left it with Bayonetta--to protect her.
Speaking of--this entire line of thinking is Jeanne's motivation through the majority of the game. She is seeking to protect the Left Eye, (Cereza), whilst also trying to understand if Cereza is indeed worthy of being the Left Eye--as she put it, never letting the Eye fall into "the hands of another.". The fights among the sisters of the Umbran Witches then, are tests to ensure that the bearer of the title, and abilities of the Left Eye is capable of maintaining an unshakeable devotion to their task as the Eye.
Jeanne was likely the Left Eye by "default", due to being the heir to the Umbran throne, and may have even been able to see, through her abilities as such, the events in time that would unfold, allowing her to be at a precise moment in which all could be repaired, (the cutscene displaying her blade deflecting off of Cereza's pendant, then at the heart in the now-repaired timeline, shows that she was rather upset that she'd have to bear the weight of such a task, and is relieved when Cereza comes out of it with new conviction to the title she would now in turn, bear). When Bayonetta's fears are lifted, and she realizes she is Cereza, and the timeline is indeed repaired, the passing of the title, and the abilities of the Left Eye are then given to Cereza. Being the overseer of time, this allows Cereza to exist both as Cereza, in the repaired timeline, and as "Bayonetta", in the original timeline.
As a side note, it is never really made clear how Cereza devloped her powers, or if she made the same sort of contract with Hell or not in order to obtain them. Though, due to the competetive nature she shared with her bond in friendship with Jeanne, it is likely she simply adopted, and copied the abilities in order to "keep up". Jeanne may have even assisted her in this endeavor.
In summary, the game's message is simply, "believe in thyself", which Cereza/Bayonetta eventually does come to realize. And of course, once it's all over, it's back to business, as usual. Shootin' up some angels and kicking ass with gunchucks, or whatever it is that constitutes as sweet-ass action at that point in time--simultaniously doing it old-school, and new.
At least, that's how I saw it, after spending a great deal of time trying to piece it together. It's likely not perfect, and is certainly open to being questioned and picked apart, but I feel the answers contained therein seem to "cover all the bases" so to speak. I'm sure there are holes here and there, but I've yet to really see a completed summary as of yet, and thought I might try and help a few fellow followers of the heel-gun-toting mistress out.
P.S.
Also. Hard mode, chapter 1, first encounter with Jeanne? Grace and Glory, in an endless stream? Seriously. Fuck.
EDIT: Had a couple things bass ackwards. Corrected where appropriate in spoiler. Thanks!
Posts
Nope
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
So, I'm using a walkthrough to try and get what I missed. Which are mostly Alfheims.
I've been using the handguns to attempt to cut my damage down. Question: Does the multipunch spam of the PPPPPP combo (think it's that one) cost magic to do? Or just the final Weave punch?
I'm almost entirely certain that it's only the attacks you buy that cost magic (back, forwards + P, etc.). Any standard attack like PPPPP is fine. Also, taking every chance you can to stand back and hold LB is vital.
The torture attack you execute on the Joy enemy.
I can't fucking believe they did that. And I've been watching the insane-o media for this game since day one.
The horse comes out, and I said
"you gotta' be kidding me."
They were not kidding.
They went there.
They went all the way there.
What are those large green orbs by my life/magic meter in an Alfheim?
The amount of hits you can take before it's Alfheim Over.
Really, they pushed it to wherever is beyond all the way there. To, like, the neverwhere. Or something. The wherest where that is no longer there.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I didn't really think that that was such a big deal, except for the fact that the camera zooms in so a jiggling breast surrounded by chains covers the screen. That was a little more than expected.
The item Bayonetta uses is pretty up there in terms of "kinkyness" as far as S&M goes.
Twitter
And I have now defeated not one but two Alfheims (the limited punch/kick one and the out of body one), giving a significant boost to how manly I feel.
So the next I play this game, I shall proceed to talk like this:
http://www.youtube.com/watch?v=BAhVmjptZMI
This is the correct response to have after beating Bayonetta.
I didn't even think about it really. I was just like, "Fuck yea! You deserved that, silly goose".
Live - MrObersmith
PSN - Obersmith
I've had a few times where I've completed the TA requirements and still have leftover angels, then I get creamed by the last wave when I try to kill them.
I think I'll try taunting normally over using the accessory, since their rapid attacks (in the last wave) just kill me.
Yeah, I think that the accessory would just make that needlessly difficult. Stand back, taunt for as long as you can and dodge at the last second, taunt again. Attack the bigger guys in witchtime so a TA will actually kill it. When you've killed all but one enemy, take the time to completely fill your magic with it, so that you can quickly TA it and then unleash two more on the next wave.
Make sure to start moving so she doesn't sit there and laugh.
I was thinking maybe something with starting it in witch-time, but it seems really tricky... maybe on a stunned enemy?
Oh, a dazed beloved. Hmm, was thinking more general purpose than that. There MUST be a way to do it - lasers are radtacular.
But counting from the point you hold down target to the point she finishes the whole circle I counted ten seconds.
Just too long for anything not dazed.
I did get it off once for fun on the last guy I had thrown away. It was close though, he almost hit me.
It's a piece of flash, not a serious move. Something to put in combo videos in unusual situations.
Trying to figure out how to make it general use is just going to make you end up hating it. Leave it alone and enjoy it when you get it off.
So that's what that was! I got that three times or so and I never knew why she would suddenly shout something in Japanese
...That's what Bayonetta said?
On topic, it seems WT isn't long enough to charge the Shuraba's laser. I was trying it out last night.
Doesn't look like you can Dodge Offset it, either.
Just because you said that I am going to invent a way to use it!
HA
:<
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
...Isn't that one of Akira's winning quotes from Virtua Fighter? It makes sense, the shoulder-check thing is sort of his trademark move.
3DS FCode: 1993-7512-8991
Yep, it's yet another Sega reference.
Good luck. Please don't end up hating it or I'll feel bad that my advice backfired.
I attempted it after a successful Bat Within, and didn't get to even the half-charge before Witch Time ran out and I had to dodge again. (Normal Affinity, no Gaze of Despair equipped.)
So, in an effort to try and defend the story most are throwing about as a clusterfuck, (which, it is, to an extent), I will try and paint a cohesive picture for those of you whom care, to view with your eyeglobules.
Dancin' a go-go, baby!
Major spoilers ahead! You've been warned.
From here, we'll jump into Bayonetta's memories of the occurrences over 500 years ago. With the idea that there are, in existence, two timelines, though, the second has not yet been created. We're starting at the beginning of it all.
Jeanne, heir to the throne of the Umbran Witches, must choose challengers to prove that she is worthy to fight in the Umbran name, and thusly, oversee the passage of time. What is likely in this situation, is that these fights among themselves merely allow one to prove themself, and thus, their conviction to guarding the passage of time. The one that guards the passage of time, must then, in turn, be one of the Eyes of the World.
So, Jeanne challenges a childhood friend of hers--Cereza. Whom defeats her, and thus, becomes the Left Eye. It is at this point in time that heaven's cohorts decide to bust in on the party, and try and take for themselves the Eye they do not possess, allowing them to awaken the Creator. Cereza, meanwhile, the child of the forbidden joining of the forces of light and darkness between a Lumen Sage, and an Umbran Witch, in this battle, loses her mother, and is paralyzed with fear. The ceremony not yet over, and her conviction to being the Left Eye not yet complete, Cereza is overcome by fear, and freezes up. Jeanne, then, reluctantly stabs Cereza, and transforms her into a gemstone, that, in all likelihood is an exact representation of the stone used to prove one's place at the 'crown of the Umbran throne'. This makes it relatively easy for Jeanne to then take Cereza, and hide her from the rest of the world, which she accomplishes by sealing her away at the bottom of a lake. Jeanne is eventually caught by the Sages, during the witch hunts, and used as a tool to try and locate the Left Eye.
Unable to do so for quite some time, meanwhile, Father Balder, the man behind the plan to obtain both Eyes of the World and reunite them, and thus resurrect the Creator, is forced to continue on and build those in support of his faith, having missed his chance during the ceremony that would resurrect Jubileus.
Unhappy about this development, Balder constructs a plan to seek out the Eye. In order to do so, he goes back into time, and removes Cereza from the past, bringing her to the future. At this point in time, the second timeline is created. This timeline being one where Cereza is non-existant, and, therefore, lost to Balder, while, in the original timeline, where she is both existent as a child, and, additionally, is still trapped at the bottom of the lake where Jeanne sealed her away from the world in her devotion to protect her, the greatest of Umbran treasures.
Luka's father, Antonio, then, as another of Balder's tools in his plan, locates Cereza at the bottom of the lake, and frees her. Completing the task asked of him, he is "rewarded", and given the ability to see the "truth", thus allowing him to see the angels that subsequently rip him to pieces, in front of the young Luka, whom, unable to see the angels, believes it is a happenstance of Cereza's awakening. It is at this point that Cereza's name ceases to exist for some time, and Cereza, having lost many of her memories due to the shock of losing her mother, and the tragic following events, assumes the name Bayonetta. "Bayonetta", in all likelihood, was Cereza's mother's name--the last thing she saw prior to Jeanne whisking her away as a jewel in order to conceal and protect her.
Unfortunately, since Cereza-now-Bayonetta does not exist in the newly created, "Past" timeline, Bayonetta no longer has any memories of her past--they never existed, as she did not exist in that timeline, however, she still exists in the original timeline. In the Past timeline, Cereza was given to her the pendant she keeps with her--the same pendant Bayonetta has, and, in actuality, grew up with, when both timelines were actually only in the singular.
Somewhere here in the middle, Cereza-now-Bayonetta gains an affection for lollipops, thanks to Luka's doing. She grows up with this taste.
Bayonetta, upon meeting young Cereza, and after a time, eventually recalls bits and pieces of her past, and, in a moment of inspiration, likely spurred from her mother, takes a ribbon from her hair, and advises Cereza to keep things that she treasures close to her heart. Interestingly enough, the ribbon is used as a loop to hold the pendant at Cereza's chest at approximately the same level as her heart.
Near the end of the original timeline's sequence of events, when little Cereza is returned to the past, Bayonetta learns that a few of her memories of her 'mother', are actually of herself--including her singing the song, "Fly Me to the Moon", though she does not yet realize this. One of these memories also includes telling herself to believe in herself, and that she can overcome anything.
Cereza, now properly returned to her timeline, grows up, with the pendant suspended in front of her heart, taking the advice of her "mother". This time, when Jeanne goes to whisk her away to safety, the pendant stops the process, and Cereza, now relieved of the fears that come with facing near insurmountable odds in her devotion to overseeing the passage of time due to the message she instilled upon herself, stands to fight.
"Rise, and realize your true potential."
Now, both timelines are occurring at the the same pace from this point on. In the original timeline, Father Balder is defeated after Jeanne once again saves Bayonetta, and Bayonetta kicks the tar out of the Creator. As the essence of the Creator is knocked clean out of its body into the sun, Jeanne and Bayonetta must destroy the physical body of the Creator before it crashes into the Earth. They do so, and, in a strange, Deja' Vu like sequence of events, imitate the "beginning" of the game--the Records of Time.
Meanwhile, during the Records of Time, which is the newly-created, and now "repaired" timeline, Jeanne and Bayonetta, fight together.
Perhaps the two occurred even at the same point in time, parallel to one another? But plenty of questions do remain! Though some do not, as of yet, have answers. The biggest one likely lines things up for a sequel--do Jeanne and Bayonetta find a solution to the war between Heaven and Hell?
So there you have it. Some other questions you might be asking now might be about the jewels themselves, confused through the majority of the game, just like Cereza's mother, to be misleading. In all likelihood, the red jewel, itself, is simply a treasure given to the one that earns the right to be one of the Eyes in the Eyes of the World. The 'crown' as it were. It's merely a badge--like a title, really. Which is why, even though Bayonetta was whisked away as a replica of said jewel, she still has one with her. Jeanne likely conceded defeat against Cereza, and gave her the jewel as a representation of such, leaving her with it. The jewel itself is not entirely worthless, however, as it is powerful enough to protect Jeanne when she requires it--it is also likely this is another reason Jeanne left it with Bayonetta--to protect her.
Speaking of--this entire line of thinking is Jeanne's motivation through the majority of the game. She is seeking to protect the Left Eye, (Cereza), whilst also trying to understand if Cereza is indeed worthy of being the Left Eye--as she put it, never letting the Eye fall into "the hands of another.". The fights among the sisters of the Umbran Witches then, are tests to ensure that the bearer of the title, and abilities of the Left Eye is capable of maintaining an unshakeable devotion to their task as the Eye.
Jeanne was likely the Left Eye by "default", due to being the heir to the Umbran throne, and may have even been able to see, through her abilities as such, the events in time that would unfold, allowing her to be at a precise moment in which all could be repaired, (the cutscene displaying her blade deflecting off of Cereza's pendant, then at the heart in the now-repaired timeline, shows that she was rather upset that she'd have to bear the weight of such a task, and is relieved when Cereza comes out of it with new conviction to the title she would now in turn, bear). When Bayonetta's fears are lifted, and she realizes she is Cereza, and the timeline is indeed repaired, the passing of the title, and the abilities of the Left Eye are then given to Cereza. Being the overseer of time, this allows Cereza to exist both as Cereza, in the repaired timeline, and as "Bayonetta", in the original timeline.
As a side note, it is never really made clear how Cereza devloped her powers, or if she made the same sort of contract with Hell or not in order to obtain them. Though, due to the competetive nature she shared with her bond in friendship with Jeanne, it is likely she simply adopted, and copied the abilities in order to "keep up". Jeanne may have even assisted her in this endeavor.
In summary, the game's message is simply, "believe in thyself", which Cereza/Bayonetta eventually does come to realize. And of course, once it's all over, it's back to business, as usual. Shootin' up some angels and kicking ass with gunchucks, or whatever it is that constitutes as sweet-ass action at that point in time--simultaniously doing it old-school, and new.
At least, that's how I saw it, after spending a great deal of time trying to piece it together. It's likely not perfect, and is certainly open to being questioned and picked apart, but I feel the answers contained therein seem to "cover all the bases" so to speak. I'm sure there are holes here and there, but I've yet to really see a completed summary as of yet, and thought I might try and help a few fellow followers of the heel-gun-toting mistress out.
P.S.
EDIT: Had a couple things bass ackwards. Corrected where appropriate in spoiler. Thanks!