Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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HAIL HYDRA
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LCDXXA flask of wood and glassTerre Haute, INRegistered User, ClubPAregular
I'm conflicted, but my 8-year old son is a Mario fanatic which pretty much guarantees that we will have the Wii U anyway so... Yay! for more Bayonetta!!!
But I kinda agree. It's terrible news. Bayonetta has the best combat system in any action game. Having to buy a fucking Wii-U that's problably gonna collect dust 99% of the time just for Bayonette is not cool.
But I kinda agree. It's terrible news. Bayonetta has the best combat system in any action game. Having to buy a fucking Wii-U that's problably gonna collect dust 99% of the time just for Bayonette is not cool.
That's why you don't buy a console for one game.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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That's the thing with this game, Sega junked it, and Plat wasn't going to get the chance to finish it. Nintendo offered to front the money and publish it, so in effect they saved it from the 'could of been' pile the all companies have laying around.
Fans of the first game should be thanking Nintendo for working with Platinum and Sega to make this happen.
Problem is, if Bayonetta couldn't do really well on PS3/360, what chance does it have being an exclusive on a brand new system that the franchises current fanbase doesn't own? It's great that Nintendo saved it and all but there's a pretty good chance it'll still result in the series dying.
Ah well, I still have no intention of buying a Wii U but at least it has three games I'm interested in (both Platinum's games and Pikmin 3).
To be fair though, Nintendo has funded and released games that they had to have known were lost causes. For example: Xenoblade and Sin & Punishment 2.
It may fail, but it was a coup like I've never seen before. It makes me wonder what was involved in making this happen, especially since Sega owns the IP, and they felt it wasn't worth funding. Maybe it was a mixture of Nintendo fronting the money and the fact that Sega/Nintendo have been super chummy for the last few years that got this to happen. Plus Nintendo and Platinum seem to be new friends.
Bayonetta 2 probably has a better chance as a title in the first 6-8 months of the Wii-U than it does as a 360 game now. Not only will it stand out amongst the lineup for a number of reasons, it will also be one of the few Wii-U games available to buy and download online as it's being published by Nintendo, so it will have good visibility in the e-shop.
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That's the thing with this game, Sega junked it, and Plat wasn't going to get the chance to finish it. Nintendo offered to front the money and publish it, so in effect they saved it from the 'could of been' pile the all companies have laying around.
Fans of the first game should be thanking Nintendo for working with Platinum and Sega to make this happen.
Problem is, if Bayonetta couldn't do really well on PS3/360, what chance does it have being an exclusive on a brand new system that the franchises current fanbase doesn't own? It's great that Nintendo saved it and all but there's a pretty good chance it'll still result in the series dying.
Ah well, I still have no intention of buying a Wii U but at least it has three games I'm interested in (both Platinum's games and Pikmin 3).
To be fair though, Nintendo has funded and released games that they had to have known were lost causes. For example: Xenoblade and Sin & Punishment 2.
It may fail, but it was a coup like I've never seen before. It makes me wonder what was involved in making this happen, especially since Sega owns the IP, and they felt it wasn't worth funding. Maybe it was a mixture of Nintendo fronting the money and the fact that Sega/Nintendo have been super chummy for the last few years that got this to happen. Plus Nintendo and Platinum seem to be new friends.
So what you're saying is, NoA aren't going to publish Bayonetta 2? :P
Bayonetta 2 was in development with Sega publishing it until they hit trouble a few months back and it was cut alongside a number of other games. They shifted their focus to their 4 main franchises (Sonic, Total War, Football Manager and Alien), downloadable titles and a few other successful series (like Yakuza). I guess Nintendo found out about this, were looking for more mature franchises to publish and worked out a deal with Sega to grab Bayonetta, similar to how they got the Project Zero series.
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
I have a podcast now. It's about video games and anime!Find it here.
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.
The first game sold like 1.35 million copies.
That is an astronomically high amount for such a game.
SC2 EU ID Klyka.110
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cptruggedI think it has something to do with free will.Registered Userregular
This is an even bigger disappointment than when Valkyria Chronicles sequels were portable only.
The first Bayonetta was multi platform. Exclusives suck balls.
Yeah, fuck Nintendo from saving this game from never coming out at all.
That's essentially what they've done to me here
Before it just didn't exist
Now it's just unattainable
Ah well, I loved Bayonetta to death so this is harsh news, but can't win 'em all I suppose
Yep, that's pretty much exactly it. I haven't bought a Nintendo product since the SNES. They have just never had the game support for my needs. Gamecube got very very close. But even then, it still wasn't enough to get one.
I'm glad it was saved from a development black hole. But I just don't like exclusives period. I understand why they exist. But, nossir, don't care for it.
0
Brainiac 8Don't call me Shirley...Registered Userregular
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.
Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.
Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.
Now wait a second, that has more to do with budget than a different sales culture. The sales of a game should justify the large development and marketing budget. A game like GTA4 simply has costs associated with it that are much greater than games like SMB or even Zelda. Nintendo may be willing to take a loss with Bayo2 if it means attracting more "hardcore" gamers, which will promote a gaming ecosystem that will be healthier in the long-term than what Wii had.
On September 13, 2012 Bayonetta 2 was announced as an exclusive title under development for the Wii U during the Nintendo Direction presentation held on the same day.
As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a shock to many of you.
As with Bayonetta, Bayonetta 2 is under development and production here at PlatinumGames, and is a true sequel to the acclaimed first game in the series. Bayonetta is one of our most beloved titles, and it played a large part in establishing PlatinumGames as an emerging game studio in the minds of users worldwide. Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of PlatinumGames.
That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with SEGA, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.
Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch. As developers, we are working hard to make this a reality.
We hope that you will look forward to what we have in store.
Tatsuya Minami
President & CEO, PlatinumGames Inc.
Quote: I’m Yusuke Hashimoto, director of Bayonetta 2. It has been three years since Bayonetta, a title I was also a part of… I’m incredibly happy to be able to announce that we are working on a sequel. Alongside Bayonetta’s creator, Hideki Kamiya, I’m working on everything from creating a compelling world to character designs (I will be designing the enemies again), and everyone on our talented team is united around the core of Bayonetta, Climax Action, in an effort push the series forward. For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities – Inferno, Paradiso, and our human world. I can’t wait to take the journey with you.
Yusuke Hashimoto
Director, Bayonetta 2
Quote: After Bayonetta was released, I was coming back on the bullet train with Yusuke Hashimoto, pondering various ideas for sequels or spin-offs to Bayonetta over a beer. I never thought we’d actually get to announce a sequel to her story, so I am absolutely over the moon.
Even though there has been a bit of a gap since the release of the last game, but I still got lots of request for a sequel from gamers. We were secretly making one the entire time. While I am not the director of this game, I am still supervising the world, story, characters, etc. in close coordination with Hashimoto, and I have been from the very beginning. You have nothing to work about on that end. And of course, plenty of members from the first Bayonetta are on-board and working hard under the direction of Hashimoto, so I look forward to work every day, coming in and seeing all the progress they have made on the game. With new hardware, we look forward to expanding on the Climax Action of Bayonetta, so sit tight and get ready!
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.
Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.
Now wait a second, that has more to do with budget than a different sales culture. The sales of a game should justify the large development and marketing budget. A game like GTA4 simply has costs associated with it that are much greater than games like SMB or even Zelda. Nintendo may be willing to take a loss with Bayo2 if it means attracting more "hardcore" gamers, which will promote a gaming ecosystem that will be healthier in the long-term than what Wii had.
While that may be true, Sega is one of those companies that feel that a game has to sell a bajillion copies in order to be considered successful, which is why they are pretty much only going to be selling like five franchises from now on, so that they can always get that huge seller.
That is just the current mantra with sales by most of the major companies, such as how the new Southpark game is required to sell 5 million in order to be successful. Nintendo has always been pretty modest in what they consider successful in sales. WiiMusic was one game where they really messed up what they expected in sales.
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.
Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.
Now wait a second, that has more to do with budget than a different sales culture. The sales of a game should justify the large development and marketing budget. A game like GTA4 simply has costs associated with it that are much greater than games like SMB or even Zelda. Nintendo may be willing to take a loss with Bayo2 if it means attracting more "hardcore" gamers, which will promote a gaming ecosystem that will be healthier in the long-term than what Wii had.
While that may be true, Sega is one of those companies that feel that a game has to sell a bajillion copies in order to be considered successful, which is why they are pretty much only going to be selling like five franchises from now on, so that they can always get that huge seller.
That is just the current mantra with sales by most of the major companies, such as how the new Southpark game is required to sell 5 million in order to be successful. Nintendo has always been pretty modest in what they consider successful in sales. WiiMusic was one game where they really messed up what they expected in sales.
If I were to guess, it's that Nintendo has no interest in being a loss leader. They already make a profit on the console and, I assume, most of their own games. Their profit is pretty much guaranteed no matter what happens. They can afford to be a little relaxed (though not too relaxed, obviously).
Sony and Microsoft make a loss on their consoles so their games have to sell, because that's where their only profit is. Still, Microsoft and Sony are massive, so it's not a *huge* crisis if their gaming branch operates below expectations.
And publishers... publishers like Sega have to fund games (which can get expensive), so they absolutely have to make a profit on those games to stay afloat. 'Course, this has led publishers to treat developers pretty badly, so I'm not that sympathetic towards them.
Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.
Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.
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Brainiac 8Don't call me Shirley...Registered Userregular
Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.
Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.
Not only do they have the pro controller...you do understand that the gamepad also has all the same buttons that other controllers have...right?
Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.
Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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So SMT4 is a Nintendo exclusive (albeit handheld), Bayonetta 2 is now a Nintendo exclusive... Fine, I get it, Nintendo likes to throw around big cash to third parties to make exclusives, but no way I'm shelling out the dough to move to an entirely new gaming ecosystem just for one game. Sequel to one of the best beat-em-ups to ever grace pixels, but one nonetheless. Now, if the next From Software game AND Kojima game AND Persona all came to Nintendo together, AND I could play SMT4 in the WiiU, then there might be something in it for me...
Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.
Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.
Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.
Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.
But that controller is sold separately, yes?
Yes, but that's not what was asked.
Nintendo Console Codes
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Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.
Define gimmick. And just because Nintendo is publishing doesn't mean that they're going to be doing anything with the game, Platinum is still the developer.
Nintendo Console Codes
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.
You're looking for reasons to complain about this.
Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.
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Seriously. Bayonetta sold 1.35 million units worldwide. That's 1.35 million potential Wii U owners.
http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf#page=5
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https://twitter.com/i/#!/search/realtime/bayonetta 2 fuck?q=bayonetta+2+fuck
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That's why you don't buy a console for one game.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Damn shame for everyone else, but killer news for Nintendo.
I still hate them and their region locking standards.
To be fair though, Nintendo has funded and released games that they had to have known were lost causes. For example: Xenoblade and Sin & Punishment 2.
It may fail, but it was a coup like I've never seen before. It makes me wonder what was involved in making this happen, especially since Sega owns the IP, and they felt it wasn't worth funding. Maybe it was a mixture of Nintendo fronting the money and the fact that Sega/Nintendo have been super chummy for the last few years that got this to happen. Plus Nintendo and Platinum seem to be new friends.
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Bayonetta 2 was in development with Sega publishing it until they hit trouble a few months back and it was cut alongside a number of other games. They shifted their focus to their 4 main franchises (Sonic, Total War, Football Manager and Alien), downloadable titles and a few other successful series (like Yakuza). I guess Nintendo found out about this, were looking for more mature franchises to publish and worked out a deal with Sega to grab Bayonetta, similar to how they got the Project Zero series.
The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?
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One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
That's essentially what they've done to me here
Before it just didn't exist
Now it's just unattainable
Ah well, I loved Bayonetta to death so this is harsh news, but can't win 'em all I suppose
xbox GT: Big Will C H
Just buy the game and the console used, and sell both at the same price when your done. Problem solved.
not terrible sales at all
The first game sold like 1.35 million copies.
That is an astronomically high amount for such a game.
Yep, that's pretty much exactly it. I haven't bought a Nintendo product since the SNES. They have just never had the game support for my needs. Gamecube got very very close. But even then, it still wasn't enough to get one.
I'm glad it was saved from a development black hole. But I just don't like exclusives period. I understand why they exist. But, nossir, don't care for it.
Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.
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Seriously, dramatic much?
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
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Now wait a second, that has more to do with budget than a different sales culture. The sales of a game should justify the large development and marketing budget. A game like GTA4 simply has costs associated with it that are much greater than games like SMB or even Zelda. Nintendo may be willing to take a loss with Bayo2 if it means attracting more "hardcore" gamers, which will promote a gaming ecosystem that will be healthier in the long-term than what Wii had.
While that may be true, Sega is one of those companies that feel that a game has to sell a bajillion copies in order to be considered successful, which is why they are pretty much only going to be selling like five franchises from now on, so that they can always get that huge seller.
That is just the current mantra with sales by most of the major companies, such as how the new Southpark game is required to sell 5 million in order to be successful. Nintendo has always been pretty modest in what they consider successful in sales. WiiMusic was one game where they really messed up what they expected in sales.
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If I were to guess, it's that Nintendo has no interest in being a loss leader. They already make a profit on the console and, I assume, most of their own games. Their profit is pretty much guaranteed no matter what happens. They can afford to be a little relaxed (though not too relaxed, obviously).
Sony and Microsoft make a loss on their consoles so their games have to sell, because that's where their only profit is. Still, Microsoft and Sony are massive, so it's not a *huge* crisis if their gaming branch operates below expectations.
And publishers... publishers like Sega have to fund games (which can get expensive), so they absolutely have to make a profit on those games to stay afloat. 'Course, this has led publishers to treat developers pretty badly, so I'm not that sympathetic towards them.
Anyway, that's how I see it.
Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.
Not only do they have the pro controller...you do understand that the gamepad also has all the same buttons that other controllers have...right?
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But that controller is sold separately, yes?
Yes, but that's not what was asked.
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Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.
Define gimmick. And just because Nintendo is publishing doesn't mean that they're going to be doing anything with the game, Platinum is still the developer.
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You're looking for reasons to complain about this.
Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.