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Bayonetta - No Items. Jeanne Only. Final Destination.

16061626466

Posts

  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
    PunkBoy
  • skeldareskeldare Gresham, ORRegistered User regular
    edited September 2012
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    skeldare on
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    skeldare wrote: »
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    I guess I imagined the five Yakuza games sitting on my shelf then?

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • skeldareskeldare Gresham, ORRegistered User regular
    skeldare wrote: »
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    I guess I imagined the five Yakuza games sitting on my shelf then?

    Things have changed since the Yakuza games were released.

    http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    skeldare wrote: »
    skeldare wrote: »
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    I guess I imagined the five Yakuza games sitting on my shelf then?

    Things have changed since the Yakuza games were released.

    http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/

    And where exactly does it say that Yakuza 5 won't be localised? Sure I have my worries but I'm not about to write it off until the game is actually out in Japan and there's no indication at all of it being localised. I'm also pretty optimistic that they'll publish the HD Collection in the west, probably via PSN.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • skeldareskeldare Gresham, ORRegistered User regular
    edited September 2012
    skeldare wrote: »
    skeldare wrote: »
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    I guess I imagined the five Yakuza games sitting on my shelf then?

    Things have changed since the Yakuza games were released.

    http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/

    And where exactly does it say that Yakuza 5 won't be localised? Sure I have my worries but I'm not about to write it off until the game is actually out in Japan and there's no indication at all of it being localised. I'm also pretty optimistic that they'll publish the HD Collection in the west, probably via PSN.

    I.... never said it wouldn't? It's very likely they'll do a limited release based on sales of the previous games. They know they have an audience for the games. But that's neither here nor there. My point was that they're being more careful in what they publish in the west, especially for untested or new IPs.

    skeldare on
    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    skeldare wrote: »
    skeldare wrote: »
    skeldare wrote: »
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    I guess I imagined the five Yakuza games sitting on my shelf then?

    Things have changed since the Yakuza games were released.

    http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/

    And where exactly does it say that Yakuza 5 won't be localised? Sure I have my worries but I'm not about to write it off until the game is actually out in Japan and there's no indication at all of it being localised. I'm also pretty optimistic that they'll publish the HD Collection in the west, probably via PSN.

    I.... never said it wouldn't? It's very likely they'll do a limited release based on sales of the previous games. They know they have an audience for the games. But that's neither here nor there. My point was that they're being more careful in what they publish in the west, especially for untested or new IPs.

    Maybe you should've actually said that instead of just saying "in Japan", which is so vague it could mean anything (and I took it as saying that they're only releasing those kind of games in Japan).

    But even so, Sega are obviously a lot more risk averse than they were this time last year, but they're still trying cool stuff with PSN/XBLA. Hell Yeah comes out next month and it looks awesome.

    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • skeldareskeldare Gresham, ORRegistered User regular
    skeldare wrote: »
    skeldare wrote: »
    skeldare wrote: »
    Brainiac 8 wrote: »
    Brainiac 8 wrote: »
    Touche...

    The question is then...will Nintendo buy the Bayonetta IP like they did the Project Zero IP?

    One would assume if it does extremely well ( and it should ) Nintendo would not be adverse to buying it. Hell Platnium would be an amazing score for them too.
    There's absolutely no reason at all to believe it'll do "extremely well". The first game sure as hell didn't and that was on two platforms with large install bases.

    Remember though that Nintendo doesn't have the same sales culture or expectations that other companies like Sega do. What is "selling very well" to them is extremely poor to another company.

    Nintendo haven't had to deal with HD budgets though, so it's not a fair comparison.

    And since when has Sega been one of the "all or nothing" companies like Ubisoft, EA and Activision anyway? Even in their current state they're still happy to make games like Yakuza that bring in a tidy profit.

    In Japan.

    Edit: At least that's how it is now pretty much.

    I guess I imagined the five Yakuza games sitting on my shelf then?

    Things have changed since the Yakuza games were released.

    http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/

    And where exactly does it say that Yakuza 5 won't be localised? Sure I have my worries but I'm not about to write it off until the game is actually out in Japan and there's no indication at all of it being localised. I'm also pretty optimistic that they'll publish the HD Collection in the west, probably via PSN.

    I.... never said it wouldn't? It's very likely they'll do a limited release based on sales of the previous games. They know they have an audience for the games. But that's neither here nor there. My point was that they're being more careful in what they publish in the west, especially for untested or new IPs.

    Maybe you should've actually said that instead of just saying "in Japan", which is so vague it could mean anything (and I took it as saying that they're only releasing those kind of games in Japan).

    But even so, Sega are obviously a lot more risk averse than they were this time last year, but they're still trying cool stuff with PSN/XBLA. Hell Yeah comes out next month and it looks awesome.

    Sorry, that's why I added the edit that said pretty much now. Meaning that it's a recent change but not all inclusive.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • ViskodViskod Registered User regular
    Viskod wrote: »
    Sold seperately or not, that is a welcome sight.

    Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.

    You're looking for reasons to complain about this.

    Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
    Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.

    Anything that would require motion controls or that screen on their tablet like controller would be a gimmick in my opinion. I'm not looking for something to complain about, I just really really want Bayonetta 2 to work. I hope it does sell systems for them, and I hope it sells very well in general. Those were just my two biggest worries that I think could cause the sequel to falter.

  • skeldareskeldare Gresham, ORRegistered User regular
    Viskod wrote: »
    Viskod wrote: »
    Sold seperately or not, that is a welcome sight.

    Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.

    You're looking for reasons to complain about this.

    Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
    Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.

    Anything that would require motion controls or that screen on their tablet like controller would be a gimmick in my opinion. I'm not looking for something to complain about, I just really really want Bayonetta 2 to work. I hope it does sell systems for them, and I hope it sells very well in general. Those were just my two biggest worries that I think could cause the sequel to falter.

    Yeah, you're going to be disappointed.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Well I have officially ordered Bayonetta :P It will arrive Tuesday :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • ReynoldsReynolds Gone Fishin'Registered User regular
    You're in for a treat.

    I hope this move means they'll have Nintendo homages and references along with Sega ones. It would be amazing to see the screen shift to the side for a 2D segment of Bayonetta collecting coins and stomping on angels.

    uyvfOQy.png
  • Commodore75Commodore75 gothenburg.seRegistered User regular
    What Reynolds said.
    I nearly had a nerdgasm from the Outrun homage ... Ninty homages? omg

  • UnbreakableVowUnbreakableVow Registered User regular
    skeldare wrote: »
    Viskod wrote: »
    Viskod wrote: »
    Sold seperately or not, that is a welcome sight.

    Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.

    You're looking for reasons to complain about this.

    Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
    Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.

    Anything that would require motion controls or that screen on their tablet like controller would be a gimmick in my opinion. I'm not looking for something to complain about, I just really really want Bayonetta 2 to work. I hope it does sell systems for them, and I hope it sells very well in general. Those were just my two biggest worries that I think could cause the sequel to falter.

    Yeah, you're going to be disappointed.

    I didn't even think about this

    If that's what they attempt to turn Bayonetta 2 into, well, they can go fuck themselves, but at the same time I wouldn't be as sore about it

    But something tells me Platinum wouldn't cave to that kind of shit. Not for this game. They have P-100 to dick around in for all those gimmicks

  • skeldareskeldare Gresham, ORRegistered User regular
    skeldare wrote: »
    Viskod wrote: »
    Viskod wrote: »
    Sold seperately or not, that is a welcome sight.

    Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.

    You're looking for reasons to complain about this.

    Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
    Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.

    Anything that would require motion controls or that screen on their tablet like controller would be a gimmick in my opinion. I'm not looking for something to complain about, I just really really want Bayonetta 2 to work. I hope it does sell systems for them, and I hope it sells very well in general. Those were just my two biggest worries that I think could cause the sequel to falter.

    Yeah, you're going to be disappointed.

    I didn't even think about this

    If that's what they attempt to turn Bayonetta 2 into, well, they can go fuck themselves, but at the same time I wouldn't be as sore about it

    But something tells me Platinum wouldn't cave to that kind of shit. Not for this game. They have P-100 to dick around in for all those gimmicks

    To think that it won't at least use the screen on the tablet in some fashion is cra-cra.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • UnbreakableVowUnbreakableVow Registered User regular
    Maybe for Angel Attack or something similar. That would actually be pretty cool, I suppose

    But if you're having to regularly use the tablet during the standard gameplay, they have failed

  • skeldareskeldare Gresham, ORRegistered User regular
    Maybe for Angel Attack or something similar. That would actually be pretty cool, I suppose

    But if you're having to regularly use the tablet during the standard gameplay, they have failed

    True, at least the HUD will be on the screen at least. Unless I decide to play the game entirely on the tablet.

    Nintendo Console Codes
    Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
    PM Me if you add me!
    HAIL HYDRA
  • King RiptorKing Riptor Registered User regular
    Maybe for Angel Attack or something similar. That would actually be pretty cool, I suppose

    But if you're having to regularly use the tablet during the standard gameplay, they have failed

    all I expect is a joke using the tablet and X-ray glasses that do not work. Maybe an item menu.

    I have a podcast now. It's about video games and anime!Find it here.
  • UnbreakableVowUnbreakableVow Registered User regular
    Shake the Game Pad to go VROOOOOOOOM!

    JoJoHoraHoraDyvim Tvar
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    skeldare wrote: »
    Magic Pink wrote: »
    skeldare wrote: »
    Viskod wrote: »
    Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.

    Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.

    Wii-U-Pro-Controller1.jpg

    But that controller is sold separately, yes?

    Yes, but that's not what was asked.

    It was asked. By me. Right there. Because I didn't know.

  • Andy JoeAndy Joe We claim the land for the highlord! The AdirondacksRegistered User regular
    Using the pad's touchscreen for item management could be neat.

    XBL: Stealth Crane PSN: ajpet12 3DS: 1160-9999-5810 NNID: StealthCrane Pokemon Scarlet Name: Carmen
  • mastriusmastrius Registered User regular
    edited September 2012
    Magic Pink wrote: »
    skeldare wrote: »
    Magic Pink wrote: »
    skeldare wrote: »
    Viskod wrote: »
    Count me among the people pissed off. Not because its a Wii U exclusive, exactly... but because I'm afraid Nintendo is going to pressure them into trying to shoehorn Wii U system specific bullshit into it.

    Does the Wii U actually have anything that resembles a normal controller? If they do have or will have something that you could actually play a game like Bayonetta well with, and if Nintendo keeps their 'innovative' hands off of the game completely, then I don't see it being too much of a problem.

    Wii-U-Pro-Controller1.jpg

    But that controller is sold separately, yes?

    Yes, but that's not what was asked.

    It was asked. By me. Right there. Because I didn't know.

    See and this is my problem right here. People throw that regular controller in your face like it's some kind of godsend when the xbox and ps3 have had that since they released. That's my issue with this right now. If I want to play this game normally I need to spend an extra 50 or 60 dollars just to do so. And that bothers me a lot, to the point I just can't do it right now. I don't know why those aren't yet packaged in with the system. I mean this is why the Wii was so bad for me. If I wanted to play a 2 player at the same time game I had to spend another 80 or 90 dollars IF I could even find the parts to create a full controller, to have my friend play with me. And that's just a lot to me when an Xbox controller with a charge cable is 60. Granted I know, you will always need two controllers and have to spend money to play co-op. It was just a lot more expensive for the Wii and also the cost of batteries.

    Also those damn controllers would turn on a lot for me at night and drain themselves or some shit cause I'd come back to use it at times randomly and it would have no power. Hated that with a passion. I'm aware the hate train is going to fall on me. It's just always been a bothersome thing to me.

    mastrius on
    "You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
  • agoajagoaj Top Tier One FearRegistered User regular
    I don't see why anyone would buy that controller for singleplayer. The gamepad has all those buttons, is only slightly bigger, and has the benefit of screen functions(combo list, miiverse, playing on the tablet).

    ujav5b9gwj1s.png
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    The button layout of the Tablet Controller and the Pro controller are 100% IDENTICAL. What is it that makes people not get this? Just look at pictures of the two - the Pro controller is the Tablet controller with the middle cut off and shaped differently.

    As for executive meddling from Nintendo: Awesome! One of the huge advantages of working with Nintendo in any capacity is that they have high standards... And a creative team that helps keep things at those standards. Dino Planet, Metroid Prime, F-Zero GX, Smash Brothers Brawl, a slew of other games... These were all made by developers that were not Nintendo Japan proper, but still had access to Nintendo's in house knowledge and QA. Most developers would love to have Miyamoto suggest improvements.

    As for the expense thing: Nintendo got rid of Rare because their RoI was dwindling due to Rare taking longer and longer to release games. They've since switched to a partnership/collaborative model, first testing the waters with F-Zero and its ilk, and then moving to more and more stuff. This is admittedly the first time Nintendo has done anything this huge without owning part of the developer, but considering how much Platinum loves Nintendo I'm perfectly okay with this.

    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
    skeldare
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited September 2012
    I could see it being annoying if the default controller isn't comfortable to hold especially for an action game.

    But I would actually have to hold it before I could make that decision.

    Dragkonias on
  • UnbreakableVowUnbreakableVow Registered User regular
    Athenor wrote: »
    As for executive meddling from Nintendo: Awesome! One of the huge advantages of working with Nintendo in any capacity is that they have high standards... And a creative team that helps keep things at those standards. Dino Planet, Metroid Prime, F-Zero GX, Smash Brothers Brawl, a slew of other games... These were all made by developers that were not Nintendo Japan proper, but still had access to Nintendo's in house knowledge and QA. Most developers would love to have Miyamoto suggest improvements.

    Metroid: Other M

  • PeewiPeewi Registered User regular
    I'm playing Bayonetta for the first time. It's pretty great.

  • UnbreakableVowUnbreakableVow Registered User regular
    Yes, yes it is

    All this Bayonetta talk got me tempted to put the disc in and give it a whirl

    But Mark of the Ninja, I can't tear myself away for long

  • ViskodViskod Registered User regular
    Athenor wrote: »
    The button layout of the Tablet Controller and the Pro controller are 100% IDENTICAL. What is it that makes people not get this? Just look at pictures of the two - the Pro controller is the Tablet controller with the middle cut off and shaped differently.

    Bingo.

  • King RiptorKing Riptor Registered User regular
    Athenor wrote: »
    As for executive meddling from Nintendo: Awesome! One of the huge advantages of working with Nintendo in any capacity is that they have high standards... And a creative team that helps keep things at those standards. Dino Planet, Metroid Prime, F-Zero GX, Smash Brothers Brawl, a slew of other games... These were all made by developers that were not Nintendo Japan proper, but still had access to Nintendo's in house knowledge and QA. Most developers would love to have Miyamoto suggest improvements.

    Metroid: Other M

    Was one guy who decided he was the only one that could do metroid right.

    I have a podcast now. It's about video games and anime!Find it here.
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited September 2012
    Viskod wrote: »
    Athenor wrote: »
    The button layout of the Tablet Controller and the Pro controller are 100% IDENTICAL. What is it that makes people not get this? Just look at pictures of the two - the Pro controller is the Tablet controller with the middle cut off and shaped differently.

    Bingo.

    The complaint against the Wii's remotes was that it was so foreign from any other controller on the market in the last 20 years. This, coupled with the overwhelming different choices in control scheme layout (+nunchuck, +control pad/plus, +motion Plus, +Balance Board, +zapper, +wheel, +maracas) made it very difficult to port a game without completely restructuring its controls. And as one-half of the input/output equation for gaming, that's kind of a big deal.

    The WiiU gamepad has 4 face buttons, 2 analog click-sticks, a d-pad and four shoulder buttons. It also has a pause and a back button (Plus / minus). This is the same layout as the pro controller.. Just that the gamepad ups that by adding a touchscreen control surface and some camera/mic functionality. In other words, you can play almost any 360/PS3 game on the Wii U with the hardware included in the box -- Control scheme wise, at least.

    Athenor on
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  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    Peewi wrote: »
    I'm playing Bayonetta for the first time. It's pretty great.
    About effing time.

    Witch time, specifically.

    skeldareDark Raven X
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2012
    Athenor wrote: »
    Viskod wrote: »
    Athenor wrote: »
    The button layout of the Tablet Controller and the Pro controller are 100% IDENTICAL. What is it that makes people not get this? Just look at pictures of the two - the Pro controller is the Tablet controller with the middle cut off and shaped differently.

    Bingo.

    The complaint against the Wii's remotes was that it was so foreign from any other controller on the market in the last 20 years. This, coupled with the overwhelming different choices in control scheme layout (+nunchuck, +control pad/plus, +motion Plus, +Balance Board, +zapper, +wheel, +maracas) made it very difficult to port a game without completely restructuring its controls. And as one-half of the input/output equation for gaming, that's kind of a big deal.

    The WiiU gamepad has 4 face buttons, 2 analog click-sticks, a d-pad and four shoulder buttons. It also has a pause and a back button (Plus / minus). This is the same layout as the pro controller.. Just that the gamepad ups that by adding a touchscreen control surface and some camera/mic functionality. In other words, you can play almost any 360/PS3 game on the Wii U with the hardware included in the box -- Control scheme wise, at least.

    If you honestly think it's going to feel the same though, you're kidding yourself

    There's a lot of extra space between your hands there that you aren't used to (unless you've spent some time on the Wii, which Bayonetta was not on)

    The reason you'd get the Pro Controller is because it looks almost exactly like what you played Bayonetta 1 on

    Have to wonder how the new positioning of face buttons will feel with this game, though.

    UnbreakableVow on
  • skeldareskeldare Gresham, ORRegistered User regular
    Athenor wrote: »
    Viskod wrote: »
    Athenor wrote: »
    The button layout of the Tablet Controller and the Pro controller are 100% IDENTICAL. What is it that makes people not get this? Just look at pictures of the two - the Pro controller is the Tablet controller with the middle cut off and shaped differently.

    Bingo.

    The complaint against the Wii's remotes was that it was so foreign from any other controller on the market in the last 20 years. This, coupled with the overwhelming different choices in control scheme layout (+nunchuck, +control pad/plus, +motion Plus, +Balance Board, +zapper, +wheel, +maracas) made it very difficult to port a game without completely restructuring its controls. And as one-half of the input/output equation for gaming, that's kind of a big deal.

    The WiiU gamepad has 4 face buttons, 2 analog click-sticks, a d-pad and four shoulder buttons. It also has a pause and a back button (Plus / minus). This is the same layout as the pro controller.. Just that the gamepad ups that by adding a touchscreen control surface and some camera/mic functionality. In other words, you can play almost any 360/PS3 game on the Wii U with the hardware included in the box -- Control scheme wise, at least.

    If you honestly think it's going to feel the same though, you're kidding yourself

    There's a lot of extra space between your hands there that you aren't used to (unless you've spent some time on the Wii, which Bayonetta was not on)

    The reason you'd get the Pro Controller is because it looks almost exactly like what you played Bayonetta 1 on

    Have to wonder how the new positioning of face buttons will feel with this game, though.

    How about we all wait until we have more extensive hands on time with the gamepad.

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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    skeldare wrote: »
    Viskod wrote: »
    Viskod wrote: »
    Sold seperately or not, that is a welcome sight.

    Now if Nintendo will just stay out of the developement and the game can be free of any annoying ass gimmicks, then they've just sold another Wii U.

    You're looking for reasons to complain about this.

    Nintendo didn't fork out for this game to alienate its fans. They bought it to attract said fans.
    Platinum isn't a company that will take executive meddling lightly either. Bear in mind who founded them.

    Anything that would require motion controls or that screen on their tablet like controller would be a gimmick in my opinion. I'm not looking for something to complain about, I just really really want Bayonetta 2 to work. I hope it does sell systems for them, and I hope it sells very well in general. Those were just my two biggest worries that I think could cause the sequel to falter.

    Yeah, you're going to be disappointed.

    I didn't even think about this

    If that's what they attempt to turn Bayonetta 2 into, well, they can go fuck themselves, but at the same time I wouldn't be as sore about it

    But something tells me Platinum wouldn't cave to that kind of shit. Not for this game. They have P-100 to dick around in for all those gimmicks

    I 100% agree. Motion controls or tablet control shit = I lose all interest instantly.

    Same great gameplay as the first game preferably with full pro controller support and they sell me on a Wii U and happily at that. Be interesting to see where they go with the game.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • yalborapyalborap Registered User regular
    Platinum Games has done both DS and Wii titles, they know how to not fuck up the individual bits.

    I wouldn't be surprised if some of the "MASH THE BUTTON FOR POINTS" spots became "SHAKE THE CONTROLLER FOR POINTS", and if some of your bobbins(items, weapons, possibly a map) ended up on the gamepad, but nothing to disrupt the core gameplay.

  • King RiptorKing Riptor Registered User regular
    yalborap wrote: »
    Platinum Games has done both DS and Wii titles, they know how to not fuck up the individual bits.

    I wouldn't be surprised if some of the "MASH THE BUTTON FOR POINTS" spots became "SHAKE THE CONTROLLER FOR POINTS", and if some of your bobbins(items, weapons, possibly a map) ended up on the gamepad, but nothing to disrupt the core gameplay.


    It'll probably be a map and item management. They could put quick time events on there though. Hold it up to the screen and Elite beat agent them.

    It would make them fun for once.

    I have a podcast now. It's about video games and anime!Find it here.
  • UnbreakableVowUnbreakableVow Registered User regular
    yalborap wrote: »
    Platinum Games has done both DS and Wii titles, they know how to not fuck up the individual bits.

    I wouldn't be surprised if some of the "MASH THE BUTTON FOR POINTS" spots became "SHAKE THE CONTROLLER FOR POINTS", and if some of your bobbins(items, weapons, possibly a map) ended up on the gamepad, but nothing to disrupt the core gameplay.


    It'll probably be a map and item management. They could put quick time events on there though. Hold it up to the screen and Elite beat agent them.

    It would make them fun for once.

    Welp

    Why don't you work for Platinum Games?

  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    All I want is that the game can be played from the start to the end with a pro controller only. I know someone above was bemoaning the cost of buying the game and controller, but for me if I invest in a Wii U I was always going to buy the pro controller anyway. So it isnt a big deal for me in that regard, but I do want to see them to through on the promise of a game aimed at hardcore gamers that does not throw in motion control/tablet gimmicks for the shit of it. Being entirely able to be played from beginning to end with only a pro controller will prove that to me and instantly sell me on the system.

    Any other response will just prompt me to fence sit until I see if others think those additions are obnoxious or not. What I love about Bayonetta is that it's controls are immensely accurate and it does what I want every time I want it to do something. Motion and tablet controls in many cases are the polar opposite of the kind of quick, accurate and responsive action that I want the game to emphasize. So if they do add this shit, I hope it's irrelevant non gameplay important things like the gigaton bonus game stuff or just entirely voided by using a pro controller.

    I am really excited yet I will reserve my excitement until I see what exactly they have done with the game.

    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • AchireAchire Isn't life disappointing? Yes, it is. Registered User regular
    edited September 2012
    I'm more or less in the same boat. I'm not interested in gimmicks at all. If the Wii U gets good core exclusives that can be played with the pro controller, I might get one. I did buy a 360 mostly just for a working version of Bayonetta and EDF 2017.

    Achire on
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