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Left 4 Dead - Zombie Gabe demands headshots - IHateMountains campaign,survivor nerfs

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Posts

  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    "But all the people playing versus would be playing realism versus instead!

    So I wouldn't have anyone to play campaign with!!!!"

    I actually read that there

    Alegis on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited May 2010
    Wow

    Quaz and Wally on
  • RandomEngyRandomEngy Registered User regular
    edited May 2010
    Why would anyone vote no?

    Why do they need to take a vote?

    They might think that additional game modes would split the player base and make it harder to find games. I had thought that was the whole point of the Mutations: You play something new and interesting sometimes but you don't have a jillion niche game types. I never got to play it so maybe it is awesome and does deserve to stay.

    RandomEngy on
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  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Places extra pressure on survivors and makes the smoker and jockey more useful, which makes them more fun to play as.


    Let's play some custom maps/mutation, dudes and dudettes

    Alegis on
  • ZekZek Registered User regular
    edited May 2010
    But its optional. Its not replacing VS.

    It does split the playerbase of Versus though.

    Zek on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited May 2010
    Have an option to tick that says you want to join either kind of versus.

    Mustachio Jones on
  • BlurblBlurbl -_- Registered User regular
    edited May 2010
    Realism VS is so much more balanced anyway. The jockey is actually usable in it.

    Blurbl on
  • tofutofu Registered User regular
    edited May 2010
    We should play some valve guys in realism vs

    tofu on
  • SkeithSkeith Registered User regular
    edited May 2010
    Need one more person for No Mercy expert. The caveat is that this is L4D2. Get into Armadeaddon maggots!

    Skeith on
    aTBDrQE.jpg
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited May 2010
    I shotgunned this. You all get out.

    Flippy_D on
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  • CheeselikerCheeseliker Registered User regular
    edited May 2010
    How is follow the liter?

    Cheeseliker on
  • BurnageBurnage Registered User regular
    edited May 2010
    Follow the Liter doesn't seem all that different to standard scavenge games. It's not bad, just nothing special.

    Burnage on
  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Added direct links for the whole L4D in L4D2 thing in the OP

    2j5jo82.pngL4D in L4D2

    for the record, that's the "original/ported" set of the maps. There's also a 'modified' set, but I haven't tried either but modified sounds worse. if you need a mirror for the downloads check the main page.

    Alegis on
  • Professor PhobosProfessor Phobos Registered User regular
    edited May 2010
    I wants to play peoples, somebody come to the chat.

    Professor Phobos on
  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    So apparently we couldn't start the finale in No Mercy original.

    Maybe the modified works?

    Alegis on
  • Panda4YouPanda4You Registered User regular
    edited May 2010
    Not only do the finales work, modified also has melee weapons.

    Panda4You on
  • AyulinAyulin Registered User regular
    edited May 2010
    Alegis wrote: »
    Added direct links for the whole L4D in L4D2 thing in the OP

    2j5jo82.pngL4D in L4D2

    for the record, that's the "original/ported" set of the maps. There's also a 'modified' set, but I haven't tried either but modified sounds worse. if you need a mirror for the downloads check the main page.

    I know it sounds obvious, but it'd be great if the OP mentioned you need to install L4D2 add-on support from the Tools list. I didn't and everything was just big error signs all around; L4D1 doesn't have a separate add-on thing to install, so I didn't think to check first.

    Also, where's your avatar come from? I saw a link ages ago but lost it.

    Ayulin on
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  • NappuccinoNappuccino Surveyor of Things and Stuff Registered User regular
    edited May 2010
    RandomEngy wrote: »
    Why would anyone vote no?

    Why do they need to take a vote?

    They might think that additional game modes would split the player base and make it harder to find games. I had thought that was the whole point of the Mutations: You play something new and interesting sometimes but you don't have a jillion niche game types. I never got to play it so maybe it is awesome and does deserve to stay.

    Yes. But realism VS shouldn't be relegated to just a niche gametype. It is what vs always should have been.

    Nappuccino on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2010
    Nappuccino wrote: »
    RandomEngy wrote: »
    Why would anyone vote no?

    Why do they need to take a vote?

    They might think that additional game modes would split the player base and make it harder to find games. I had thought that was the whole point of the Mutations: You play something new and interesting sometimes but you don't have a jillion niche game types. I never got to play it so maybe it is awesome and does deserve to stay.

    Yes. But realism VS shouldn't be relegated to just a niche gametype. It is what vs always should have been.

    I agree, it's absolutely fantastic and I cannot stand normal versus having played Realism. It's just more fun frankly.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • JakorianJakorian Registered User regular
    edited May 2010
    Realism vs actually makes playing jockey useful.

    Jakorian on
  • Unearthly StewUnearthly Stew Registered User regular
    edited May 2010
    Aegeri wrote: »
    Nappuccino wrote: »
    RandomEngy wrote: »
    Why would anyone vote no?

    Why do they need to take a vote?

    They might think that additional game modes would split the player base and make it harder to find games. I had thought that was the whole point of the Mutations: You play something new and interesting sometimes but you don't have a jillion niche game types. I never got to play it so maybe it is awesome and does deserve to stay.

    Yes. But realism VS shouldn't be relegated to just a niche gametype. It is what vs always should have been.

    I agree, it's absolutely fantastic and I cannot stand normal versus having played Realism. It's just more fun frankly.

    I'm kind of curious here, do people like the realism vs because it's easier to win as infected, or because it's more challenging to win as survivors?

    Unearthly Stew on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2010
    Aegeri wrote: »
    Nappuccino wrote: »
    RandomEngy wrote: »
    Why would anyone vote no?

    Why do they need to take a vote?

    They might think that additional game modes would split the player base and make it harder to find games. I had thought that was the whole point of the Mutations: You play something new and interesting sometimes but you don't have a jillion niche game types. I never got to play it so maybe it is awesome and does deserve to stay.

    Yes. But realism VS shouldn't be relegated to just a niche gametype. It is what vs always should have been.

    I agree, it's absolutely fantastic and I cannot stand normal versus having played Realism. It's just more fun frankly.

    I'm kind of curious here, do people like the realism vs because it's easier to win as infected, or because it's more challenging to win as survivors?

    I just think that core balance between survivors/infected is better in realism vs. It's hard to explain why, but you always feel as infected that you have more of a chance to disrupt them and as survivors teamwork is more important. Like I was thinking about it, but the smoker, jokey and boomer are all more valuable in realism vs. than they are normally. Being able to drag someone out of view and other survivors not being able to trivially track them down by brightly coloured auras feels really appropriate.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • isndlisndl Registered User regular
    edited May 2010
    I'd say it's a combination of several factors. The Smoker and Jockey are no longer mostly useless outside of select spots, hordes are more dangerous, Witches are now actually something to be feared, item spam is indirectly reduced, and teamwork is even more highly rewarded now.

    The key difference between regular Versus and Realism Versus is that the Survivors are penalized more heavily for making mistakes. It's not that it's easier for the Infected team, but rather that the myriad bonuses that the Survivors get are offset more evenly by what the Infected are capable of. A more highly skilled team is still going to win handily whether or not it's Realism mode, but you're far less likely to see lousy teams still make it to the safe room only by virtue of being showered in health packs by a benevolent Director.

    isndl on
  • Ross_CRoss_C Registered User regular
    edited May 2010
    isndl wrote: »
    I'd say it's a combination of several factors. The Smoker and Jockey are no longer mostly useless outside of select spots, hordes are more dangerous, Witches are now actually something to be feared, item spam is indirectly reduced, and teamwork is even more highly rewarded now.

    The key difference between regular Versus and Realism Versus is that the Survivors are penalized more heavily for making mistakes. It's not that it's easier for the Infected team, but rather that the myriad bonuses that the Survivors get are offset more evenly by what the Infected are capable of. A more highly skilled team is still going to win handily whether or not it's Realism mode, but you're far less likely to see lousy teams still make it to the safe room only by virtue of being showered in health packs by a benevolent Director.

    There's also a strange lesser amount of RageQuits in Realism Versus. My reasoning behind it is that in normal Versus, in order to actually win as the infected, there's actually a fairly large amount of teamwork needed by the infected in order to beat the survivors. This effort is much grander than if you were playing Survivors. Because of this, players who are new or are playing casually a hurt because they aren't helping their team out since one bad infected player makes things extremely more difficult.

    This is different in Realism Versus, the Infected have less of a severe effort to put out, and the Survivors now have a equal amount of effort needed. It balances out the difficulty needed to play the infected so people are more likely NOT to ragequit because they feel they can still come back and do bigger damage as the infected. It's no longer 'my team sucks so we're screwed and we aren't going to do anything as infected". It's more "We're going to get those assholes, all we need is one boom and one mistake from the survivors.." which is what I believe Valve originally intended Versus to be like according to the commentary.

    Realism Versus is equally a challenge for both teams, not just the infected like the original versus. Not to mention playing as the Survivors rewards Teamwork and communication.

    Ross_C on
  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Ayulin wrote: »
    I know it sounds obvious, but it'd be great if the OP mentioned you need to install L4D2 add-on support from the Tools list.
    B-but ... it does mention it for months!

    Avatar is from the abominable charles christopher

    Panda4You wrote: »
    Not only do the finales work, modified also has melee weapons.

    What else is changed? I remember reading about something terrible changed.

    Alegis on
  • AyulinAyulin Registered User regular
    edited May 2010
    Alegis wrote: »
    Ayulin wrote: »
    I know it sounds obvious, but it'd be great if the OP mentioned you need to install L4D2 add-on support from the Tools list.
    B-but ... it does mention it for months!

    Oh shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii-

    Guess I somehow missed it. My bad. :whistle:

    Ayulin on
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  • KetchKetch Registered User regular
    edited May 2010
    Can somebody send me a steam group invite?

    Here's my profile: http://steamcommunity.com/profiles/76561197988051772

    Ketch on
  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Only group officers can invite so your best bet is jumping [url=steam://friends/joinchat/103582791429532423]into the chat[/url] (which you can always do).

    Alegis on
  • ZekZek Registered User regular
    edited May 2010
    Rather than add realism versus, IMO they should simply have removed the outline when an infected is attacking you.

    Zek on
  • JragghenJragghen Registered User regular
    edited May 2010
    Apparently next mutation is Last Gnome on Earth.

    This is gonna be fuuuuun.

    Jragghen on
  • AlegisAlegis Impeckable Registered User regular
    edited May 2010
    Co-op only though. Versus mode sounds much more fun.

    Alegis on
  • GPIA7RGPIA7R Registered User regular
    edited May 2010
    What's the point of the gnome in the carnival map? I beat the game and won the gnome... so I figured I'd bring it with me to the safehouse. It got lost in an explosion, so I didn't find out...

    GPIA7R on
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited May 2010
    GPIA7R wrote: »
    What's the point of the gnome in the carnival map? I beat the game and won the gnome... so I figured I'd bring it with me to the safehouse. It got lost in an explosion, so I didn't find out...

    A cool achievement

    DietarySupplement on
  • 815165815165 Registered User regular
    edited May 2010
    When does the gnome mutation start? It sounds super fun.

    815165 on
  • ArkanArkan Registered User regular
    edited May 2010
    The gnome mutation is up!

    Arkan on
    Big, honkin' pile of WoW characters
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  • undeinPiratundeinPirat Registered User regular
    edited May 2010
    GPIA7R wrote: »
    What's the point of the gnome in the carnival map? I beat the game and won the gnome... so I figured I'd bring it with me to the safehouse. It got lost in an explosion, so I didn't find out...

    the point is to make it a true survival story

    that gnome is humanity's last hope

    undeinPirat on
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  • ArkanArkan Registered User regular
    edited May 2010
    this mutation makes the passing finale much easier

    you just have the person with the gnome stand by the old survivors; all the zombies run to him and get killed by the bots, and everyone else is free to grab cans

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • Quaz and WallyQuaz and Wally Registered User regular
    edited May 2010
    I'm kind of bummed I was expecting these mutations to make me want to play L4D2 again.

    Quaz and Wally on
  • SaraLunaSaraLuna Registered User regular
    edited May 2010
    GPIA7R wrote: »
    What's the point of the gnome in the carnival map? I beat the game and won the gnome... so I figured I'd bring it with me to the safehouse. It got lost in an explosion, so I didn't find out...

    you get an achievement for bringing it all the way to the end of that campaign. also, if you're playing on the 360, you unlock rochelle's depeche mode shirt for your avatar

    SaraLuna on
  • EddieDeanEddieDean Registered User regular
    edited May 2010
    Well that was kinda fun. I played with my three flatmates on Dead Center on our local server.

    What was more fun was deliberately 'dropping' Gnome Chomsky or otherwise causing him to become inaccessible.
    * Dropped off a balcony
    * Pipe-bombed in the lift (ended up outside it)
    * Dropped onto the inaccessible half of the safe room you start in at the finale.

    I'm a dick.

    EddieDean on
This discussion has been closed.