Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Tease On!] Overgrowth (Pre-Order now with Natural Selection 2 for 40 bucks!)
NEWS UPDATE: Natural Selection 2 and Overgrowth are being offered in a direct-from-the-company joint venture pack. Pick it up here, and support two amazing indie projects (and get extremely early access to their creation toolsets and engine!):
Natural Selection 2 has built up an impressive array of features around creating their immersive indoor environments: and from the looks of it so far, Overgrowth is an impressive counterpart with its breathtaking outdoor scenery. In my opinion, they're both worth the pre-purchase.
I'd rather read than watch the video above. What is Overgrowth?
Overgrowth is an action battle game that's set to be released for Linux and Windows. Based on its predecessor title, Lugaru, it features advanced freeform combat that relies not on button press combinations, but rather timing and the events/actions taking place around your character to determine the actions that are performed by your character.
Apparently it will have elements of both martial arts style combat and stealth, which will require careful consideration of not only visual and auditory stealth but also scent.
When's it coming out? When can I try it?
The game is still in a very early stage of development, but as you can see from the videos below they have already made an impressive engine and toolset with which to create their world. People who pre-order the game can download the nightly build of the engine and toolset to experiment with it themselves.
You can snag a copy of Lugaru to see the combat concepts upon which the new game will be built.
Can I see some more videos of the engine in action?