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Deus Ex: contains unmarked spoilers

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Posts

  • BlackDoveBlackDove Registered User regular
    edited June 2010
    Yeah, thinking about it, the Underworld engine was pretty fucking good.

    There were hardly any loading times IIRC, and the levels were fairly large geometrically, while the graphical quality was more than adequate. By bringing the camera even closer over the shoulder and into first person even, with clever level design, you can probably do much more than just a room with a bunch of ledges to climb up and down off of.

    It's promising at any rate. Just as much as Deus Ex 1's level design was. Those were some pretty large levels. Not always used very efficiently, but fairly large for the perspective.

    BlackDove on
  • BorysBorys Registered User regular
    edited June 2010
    Another GLOWING preview:

    http://www.eurogamer.net/articles/deus-ex-human-revolution-preview

    Game sounds more & more like a proper Deus Ex title.

    Cannot fucking wait.

    Borys on
  • SurikoSuriko AustraliaRegistered User regular
    edited June 2010
    Take the encounter with the barman in Shanghai's Hive nightclub for an example - a scarred, Asian 50-something with an augmented right hand. You're looking for and must correctly read your new friend's (quite brilliant) facial animation as you choose between 'pinpoint', 'insist' and 'threaten' from four different options.
    You get a wheel with each of the four options [joke, threaten, insult, and compliment], and differently sized pie-slices in the middle. You pick a big pie slice to get a big reaction, and a small slice to get a small reaction. The character will react to each of the four options differently (as represented by facial cues), so you have to try to choose a big pie slice on the options they like and a small slice on the options they dislike.
    The second quote is Oblivion's much maligned conversation minigame.

    The rest of the preview looked great, but I really want this mechanic in more detail.

    Suriko on
  • BlindPsychicBlindPsychic Registered User regular
    edited June 2010
    Oh jesus christ not that pile of shit

    BlindPsychic on
  • MongerMonger I got the ham stink. Dallas, TXRegistered User regular
    edited June 2010
    Oh goddammit, Human Revolution.

    You had wooed me. You are no longer wooing me. I should slap you.

    Monger on
  • BorysBorys Registered User regular
    edited June 2010
    So is it wrong to be hyped after reading about that conversation mechanic cause I still am.

    Borys on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2010
    Eurogamers says that multitools and traditional creep up/knock out mechanics are gone. I'll be sad to see them go, but I think the game as a whole is going to end up being pretty great.

    NickTheNewbie on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2010
    How could anyone conceivably end up with the Oblivion persuasion minigame again? With pie slices and everything?
    To be perfectly honest I liked Oblivion's idea. They only fucked it up by making you pick all four options in each round. The general idea of guaging a person's face is something I can get on board with. Of course Oblivion's faces were also sculpted out of Play-Doh by capuchin monkeys so that didn't help things either.

    TychoCelchuuu on
  • BorysBorys Registered User regular
    edited June 2010
  • BorysBorys Registered User regular
    edited June 2010
    shameful double post

    Borys on
  • LavaKnightLavaKnight Registered User regular
    edited June 2010
    Eurogamers says that multitools and traditional creep up/knock out mechanics are gone. I'll be sad to see them go, but I think the game as a whole is going to end up being pretty great.

    Seems like, and looking at some of the violent screenshots seems to imply this, that they're emphasizing the "shooter" part of FPS. I guess I'm ok with that, as the shooting mechanics in the original DE weren't amazing in the first place. I think part of the reason that I always play stealthy is because I didn't love shooting!

    As far as multitools go, as long as they give you plenty of options and solutions, I'll be ok with that.

    LavaKnight on
  • Dr SnofeldDr Snofeld Registered User regular
    edited June 2010
    LavaKnight wrote: »
    Eurogamers says that multitools and traditional creep up/knock out mechanics are gone. I'll be sad to see them go, but I think the game as a whole is going to end up being pretty great.

    Seems like, and looking at some of the violent screenshots seems to imply this, that they're emphasizing the "shooter" part of FPS. I guess I'm ok with that, as the shooting mechanics in the original DE weren't amazing in the first place. I think part of the reason that I always play stealthy is because I didn't love shooting!

    As far as multitools go, as long as they give you plenty of options and solutions, I'll be ok with that.

    I took it to mean, instead of just clubbing guys over the head, you do a takedown animation instead, though I could be wrong.

    Dr Snofeld on
    l4d_sig.png
  • LavaKnightLavaKnight Registered User regular
    edited June 2010
    Hmm, that would be alright too. The mouseish "ooh" that the bad guys let out when you got them sneakily will I'm sure be missed, but a takedown animation could be alright. It might get old if you're doing a lot of stealth, though.

    LavaKnight on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2010
    LavaKnight wrote: »
    Hmm, that would be alright too. The mouseish "ooh" that the bad guys let out when you got them sneakily will I'm sure be missed, but a takedown animation could be alright. It might get old if you're doing a lot of stealth, though.

    Or the classic tranq chant.

    GRAGH. GROGH. GRUGH. GRAGH. oohhohhhhhhhhohhhh.

    NickTheNewbie on
  • ThirithThirith Registered User regular
    edited June 2010
    Borys wrote: »
    I'm pretty sure they're concept art though, rather than actual screenshots. They've got that painted look.

    Thirith on
    webp-net-resizeimage.jpg
    "Nothing is gonna save us forever but a lot of things can save us today." - Night in the Woods
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2010
    I'm a huge fan of how there's trash all over the place in bladerunner. I'm really looking forward to a game atmosphere where that's recreated. Although this screenshot appears to be an actual in game render, that trash is obviously photoshopped in, and quite poorly, I might add. It worries me that they may not actually be able to do that kind of thing in-game.

    http://images.eurogamer.net/assets/articles//a/1/1/2/7/2/3/8/4.jpg.jpg

    NickTheNewbie on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2010
    Literally every screenshot in this game appears to have had a partial paintover. This is standard procedure for a lot of companies for work in progress games I think but generally not for screenshots you release. It's just sort of weird. Frankly I don't care because I'll judge the game when it comes out but if they don't want the Internet to go into crazy nerd hyperventilation mode they're going to have to get more careful about specifying what they're releasing.

    TychoCelchuuu on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    The one from Oblivion may have been terrible, but Alpha Protocol uses nearly the same mechanic and it works great. It should be fine as long as they give you a way to find out about the person you're talking to before you have to start guessing about whether or not they'd like to joke around. Also, if the facial animations are actually worth something, you might actually be able to figure something out about them without having to get them in super pissed-off mode before actually being able to see that they're angry.

    Yeah, it could be awful, but other games have been released since Oblivion using a similar conversation system and they've done a pretty good job of it.

    And I wouldn't worry too much about the photoshopped trash in that one shot. Most of those shots look like conceptual shots or paintings and it's enormously easier to just photoshop in some garbage for reference than to design and create trash for that same shot. So far, I think we've seen practically nothing out of the actual game.

    Ninja Snarl P on
  • JudasJudas Registered User regular
    edited June 2010
    Dr Snofeld wrote: »
    LavaKnight wrote: »
    Eurogamers says that multitools and traditional creep up/knock out mechanics are gone. I'll be sad to see them go, but I think the game as a whole is going to end up being pretty great.

    Seems like, and looking at some of the violent screenshots seems to imply this, that they're emphasizing the "shooter" part of FPS. I guess I'm ok with that, as the shooting mechanics in the original DE weren't amazing in the first place. I think part of the reason that I always play stealthy is because I didn't love shooting!

    As far as multitools go, as long as they give you plenty of options and solutions, I'll be ok with that.

    I took it to mean, instead of just clubbing guys over the head, you do a takedown animation instead, though I could be wrong.

    I would bet it's just like the Splinter Cell: Conviction take downs.

    Judas on
    Hard pressed on my right. My center is yielding. Impossible to maneuver.
    Situation excellent. I am attacking.

    - General Ferdinand Foch
  • ClevingerClevinger Registered User regular
    edited June 2010
    Dr Snofeld wrote: »
    LavaKnight wrote: »
    Eurogamers says that multitools and traditional creep up/knock out mechanics are gone. I'll be sad to see them go, but I think the game as a whole is going to end up being pretty great.

    Seems like, and looking at some of the violent screenshots seems to imply this, that they're emphasizing the "shooter" part of FPS. I guess I'm ok with that, as the shooting mechanics in the original DE weren't amazing in the first place. I think part of the reason that I always play stealthy is because I didn't love shooting!

    As far as multitools go, as long as they give you plenty of options and solutions, I'll be ok with that.

    I took it to mean, instead of just clubbing guys over the head, you do a takedown animation instead, though I could be wrong.

    I'd be fine with that, as it's really not much different. Also, the preview says tranqs are in, which is awesome.

    Clevinger on
  • augustaugust where you come from is gone Registered User regular
    edited June 2010
    Stealth melee always results in a silent third-person takedown animation - it's your choice as to whether it's lethal or not.

    august on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited June 2010
    A nonlethal third-person takedown animation is always the most silent way to eliminate resistance.

    Or Manderly.

    agoaj on
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  • augustaugust where you come from is gone Registered User regular
    edited June 2010
    Stick with the PROD.

    august on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited June 2010
    Yeah I'm not sure what's a screenshot and what isn't anymore

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • augustaugust where you come from is gone Registered User regular
    edited June 2010
    Olivaw wrote: »
    Yeah I'm not sure what's a screenshot and what isn't anymore

    Yeah, it's kind of ridiculous. At least all the glowing eurogamer previews is from live footage though, and they say it looks beautiful.

    august on
  • Dagan_RyderDagan_Ryder Registered User regular
    edited June 2010
    I'm stoked for this game.

    I like the idea of this conversation system. I'm a sucker for Mass Effect-type cinematic dialogue. This sounds even better, as it's deeper than just choosing to be a saint, neutral, or a dick. Watching for clues in their body motion sounds fun; hopefully they can pull it off.

    The cover system seems fine to me as well. I enjoy the splinter cell stalking around. It seems more realistic to have a 3rd person camera helping you see the lay of the land rather than popping your head out into a brightly lit hallway over and over while the guard walking directly at you doesn't notice.

    Dagan_Ryder on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited June 2010
    august wrote: »
    Stick with the PROD.

    PROD with the PROD
    just in case, though, we're police
    Man, I love this shtick

    Delzhand on
  • Dr SnofeldDr Snofeld Registered User regular
    edited June 2010
    Didn't Tube say we're not allowed to repeatedly quote that video any more?

    Dr Snofeld on
    l4d_sig.png
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2010
    Dr Snofeld wrote: »
    Didn't Tube say we're not allowed to repeatedly quote that video any more?

    Yes. But we're desperate.

    Your turn.

    TychoCelchuuu on
  • DelzhandDelzhand Hard to miss. Registered User regular
    edited June 2010
    Dr Snofeld wrote: »
    Didn't Tube say we're not allowed to repeatedly quote that video any more?

    Did he? I skipped a few pages. Thanks for the warning, though.

    Delzhand on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited June 2010
    Delzhand wrote: »
    Dr Snofeld wrote: »
    Didn't Tube say we're not allowed to repeatedly quote that video any more?

    Did he? I skipped a few pages. Thanks for the warning, though.

    It was quite a while ago when he said that. Perhaps he's left his... ethical inflexibility behind.

    TychoCelchuuu on
  • UrianUrian __BANNED USERS regular
    edited June 2010
    old men warning warning

    Urian on
  • AyulinAyulin Registered User regular
    edited June 2010
    Um... am I the only one seeing this?

    Go here. Click the Detroit PD picture, and view it in full resolution. Check out the Wanted poster on the left.

    EDIT: While these are amazing, they seriously look more like concept art than in-game stuff to me. I guess it's kind of like GTA IV with it's smear filter, but more painting-like.
    EDIT 2: Uh, I think there are concept art pieces mixed in here, unless this is what the game really looks like. Or I'm missing something obvious :P
    EDIT 3: Yeah, they're art, my bad. The actual screenshots are the second gallery.

    Ayulin on
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  • override367override367 ALL minions Registered User regular
    edited June 2010
    Lol wanted for mass murder

    override367 on
  • BullioBullio Registered User regular
    edited June 2010
    For those who are blind and couldn't make it out (like me)
    500x_w.jpg

    Bullio on
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  • donhonkdonhonk Registered User regular
    edited June 2010
    lol french developers

    also

    dx_hr_screenshot_derelict_building.jpg.jpg

    =

    highway17_gunfight_sm.jpg

    ?

    donhonk on
  • BullioBullio Registered User regular
    edited June 2010
    IGN has a new preview up.

    Bullio on
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  • BlackDoveBlackDove Registered User regular
    edited June 2010
    The streets are pretty nice.
    deus-ex-human-revolution-20100609094730167.jpg

    deus-ex-human-revolution-20100609094718886.jpg

    deus-ex-human-revolution-20100609094745292.jpg

    deus-ex-human-revolution-20100609094749479.jpg

    deus-ex-human-revolution-20100609095215754.jpg

    deus-ex-human-revolution-20100609095221675.jpg


    BlackDove on
  • NickTheNewbieNickTheNewbie Registered User regular
    edited June 2010
    Bullio wrote: »
    IGN has a new preview up.

    Leave it to IGN to give nothing but a recount of what they saw, and offer no personal insight whatsoever.

    NickTheNewbie on
  • BlackDoveBlackDove Registered User regular
    edited June 2010
    Bullio wrote: »
    IGN has a new preview up.

    Leave it to IGN to give nothing but a recount of what they saw, and offer no personal insight whatsoever.

    Being objective or attempting to be at any rate sounds positive to me.

    BlackDove on
This discussion has been closed.