I was thinking the same thing. Like if the NT team had the budget to make a fully realised game around that setting, they might make something that looks like those visuals. Looks awesome in any case, I just hope the actual game will match the concept art. I've been really missing cyberpunk visuals like that.
Also, 5th screenshot, I almost thought that was the Laughing Man when I first saw it. :P
subedii on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
I decided to restart my DX1 playthrough because I screwed up my initial skill purchases and missed a couple of augments.
Now that I have a feel for what I'm doing, it's immensely fun. As a plus, I found I missed an entire area with the lab-in-the-sewers subplot. Very cool.
My only complaint is that lockpicks and multi-tools seem to be in short supply, even with me exploiting the menu bug. I wanna open up all the doors, dammit!
I'm almost back to where I was originally, and am much better supplied. So, hopefully I'll be able to progress quickly.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited June 2010
I have quit my DX1 playthrough and opted instead to finally try TNM.
My only complaint is that lockpicks and multi-tools seem to be in short supply, even with me exploiting the menu bug. I wanna open up all the doors, dammit!
If you're not concerned about noise/breaking things and are supplied, many locked doors can be blown up with LAMs/GEP/HE rounds.
SoundsPlush on
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Waffles or whateverPreviously known as, I shit you not, "Waffen"Registered Userregular
edited June 2010
All this Deus Ex stuff got me to reinstall it. Spoilers for the rest of the post. TLDR : I go over the endings through my perspective
Overall, it was total nostalgia. When I first played Deus Ex back in 2000 I was in middle school and literally had no understanding to what was going on because it was waaaaay over my head. Now that I'm a college student and have a better understanding to politics and world affairs the game blew my mind. The resemblances to our society and Deus Ex were everywhere. From books, News Terminals, etc. everything was comparable. When I got to Area 51 and the three choices came up it made it even tougher for me to decide.
I could've destroyed the facility and sent the world to the Dark Age. While it seems feasible at first, it eliminates most of the government corruption and allows for direct democracy in society I had to think of the consequences. Most of the world would die off from plague, starvation, violence, and anarchy at first. Eventually society would reorganize and come back to where we are now. Only instead Bob Page it would be someone else trying to rue for power. At most, this ending would only delay the inevitable by a few thousand years.
I could rule the world with Everett with an invisible hand. However, I think to today on how this works out and being the disgruntled low man on the totem pole I felt that this ending also wasn't that great. While Everett and his benefactors would at first be benevolent towards society it would also be only a matter of time till the wrong people get into his shoes and once again subject the world to global economic downturn and mess with the system again.
Helios ending was the one that suited me the best. An AI that had no ambitions or motives to ruling the world other than making sure humanity survived and prospered. There would be no more oppression, total equality, and overall, a government figurehead that was dedicated to providing what was in humanities best interest.
Then from there
Waffles or whatever on
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
Man this preview makes things seem incredibly hopeful. Picking up crates and opening windows? Conversations you can fail? Blade Runner (or, since this is Deus Ex, Brade Runner)? I might have to go into media blackout mode because this is looking nicer and nicer.
TychoCelchuuu on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Deus Ex was basically the king of a long line of crate-centric games. They represent not just an easy way to fill space but the endless possibilities that the game held. What's inside the crate? One of any number of items! What else can you do with the crate? Access an area that seemed off limits! How can you interact with the crate? You can get a nano-augmentation designed primarily to lift larger crates! Etc.
Deus Ex was also king of flaming barrels. No game has beaten Deus Ex's record.
emnmnme on
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augustwhere you come from is goneRegistered Userregular
edited June 2010
I was making fun of the whole crate thing earlier, but the fact that you grab crates and they become transparent and you move them around and climb on them exactly like the first game is actually kind of mindblowing.
[strike]The preview said something about an external view. Is DX3 going to be a 3rd person game?[/strike] Is it going to be capable of switching between FPS/TPS? Ah, read more. Corpse dragging in first person. Maybe they'll do it Deadly Shadows style.
I will sorely miss one hit KOs, especially since animated maneuvers are always the death knell of good stealth, to me. It goes from a quick subtle take down to a drawn out, seen-it-already-now-I'm-caught maneuver.
I noticed the sword arm, so I'm going to just go ahead and assume there is a prod-arm. I look forward to my cattle-prod appendage. I also look forward to a cattle-prod akimbo mod.
Klash on
We don't even care... whether we care or not...
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2010
It's FPS when you're not in cover or taking down a dude
And I don't see what the difference is between clicking once and taking down a dude, and clicking once and taking down a dude with a cool animation
Apparently one of your non-lethal options is just to tap the key when you perform a take down, so Adam will just punch them, or hold it down, which makes him stab them with his sword arm
The melee combat sounds quite a bit like AC2, even down to hidden blade dual kills. This makes me happy.
I tried so hard not to get hyped about this, but god damn this is a play by play guide on how to do an updated sequel right. Minigames and cover mechanics... eh. But everything else sounds lovely.
It's FPS when you're not in cover or taking down a dude
And I don't see what the difference is between clicking once and taking down a dude, and clicking once and taking down a dude with a cool animation
Apparently one of your non-lethal options is just to tap the key when you perform a take down, so Adam will just punch them, or hold it down, which makes him stab them with his sword arm
Its not that I have something against animated take downs, it just sounds really jarring/out of place. Its an FPS, but it moves to TPS just to show me do the same take-down over and over? I get the idea, but not the appeal.
Mostly I dislike how they freeze your character in vulnerable situations. If you were expecting to take someone down in an open hallway, good luck. Now you get to sit there for 10 seconds while your character does a ballet and an enemy walks around the corner to catch. Compared to typical FPS stealth procedure:
1. Sneak up.
2. Press attack.
3. Man down.
TPS animations means extra steps between 2 and 3 that slow it down. This is obviously pure speculation, and I fully intend to buy this game and enjoy it until the disc wears out. I'm just not a fan of the typically slow TPS animations in games (by which I mean I'm tired of Agent 47 taking forever to stab a man 5 times in the kidneys, instead of a quick throat-slit and getting me caught in the act).
Plus, ya know, "Owf! Oh! Owf! Uuhghhhuuhhhgh..."
And for the record, I'm pro-hollow box. It never really occurred to me just how helpful it is to see through things held in front of your face. More over, has there been any word on data collection? Reading notes and stuff, and having it placed into a convenient spot in your inventory, along with your own in-game notepad?
I dislike the whole third person thing and hope you can turn it all off. Makes it too easy to see around corners and disrupts the whole "i am this person" feel
Goumindong on
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augustwhere you come from is goneRegistered Userregular
edited June 2010
Deus Ex has never been about immersion, what with all the epic long conversations and cut scenes.
august on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Actually third person view is a great way to sim peripheral vision; can't do that in first person.
Judas on
Hard pressed on my right. My center is yielding. Impossible to maneuver.
Situation excellent. I am attacking.
- General Ferdinand Foch
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited June 2010
I recognise him from concept art: Barrett. He has a minigun for a hand, and looks like the type to say something awful like “Looky here, we got us a boyscout.”
I recognise him from concept art: Barrett. He has a minigun for a hand, and looks like the type to say something awful like “Looky here, we got us a boyscout.”
?
Sooo much FF7 in this game.
I mean come on, you even run into Barret IN MIDGAR.
Darth Nathan on
0
ZarathustraEckUbermenschnow with stripes!Registered Userregular
I dislike the whole third person thing and hope you can turn it all off. Makes it too easy to see around corners and disrupts the whole "i am this person" feel
I'm seeing a few posts to this effect, and 3rd person has never really made me feel that I "am not" the character. A great example would be Max Payne. The game was a 3rd person shooter with plenty of cutscenes, but there were some gutwrenching scenes and I was quite immersed.
ZarathustraEck on
See you in Town,
-Z
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited June 2010
First person doesn't really have that "I am the person" feel either. Since you're on playing on a 2D screen, giving a character peripheral vision is pretty difficult.
I dislike the whole third person thing and hope you can turn it all off. Makes it too easy to see around corners and disrupts the whole "i am this person" feel
I'm seeing a few posts to this effect, and 3rd person has never really made me feel that I "am not" the character. A great example would be Max Payne. The game was a 3rd person shooter with plenty of cutscenes, but there were some gutwrenching scenes and I was quite immersed.
Its different and its hard to picture the gameplay of Deus Ex going third person. When I picture it, it transforms the simple and enjoyable thwack of a baton to this animated Splinter Cell moment.
I mean, obviously we need to wait to actually see how this'll be handled. For all we know, the animated moves require skill points in some "Take Down" specialization (it can have the honour of being the new Swimming skill) and generic thwacks still exist.
Klash on
We don't even care... whether we care or not...
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2010
Far as I know take-downs are in from the beginning but there is a "take-down" area of specialization that you can upgrade to get better, faster take-downs and shit
But I could be totally wrong, this is just what I've been able to glean from the previews and such
I dislike the whole third person thing and hope you can turn it all off. Makes it too easy to see around corners and disrupts the whole "i am this person" feel
I'm seeing a few posts to this effect, and 3rd person has never really made me feel that I "am not" the character. A great example would be Max Payne. The game was a 3rd person shooter with plenty of cutscenes, but there were some gutwrenching scenes and I was quite immersed.
Its different and its hard to picture the gameplay of Deus Ex going third person. When I picture it, it transforms the simple and enjoyable thwack of a baton to this animated Splinter Cell moment.
I mean, obviously we need to wait to actually see how this'll be handled. For all we know, the animated moves require skill points in some "Take Down" specialization (it can have the honour of being the new Swimming skill) and generic thwacks still exist.
It depends on the execution. Riddick frequently switched to third person and that felt fine.
Rainbow Six Vegas nailed it when it came to first person to third person. In fact, I wished more games would use it as it proved to be a successful blend of two very distinct gameplay techniques.
First person intimating that the character you were playing was you, but then third person coming in occasionally at the best of times (when it was most useful) and showing the character you were playing.
In Vegas however, the white bald space marine wasn't much to write home about when it came to the third person, so it didn't have any narrative meaning, while in Human Revolution there will be a constant reminder you're playing Jensen and you're playing AS Jensen.
If they do it right, this could be one of the best systems as they pertain to third/first person, blending both worlds.
Posts
It just occurred to me that if we want to create jobs IRL, hiring enough people to make Detroit look that good would probably end the economic slump.
I was thinking the same thing. Like if the NT team had the budget to make a fully realised game around that setting, they might make something that looks like those visuals. Looks awesome in any case, I just hope the actual game will match the concept art. I've been really missing cyberpunk visuals like that.
Also, 5th screenshot, I almost thought that was the Laughing Man when I first saw it. :P
Because it sounds pretty fuckin' good
But I won't be fooled again, I will maintain my discipline in the face of hype until the game is released
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Now that I have a feel for what I'm doing, it's immensely fun. As a plus, I found I missed an entire area with the lab-in-the-sewers subplot. Very cool.
My only complaint is that lockpicks and multi-tools seem to be in short supply, even with me exploiting the menu bug. I wanna open up all the doors, dammit!
I'm almost back to where I was originally, and am much better supplied. So, hopefully I'll be able to progress quickly.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
If you're not concerned about noise/breaking things and are supplied, many locked doors can be blown up with LAMs/GEP/HE rounds.
I could've destroyed the facility and sent the world to the Dark Age. While it seems feasible at first, it eliminates most of the government corruption and allows for direct democracy in society I had to think of the consequences. Most of the world would die off from plague, starvation, violence, and anarchy at first. Eventually society would reorganize and come back to where we are now. Only instead Bob Page it would be someone else trying to rue for power. At most, this ending would only delay the inevitable by a few thousand years.
I could rule the world with Everett with an invisible hand. However, I think to today on how this works out and being the disgruntled low man on the totem pole I felt that this ending also wasn't that great. While Everett and his benefactors would at first be benevolent towards society it would also be only a matter of time till the wrong people get into his shoes and once again subject the world to global economic downturn and mess with the system again.
Helios ending was the one that suited me the best. An AI that had no ambitions or motives to ruling the world other than making sure humanity survived and prospered. There would be no more oppression, total equality, and overall, a government figurehead that was dedicated to providing what was in humanities best interest.
The manliest and the girliest, eh?
I also liked the "He picked up a crate! It’s Deus Ex!" bit.
Deus Ex was basically the king of a long line of crate-centric games. They represent not just an easy way to fill space but the endless possibilities that the game held. What's inside the crate? One of any number of items! What else can you do with the crate? Access an area that seemed off limits! How can you interact with the crate? You can get a nano-augmentation designed primarily to lift larger crates! Etc.
I can't help but feel giddy as a school girl.
I will sorely miss one hit KOs, especially since animated maneuvers are always the death knell of good stealth, to me. It goes from a quick subtle take down to a drawn out, seen-it-already-now-I'm-caught maneuver.
I noticed the sword arm, so I'm going to just go ahead and assume there is a prod-arm. I look forward to my cattle-prod appendage. I also look forward to a cattle-prod akimbo mod.
And I don't see what the difference is between clicking once and taking down a dude, and clicking once and taking down a dude with a cool animation
Apparently one of your non-lethal options is just to tap the key when you perform a take down, so Adam will just punch them, or hold it down, which makes him stab them with his sword arm
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I tried so hard not to get hyped about this, but god damn this is a play by play guide on how to do an updated sequel right. Minigames and cover mechanics... eh. But everything else sounds lovely.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
In the future, everyone wears X-Ray specs so people don't bother hiding interesting things in crates.
Uh. What? I mean... what?
The alternative would be... ?
Its not that I have something against animated take downs, it just sounds really jarring/out of place. Its an FPS, but it moves to TPS just to show me do the same take-down over and over? I get the idea, but not the appeal.
Mostly I dislike how they freeze your character in vulnerable situations. If you were expecting to take someone down in an open hallway, good luck. Now you get to sit there for 10 seconds while your character does a ballet and an enemy walks around the corner to catch. Compared to typical FPS stealth procedure:
1. Sneak up.
2. Press attack.
3. Man down.
TPS animations means extra steps between 2 and 3 that slow it down. This is obviously pure speculation, and I fully intend to buy this game and enjoy it until the disc wears out. I'm just not a fan of the typically slow TPS animations in games (by which I mean I'm tired of Agent 47 taking forever to stab a man 5 times in the kidneys, instead of a quick throat-slit and getting me caught in the act).
Plus, ya know, "Owf! Oh! Owf! Uuhghhhuuhhhgh..."
And for the record, I'm pro-hollow box. It never really occurred to me just how helpful it is to see through things held in front of your face. More over, has there been any word on data collection? Reading notes and stuff, and having it placed into a convenient spot in your inventory, along with your own in-game notepad?
...Nor does staying in First Person means it's going to stay short. Case in point, AvP2010.
On the PC version, yeah
I think on the consoles Vegas was third person all the time
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Yeah, since there were third person conversations and cutscenes in Deus Ex, I don't have too much of a problem with third person cover mechanics
I just hope they're integrated well. Poorly done sticky cover has ruined many a game before
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Situation excellent. I am attacking.
- General Ferdinand Foch
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Sooo much FF7 in this game.
I mean come on, you even run into Barret IN MIDGAR.
I'm seeing a few posts to this effect, and 3rd person has never really made me feel that I "am not" the character. A great example would be Max Payne. The game was a 3rd person shooter with plenty of cutscenes, but there were some gutwrenching scenes and I was quite immersed.
-Z
Its different and its hard to picture the gameplay of Deus Ex going third person. When I picture it, it transforms the simple and enjoyable thwack of a baton to this animated Splinter Cell moment.
I mean, obviously we need to wait to actually see how this'll be handled. For all we know, the animated moves require skill points in some "Take Down" specialization (it can have the honour of being the new Swimming skill) and generic thwacks still exist.
But I could be totally wrong, this is just what I've been able to glean from the previews and such
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
First person intimating that the character you were playing was you, but then third person coming in occasionally at the best of times (when it was most useful) and showing the character you were playing.
In Vegas however, the white bald space marine wasn't much to write home about when it came to the third person, so it didn't have any narrative meaning, while in Human Revolution there will be a constant reminder you're playing Jensen and you're playing AS Jensen.
If they do it right, this could be one of the best systems as they pertain to third/first person, blending both worlds.