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Modern Warfare 2: RAMIREZ! DO EVERYTHING

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Posts

  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited January 2010
    Hiryu02 wrote: »
    I can't wait til 30 so that I can uphold the proud PA tradition of shooting everything the fuck down within seconds of it being called in.

    :mrgreen:
    I am all about this. Pretty much the only secondary I carry on any class is AR4 (finally got Stinger now, though). "Enemy UAV detected" The second I hear this, my Pavlovian response is to hit Y as fast as possible and spin in circles looking at the sky. Or really "Enemy [blank] incoming", shoot it.

    Is it worth the XP to master a gun? I need some more kills and like 40 FMJ kills to master RPD. But nobody wants to do FMJ kills...Need them for my SCAR too...
    Also, it seems crazy that Scav Pro gives you triple spare ammo. You go from no ammo without, to inifinite ammo with (plus, you can scavenge!).

    Custom Special on
    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • HenslerHensler Registered User regular
    edited January 2010
    wonderpug wrote: »
    Hensler wrote: »
    Care package baiting has got to be one of the most enjoyable things ever. Got a resupply package that nobody on your team is going to use? Throw it in the middle of an open space near the enemy front, back up a ways with your LMG, get 20 free kills.

    How would you know a resupply crate would be in the crate before you call it in?

    Eh, I worded that wrong. I usually assume it's going to be something crappy and don't pick it up if it's a resupply.

    Hensler on
  • xtaxta Registered User regular
    edited January 2010
    Hiryu02 wrote: »
    I can't wait til 30 so that I can uphold the proud PA tradition of shooting everything the fuck down within seconds of it being called in.

    :mrgreen:
    I am all about this. Pretty much the only secondary I carry on any class is AR4 (finally got Stinger now, though). "Enemy UAV detected" The second I hear this, my Pavlovian response is to hit Y as fast as possible and spin in circles looking at the sky. Or really "Enemy [blank] incoming", shoot it.

    Is it worth the XP to master a gun? I need some more kills and like 40 FMJ kills to master RPD. But nobody wants to do FMJ kills...Need them for my SCAR too...
    Also, it seems crazy that Scav Pro gives you triple spare ammo. You go from no ammo without, to inifinite ammo with (plus, you can scavenge!).

    it's better to master a few guns than to use every gun for a little bit for experience. when you master a gun, you get small bonus XP for each add-on you unlock and the Mastery is quite good xp. just think of it as using the gun a lot towards 1000 kills, and you should have the mastery before 1000 if you use the weapon enough

    this becomes an even better way to get xp when you've prestiged and get an extra 10k for getting to 500 kills in each weapon. so specializing and using the same weapon over and over helps for exp

    xta on
  • eekseeks Registered User regular
    edited January 2010
    Nuzak wrote: »
    Hensler wrote: »
    Anybody got good C4 strategies? I can rape in domination games by leaving them on the capture point, but never use C4 outside of that.

    potentially you could use them as super-powerful remote-activated claymores. or set them up WITH claymores for a completely lethal trap. i'd say that's about the extent of their uses.

    I use C4 with Marathon, Lightweight and Scrambler and an Uzi + RPG for a build that I call "AYFKM". I use it on Afghan and Wasteland and just perpetually flank, frequently getting behind people, throwing C4, running away and detonating. It's disruptive to the advantage of your team but generally only slightly positive, and forget about getting big killstreaks.

    eeks on
    Eeks aka Erik K
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2010
    You use Scrambler

    Zen Vulgarity on
  • InsanityInsanity Registered User regular
    edited January 2010
    It's worth getting a basic weapon to 499 or 999 kills on your way to 70 then never touching it again.

    Once you prestige, use it in your first game and skip a bunch of levels.

    Insanity on
    gBpkw.jpg
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2010
    I thought all the challenges reset after prestige.

    -SPI- on
  • belligerentbelligerent Registered User regular
    edited January 2010
    Not the prestige ones.

    belligerent on
  • eekseeks Registered User regular
    edited January 2010
    You use Scrambler

    It's also the class I use to go after campers, so the mine delaying of Pro is useful but yeah I use Scrambler, only for that class and sometimes on Skidrow. It's a class that benefits from people being confused.

    eeks on
    Eeks aka Erik K
  • BlurblBlurbl -_- Registered User regular
    edited January 2010
    Scrambler is worthless in my eyes. It's a proximity warning for the other team that you're in the area and in the next room/building/corridor. If you want the counter-claymore ability, use Sit-Rep. The pro version of Sit rep is amazing but you prob won't get it since the unlock criteria are retarded.

    And, I knew you'd start at level 1 when prestiging... but unable to make classes and basic stuff like that until you play a couple games? Ugh.

    Blurbl on
  • 0Replace4Displace0Replace4Displace The best girls are ships and guns. Registered User regular
    edited January 2010
    Care Package Knifing is hilariously infuriating because it appears, when he knifes you, that he is shoving the care package directly into your anus. Ridiculous.

    Anyways, got my 2500 kills for the SPAS-12 last night. Now I can use something else without being OCD about being at ~2450 kills for it.

    edit: Scrambler Pro is amazing. People who bash it have never used it, and assume it's terrible. Not only do snipers get screwed over when their claymores simply click, and nothing happens for three seconds, but on Skidrow at B during Domination, you essentially give your team Counter-UAV passively. You won't notice it helping you because you have no idea how to gauge what they were doing, but 90% of the time you'll get a kill when you wouldn't have otherwise because he won't know where you're coming from. Which means you flank him.

    Three rules of gunfighting:

    1) Find cover.

    2) Don't get flanked.

    3) Survive.

    0Replace4Displace on
    u4OkoEI.png
  • BuddiesBuddies Registered User regular
    edited January 2010
    I enjoy enemies that use scrambler. And it seems Snipers use it a lot. I can't count the amount of times i've been moving through an area when my radar goes fuzzy and think "Ooooh, someone to kill", then I find a sniper laying down and I hump him a little before shooting him in the head. I want them to watch the kill cam and see how long I was violating them before taking them out.

    Scrambler sucks, and is like giving your enemy Sit-Rep Pro. HEY IM NEAR YOU NOW

    Buddies on
  • SigtyrSigtyr Registered User regular
    edited January 2010
    Scrambler is crap. Considering most of my Claymores are set up in major thoroughfares you're just warning everyone in your area that you're there. Sitrep's simply superior for claymore destruction and avoidance.

    Sigtyr on
  • WillethWilleth Registered User regular
    edited January 2010
    Scrambler Pro sounds much more useful for a surprise infiltrator class than a sniper. People pop it on snipers simply because it's an 'I want to hide where I am' perk, but that's not what it's designed for. You want Cold Blooded and Ninja for that.

    The main advantage it seems to have over Sitrep is that it's a lot more passive. With Sitrep you need to be looking for the glowing red things, which aren't often obvious in a battle. With Scrambler you can just escape when you hear the click, which is a lot more obvious, and the sparks from a delayed C4 (or anything) are a lot easier to see.

    Willeth on
    @vgreminders - Don't miss out on timed events in gaming!
    @gamefacts - Totally and utterly true gaming facts on the regular!
  • MechanicalMechanical Registered User regular
    edited January 2010
    Scrambler is actually quite useful, it's just rather situational. I pair it up with the SPAS-12 and it works wonders. A lot of people in public games just don't handle it well, panicking and shooting at anything in their immediate range. It's really nice to have on multi-story buildings as well.

    Mechanical on
  • xtaxta Registered User regular
    edited January 2010
    sitrep is easier to see than 4's bomb squad. i have sitrep pro, but i think it's only really useful if you're using a good set of headphones

    scrambler isn't very good. i'd rather use steady aim, ninja, or commando. ninja pro is just so awesome, i'd probably use ninja just for the pro portion if it somehow didn't have the ninja part (if that makes sense)

    xta on
  • Hockey JohnstonHockey Johnston Registered User regular
    edited January 2010
    Scrambler is fine, but not if you're intending on staying stationary -- especially a stationary spot where you're all alone.

    If you're the type who moves from cover to cover pretty quickly, it's actually pretty great for flushing out opponents. They get jittery and start looking around for you. As long as you can capitalize on that behavior, it works out pretty well.

    Hockey Johnston on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited January 2010
    Scrambler is also amazing if you're a team player. Fuck shotguns and everything else... use it with a riot shield. You'll make enemies look for you, and when they see you and your entire squad, they will focus fire on you. That riot shield is like a candle to a moth.

    And while they try and kill you, your squad mows them down.

    Shadowfire on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited January 2010
    Care Package Knifing is hilariously infuriating because it appears, when he knifes you, that he is shoving the care package directly into your anus. Ridiculous.

    Anyways, got my 2500 kills for the SPAS-12 last night. Now I can use something else without being OCD about being at ~2450 kills for it.

    edit: Scrambler Pro is amazing. People who bash it have never used it, and assume it's terrible. Not only do snipers get screwed over when their claymores simply click, and nothing happens for three seconds, but on Skidrow at B during Domination, you essentially give your team Counter-UAV passively. You won't notice it helping you because you have no idea how to gauge what they were doing, but 90% of the time you'll get a kill when you wouldn't have otherwise because he won't know where you're coming from. Which means you flank him.

    Three rules of gunfighting:

    1) Find cover.

    2) Don't get flanked.

    3) Survive.

    I like how "shoot enemies" isn't a rule of gunfighting.

    ChaosHat on
  • GanluanGanluan Registered User regular
    edited January 2010
    So, for this "shoot a tailspinning helicopter" thing, how can you cause a helicopter to go into a tail spin in the first place? Every time I shoot a Pave Low with a stinger it explodes spectacularly.

    Ganluan on
  • Skull2185Skull2185 Registered User regular
    edited January 2010
    ChaosHat wrote: »
    Care Package Knifing is hilariously infuriating because it appears, when he knifes you, that he is shoving the care package directly into your anus. Ridiculous.

    Anyways, got my 2500 kills for the SPAS-12 last night. Now I can use something else without being OCD about being at ~2450 kills for it.

    edit: Scrambler Pro is amazing. People who bash it have never used it, and assume it's terrible. Not only do snipers get screwed over when their claymores simply click, and nothing happens for three seconds, but on Skidrow at B during Domination, you essentially give your team Counter-UAV passively. You won't notice it helping you because you have no idea how to gauge what they were doing, but 90% of the time you'll get a kill when you wouldn't have otherwise because he won't know where you're coming from. Which means you flank him.

    Three rules of gunfighting:

    1) Find cover.

    2) Don't get flanked.

    3) Survive.

    I like how "shoot enemies" isn't a rule of gunfighting.

    I think that's covered under "survive"

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • underdonkunderdonk __BANNED USERS regular
    edited January 2010
    All this blast shield talk makes me want to throw my new domination build out there:

    UMP w/ Holo
    M1014 w/ Grip

    Blast Shield
    Smoke

    Marathon
    Lightweight
    Commando

    Painkiller

    I've had great luck with this and hopefully you will too.

    underdonk on
    Back in the day, bucko, we just had an A and a B button... and we liked it.
  • acidlacedpenguinacidlacedpenguin Institutionalized Safe in jail.Registered User regular
    edited January 2010
    Ganluan wrote: »
    So, for this "shoot a tailspinning helicopter" thing, how can you cause a helicopter to go into a tail spin in the first place? Every time I shoot a Pave Low with a stinger it explodes spectacularly.

    well the annoying thing is that I'm pretty sure the only way to make it tailspin is to take it out with small arms fire. Maybe if you had scavenger pro an LMG and an AT4 you could cause it by taking out its flares with the AT4, picking up another and hitting the chopper with it, then finish it off with the LMG.

    I guess another alternative is to have OMA and an LMG and just keep it under constant fire.

    acidlacedpenguin on
    GT: Acidboogie PSNid: AcidLacedPenguiN
  • BlindPsychicBlindPsychic Registered User regular
    edited January 2010
    What good is blast shield, noobtubes still instakill you, which is 90% of my explosive deaths.

    BlindPsychic on
  • MoogleofdoomMoogleofdoom Registered User regular
    edited January 2010
    What good is blast shield, noobtubes still instakill you, which is 90% of my explosive deaths.

    It's really nice if you're playing Domination or something where you have to congregate around a point and the other team grenades the hell out of it. It pairs up with riot shield to make a super tank.

    Moogleofdoom on
    Sometimes magic sounds like tape, Robert.
    xbl: Mirage84
  • BlurblBlurbl -_- Registered User regular
    edited January 2010
    What good is blast shield, noobtubes still instakill you, which is 90% of my explosive deaths.

    I haven't had that experience. Oh, wait, that's because I use it with the Riot Shield. :?

    But, yeah, it should be buffed to take 2 near-hits to kill you. Or at least survive one hit, maybe not a contact explosion.

    Blurbl on
  • Hiryu02Hiryu02 Registered User regular
    edited January 2010
    On an unsilenced build, Scrambler does make some sense, especially if you don't have Ninja Pro yet.

    I know it lets people know there is someone in the area, but on most maps you are less than 3 seconds from running into somebody most of the time. At least with Scrambler you can fire your weapon and not completely give away your exact location. Without Scrambler, they know precisely where you last fired from. With it, they still know you are in the area, but where exactly?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • BlurblBlurbl -_- Registered User regular
    edited January 2010
    You know the equipment from Halo that screws up enemy minimaps by making it show tons of enemy dots on it in random places? Scrambler should be that. And make it a flat on/off. Maybe make it so that footsteps and gunshots are mono to enemy players.

    The amount of terror you could create with an unsilenced shotgun sound delicious.

    Blurbl on
  • SanguinarySanguinary Registered User regular
    edited January 2010
    eeks wrote: »
    Nuzak wrote: »
    Hensler wrote: »
    Anybody got good C4 strategies? I can rape in domination games by leaving them on the capture point, but never use C4 outside of that.

    potentially you could use them as super-powerful remote-activated claymores. or set them up WITH claymores for a completely lethal trap. i'd say that's about the extent of their uses.

    I use C4 with Marathon, Lightweight and Scrambler and an Uzi + RPG for a build that I call "AYFKM". I use it on Afghan and Wasteland and just perpetually flank, frequently getting behind people, throwing C4, running away and detonating. It's disruptive to the advantage of your team but generally only slightly positive, and forget about getting big killstreaks.

    I use C4 as a big ass grenade all the time and its great because they don't get an indicator. Oh hey, there's a guy on the balcony above me. *lob* *click* *boom* Pts.

    Sanguinary on
    "Und... under control? You're grabbing a fucking bazooka, you dumbass"


    "I don't even bother to use my brain any more! There's nothing left in it"
  • EtherealWalrusEtherealWalrus Registered User regular
    edited January 2010
    My one qualm with C4 is that you can't throw it very far. And it only really works on people who aren't aware of you. In domination, however, it is the stuff of kings.

    EtherealWalrus on
  • SanguinarySanguinary Registered User regular
    edited January 2010
    Ganluan wrote: »
    So, for this "shoot a tailspinning helicopter" thing, how can you cause a helicopter to go into a tail spin in the first place? Every time I shoot a Pave Low with a stinger it explodes spectacularly.

    well the annoying thing is that I'm pretty sure the only way to make it tailspin is to take it out with small arms fire. Maybe if you had scavenger pro an LMG and an AT4 you could cause it by taking out its flares with the AT4, picking up another and hitting the chopper with it, then finish it off with the LMG.

    I guess another alternative is to have OMA and an LMG and just keep it under constant fire.

    Yeah arms fire and AT4's will do it. Also harriers, will cause copters to go into tailspin.

    Sanguinary on
    "Und... under control? You're grabbing a fucking bazooka, you dumbass"


    "I don't even bother to use my brain any more! There's nothing left in it"
  • Hiryu02Hiryu02 Registered User regular
    edited January 2010
    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • musanmanmusanman Registered User regular
    edited January 2010
    Sanguinary wrote: »
    Ganluan wrote: »
    So, for this "shoot a tailspinning helicopter" thing, how can you cause a helicopter to go into a tail spin in the first place? Every time I shoot a Pave Low with a stinger it explodes spectacularly.

    well the annoying thing is that I'm pretty sure the only way to make it tailspin is to take it out with small arms fire. Maybe if you had scavenger pro an LMG and an AT4 you could cause it by taking out its flares with the AT4, picking up another and hitting the chopper with it, then finish it off with the LMG.

    I guess another alternative is to have OMA and an LMG and just keep it under constant fire.

    Yeah arms fire and AT4's will do it. Also harriers, will cause copters to go into tailspin.

    I have a build that is scavenger, cold blooded AUG. If it's a pave low with flares I fire once, get a second from a pack and then shoot it again. That gets it close, then unload the aug. If you have a full clip you can get loads and loads of levels (I hit 40 and 100 kills in one chopper).

    musanman on
    sic2sig.jpg
  • Al_watAl_wat Registered User regular
    edited January 2010
    I haven't used the AUG since I unlocked the M240, ACR and started using the FAL waaay more.

    I think I might make a build with it again though.

    Al_wat on
  • Muramasa18Muramasa18 Registered User regular
    edited January 2010
    Dunno if anyone's seen this?

    http://www.youtube.com/watch?v=ziSCrNeCHBc

    Seems pretty D:

    Muramasa18 on
  • BlurblBlurbl -_- Registered User regular
    edited January 2010
    That's... wow.

    And I just fucking prestiged, dammit.

    IW did seem to throw in a ton of crap without playtesting it.

    Blurbl on
  • SigtyrSigtyr Registered User regular
    edited January 2010
    Just further proof IW does fuck all when it comes to play testing.

    Sigtyr on
  • KiTAKiTA Registered User regular
    edited January 2010
    I picked this up to play with a couple IRL friends that live a state away.

    It's my first XBL game.

    I always thought the jokes about the idiots on XBL were, you know, exaggerated.

    It's dumber than you think guys! DUMBER THAN YOU THINK!

    KiTA on
  • SkutSkutSkutSkut Registered User regular
    edited January 2010
    We all know MW2 is broken, the onlything that's really bullshit is the spawn camping with the chopper gunner though. I mean, OMA and Danger Close is OP and all but I dunno, I still think it's beatable just as much as witches.

    SkutSkut on
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited January 2010
    Wait is there a point to that video

    Zen Vulgarity on
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