It seems like it would be a poor business decision to limit your game's audience to people capable of actually firing projectiles out of their head.
The camera would scan fingerguns and you could put them on your head.
The issue is Natal needs to be able to recognize some type of head movement (blink / wink?) to take advantage of the ground-breaking innovation Gunhead brings to the table: tri-wielding weapons.
ed: or Ringo's inverted control scheme would work.
Gunpowder Headdy! It's like Dynamite Headdy, except with guns! (And presumably different art styles and such) Make up an assortment different GunCraniums that can be switched out at will, laid about everywhere because apparently they're made just for him.
Yup, that's the one. It was very highly lauded by Sony as THE Rockstar game to be exclusively on the PS3.
Rockstar's pocketbooks must really be hurting and realize they need the install base on both systems to make it work.
Uh no, you're like 99% wrong there.
Sony (specifically SCEA) were LA Noire's original publishers, they spent 2 years and $20 million working on the game before SCE formed SCE Worldwide Studios and put Phil Harrison in charge. Phil had previously worked with Brendan McNamara (LA Noire's director) on The Getaway, knew he had no idea what he was doing and dropped the game from Sony's lineup. Rockstar picked up LA Noire and in exchange for not paying Sony back the $20 million, they promised them an exclusive created by Rockstar North. So now here we are, 7 years (and like $60 million) after LA Noire apparently started development and they finally seem to have something to show.
As for that Rockstar PS3 exclusive, it's Agent. Rockstar announced it at Sony's E3 press conference last year with basically no details, outside of it being a cold war espionage game.
Oh and LA Noire's been multiplatform for years. I'm pretty sure that's the only detail we've heard of the game over the last 3 or so years.
Ubisoft will make a "big announcement" next week, a company community manager has revealed.
Communicating via Twitter, community man, Aymeric Evennou wrote: "Big announcement coming up next week. and I mean BIG! Can't say more as for today. But I know you gonna love it :-)"
A second Ubisoft community manager confirmed: "TGIF all! Looking forward to a Big announcement coming up next week! "
What could it be? The first news on the next Assassin's Creed? Ghost Recon or Rainbow Six? You'll know when we do (unless we're forced to sign something... in which case you'll know after we do).
well there's a rumor going around that nintendo is going to announce a "new platform" next week at GDC. some people are tying that rumor to this one and saying it's something to do with wiiHD. i say doubtful.
well there's a rumor going around that nintendo is going to announce a "new platform" next week at GDC. some people are tying that rumor to this one and saying it's something to do with wiiHD. i say doubtful.
Old news (was posted a while ago). It won't be the WiiHD (since the rumor involves a new platform and a WiiHD would just be an upgrade to the current one). If they announcing something it would be a successor to the DS. The DS was announced a year after the GBA SP was released and it has been over a year since the DSi was released in Japan (nearing a year everywhere else). And the DSi XL is comparable to the micro.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
well there's a rumor going around that nintendo is going to announce a "new platform" next week at GDC. some people are tying that rumor to this one and saying it's something to do with wiiHD. i say doubtful.
Old news (was posted a while ago). It won't be the WiiHD (since the rumor involves a new platform and a WiiHD would just be an upgrade to the current one). If they announcing something it would be a successor to the DS. The DS was announced a year after the GBA SP was released and it has been over a year since the DSi was released in Japan (nearing a year everywhere else). And the DSi XL is comparable to the micro.
GDC really isn't the sort of place you announce a system anyway, so I doubt it'll happen. Plus, it's not next week, it's next month.
Edit: Next week is actually X10, so that'll probably be where Ubisoft announce Ghost Recon 5.
Edit ver2.0: Alternatively, since X10 is meant to be Natal-centric, Ubisoft's big game announcement could be Imagine Babiez. It ties into Molyneux pedophilia theme from E3.
well there's a rumor going around that nintendo is going to announce a "new platform" next week at GDC. some people are tying that rumor to this one and saying it's something to do with wiiHD. i say doubtful.
Nintendo's finally going to unveil the VR Goggles. Nintendo On. Believe.
(I have some fond memories of the ridiculous speculation leading up to the Wii launch. )
well there's a rumor going around that nintendo is going to announce a "new platform" next week at GDC. some people are tying that rumor to this one and saying it's something to do with wiiHD. i say doubtful.
Old news (was posted a while ago). It won't be the WiiHD (since the rumor involves a new platform and a WiiHD would just be an upgrade to the current one).
It all depends on what you mean by WiiHD. If it turns out that a new console is announced, all the people who were talking about WiiHD will say they were justified, and all the people who said there'd never be a WiiHD will also say they were correct. And you can't really fault either because everyone has their own definition.
What's the deciding factor at this point between "new" and "upgrade?" Essentially, isn't it just a new media format, something that would require backwards compatibility for old games? What if everything else in the Wii got beefed up, but it kept the same type of discs, is that a new console? The lines are pretty blurred.
well there's a rumor going around that nintendo is going to announce a "new platform" next week at GDC. some people are tying that rumor to this one and saying it's something to do with wiiHD. i say doubtful.
Old news (was posted a while ago). It won't be the WiiHD (since the rumor involves a new platform and a WiiHD would just be an upgrade to the current one).
It all depends on what you mean by WiiHD. If it turns out that a new console is announced, all the people who were talking about WiiHD will say they were justified, and all the people who said there'd never be a WiiHD will also say they were correct. And you can't really fault either because everyone has their own definition.
What's the deciding factor at this point between "new" and "upgrade?" Essentially, isn't it just a new media format, something that would require backwards compatibility for old games? What if everything else in the Wii got beefed up, but it kept the same type of discs, is that a new console? The lines are pretty blurred.
Yeah, the nomenclature has gotten fuzzy to the point where whatever Nintendo releases, it'll be "WiiHD." (I pronounce this as "weeeeeeed" to make myself laugh.) Personally, I'd consider it a new platform if there was any kind of specialized software that couldn't already run on the existing Wii somehow. So, like, the jump from DS to DS Lite was an upgrade, but DSi is a new platform because of DSiWare and the existence of DSi-only carts. Or how the iPod Classic and iPod Nano can still play all click-wheel games, but the iPod Touch is a new platform because of the App Store connectivity.
I think Nintendo's going to whole-hog embrace the trend they've been showing with the whole DS Lite -> DSi -> DSi XL trajectory and eventually show some kind of Wii successor, but I don't expect it for at least another year.
I think Nintendo's going to whole-hog embrace the trend they've been showing with the whole DS Lite -> DSi -> DSi XL trajectory and eventually show some kind of Wii successor, but I don't expect it for at least another year.
Gunhead: story/writing by Tim Schafer, gameplay by Peter Molyneux. Coming to Natal this Christmas.
Oh god, the worst best worst thing ever.
The day's still young!
Also, my beloved Brutal Legend will be 20 dollars at Best Buy next week with this coupon. If you try the multiplayer, it's worth much, much more. (Being Sacrifice 2 and all...)
Also, Tim Schafer responds to lol RTS. This is why we can't have sequels to Sacrifice and Battlezone. Country music also discussed.
GP: For something that was a large part of the game, the stage battles weren't introduced to the media until late in development. Why was that aspect of the game not shown earlier?
Schafer: We wanted to emphasize that the game's main story was a wish fulfillment for this character. It's about a roadie who wanted to live in an earlier time when the music was real in a medieval combat fantasy. That's our story, and we wanted people to understand that was what you'd be doing in this game: swinging an axe, playing a guitar, driving your car around and eventually commanding an army of headbangers. You can't tell people that whole package at once; when we pitched the game to publishers a lot of times the meetings would end with a series of stunned looks, because that's a lot to digest at once. We had to mete out the different features, and it made sense to start with the simplest aspects and build up to more complex ones. When it was time to announce it we had this huge press event, which I'm sure you came to... didn't you?
GP: The multiplayer event? Yeah, yeah we were there.
Schafer:Yeah, I was interviewed on G4, Morgan Webb called it out as an RTS game and everything. It was late, but we definitely got it out there. When we pitched the game a lot of publishers were fearful of the letters "RTS" and when we were with Vivendi the marketing plans were never going to say RTS ever. At first we weren't sure how we felt about that, but as our game developed and we started changing it, simplifying it and removing RTS elements we started to feel okay about that because we realized that if players come to the game with the expectation of it being an RTS and look for RTS controls, it would actually make the game less fun. So from a creative position we were totally fine with not releasing that info first. In the very first pitches for the game, publishers didn't want to talk about heavy metal or roadies at all, they thought it should be about something more popular. Like country.
When we showed the game to EA, they were interested but wanted to test the concept. In focus tests, the stage battles rated high. What's interesting is the people in those groups aren't told anything about the game and have no expectations for it. One of the things you notice looking at Metacritic ratings is that the highest scores come from those who really enjoyed the stage battles, and when you get down to the critics who didn't like the stage battles those reviews often center around their expectations about what we were going to make, instead of looking at the stage battles for what they are in a fresh way.
I'll be using this to either get Kingdom Hearts, or BL again to give to my little cousin who loves Psychonauts to spread the metal god love. All over his face.
Last we checked, Sony was losing money on every PS3 sold, at $37 a pop. Checking in this week, we find the company is still losing money on every PS3 sold. But now, it's only $18.
Couscous on
0
RingoHe/Hima distinct lack of substanceRegistered Userregular
For those who can't access the Wall Street Journal article,
Sony has reduced the amount it loses on each PS3 sold to $18, according to a Wall Street Journal article.
Sony has again significantly reduced the amount it costs to make a PS3, bringing the loss-per-console down to $18 from an estimated $37 per unit in December last year.
The company is now estimating it will actually turn a profit on the hardware in 2011.
“We think we’ve bottomed out and we can do fairly well going forward,” said Sony Chief Financial Officer Nobuyuki Oneda.
Sony’s drive for the black appears to be working, with the firm’s three months ending December 31 showing 146.1 billion yen group operating profit.
PS3 sales are on the up, and closing on 360’s: the Sony console now stands at 33.5 million worldwide, compared to Xbox 360’s 39 million.
Not bad. That plus game sales should mean they should start turning a small profit on the PS3 that probably will never make up for the losses.
For those who can't access the Wall Street Journal article,
Sony has reduced the amount it loses on each PS3 sold to $18, according to a Wall Street Journal article.
Sony has again significantly reduced the amount it costs to make a PS3, bringing the loss-per-console down to $18 from an estimated $37 per unit in December last year.
The company is now estimating it will actually turn a profit on the hardware in 2011.
“We think we’ve bottomed out and we can do fairly well going forward,” said Sony Chief Financial Officer Nobuyuki Oneda.
Sony’s drive for the black appears to be working, with the firm’s three months ending December 31 showing 146.1 billion yen group operating profit.
PS3 sales are on the up, and closing on 360’s: the Sony console now stands at 33.5 million worldwide, compared to Xbox 360’s 39 million.
Not bad. That plus game sales should mean they should start turning a small profit on the PS3 that probably will never make up for the losses.
So that would be, what, five years to profitability? Sony's dastardly plan has paid off.
Wait, if they're still losing $18 on each piece of hardware manufactured, how will they turn a profit on the hardware sales? Is it just by pushing HDD upgrades? Am I just interpreting the statement too narrowly?
Wait, if they're still losing $18 on each piece of hardware manufactured, how will they turn a profit on the hardware sales? Is it just by pushing HDD upgrades? Am I just interpreting the statement too narrowly?
Because eventually the cost to make the things will go lower by $19.
And then, once they turn a profit, they can officially declare the start of the next gen.
Ya know, this doesn't look THAT bad. Wonder why it's tanking in Japan.
Because it launched the same week as Dragon Quest 6 DS, Resonance of Fate, Ar Tonelico 3, Shiren the Wanderer Wii and Tatsunoko vs Capcom?
Sounds like a good week to send your niche game to die.
Also because Hit Maker's games suck.
Yep and the funny thing is, they've sent it to die in all three territories. Its US release is 23/2 and its PAL release is 26/3, both in the middle of the minefield of big releases (and awesome small ones, like Yakuza 3). What the hell do they expect? People to hold off on all the other big budget games just so they can buy a Hit Maker game that looks worse than a number of PS2 releases?
Posts
It seems like it would be a poor business decision to limit your game's audience to people capable of actually firing projectiles out of their head.
To shoot, thrust your head forward like a chicken does while walking.
Love it.
The camera would scan fingerguns and you could put them on your head.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Gunhead: story/writing by Tim Schafer, gameplay by Peter Molyneux. Coming to Natal this Christmas.
Oh god, the worst best worst thing ever.
To fire GUNHEAD hip thrust towards the screen
M
G
ed: or Ringo's inverted control scheme would work.
Guys.
Indie Games.
If EA won't do this thing, we must carry the ring ourselves.
HeadGun reeks of a Mignola character or a bad guy from the Tick.
edit: Also, hip thrusting to shoot totally reminds of Sex Machine from From Dusk Till Dawn.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
HeadGun would be a Head-shaped gun.
Too Dick Tracy
GunUnit and then a tie-in with 50 Cent?
It's perfect.
You have my [strike]word[/strike] [strike]bow[/strike] AXE!!
Uh no, you're like 99% wrong there.
Sony (specifically SCEA) were LA Noire's original publishers, they spent 2 years and $20 million working on the game before SCE formed SCE Worldwide Studios and put Phil Harrison in charge. Phil had previously worked with Brendan McNamara (LA Noire's director) on The Getaway, knew he had no idea what he was doing and dropped the game from Sony's lineup. Rockstar picked up LA Noire and in exchange for not paying Sony back the $20 million, they promised them an exclusive created by Rockstar North. So now here we are, 7 years (and like $60 million) after LA Noire apparently started development and they finally seem to have something to show.
As for that Rockstar PS3 exclusive, it's Agent. Rockstar announced it at Sony's E3 press conference last year with basically no details, outside of it being a cold war espionage game.
Oh and LA Noire's been multiplatform for years. I'm pretty sure that's the only detail we've heard of the game over the last 3 or so years.
http://computerandvideogames.com/article.php?id=233925
I'm putting my money on Ghost Recon.
Edit: Sorry, Sony spent twenty million USD on LA Noire. Here's the link for a history on LA Noire:
http://twitter.com/veracious_shit
Old news (was posted a while ago). It won't be the WiiHD (since the rumor involves a new platform and a WiiHD would just be an upgrade to the current one). If they announcing something it would be a successor to the DS. The DS was announced a year after the GBA SP was released and it has been over a year since the DSi was released in Japan (nearing a year everywhere else). And the DSi XL is comparable to the micro.
GDC really isn't the sort of place you announce a system anyway, so I doubt it'll happen. Plus, it's not next week, it's next month.
Edit: Next week is actually X10, so that'll probably be where Ubisoft announce Ghost Recon 5.
Edit ver2.0: Alternatively, since X10 is meant to be Natal-centric, Ubisoft's big game announcement could be Imagine Babiez. It ties into Molyneux pedophilia theme from E3.
Nintendo's finally going to unveil the VR Goggles. Nintendo On. Believe.
(I have some fond memories of the ridiculous speculation leading up to the Wii launch.
It all depends on what you mean by WiiHD. If it turns out that a new console is announced, all the people who were talking about WiiHD will say they were justified, and all the people who said there'd never be a WiiHD will also say they were correct. And you can't really fault either because everyone has their own definition.
What's the deciding factor at this point between "new" and "upgrade?" Essentially, isn't it just a new media format, something that would require backwards compatibility for old games? What if everything else in the Wii got beefed up, but it kept the same type of discs, is that a new console? The lines are pretty blurred.
Yeah, the nomenclature has gotten fuzzy to the point where whatever Nintendo releases, it'll be "WiiHD." (I pronounce this as "weeeeeeed" to make myself laugh.) Personally, I'd consider it a new platform if there was any kind of specialized software that couldn't already run on the existing Wii somehow. So, like, the jump from DS to DS Lite was an upgrade, but DSi is a new platform because of DSiWare and the existence of DSi-only carts. Or how the iPod Classic and iPod Nano can still play all click-wheel games, but the iPod Touch is a new platform because of the App Store connectivity.
I think Nintendo's going to whole-hog embrace the trend they've been showing with the whole DS Lite -> DSi -> DSi XL trajectory and eventually show some kind of Wii successor, but I don't expect it for at least another year.
Just to piss Pachter off.
The day's still young!
Also, my beloved Brutal Legend will be 20 dollars at Best Buy next week with this coupon. If you try the multiplayer, it's worth much, much more. (Being Sacrifice 2 and all...)
Also, Tim Schafer responds to lol RTS. This is why we can't have sequels to Sacrifice and Battlezone. Country music also discussed.
Schafer: We wanted to emphasize that the game's main story was a wish fulfillment for this character. It's about a roadie who wanted to live in an earlier time when the music was real in a medieval combat fantasy. That's our story, and we wanted people to understand that was what you'd be doing in this game: swinging an axe, playing a guitar, driving your car around and eventually commanding an army of headbangers. You can't tell people that whole package at once; when we pitched the game to publishers a lot of times the meetings would end with a series of stunned looks, because that's a lot to digest at once. We had to mete out the different features, and it made sense to start with the simplest aspects and build up to more complex ones. When it was time to announce it we had this huge press event, which I'm sure you came to... didn't you?
GP: The multiplayer event? Yeah, yeah we were there.
Schafer:Yeah, I was interviewed on G4, Morgan Webb called it out as an RTS game and everything. It was late, but we definitely got it out there. When we pitched the game a lot of publishers were fearful of the letters "RTS" and when we were with Vivendi the marketing plans were never going to say RTS ever. At first we weren't sure how we felt about that, but as our game developed and we started changing it, simplifying it and removing RTS elements we started to feel okay about that because we realized that if players come to the game with the expectation of it being an RTS and look for RTS controls, it would actually make the game less fun. So from a creative position we were totally fine with not releasing that info first. In the very first pitches for the game, publishers didn't want to talk about heavy metal or roadies at all, they thought it should be about something more popular. Like country.
When we showed the game to EA, they were interested but wanted to test the concept. In focus tests, the stage battles rated high. What's interesting is the people in those groups aren't told anything about the game and have no expectations for it. One of the things you notice looking at Metacritic ratings is that the highest scores come from those who really enjoyed the stage battles, and when you get down to the critics who didn't like the stage battles those reviews often center around their expectations about what we were going to make, instead of looking at the stage battles for what they are in a fresh way.
I'll be using this to either get Kingdom Hearts, or BL again to give to my little cousin who loves Psychonauts to spread the metal god love. All over his face.
Gunhead?
http://kotaku.com/5465528/sony-still-losing-money-on-every-ps3-sold-but-not-as-much
Texmexium is a precious resource
Sounds like a good week to send your niche game to die.
Also because Hit Maker's games suck.
So that would be, what, five years to profitability? Sony's dastardly plan has paid off.
Because eventually the cost to make the things will go lower by $19.
And then, once they turn a profit, they can officially declare the start of the next gen.
Yep and the funny thing is, they've sent it to die in all three territories. Its US release is 23/2 and its PAL release is 26/3, both in the middle of the minefield of big releases (and awesome small ones, like Yakuza 3). What the hell do they expect? People to hold off on all the other big budget games just so they can buy a Hit Maker game that looks worse than a number of PS2 releases?