Honestly, the mines tending to fill up thing could be a huge problem. Back in in the Wrath of the Lich King Beta, there was a bug at one point that allowed death knights to create an unlimited number of minions - literally hundreds upon hundreds of zombie pets. The servers didn't much care for that, at all.
Those videos really helped. I now have no interest in playing STO anymore. Thanks!
Sure,no problem man. Just hope it wasn't my commentary that was so off putting
It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.
That_Guy on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
Those videos really helped. I now have no interest in playing STO anymore. Thanks!
Sure,no problem man. Just hope it wasn't my commentary that was so off putting
It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.
I like the character models, but I agree entirely about the goddamn map design in this game. It's fuckin' terrible
The guy who designed the maps and levels and such needs to be fired
Anomalies, those are fun to collect although they can lead to some amusing situations.
Got grouped up with two others that had to destroy five fleets of Klingons, we took down the first two and died a few times each as well, the third time there was an anomaly nearby, one guy went for it but got too close to the Klingons who pretty much tore him apart in four seconds. The three of us worked together to kill them, while the other two were killing the last Bird of Prey I swooped down and nabbed the anomaly.
The character design is fine, and is about on par with other Star Trek anything. On the map designs, I don't really have too much trouble with them. They are usually a straight line, where you take a turn here and a turn there and then push F on the glowing door
Because of the cameras inability to go farther up past the ceiling they made indoor enviroments FUCKING HUGE to compensate. I'm pretty sure thats what he was referring to. At least, thats what I'm adding.
Well, that and the fact that they place giant, long hallways in places where they couldve easily put doors. The buildings have "hideous to poor" map design. When rooms SHARE a wall, there is no reason to put a long giant hallway going around the sides of them both in order to get to the other one.
Decoy on
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ArchonexNo hard feelings, right?Registered Userregular
Those videos really helped. I now have no interest in playing STO anymore. Thanks!
Sure,no problem man. Just hope it wasn't my commentary that was so off putting
It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.
I really don't see how the game's anything like WoW in terms of combat.
Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.
Like I said before, you should never judge a game by it's tutorial.
The tutorial is there to teach you mechanics, not to wow you with fancy gameplay manuevers. That's why alot of games mask it with fantastic story events, like the Borg attacking, or pirates invading your ship, or something like that to make it more engaging. You don't even have a full crew of officers, or a skill by the end of the tutorial.
Archonex on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I really don't see how the game's anything like WoW in terms of combat.
Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.
The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.
Because of the cameras inability to go farther up past the ceiling they made indoor enviroments FUCKING HUGE to compensate. I'm pretty sure thats what he was referring to. At least, thats what I'm adding.
Well, that and the fact that they place giant, long hallways in places where they couldve easily put doors. The buildings have "hideous to poor" map design. When rooms SHARE a wall, there is no reason to put a long giant hallway going around the sides of them both in order to get to the other one.
I wish it wasn't the case too. I'd love smaller environments. Even if It meant clipping through furniture to achieve it.
I really don't see how the game's anything like WoW in terms of combat.
Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.
The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.
Levels seem to take the same amount of time so far.
For what it's worth, you're supposed to be focusing more on enjoying episodes then you are on grinding to the endgame real fast. A big portion of the game's content is the story-based episode content.
Judging from CO, I fear the game will not end well
What happened with CO? I know pretty much nothing about the game.
A bit of a rocky launch thanks to some last-minute difficulty tweaks that took the game from ridiculously easy (people were hitting level cap in a week) to frustrating (well, frustrating for a modern MMO. Nothing compared to FF11). They fixed it fairly soon, and the game's improved considerably since.
Honestly, for me the only thing that CO (and CoX) demonstrate about Cryptic's MMOs is that they make fun games that could use a few more months in testing and patching before release. Which isn't really all that unique to the genre; at least unlike some other games they're not rendered unplayable for weeks at a time due to overloaded servers or sub-alpha stability.
To clarify this: I wasn't playing CO when it launched. I just recently got a trial and found the game to be... well, better in some ways than CoX but worse in others. Horrible engine. Few players as far as I could see. No reason to group, ever.
No arguing the engine, though disabling shadows fixed most of the performance problems for me (and I hear the latest nVidia drivers just break performance across the board, including all Cryptic games). Re: trial, does that allow you to level up? 'Cause being stuck in Millennium City with just one energy builder and one attack power isn't very representative of how fun the game is, at all.
Glal on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I really don't see how the game's anything like WoW in terms of combat.
Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.
The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.
Levels seem to take the same amount of time so far.
For what it's worth, you're supposed to be focusing more on enjoying episodes then you are on grinding to the endgame real fast. A big portion of the game's content is the story-based episode content.
I've only run across 5-6 storyline missions, and the one with the diplomat was the only one that really stood out to me. The rest feel like.. well.. star Trek episodes. And not DS9, but early season Star Trek: TNG.
I also want to stress.. hard.. how badly I want to be out of the starter ships. I have a custom one that I like, to be sure, but I feel like a massive small fish.
(I should probably also lose my tachyon ability on my science officer, it doesn't seem to do much.)
The character design is fine, and is about on par with other Star Trek anything. On the map designs, I don't really have too much trouble with them. They are usually a straight line, where you take a turn here and a turn there and then push F on the glowing door
That is exactly the problem
A good game will streamline the map design but disguise it well enough that you won't really notice that it's been streamlined
A bad game basically looks like an MMO, with big huge "HEY RETARD" signs that insult your intelligence and terribly huge areas so the camera can zoom out and move around and shit
It's dumb, it doesn't look like Trek, and it takes you out of the world
The character design is fine, and is about on par with other Star Trek anything. On the map designs, I don't really have too much trouble with them. They are usually a straight line, where you take a turn here and a turn there and then push F on the glowing door
That is exactly the problem
A good game will streamline the map design but disguise it well enough that you won't really notice that it's been streamlined
A bad game basically looks like an MMO, with big huge "HEY RETARD" signs that insult your intelligence and terribly huge areas so the camera can zoom out and move around and shit
It's dumb, it doesn't look like Trek, and it takes you out of the world
Especially the bridges
Yeah, that bugs me too.
These are supposed to be Submarine-like, as JJ Abrams got to some degree. And I understand how TV and movie cameras warp things. But man, everything feels so cavernous.
For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.
On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.
For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.
On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.
That's good to hear. I liked the beta enough to go ahead and preorder. But it does seem like there's a fair amount that's broken.
For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.
On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.
That's good to hear. I liked the beta enough to go ahead and preorder. But it does seem like there's a fair amount that's broken.
Also, don't forget, its not like as soon as the game is pushed out, doesn't mean they won't go back and fix things, and add new content.
This isn't Funcom, this is Cryptic, the people who did CoX, which lasted for one hell of a long time with a good backing.
Mifio on
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webguy20I spend too much time on the InternetRegistered Userregular
edited January 2010
Its good enough for me to give it the benefit of the doubt. Like you said, cryptic does have at least 1 long term MMO under their belts. I just hope their good enough to have two
Okay.. I guess I should've figured, what with the war and all, but the neutral zone is between the klingons and the feds, not the romulans and the feds? Weird.
Also, at the very north-east of the playable space there is this green line.. I figured that was the neutral zone, but couldn't get in it.
In the TOS period the neutral zone was between the Federation and Klingons. Due to events like Praxis, the neutral zone stopped being as big a deal there and a new one was established between the Romulans and Feds in TNG. Right now there may be one at each, but the devs haven't turned on Rumulan space yet.
The child in me squeals with glee at the sight of so many Federation ships duking it out.
The analytical part of me however can't help but wince as the fight really gets going. The poem is hackneyed, and Sisko starts out being an awe inspiring badass thanks to how he pitches his early lines, to "nerdy armchair general" with all of his "pattern ____ ENGAGE!" lines. I bet that's how really nerdy Trekkies imagine fleet battles happening. If only Sisko had two Orion women hanging off of him as he said those lines, the circle of nerdery would be complete.
I'm not sure which one I should be supporting here.
Archonex on
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DepressperadoI just wanted to see you laughingin the pizza rainRegistered Userregular
Now I want battles like that in STO. If it doesn't have huge battles that aren't broken (Space resource battle against Borg) or too easy (Starbase 23) I'll be angry
Oh god...is the game unplayable choppy for anyone else? I mean..my rig isn't brand new, but surely it shouldn't be stuttering and teleporting like this with a C2D 2.1, 4GB of RAM, and an 8800GT?
jonxp on
Every time you write parallel fifths, Bach kills a kitten.
3DS Friend Code: 2707-1614-5576 PAX Prime 2014 Buttoneering!
Oh god...is the game unplayable choppy for anyone else? I mean..my rig isn't brand new, but surely it shouldn't be stuttering and teleporting like this with a C2D 2.1, 4GB of RAM, and an 8800GT?
GeForce cards (including my GTX 275) have trouble with the ground combat only. Installing 190.62 NVidea drivers did the trick. There are said drivers available for 64 bit Win 7, btw, just do a google search.
Posts
But aren't they persistent instances?
It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.
This game is not prepared for it's release date
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I like the character models, but I agree entirely about the goddamn map design in this game. It's fuckin' terrible
The guy who designed the maps and levels and such needs to be fired
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Yeah. I was coming out of a mission and decided to hunt down the anomalies, and I ran into the next group coming through, I swear...
Or, at the very least, the mobs from the start of the mission.
http://beta.humugus.com/index.php/auth/register/inv/1966
Got grouped up with two others that had to destroy five fleets of Klingons, we took down the first two and died a few times each as well, the third time there was an anomaly nearby, one guy went for it but got too close to the Klingons who pretty much tore him apart in four seconds. The three of us worked together to kill them, while the other two were killing the last Bird of Prey I swooped down and nabbed the anomaly.
Well, that and the fact that they place giant, long hallways in places where they couldve easily put doors. The buildings have "hideous to poor" map design. When rooms SHARE a wall, there is no reason to put a long giant hallway going around the sides of them both in order to get to the other one.
I really don't see how the game's anything like WoW in terms of combat.
Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.
Like I said before, you should never judge a game by it's tutorial.
The tutorial is there to teach you mechanics, not to wow you with fancy gameplay manuevers. That's why alot of games mask it with fantastic story events, like the Borg attacking, or pirates invading your ship, or something like that to make it more engaging. You don't even have a full crew of officers, or a skill by the end of the tutorial.
The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.
I wish it wasn't the case too. I'd love smaller environments. Even if It meant clipping through furniture to achieve it.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I haven't seen this since I saw the original episode air way back when I was like 8 years old.
http://www.youtube.com/watch?v=wwKnvRPIrl0
Levels seem to take the same amount of time so far.
For what it's worth, you're supposed to be focusing more on enjoying episodes then you are on grinding to the endgame real fast. A big portion of the game's content is the story-based episode content.
I've only run across 5-6 storyline missions, and the one with the diplomat was the only one that really stood out to me. The rest feel like.. well.. star Trek episodes. And not DS9, but early season Star Trek: TNG.
I also want to stress.. hard.. how badly I want to be out of the starter ships. I have a custom one that I like, to be sure, but I feel like a massive small fish.
(I should probably also lose my tachyon ability on my science officer, it doesn't seem to do much.)
That is exactly the problem
A good game will streamline the map design but disguise it well enough that you won't really notice that it's been streamlined
A bad game basically looks like an MMO, with big huge "HEY RETARD" signs that insult your intelligence and terribly huge areas so the camera can zoom out and move around and shit
It's dumb, it doesn't look like Trek, and it takes you out of the world
Especially the bridges
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Yeah, that bugs me too.
These are supposed to be Submarine-like, as JJ Abrams got to some degree. And I understand how TV and movie cameras warp things. But man, everything feels so cavernous.
For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.
On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.
That's good to hear. I liked the beta enough to go ahead and preorder. But it does seem like there's a fair amount that's broken.
Also, don't forget, its not like as soon as the game is pushed out, doesn't mean they won't go back and fix things, and add new content.
This isn't Funcom, this is Cryptic, the people who did CoX, which lasted for one hell of a long time with a good backing.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Now this kind of stuff I loved.
I wish they could have had more such battles.
The child in me squeals with glee at the sight of so many Federation ships duking it out.
The analytical part of me however can't help but wince as the fight really gets going. The poem is hackneyed, and Sisko starts out being an awe inspiring badass thanks to how he pitches his early lines, to "nerdy armchair general" with all of his "pattern ____ ENGAGE!" lines. I bet that's how really nerdy Trekkies imagine fleet battles happening. If only Sisko had two Orion women hanging off of him as he said those lines, the circle of nerdery would be complete.
I'm not sure which one I should be supporting here.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
I'm totally gonna be that raid leader: GALAXY WING, ATTACK PATTERN OMEGA, HALF IMPULSE, FULL POWER TO THE SHIELDS!
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
GeForce cards (including my GTX 275) have trouble with the ground combat only. Installing 190.62 NVidea drivers did the trick. There are said drivers available for 64 bit Win 7, btw, just do a google search.
See this thread.
Your avatar fits this perfectly.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981