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[STO] Open Beta is On! (you still need a key)

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Posts

  • MelksterMelkster Registered User regular
    edited January 2010
    Honestly, the mines tending to fill up thing could be a huge problem. Back in in the Wrath of the Lich King Beta, there was a bug at one point that allowed death knights to create an unlimited number of minions - literally hundreds upon hundreds of zombie pets. The servers didn't much care for that, at all.

    Melkster on
  • elliotw2elliotw2 Registered User regular
    edited January 2010
    The mines shouldn't be a problem here, since all combat areas are instanced

    elliotw2 on
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  • MelksterMelkster Registered User regular
    edited January 2010
    elliotw2 wrote: »
    The mines shouldn't be a problem here, since all combat areas are instanced

    But aren't they persistent instances?

    Melkster on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited January 2010
    Klyka wrote: »
    That_Guy wrote: »
    Those videos really helped. I now have no interest in playing STO anymore. Thanks!

    Sure,no problem man. Just hope it wasn't my commentary that was so off putting :mrgreen:

    It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.

    That_Guy on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited January 2010
    So the login server is down now

    This game is not prepared for it's release date

    Olivaw on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited January 2010
    That_Guy wrote: »
    Klyka wrote: »
    That_Guy wrote: »
    Those videos really helped. I now have no interest in playing STO anymore. Thanks!

    Sure,no problem man. Just hope it wasn't my commentary that was so off putting :mrgreen:

    It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.

    I like the character models, but I agree entirely about the goddamn map design in this game. It's fuckin' terrible

    The guy who designed the maps and levels and such needs to be fired

    Olivaw on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited January 2010
    Melkster wrote: »
    elliotw2 wrote: »
    The mines shouldn't be a problem here, since all combat areas are instanced

    But aren't they persistent instances?

    Yeah. I was coming out of a mission and decided to hunt down the anomalies, and I ran into the next group coming through, I swear...

    Or, at the very least, the mobs from the start of the mission.

    Athenor on
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  • DudBoltDudBolt Registered User regular
    edited January 2010
    What do you propose that they change about the design? I don't have anything for or against it, but I'm curious why you think it's bad.

    DudBolt on
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  • CadeCade Eppur si muove.Registered User regular
    edited January 2010
    Anomalies, those are fun to collect although they can lead to some amusing situations.

    Got grouped up with two others that had to destroy five fleets of Klingons, we took down the first two and died a few times each as well, the third time there was an anomaly nearby, one guy went for it but got too close to the Klingons who pretty much tore him apart in four seconds. The three of us worked together to kill them, while the other two were killing the last Bird of Prey I swooped down and nabbed the anomaly.

    Cade on
  • elliotw2elliotw2 Registered User regular
    edited January 2010
    The character design is fine, and is about on par with other Star Trek anything. On the map designs, I don't really have too much trouble with them. They are usually a straight line, where you take a turn here and a turn there and then push F on the glowing door

    elliotw2 on
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  • DecoyDecoy Registered User regular
    edited January 2010
    Because of the cameras inability to go farther up past the ceiling they made indoor enviroments FUCKING HUGE to compensate. I'm pretty sure thats what he was referring to. At least, thats what I'm adding.

    Well, that and the fact that they place giant, long hallways in places where they couldve easily put doors. The buildings have "hideous to poor" map design. When rooms SHARE a wall, there is no reason to put a long giant hallway going around the sides of them both in order to get to the other one.

    Decoy on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2010
    That_Guy wrote: »
    Klyka wrote: »
    That_Guy wrote: »
    Those videos really helped. I now have no interest in playing STO anymore. Thanks!

    Sure,no problem man. Just hope it wasn't my commentary that was so off putting :mrgreen:

    It really wasn't you. You were trying your best to make it interesting. The combat is just WOW in space, though. The character models were ugly as sin and the art direction was laughable. I mean, when the fuck did starships go from spacious to cavernous. I have never seen an episode of Star Trek with that much open space. It made everyone look 2 feet tall. The space combat looked interesting, but not $50 down and 15 bucks a month interesting.

    I really don't see how the game's anything like WoW in terms of combat.

    Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.


    Like I said before, you should never judge a game by it's tutorial.

    The tutorial is there to teach you mechanics, not to wow you with fancy gameplay manuevers. That's why alot of games mask it with fantastic story events, like the Borg attacking, or pirates invading your ship, or something like that to make it more engaging. You don't even have a full crew of officers, or a skill by the end of the tutorial.

    Archonex on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited January 2010
    Archonex wrote: »
    I really don't see how the game's anything like WoW in terms of combat.

    Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.

    The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited January 2010
    Decoy wrote: »
    Because of the cameras inability to go farther up past the ceiling they made indoor enviroments FUCKING HUGE to compensate. I'm pretty sure thats what he was referring to. At least, thats what I'm adding.

    Well, that and the fact that they place giant, long hallways in places where they couldve easily put doors. The buildings have "hideous to poor" map design. When rooms SHARE a wall, there is no reason to put a long giant hallway going around the sides of them both in order to get to the other one.

    I wish it wasn't the case too. I'd love smaller environments. Even if It meant clipping through furniture to achieve it.

    webguy20 on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited January 2010
    The hallway thing is obviously a result of the procedural design. It feels very diablo-esque.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • MelksterMelkster Registered User regular
    edited January 2010
    Since the servers are down, check out this giant Star Trek battle!

    I haven't seen this since I saw the original episode air way back when I was like 8 years old.

    http://www.youtube.com/watch?v=wwKnvRPIrl0

    Melkster on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2010
    Athenor wrote: »
    Archonex wrote: »
    I really don't see how the game's anything like WoW in terms of combat.

    Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.

    The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.

    Levels seem to take the same amount of time so far.

    For what it's worth, you're supposed to be focusing more on enjoying episodes then you are on grinding to the endgame real fast. A big portion of the game's content is the story-based episode content.

    Archonex on
  • GlalGlal AiredaleRegistered User regular
    edited January 2010
    Ferrus wrote: »
    Glal wrote: »
    Bluefoot wrote: »
    Judging from CO, I fear the game will not end well
    What happened with CO? I know pretty much nothing about the game.
    A bit of a rocky launch thanks to some last-minute difficulty tweaks that took the game from ridiculously easy (people were hitting level cap in a week) to frustrating (well, frustrating for a modern MMO. Nothing compared to FF11). They fixed it fairly soon, and the game's improved considerably since.
    Honestly, for me the only thing that CO (and CoX) demonstrate about Cryptic's MMOs is that they make fun games that could use a few more months in testing and patching before release. Which isn't really all that unique to the genre; at least unlike some other games they're not rendered unplayable for weeks at a time due to overloaded servers or sub-alpha stability.
    To clarify this: I wasn't playing CO when it launched. I just recently got a trial and found the game to be... well, better in some ways than CoX but worse in others. Horrible engine. Few players as far as I could see. No reason to group, ever.
    No arguing the engine, though disabling shadows fixed most of the performance problems for me (and I hear the latest nVidia drivers just break performance across the board, including all Cryptic games). Re: trial, does that allow you to level up? 'Cause being stuck in Millennium City with just one energy builder and one attack power isn't very representative of how fun the game is, at all.

    Glal on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited January 2010
    Archonex wrote: »
    Athenor wrote: »
    Archonex wrote: »
    I really don't see how the game's anything like WoW in terms of combat.

    Space combat is more like POTBS, but with more variation, and faster paced, while ground combat once you get further into the game puts me more in mind of Mass Effect, what with the low amount of damage you can take, the skills, and the necessity of using cover.

    The problem is that getting to the upper levels takes impossibly long. I am literally sitting here wondering how long these last 3 levels are going to take.. and I'm dreading getting the full game with the knowledge that I'll need to start from scratch.

    Levels seem to take the same amount of time so far.

    For what it's worth, you're supposed to be focusing more on enjoying episodes then you are on grinding to the endgame real fast. A big portion of the game's content is the story-based episode content.

    I've only run across 5-6 storyline missions, and the one with the diplomat was the only one that really stood out to me. The rest feel like.. well.. star Trek episodes. And not DS9, but early season Star Trek: TNG.

    I also want to stress.. hard.. how badly I want to be out of the starter ships. I have a custom one that I like, to be sure, but I feel like a massive small fish.

    (I should probably also lose my tachyon ability on my science officer, it doesn't seem to do much.)

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited January 2010
    elliotw2 wrote: »
    The character design is fine, and is about on par with other Star Trek anything. On the map designs, I don't really have too much trouble with them. They are usually a straight line, where you take a turn here and a turn there and then push F on the glowing door

    That is exactly the problem

    A good game will streamline the map design but disguise it well enough that you won't really notice that it's been streamlined

    A bad game basically looks like an MMO, with big huge "HEY RETARD" signs that insult your intelligence and terribly huge areas so the camera can zoom out and move around and shit

    It's dumb, it doesn't look like Trek, and it takes you out of the world

    Especially the bridges

    Olivaw on
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  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited January 2010
    Olivaw wrote: »
    elliotw2 wrote: »
    The character design is fine, and is about on par with other Star Trek anything. On the map designs, I don't really have too much trouble with them. They are usually a straight line, where you take a turn here and a turn there and then push F on the glowing door

    That is exactly the problem

    A good game will streamline the map design but disguise it well enough that you won't really notice that it's been streamlined

    A bad game basically looks like an MMO, with big huge "HEY RETARD" signs that insult your intelligence and terribly huge areas so the camera can zoom out and move around and shit

    It's dumb, it doesn't look like Trek, and it takes you out of the world

    Especially the bridges

    Yeah, that bugs me too.

    These are supposed to be Submarine-like, as JJ Abrams got to some degree. And I understand how TV and movie cameras warp things. But man, everything feels so cavernous.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • elliotw2elliotw2 Registered User regular
    edited January 2010
    Yes, the bridges are huge. Maybe the world design could be better if they had a better camera system?

    elliotw2 on
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  • MelksterMelkster Registered User regular
    edited January 2010
    Olivaw wrote: »
    So the login server is down now

    This game is not prepared for it's release date

    For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.

    On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.

    Melkster on
  • ydejinydejin Registered User regular
    edited January 2010
    Melkster wrote: »
    Olivaw wrote: »
    So the login server is down now

    This game is not prepared for it's release date

    For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.

    On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.

    That's good to hear. I liked the beta enough to go ahead and preorder. But it does seem like there's a fair amount that's broken.

    ydejin on
  • MifioMifio MrrlendRegistered User regular
    edited January 2010
    ydejin wrote: »
    Melkster wrote: »
    Olivaw wrote: »
    So the login server is down now

    This game is not prepared for it's release date

    For those of you who haven't been in an MMO beta before, this is what they're like. They're really laggy, have lots of dumb bugs, and crash all the time.

    On release, things get much better. It's kind of surprising how different the last day of the beta is compared to the first day of release, generally speaking.

    That's good to hear. I liked the beta enough to go ahead and preorder. But it does seem like there's a fair amount that's broken.

    Also, don't forget, its not like as soon as the game is pushed out, doesn't mean they won't go back and fix things, and add new content.

    This isn't Funcom, this is Cryptic, the people who did CoX, which lasted for one hell of a long time with a good backing.

    Mifio on
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  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited January 2010
    Its good enough for me to give it the benefit of the doubt. Like you said, cryptic does have at least 1 long term MMO under their belts. I just hope their good enough to have two :D

    webguy20 on
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  • GungHoGungHo Registered User regular
    edited January 2010
    Athenor wrote: »
    Okay.. I guess I should've figured, what with the war and all, but the neutral zone is between the klingons and the feds, not the romulans and the feds? Weird.

    Also, at the very north-east of the playable space there is this green line.. I figured that was the neutral zone, but couldn't get in it.

    In the TOS period the neutral zone was between the Federation and Klingons. Due to events like Praxis, the neutral zone stopped being as big a deal there and a new one was established between the Romulans and Feds in TNG. Right now there may be one at each, but the devs haven't turned on Rumulan space yet.
    There was a Romulan Neutral Zone in the TOS era.

    GungHo on
  • CadeCade Eppur si muove.Registered User regular
    edited January 2010
    Melkster wrote: »
    Since the servers are down, check out this giant Star Trek battle!

    I haven't seen this since I saw the original episode air way back when I was like 8 years old.

    http://www.youtube.com/watch?v=wwKnvRPIrl0

    Now this kind of stuff I loved.

    I wish they could have had more such battles.

    Cade on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2010
    Cade wrote: »
    Melkster wrote: »
    Since the servers are down, check out this giant Star Trek battle!

    I haven't seen this since I saw the original episode air way back when I was like 8 years old.

    http://www.youtube.com/watch?v=wwKnvRPIrl0

    Now this kind of stuff I loved.

    I wish they could have had more such battles.

    The child in me squeals with glee at the sight of so many Federation ships duking it out.

    The analytical part of me however can't help but wince as the fight really gets going. The poem is hackneyed, and Sisko starts out being an awe inspiring badass thanks to how he pitches his early lines, to "nerdy armchair general" with all of his "pattern ____ ENGAGE!" lines. I bet that's how really nerdy Trekkies imagine fleet battles happening. If only Sisko had two Orion women hanging off of him as he said those lines, the circle of nerdery would be complete.


    I'm not sure which one I should be supporting here.

    Archonex on
  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    edited January 2010
    Archonex wrote: »
    Cade wrote: »
    Melkster wrote: »
    Since the servers are down, check out this giant Star Trek battle!

    I haven't seen this since I saw the original episode air way back when I was like 8 years old.

    http://www.youtube.com/watch?v=wwKnvRPIrl0

    Now this kind of stuff I loved.

    I wish they could have had more such battles.

    man, when Worf and the Klingons show up,

    "I'm just glad you could join us, Commander."

    and them quoting charge of the light brigade.

    fuck, I forgot how good DS9 was.

    Depressperado on
  • jonxpjonxp [E] PC Security Registered User regular
    edited January 2010
    Man...I've had this installed for six hours and have yet to be able to connect to a server.

    jonxp on
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  • elliotw2elliotw2 Registered User regular
    edited January 2010
    Server's down for at least 30 more minutes

    elliotw2 on
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  • elliotw2elliotw2 Registered User regular
    edited January 2010
    Now I want battles like that in STO. If it doesn't have huge battles that aren't broken (Space resource battle against Borg) or too easy (Starbase 23) I'll be angry

    elliotw2 on
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  • jonxpjonxp [E] PC Security Registered User regular
    edited January 2010
    Servers are up.

    jonxp on
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  • CadeCade Eppur si muove.Registered User regular
    edited January 2010
    Archonex wrote: »
    Cade wrote: »
    Melkster wrote: »
    Since the servers are down, check out this giant Star Trek battle!

    I haven't seen this since I saw the original episode air way back when I was like 8 years old.

    http://www.youtube.com/watch?v=wwKnvRPIrl0

    Now this kind of stuff I loved.

    I wish they could have had more such battles.

    man, when Worf and the Klingons show up,

    "I'm just glad you could join us, Commander."

    and them quoting charge of the light brigade.

    fuck, I forgot how good DS9 was.

    You can thank Ron D Moore for that, he was that really took it to the next level. And yeah he's the guy that redid Battlestar Galactica as well.

    Cade on
  • MifioMifio MrrlendRegistered User regular
    edited January 2010
    9 hours and 14 minutes on the beta download. Ohh boy, I can't wait :\

    Mifio on
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  • MelksterMelkster Registered User regular
    edited January 2010
    I just listened to that video while fighting in a Deep Space Encounter. It was awesome.

    I'm totally gonna be that raid leader: GALAXY WING, ATTACK PATTERN OMEGA, HALF IMPULSE, FULL POWER TO THE SHIELDS!

    Melkster on
  • jonxpjonxp [E] PC Security Registered User regular
    edited January 2010
    Oh god...is the game unplayable choppy for anyone else? I mean..my rig isn't brand new, but surely it shouldn't be stuttering and teleporting like this with a C2D 2.1, 4GB of RAM, and an 8800GT?

    jonxp on
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  • MelksterMelkster Registered User regular
    edited January 2010
    jonxp wrote: »
    Oh god...is the game unplayable choppy for anyone else? I mean..my rig isn't brand new, but surely it shouldn't be stuttering and teleporting like this with a C2D 2.1, 4GB of RAM, and an 8800GT?

    GeForce cards (including my GTX 275) have trouble with the ground combat only. Installing 190.62 NVidea drivers did the trick. There are said drivers available for 64 bit Win 7, btw, just do a google search.

    See this thread.

    Melkster on
  • webguy20webguy20 I spend too much time on the Internet Registered User regular
    edited January 2010
    Mifio wrote: »
    9 hours and 14 minutes on the beta download. Ohh boy, I can't wait :\

    Your avatar fits this perfectly.

    webguy20 on
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This discussion has been closed.