I like it, i'm enjoying it alot. But then again I've been looking for a good space MMO for a while, and it fits the bill for me because A: I quite like Star Trek and B: I want to fly a Constitution class. ^_^
I think it has a good future if Cryptic continue to work and expand upon it. I think that yes, it does need a good three months more of overhaul, but it does show alot of promise.
The game just doesn't look and feel like it's worth money. Especially not repeatedly paid money.
It does SOUND like it though. Cause the music and sounds are GREAT.
I have to admit it doesn't seem that compelling at first, but I think the game's slowly growing on me. I like the space combat, and the "holy crap it's STAR TREK" factor helps some.
Glad to have not come across any "USS lolwhat"s floating around yet.
The ideas are good. The Star Trek atmosphere is good. And the Space Battles are something new for an MMO but of course have been done before in games centered specifically around them. Same with the ground combat. Both together in one game is a good idea and definitely fits Star Trek to a T.
The problem is the execution.
The graphics are lacking. The menus are lacking. The graphical style is cold and empty,nothing makes you go wow. Apart from MAYBE the space sections,which also have been done more beautiful before,but it's still "Wow Star Trek".
What I'm saying is,that if this was a single player game for like 30€ or so, I would advise people to pick it up cause it feels like Sid Meier's Star Trek! (Pirates!). You do missions,you fly around,you get new ships/crew,you level up and get new gear.
But for a 60€ game? And then 12.99€ every following month?
Sorry, the product is not worth that much.
Basically,the first thing I thought when I played this was "Oh, Tabula Rasa."
Rather mean, Tabula Rasa collapsed immediately due to a very poor construction base and HORRENDOUS LAG OF DEATH! That and Garriott (SP) hyped it to ridicolous proportions that the finished product was a shadow of what he was comparing it to. He almost beat Molyneux in hype.
STO meanwhile has a good enough construction base that just needs more work, its lag will probably be resolved soon enough and it's never particularly been hyped other than ZOMG Star Trek.
The game just doesn't look and feel like it's worth money. Especially not repeatedly paid money.
It does SOUND like it though. Cause the music and sounds are GREAT.
I have to admit it doesn't seem that compelling at first, but I think the game's slowly growing on me. I like the space combat, and the "holy crap it's STAR TREK" factor helps some.
Glad to have not come across any "USS lolwhat"s floating around yet.
Yeah I'm guilty of being Captain Silly pants of the USS Rikersbeard
Snarfmaster on
0
ArchonexNo hard feelings, right?Registered Userregular
The game just doesn't look and feel like it's worth money. Especially not repeatedly paid money.
It does SOUND like it though. Cause the music and sounds are GREAT.
I have to admit it doesn't seem that compelling at first, but I think the game's slowly growing on me. I like the space combat, and the "holy crap it's STAR TREK" factor helps some.
Glad to have not come across any "USS lolwhat"s floating around yet.
The ideas are good. The Star Trek atmosphere is good. And the Space Battles are something new for an MMO but of course have been done before in games centered specifically around them. Same with the ground combat. Both together in one game is a good idea and definitely fits Star Trek to a T.
The problem is the execution.
The graphics are lacking. The menus are lacking. The graphical style is cold and empty,nothing makes you go wow. Apart from MAYBE the space sections,which also have been done more beautiful before,but it's still "Wow Star Trek".
What I'm saying is,that if this was a single player game for like 30€ or so, I would advise people to pick it up cause it feels like Sid Meier's Star Trek! (Pirates!). You do missions,you fly around,you get new ships/crew,you level up and get new gear.
But for a 60€ game? And then 12.99€ every following month?
Sorry, the product is not worth that much.
Basically,the first thing I thought when I played this was "Oh, Tabula Rasa."
I think you're just determined not to like the game.
The graphics are astounding if you crank everything up, and fit the Star Trek theme right down to a T. Hell, they even diversified character customization to the point where you can choose what era your character's outfit comes from, and what game. They also made, and are still making, a ton of clothing unique to the game as well.
I mean, they actually included numerous armor types that mimic the tactical armor from ST: Elite Force. On top of that, they created their own set of armors as well. That's dedication to diversification right there.
The menu is no different then any other space sim game out there. Hell, it's alot more stream-lined when you compare it to the giants like the X series and EVE.
And what the hell is wrong with ground combat? It's basically Mass Effect meets tactical FPS. That's pretty much unheard of in the MMO market.
Space combat hasn't been "done before" either, in terms of mechanics. The closest thing to it would be Pirates of the Burning Sea, and that's only while you have your starter ship. Once you start getting into escorts, science ships, and cruisers/battleships, the game goes full on Trek.
Though, if you're referring to space combat having been "done before" as a valid reason for a Star Trek game sucking, then I don't even know what to say to you. Space combat is kind of a requisite.
[SIGPIC][/SIGPIC] Spun uncontrollably skyward... Driven brutally into the ground
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited January 2010
You have not understood my text.
The space combat in STO has been done before in:
Star Trek: Starfleet Command
Star Trek: Starfleet Command: Orion Pirates
Star Trek: Starfleet Command II: Empires at War
Star Trek: Starfleet Command III
Never did I say the game sucked because of the space combat, I just said "They put Starfleet Command minus features into an MMO". That is a statement,not an evaluation.
The graphics are not "astounding". I have everything at max settings. They are not astounding in the slightest. They are ok for an MMO and they certainly bring across the Star Trek feel. But that's because of the art direction and not the graphics engine. Space looks great and the ships look great too.
Character customization has nothing to do with graphics and is not something I even wrote about.
The customization is great,I even said so a few posts back.
The menu being better than games with shitty menus hardly qualifies the menu as good.
It's passable but also kinda awkward and doesn't really manage to fit everything in neatly.
It's ok though, it works and that's all it needs to do.
The ground combat has nothing to do with Mass Effect because there is no actual aiming,no cover and nothing that really distinguishes it from other MMOs. Putting the camera next to the shoulder of your character with a button and thereby upping the damage is not revolutionary or unheard of.
Again, I could say "Hey, Tabula Rasa." which was exactly what I thought about when first playing the ground combat. Which is not a statement about the quality of the combat,but just says "Oh,ok,I've seen this before,it's like Tabula Rasa."
I like the game. I like the customization,the mission ideas,the fleet battles and the general Star Trek feel.
However the only way the game gets away with the price it is asking for is because it has STAR TREK on the box.
And what the hell is wrong with ground combat? It's basically Mass Effect meets tactical FPS. That's pretty much unheard of in the MMO market..
Sadly, I'm going to have to respectfully disagree with you on this point.
Animations for ground combat are very basic and don't flow into one another very well at all. There is also a slight "floating" feel to how the characters move during a lot of the animations. This can be seen perfectly when characters are performing melee attacks while strafing, or when they are knocked back in the process of strafing.
Also, a slight pet peeve of mine, the design decision to take away weapons while running. One second you are holding a giant, lumbering, chain gun looking energy weapons.....the next second youre full sprint with nothing in your hands.
Yes, these are aethstetic things and while good enough for an MMO, calling it Mass Effect is sort of a stretch in my opinion.
Give the game a little bit of the break. There isn't going to be much ship variety because everyone is still in the lvl 1-10 range.
Eventually the ships will change and we'll have new players joining in the game and flying in the Sol system on their little Maranda and suddenly a bigass Soverign will come out of warp and fly past them and they'll be like... "Damn..."
Also about roles:
You're captain will have his focus, but you can have multiple ships with different command officers on each one. So although your captian might be an Engineering officer you could buy a Defiant-class with energy credits and use it in a pinch.
From the stats of the ships it looks like some of the lower-tier ships might still be faster or more maneuverable then their larger more advanced counterparts so it might be a useful tactic to keep a lower tier/faster ship for scanning missions when you still have your "Main" ship with the high-tier badass weaponry for when youre grouping or doing episode missions.
Ok so I thought up a few quesitons / requests for info, perhaps even to be put into the new OP.
1) Can someone explain how the Anomaly items work? I've got an inventory full of Ancient Artifacts, Radiation, and Biological Samples, but I have no clue what its for.
2) Is there a good or fast way to farm command points to train your bridge officers? With three officers I feel like none of them are being trained very well. The points are just spread too thin.
Shit... I had like three other questions to ask, but as I was typing this up they slipped my mind. Oh well. Guess I'll ask later when I remember.
Not that big a fan of the ground combat either because of the animations, but the space stuff is pretty sweet.
The UI could use some work, too. The skills window says to right-click for info, but that does nothing; left click brings up the information box. It's probably just my inexperience showing, too, but I have no idea what putting skill points into a specific skill actually does, other than make the little bars on the info box increase.
EVE at launch was significantly different (in terms of gameplay and UI) to what it is now, though. Hopefully STO will follow suit and improve and not just collapse like Earth and Beyond.
(I actually quite like the game in it's current state, but like everything it could be better :P I'm just worried that it'll fold in on itself.)
Fake edit: the anomaly stuff can be traded at the Sol Starbase (24?) for different items. There's a vendor at the Exchange which takes them.
The game just doesn't look and feel like it's worth money. Especially not repeatedly paid money.
It does SOUND like it though. Cause the music and sounds are GREAT.
I have to admit it doesn't seem that compelling at first, but I think the game's slowly growing on me. I like the space combat, and the "holy crap it's STAR TREK" factor helps some.
Glad to have not come across any "USS lolwhat"s floating around yet.
The ideas are good. The Star Trek atmosphere is good. And the Space Battles are something new for an MMO but of course have been done before in games centered specifically around them. Same with the ground combat. Both together in one game is a good idea and definitely fits Star Trek to a T.
The problem is the execution.
The graphics are lacking. The menus are lacking. The graphical style is cold and empty,nothing makes you go wow. Apart from MAYBE the space sections,which also have been done more beautiful before,but it's still "Wow Star Trek".
What I'm saying is,that if this was a single player game for like 30€ or so, I would advise people to pick it up cause it feels like Sid Meier's Star Trek! (Pirates!). You do missions,you fly around,you get new ships/crew,you level up and get new gear.
But for a 60€ game? And then 12.99€ every following month?
Sorry, the product is not worth that much.
Basically,the first thing I thought when I played this was "Oh, Tabula Rasa."
Think the graphics are pretty good. The interface I personally love as it should be clean, minimalist and cold which pretty much any interface (consoles, buttons etc) on the Star Trek Series was just that.
Star Trek: Starfleet Command
Star Trek: Starfleet Command: Orion Pirates
Star Trek: Starfleet Command II: Empires at War
Star Trek: Starfleet Command III
Never did I say the game sucked because of the space combat, I just said "They put Starfleet Command minus features into an MMO". That is a statement,not an evaluation.
The graphics are not "astounding". I have everything at max settings. They are not astounding in the slightest. They are ok for an MMO and they certainly bring across the Star Trek feel. But that's because of the art direction and not the graphics engine. Space looks great and the ships look great too.
Character customization has nothing to do with graphics and is not something I even wrote about.
The customization is great,I even said so a few posts back.
The menu being better than games with shitty menus hardly qualifies the menu as good.
It's passable but also kinda awkward and doesn't really manage to fit everything in neatly.
It's ok though, it works and that's all it needs to do.
The ground combat has nothing to do with Mass Effect because there is no actual aiming,no cover and nothing that really distinguishes it from other MMOs. Putting the camera next to the shoulder of your character with a button and thereby upping the damage is not revolutionary or unheard of.
Again, I could say "Hey, Tabula Rasa." which was exactly what I thought about when first playing the ground combat. Which is not a statement about the quality of the combat,but just says "Oh,ok,I've seen this before,it's like Tabula Rasa."
I like the game. I like the customization,the mission ideas,the fleet battles and the general Star Trek feel.
However the only way the game gets away with the price it is asking for is because it has STAR TREK on the box.
How could you not expect the pricing to be what it is? Of course it will command normal because its STAR TREK. It would be the same thing if they put World of Warcraft on a box of bolts, it would still command full price.
precisionk on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited January 2010
The Sol starbase vendor for anomaly materials is in the center of the wheel.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited January 2010
Never said I didn't expect the pricing.
I just said the game isn't worth the price it is asking. Same as about 95% of all MMOs.
Klyka on
SC2 EU ID Klyka.110
0
webguy20I spend too much time on the InternetRegistered Userregular
edited January 2010
I love the game so far but I do have one bit that throws me off. The interior sets. They all seem oversize. I know they did that on purpose so people aren't getting stuck on things, but having turbo lift doors and transporter pads that are two stories tall throws me off. I feel like my character is 3ft tall.
I just said the game isn't worth the price it is asking. Same as about 95% of all MMOs.
My usual rule for this stuff is Ill give them 3 months after live. It seems fun enough in my opinion for that. After those 3 months though there better be serious signs of improvement.
I love the game so far but I do have one bit that throws me off. The interior sets. They all seem oversize. I know they did that on purpose so people aren't getting stuck on things, but having turbo lift doors and transporter pads that are two stories tall throws me off. I feel like my character is 3ft tall.
No, they did it so that NPCs don't get stuck when, in some unspecified future time, they have interactive mission events inside our ships.
Cryptic seems to think that you need huge interiors, when well designed ones would suffice. They really ought to take a look at the play-book for the Neverwinter Nights tile-sets for a better way to go about interior sets.
Plenty of room to move, and it doesn't feel stupid-huge.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I love the game so far but I do have one bit that throws me off. The interior sets. They all seem oversize. I know they did that on purpose so people aren't getting stuck on things, but having turbo lift doors and transporter pads that are two stories tall throws me off. I feel like my character is 3ft tall.
Yeah, the spacing between stuff on the bridge got me before I realised why they did it that way.
Ayulin on
0
webguy20I spend too much time on the InternetRegistered Userregular
edited January 2010
I can't wait to get home from work tonight and fly around in spaceships. So looking forward to this weekend and gaming my heart out. Hope the servers don't have a heart attack Friday night.
In addition to everything on the ground being 3x too large, I also have an issue with the layout of seemingly every "Explore" ground mission building. Every last one of these are 100% linear, with 0 thought put into the layout. Specifically, how long hallways going along the edges of the base are put in where simple doorways would make 1,000x more sense.
So ... I understand the Sol System is kinda crowded, right? I was stuck on the loading screen last night (last night german time that is ... around 5-6ish US EST) to the Sol System. Quit and went to bed. But right now I am still stuck there ... what can I do? Why does the game not port me back somewhere else and let me go someplace else? As I see it right now, I'll have to make a new character to continue playing ... up until I come back to the Vega Mission and leaving for the Sol System. Then I'm gonna be stuck once again probably ...
Is there something I missed ... maybe they are still in maintanence or something ...
EDIT: And on top of that it pretty much fries my comp ... so even opening another browser tab, let alone getting to a website is impossible. What the fuck Cryptic?
In addition to everything on the ground being 3x too large, I also have an issue with the layout of seemingly every "Explore" ground mission building. Every last one of these are 100% linear, with 0 thought put into the layout. Specifically, how long hallways going along the edges of the base are put in where simple doorways would make 1,000x more sense.
Cryptic has stated they will gladly sacrifice realism for game play, so most of these types of complaints will fall on deaf ears.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I'll have to research, but I think my first ship may be an engineering ship just because I want 2 aft weapon slots. I've seen the science ships described both as 1aft and 2aft though, so we'll have to wait and see.
I'll be cherrypicking for my favorite classes.
So, basically, I'm looking at Miranda => Excalibur => Akira => Defiant => Sovereign. That could change based on how the not-yet-revealed classes look. I actually don't like the Defiant all that much, but I'm not a fan of the Galaxy or Steamrunner.
Glad to have not come across any "USS lolwhat"s floating around yet.
I got a lot of shit for "U.S.S. Ronald Reagan". But, I also got a few thumbs up for "U.S.S. Bob Hope". I was also greatly saddened when I was asked "Who's Bob Hope?"
And what the hell is wrong with ground combat? It's basically Mass Effect meets tactical FPS. That's pretty much unheard of in the MMO market.
I'd like a cover mechanic, but otherwise, I'm fine with it. They could also look at something like GTA4 and see how the characters transition from one move into another to make everything seem a little less floaty.
Klingons are all stupid with the running to melee thing, as you'd expect (I hate swordmasters). I'd like to be able to whip out a katana and go all Highlander on them and freak out my fellow Starfleet officers, but reverse butt stroking them with the rifle butt and then sniper-shooting them when they're rolling on the ground works. (I haven't found any melee weapons for Starfleet, but that doesn't mean they aren't there.)
We have options like having distruptor pistols akimbo. People can be disintegrated. Your "pets" aren't useless in combat... they're actually more a pain out of combat, because they'll get stuck on doors and struts easily.
Actually, with the gear mods they have, they're proving out that Cryptic could easily convert/license their engine out for a fantasy MMO or a near-modern combat MMO. Their engine isn't a one-trick pony in the least.
Cryptic seems to think that you need huge interiors, when well designed ones would suffice. They really ought to take a look at the play-book for the Neverwinter Nights tile-sets for a better way to go about interior sets.
I imagine their engine is set to make huge rooms by default because in Champions, they needed everything huge so people could fly around and take growth hormones. I think that the large rooms are mostly a holdover of them not going in and customizing their interior assets so that they could get thins running quickly. Or, maybe you're gonna fight a Klingon named T'leios who is going to attack with prehistoric Targs.
GungHo on
0
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
So ... I understand the Sol System is kinda crowded, right? I was stuck on the loading screen last night (last night german time that is ... around 5-6ish US EST) to the Sol System. Quit and went to bed. But right now I am still stuck there ... what can I do? Why does the game not port me back somewhere else and let me go someplace else? As I see it right now, I'll have to make a new character to continue playing ... up until I come back to the Vega Mission and leaving for the Sol System. Then I'm gonna be stuck once again probably ...
Is there something I missed ... maybe they are still in maintanence or something ...
EDIT: And on top of that it pretty much fries my comp ... so even opening another browser tab, let alone getting to a website is impossible. What the fuck Cryptic?
I had the same issue. I read somewhere that you can get past the SOL loading hang bug by putting all your video settings to low. (it might be just one or two settings that do the trick, but since I don't know which ones, I just turned them all down)
I started a new character, and managed to get to SOL no problem. This was at 7am EST though, maybe it was due to the fact that less ppl were there.
Anyhoo, gonna try with a better video card tonight, and see what happens.
So ... I understand the Sol System is kinda crowded, right? I was stuck on the loading screen last night (last night german time that is ... around 5-6ish US EST) to the Sol System. Quit and went to bed. But right now I am still stuck there ... what can I do? Why does the game not port me back somewhere else and let me go someplace else? As I see it right now, I'll have to make a new character to continue playing ... up until I come back to the Vega Mission and leaving for the Sol System. Then I'm gonna be stuck once again probably ...
Is there something I missed ... maybe they are still in maintanence or something ...
EDIT: And on top of that it pretty much fries my comp ... so even opening another browser tab, let alone getting to a website is impossible. What the fuck Cryptic?
I had the same issue. I read somewhere that you can get past the SOL loading hang bug by putting all your video settings to low. (it might be just one or two settings that do the trick, but since I don't know which ones, I just turned them all down)
I started a new character, and managed to get to SOL no problem. This was at 7am EST though, maybe it was due to the fact that less ppl were there.
Anyhoo, gonna try with a better video card tonight, and see what happens.
That kinda worked. I created another character, lowered my video settings and finally made it into the Sol System ... but fuck is that crowded.
How do I lower the settings when in character choosing screen?
The OB is presently capped at level 16 I believe so you should be able to get your first non-starter ship...
They are expensive though...
So one asked about all the mineral samples and radiation samples... You can actually trade in collects of different sames for "stuff" with a lt Commander NPC right in the middle of Stardock Earth...
I think part of the reason the interiors are so big is camera clipping. Cryptic's engine seems to not let you see through ceilings, so they have to have tall enough rooms to fit the camera inside. It annoyed me at first, but I can see how it might be nice once things get really crowded.
WHAT. WHAT ARE YOU TALKING ABOUT WHY ARE YOU MAKING A RANDOM SENTENCE NAD NOT EXPLAINING WHAT THE HELL YOU ARE TALKING ABOUT DO I HAVE TO GO TO DEL TACO RIGHT NOW WHAT OH MY GOD
Posts
I think it has a good future if Cryptic continue to work and expand upon it. I think that yes, it does need a good three months more of overhaul, but it does show alot of promise.
The ideas are good. The Star Trek atmosphere is good. And the Space Battles are something new for an MMO but of course have been done before in games centered specifically around them. Same with the ground combat. Both together in one game is a good idea and definitely fits Star Trek to a T.
The problem is the execution.
The graphics are lacking. The menus are lacking. The graphical style is cold and empty,nothing makes you go wow. Apart from MAYBE the space sections,which also have been done more beautiful before,but it's still "Wow Star Trek".
What I'm saying is,that if this was a single player game for like 30€ or so, I would advise people to pick it up cause it feels like Sid Meier's Star Trek! (Pirates!). You do missions,you fly around,you get new ships/crew,you level up and get new gear.
But for a 60€ game? And then 12.99€ every following month?
Sorry, the product is not worth that much.
Basically,the first thing I thought when I played this was "Oh, Tabula Rasa."
STO meanwhile has a good enough construction base that just needs more work, its lag will probably be resolved soon enough and it's never particularly been hyped other than ZOMG Star Trek.
Yeah I'm guilty of being Captain Silly pants of the USS Rikersbeard
I think you're just determined not to like the game.
The graphics are astounding if you crank everything up, and fit the Star Trek theme right down to a T. Hell, they even diversified character customization to the point where you can choose what era your character's outfit comes from, and what game. They also made, and are still making, a ton of clothing unique to the game as well.
I mean, they actually included numerous armor types that mimic the tactical armor from ST: Elite Force. On top of that, they created their own set of armors as well. That's dedication to diversification right there.
The menu is no different then any other space sim game out there. Hell, it's alot more stream-lined when you compare it to the giants like the X series and EVE.
And what the hell is wrong with ground combat? It's basically Mass Effect meets tactical FPS. That's pretty much unheard of in the MMO market.
Space combat hasn't been "done before" either, in terms of mechanics. The closest thing to it would be Pirates of the Burning Sea, and that's only while you have your starter ship. Once you start getting into escorts, science ships, and cruisers/battleships, the game goes full on Trek.
Though, if you're referring to space combat having been "done before" as a valid reason for a Star Trek game sucking, then I don't even know what to say to you. Space combat is kind of a requisite.
The space combat in STO has been done before in:
Star Trek: Starfleet Command
Star Trek: Starfleet Command: Orion Pirates
Star Trek: Starfleet Command II: Empires at War
Star Trek: Starfleet Command III
Never did I say the game sucked because of the space combat, I just said "They put Starfleet Command minus features into an MMO". That is a statement,not an evaluation.
The graphics are not "astounding". I have everything at max settings. They are not astounding in the slightest. They are ok for an MMO and they certainly bring across the Star Trek feel. But that's because of the art direction and not the graphics engine. Space looks great and the ships look great too.
Character customization has nothing to do with graphics and is not something I even wrote about.
The customization is great,I even said so a few posts back.
The menu being better than games with shitty menus hardly qualifies the menu as good.
It's passable but also kinda awkward and doesn't really manage to fit everything in neatly.
It's ok though, it works and that's all it needs to do.
The ground combat has nothing to do with Mass Effect because there is no actual aiming,no cover and nothing that really distinguishes it from other MMOs. Putting the camera next to the shoulder of your character with a button and thereby upping the damage is not revolutionary or unheard of.
Again, I could say "Hey, Tabula Rasa." which was exactly what I thought about when first playing the ground combat. Which is not a statement about the quality of the combat,but just says "Oh,ok,I've seen this before,it's like Tabula Rasa."
I like the game. I like the customization,the mission ideas,the fleet battles and the general Star Trek feel.
However the only way the game gets away with the price it is asking for is because it has STAR TREK on the box.
Sadly, I'm going to have to respectfully disagree with you on this point.
Animations for ground combat are very basic and don't flow into one another very well at all. There is also a slight "floating" feel to how the characters move during a lot of the animations. This can be seen perfectly when characters are performing melee attacks while strafing, or when they are knocked back in the process of strafing.
Also, a slight pet peeve of mine, the design decision to take away weapons while running. One second you are holding a giant, lumbering, chain gun looking energy weapons.....the next second youre full sprint with nothing in your hands.
Yes, these are aethstetic things and while good enough for an MMO, calling it Mass Effect is sort of a stretch in my opinion.
Eventually the ships will change and we'll have new players joining in the game and flying in the Sol system on their little Maranda and suddenly a bigass Soverign will come out of warp and fly past them and they'll be like... "Damn..."
Also about roles:
You're captain will have his focus, but you can have multiple ships with different command officers on each one. So although your captian might be an Engineering officer you could buy a Defiant-class with energy credits and use it in a pinch.
From the stats of the ships it looks like some of the lower-tier ships might still be faster or more maneuverable then their larger more advanced counterparts so it might be a useful tactic to keep a lower tier/faster ship for scanning missions when you still have your "Main" ship with the high-tier badass weaponry for when youre grouping or doing episode missions.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
1) Can someone explain how the Anomaly items work? I've got an inventory full of Ancient Artifacts, Radiation, and Biological Samples, but I have no clue what its for.
2) Is there a good or fast way to farm command points to train your bridge officers? With three officers I feel like none of them are being trained very well. The points are just spread too thin.
Shit... I had like three other questions to ask, but as I was typing this up they slipped my mind. Oh well. Guess I'll ask later when I remember.
The UI could use some work, too. The skills window says to right-click for info, but that does nothing; left click brings up the information box. It's probably just my inexperience showing, too, but I have no idea what putting skill points into a specific skill actually does, other than make the little bars on the info box increase.
EVE at launch was significantly different (in terms of gameplay and UI) to what it is now, though. Hopefully STO will follow suit and improve and not just collapse like Earth and Beyond.
(I actually quite like the game in it's current state, but like everything it could be better :P I'm just worried that it'll fold in on itself.)
Fake edit: the anomaly stuff can be traded at the Sol Starbase (24?) for different items. There's a vendor at the Exchange which takes them.
Think the graphics are pretty good. The interface I personally love as it should be clean, minimalist and cold which pretty much any interface (consoles, buttons etc) on the Star Trek Series was just that.
How could you not expect the pricing to be what it is? Of course it will command normal because its STAR TREK. It would be the same thing if they put World of Warcraft on a box of bolts, it would still command full price.
chair to Creation and then suplex the Void.
I just said the game isn't worth the price it is asking. Same as about 95% of all MMOs.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
My usual rule for this stuff is Ill give them 3 months after live. It seems fun enough in my opinion for that. After those 3 months though there better be serious signs of improvement.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
No, they did it so that NPCs don't get stuck when, in some unspecified future time, they have interactive mission events inside our ships.
Cryptic seems to think that you need huge interiors, when well designed ones would suffice. They really ought to take a look at the play-book for the Neverwinter Nights tile-sets for a better way to go about interior sets.
Plenty of room to move, and it doesn't feel stupid-huge.
chair to Creation and then suplex the Void.
Yeah, the spacing between stuff on the bridge got me before I realised why they did it that way.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Is there something I missed ... maybe they are still in maintanence or something ...
EDIT: And on top of that it pretty much fries my comp ... so even opening another browser tab, let alone getting to a website is impossible. What the fuck Cryptic?
Cryptic has stated they will gladly sacrifice realism for game play, so most of these types of complaints will fall on deaf ears.
chair to Creation and then suplex the Void.
So, basically, I'm looking at Miranda => Excalibur => Akira => Defiant => Sovereign. That could change based on how the not-yet-revealed classes look. I actually don't like the Defiant all that much, but I'm not a fan of the Galaxy or Steamrunner.
I got a lot of shit for "U.S.S. Ronald Reagan". But, I also got a few thumbs up for "U.S.S. Bob Hope". I was also greatly saddened when I was asked "Who's Bob Hope?"
Fuckin kids get off my lawn.
I'd like a cover mechanic, but otherwise, I'm fine with it. They could also look at something like GTA4 and see how the characters transition from one move into another to make everything seem a little less floaty.
Klingons are all stupid with the running to melee thing, as you'd expect (I hate swordmasters). I'd like to be able to whip out a katana and go all Highlander on them and freak out my fellow Starfleet officers, but reverse butt stroking them with the rifle butt and then sniper-shooting them when they're rolling on the ground works. (I haven't found any melee weapons for Starfleet, but that doesn't mean they aren't there.)
We have options like having distruptor pistols akimbo. People can be disintegrated. Your "pets" aren't useless in combat... they're actually more a pain out of combat, because they'll get stuck on doors and struts easily.
Actually, with the gear mods they have, they're proving out that Cryptic could easily convert/license their engine out for a fantasy MMO or a near-modern combat MMO. Their engine isn't a one-trick pony in the least.
Starbase Memory Alpha also has some use for the anomaly materials, but to be fair, I haven't explored it.
I imagine their engine is set to make huge rooms by default because in Champions, they needed everything huge so people could fly around and take growth hormones. I think that the large rooms are mostly a holdover of them not going in and customizing their interior assets so that they could get thins running quickly. Or, maybe you're gonna fight a Klingon named T'leios who is going to attack with prehistoric Targs.
Not on my bridge, I'm not.
chair to Creation and then suplex the Void.
thats why interiors are huge.
chair to Creation and then suplex the Void.
I had the same issue. I read somewhere that you can get past the SOL loading hang bug by putting all your video settings to low. (it might be just one or two settings that do the trick, but since I don't know which ones, I just turned them all down)
I started a new character, and managed to get to SOL no problem. This was at 7am EST though, maybe it was due to the fact that less ppl were there.
Anyhoo, gonna try with a better video card tonight, and see what happens.
That kinda worked. I created another character, lowered my video settings and finally made it into the Sol System ... but fuck is that crowded.
How do I lower the settings when in character choosing screen?
The level cap is 16 so I guess you can get another ship,yeah.
They are expensive though...
So one asked about all the mineral samples and radiation samples... You can actually trade in collects of different sames for "stuff" with a lt Commander NPC right in the middle of Stardock Earth...
whyyyyyyy
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
^This is like the ball pit at Chuck E Cheese's^