Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
Yeah, Kojima really is the Michael Bay of video games. They're really just 8 year olds trying to combine all the things they think are really cool looking. Explosions, titties, espionage, conspiracies, fuck yeah! Then its just... oh yeah, need some plot.
Emma mentions it later on in MGS2 when she's explaining to Raiden about the Patriots power and she says "The alphabet... 26 letters, right? It could've been 30 letters. What if the 4 deleted letters were controlled by a program?" It's a direct refference to the "La-Li-Lu-Le-Lo" thing.
I don't think I made that connection. Nice catch.
So, this next part is something for Jam Warrior, as well as everyone else using The Twin Snakes as their entry into the series. Now, I don't care what your opinion is on the super actiony aspects of the TTS cutscenes, but its treatment of several characters' ends was less than satisfactory. There are certain scenes that really have to be seen in their original form. To that end, I'll be posting some videos from the Playstation MGS. Don't watch until you've gotten past the same point in TTS.
For now, beating Psycho Mantis:
Psycho Mantis can't predict if your future lies with Meryl because of the split endings. His psychic abilities only let him look at the plot of the game, and he can't predict whether or not you'll resist the torture.
Perfect example of a terribly marked spoiler! I thought we were talking about Psycho mantis and suddenly I'm reading things I shouldn't be. Willeth, don't read the above.
Also fuck me but do they love their acronyms. MUF this and CNTBT that. What's wrong with words goddamnit?
Not really a spoiler on its own, but you have yet to encounter the silliest acronym in the whole series. Well, I guess it's more of a codeword.
La-li-loo-lei-low!
They just keep saying it.
It's not really an acronym.
It's the first syllables of some basic Japanese characters, and it's supposed to be gibberish - whenever someone mentions the *word in question*, that person's nanomachines intercept what they're trying to say and it either comes out or is interpreted as Lalilulelo (I'm not quite clear on whether they scramble the person trying to talk or the perception of the person who's hearing it). But you're right, it's really silly when people keep saying it perfectly straight. Lalilulelo?
No, no, no. It's not in the Japanese language, which is why Kojima decided to use it. It's why Japanese people can't pronounce the syllables "La-Li-Lu-Le-Lo" in English, it's because those syllables don't exist in the Japanese alphabet. Emma mentions it later on in MGS2 when she's explaining to Raiden about the Patriots power and she says "The alphabet... 26 letters, right? It could've been 30 letters. What if the 4 deleted letters were controlled by a program?" It's a direct refference to the "La-Li-Lu-Le-Lo" thing.
The closest sound Japnese have to an "L" sound is interpreted as an "R" sound, no I'm not kidding. So it would technically sound like Rah-Ree-Roo-Rey-Row which sounds hilarious saying out loud btw . Anyways, that's where the whole En"r"ish thing comes from.
The Grey GOAT on
[SIGPIC][/SIGPIC]
"Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
miscellaneousinsanity, you'll have to help me out with what you were getting at. That scene was almost word for word the same as Twin Snakes as far as I could see.
People who don't like TTS tend to think it changed a whole lot in the cutscenes when all it did was basically change the cutscene you get directly before and after you fight a boss. 99% of the dialogue is exactly the same.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
0
miscellaneousinsanitygrass grows, birds fly, sun shines,and brother, i hurt peopleRegistered Userregular
edited February 2010
The voice acting, man. Mantis in TTS just sounds like a cranky old guy, Mantis in MGS is a broken, dying man. When he talks about his father, you can hear genuine fear in his voice. Doug Stone's performance the second time around just sounds phoned in.
Also, I don't really like some of the character models. They look like weird Barbie dolls. This and poorer voicework especially kill the emotional impact of
Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
Yeah, Kojima really is the Michael Bay of video games. They're really just 8 year olds trying to combine all the things they think are really cool looking. Explosions, titties, espionage, conspiracies, fuck yeah! Then its just... oh yeah, need some plot.
How do you balance the desire for a good story with the need for compelling gameplay?
Hideo Kojima: MGS is not about telling a good story. It's about a protagonist who infiltrates and fights some bad guys. The bad guys occupy a certain area. That's why the protagonist infiltrates that area to eliminate the bad guys. That's the whole plot. Well, I do throw in many twists towards the end to surprise the player, but I limit that to a level that is not confusing. MGS is an action game, and I cannot really make the story any more complex. I am for limits. What's important is to make the player objective obvious. The same holds true with what the player must do next.
Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
Yeah, Kojima really is the Michael Bay of video games. They're really just 8 year olds trying to combine all the things they think are really cool looking. Explosions, titties, espionage, conspiracies, fuck yeah! Then its just... oh yeah, need some plot.
The MGS games have TONS of plot, though, so I don't think it's a very good comparison. Wild, crazy, convoluted, batshit insane plots...but still plots. Say what you will about the quality of it(I personally love it all) but it's far more involved than Bay's usual stuff.
Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
Yeah, Kojima really is the Michael Bay of video games. They're really just 8 year olds trying to combine all the things they think are really cool looking. Explosions, titties, espionage, conspiracies, fuck yeah! Then its just... oh yeah, need some plot.
The MGS games have TONS of plot, though, so I don't think it's a very good comparison. Wild, crazy, convoluted, batshit insane plots...but still plots. Say what you will about the quality of it(I personally love it all) but it's far more involved than Bay's usual stuff.
Don't get me wrong, I love the plot. Is it well done? Nope. But dammit, I'm allowed to like things that aren't that good.
People who don't like TTS tend to think it changed a whole lot in the cutscenes when all it did was basically change the cutscene you get directly before and after you fight a boss. 99% of the dialogue is exactly the same.
Compare any line Campbell has in both games and you'll see that for TTS it sounds like Paul Eiding just did not give a fuck. It destroys the game. And he's not the only one. I mean, they have a good excuse for it, but most of 'em completely phone it in.
Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
I have to disagree with this. An example of a game that was created as a playable movie would be Indigo Prophecy.
I think the reason why MGS games are full of so much dialogue is because Kojima understands a fundamental difference between games and movies. Of course the amount of dialogue would be ridiculous in a 2 hour film, but you're playing MGS games for over ten hours. Why shouldn't Kojima take advantage of that to add in tons of backstory and depth to an otherwise simple storyline? I'm just saying that MGS isn't the way it is because Kojima thought he was making a movie, but because he knew he was making a game.
Also, homosexual subtext is ALWAYS appropriate.
Rex Dart on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I thought people were just being forcibly censored from saying
"patriots" by the nanomachines inside them,
so instead they would say some gibberish made up word that the system wouldn't catch? I don't know, I'm not that far into MSG4 and I assume that's where it's revealed....
Buuuuuuuuuut... fools been saying it since the time of MGS3 so that doesn't make sense to me at all. They shouldn't have had
nanomachines
then?
Damn MGS story is so confusing.
I don't remember anything about the forcibly censored part, but regarding MGS3...
The Patriot / Lalilulelo stuff was just a code word that Zero gave to Snake. Zero would later form the
Patriots
, so it was just a bit of foreshadowing. At least, that was my impression.
MGS4 spoilers:
It was a theory that was going round prior to MGS4. Some characters couldn't hear/speak "The Patriots" (namely, anyone who was under their direct control, such as Raiden), and instead said/heard "La-Li-Lu-Le-Lo". MGS4 confirmed it in two sequences:
The first is in Act 1 when Meryl is explaining SOP to Snake, and Snake says: "And the Patriots are behind this?" and Meryl responds with "La-Li-Lu-Le-Lo? What are you talking about?"
Next is in Act 2 after Drebin explains to Snake about the B&B's and Snake asks if Drebin is with the Patriots, Drebin responds: "No Sir, I ain't no "La-Li-Lu-Le.... I mean, I ain't no Patriot." Snake then mentions that because he can say "Patriot" he must be clean.
Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
I have to disagree with this. An example of a game that was created as a playable movie would be Indigo Prophecy.
I think the reason why MGS games are full of so much dialogue is because Kojima understands a fundamental difference between games and movies. Of course the amount of dialogue would be ridiculous in a 2 hour film, but you're playing MGS games for over ten hours. Why shouldn't Kojima take advantage of that to add in tons of backstory and depth to an otherwise simple storyline? I'm just saying that MGS isn't the way it is because Kojima thought he was making a movie, but because he knew he was making a game.
Also, homosexual subtext is ALWAYS appropriate.
Not to sound blunt, but I think I credit Kojima with much more incompetence than you do.
Think about it. In order to NOT be like a movie, Kojima chooses to add a whole lot of in-depth information to the setting... by giving us long cutscenes, reminiscent of movies, referencing movies, shot like movies? And there's more. You suggest that Kojima takes advantage of the longer "playtime" of a game. So, what's your deal? I get to play longer, so I by all rights should have to watch longer cutscenes as well? Even worse, the "tons of backstory and depth" you mention aren't even... well, tons. Countless things are repeated over and over again. Needless dialogue dances around the subject in a way that only Quentin Tarantino could make work, and even he fails spectacularly now and then. The horribly forced story, filled to the brim with laughable retcons, taking up almost the entirety of MGS4. The awkward pauses.
So, actually, I like the comparison to Michael Bay. Only replace explosions with bad, bad dialogue. The rest is pretty much the same (even the ideas that could only sound awesome if you willingly cripple your taste... B-movie appeal, if you will). However, I have to admit that Kojima does remarkable things on the meta level- pretty much the only reason why it is possible to enjoy the plot of MGS2. :P
On another note- I'm seriously interested as for what the homosexual subtext was supposed to be good for. Is their any kind of comment from Kojima himself? Any reasoning? Any purpose someone might explain? Did Kojima just add it to make fun of male gamers, for the l0lz? Or should we just raise our fists to the sky and shout 'Damn you, Japaaaaaaan'?
I mean, there's got to be SOME reason... :?
I thought people were just being forcibly censored from saying
"patriots" by the nanomachines inside them,
so instead they would say some gibberish made up word that the system wouldn't catch? I don't know, I'm not that far into MSG4 and I assume that's where it's revealed....
Buuuuuuuuuut... fools been saying it since the time of MGS3 so that doesn't make sense to me at all. They shouldn't have had
nanomachines
then?
Damn MGS story is so confusing.
I don't remember anything about the forcibly censored part, but regarding MGS3...
The Patriot / Lalilulelo stuff was just a code word that Zero gave to Snake. Zero would later form the
Patriots
, so it was just a bit of foreshadowing. At least, that was my impression.
MGS4 spoilers:
It was a theory that was going round prior to MGS4. Some characters couldn't hear/speak "The Patriots" (namely, anyone who was under their direct control, such as Raiden), and instead said/heard "La-Li-Lu-Le-Lo". MGS4 confirmed it in two sequences:
The first is in Act 1 when Meryl is explaining SOP to Snake, and Snake says: "And the Patriots are behind this?" and Meryl responds with "La-Li-Lu-Le-Lo? What are you talking about?"
Next is in Act 2 after Drebin explains to Snake about the B&B's and Snake asks if Drebin is with the Patriots, Drebin responds: "No Sir, I ain't no "La-Li-Lu-Le.... I mean, I ain't no Patriot." Snake then mentions that because he can say "Patriot" he must be clean.
This is exactly what I was talking about.
I know, I was just explaining to Rex Dart because he said he couldn't recall anything about the subject.
Igort on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I thought people were just being forcibly censored from saying
"patriots" by the nanomachines inside them,
so instead they would say some gibberish made up word that the system wouldn't catch? I don't know, I'm not that far into MSG4 and I assume that's where it's revealed....
Buuuuuuuuuut... fools been saying it since the time of MGS3 so that doesn't make sense to me at all. They shouldn't have had
nanomachines
then?
Damn MGS story is so confusing.
I don't remember anything about the forcibly censored part, but regarding MGS3...
The Patriot / Lalilulelo stuff was just a code word that Zero gave to Snake. Zero would later form the
Patriots
, so it was just a bit of foreshadowing. At least, that was my impression.
MGS4 spoilers:
It was a theory that was going round prior to MGS4. Some characters couldn't hear/speak "The Patriots" (namely, anyone who was under their direct control, such as Raiden), and instead said/heard "La-Li-Lu-Le-Lo". MGS4 confirmed it in two sequences:
The first is in Act 1 when Meryl is explaining SOP to Snake, and Snake says: "And the Patriots are behind this?" and Meryl responds with "La-Li-Lu-Le-Lo? What are you talking about?"
Next is in Act 2 after Drebin explains to Snake about the B&B's and Snake asks if Drebin is with the Patriots, Drebin responds: "No Sir, I ain't no "La-Li-Lu-Le.... I mean, I ain't no Patriot." Snake then mentions that because he can say "Patriot" he must be clean.
This is exactly what I was talking about.
I know, I was just explaining to Rex Dart because he said he couldn't recall anything about the subject.
Kojima could probably benefit most from just condensing his scripts.
MGS4 end spoiler:
Big Boss' zeroes and ones speech for example was way too long.
And didn't make sense? Like, if that and
Big Mama's light and shadow speech
were taken out, the game wouldn't lose anything at all.
Oh, come on guys, excessively long-winded speeches with large chunks of vague irrelevance? That's exactly the kind of melodramatic stuff that makes the Metal Gear series so great...the script alone is exemplary.
Kous4k4 on
"What is our legacy if we cannot pass the torch? Proof of our existence - a mark of some sort. When the torch is passed on from parent to child... it extends beyond DNA; information is imparted as well. All I want is to be remembered. By other people, by history."-MGS2
Kous4k4
[SIGPIC][/SIGPIC]
Kojima could probably benefit most from just condensing his scripts.
MGS4 end spoiler:
Big Boss' zeroes and ones speech for example was way too long.
And didn't make sense? Like, if that and
Big Mama's light and shadow speech
were taken out, the game wouldn't lose anything at all.
Oh, come on guys, excessively long-winded speeches with large chunks of vague irrelevance? That's exactly the kind of melodramatic stuff that makes the Metal Gear series so great...the script alone is exemplary.
Don't get me wrong, that's one of my favorite aspects of the series- when you're just about to fight some guy, but all of a sudden he breaks out into reflections on his past and his personal philosophy- I love it, especially in MGS2. But it only works if it's well written. The previous examples I raised were anything but.
I enjoyed the plots in the earlier MGS games much more than the later. At first I was just thinking that I grew up somewhere along the way, as I started playing MGS1 at ~15 years of age. The silly-ass plots just won't appeal to someone older than 20 years (weeaboos not included)
But then I replayed MGS1 in the form of TTS and realized that the plots is quite ok, and that the plot actually actually grows dumber over the game series, exponentially. In much the same way as Otacon's persistent whining about everything
Sometimes, I get the impression that Kojima is just a guy who wants to make certain movies playable. Not that he really understood what the movies were about, or how that would mix with all the crazy ideas he's throwing around like molotov cocktails, or why strong homosexual subtext might not be all that appropriate.
But I DO appreciate crazy cinematics and occasionally actively causing said cinematics. Epic Shagohod chase scene, go! :P
I have to disagree with this. An example of a game that was created as a playable movie would be Indigo Prophecy.
I think the reason why MGS games are full of so much dialogue is because Kojima understands a fundamental difference between games and movies. Of course the amount of dialogue would be ridiculous in a 2 hour film, but you're playing MGS games for over ten hours. Why shouldn't Kojima take advantage of that to add in tons of backstory and depth to an otherwise simple storyline? I'm just saying that MGS isn't the way it is because Kojima thought he was making a movie, but because he knew he was making a game.
Also, homosexual subtext is ALWAYS appropriate.
Not to sound blunt, but I think I credit Kojima with much more incompetence than you do.
Think about it. In order to NOT be like a movie, Kojima chooses to add a whole lot of in-depth information to the setting... by giving us long cutscenes, reminiscent of movies, referencing movies, shot like movies? And there's more. You suggest that Kojima takes advantage of the longer "playtime" of a game. So, what's your deal? I get to play longer, so I by all rights should have to watch longer cutscenes as well? Even worse, the "tons of backstory and depth" you mention aren't even... well, tons. Countless things are repeated over and over again. Needless dialogue dances around the subject in a way that only Quentin Tarantino could make work, and even he fails spectacularly now and then. The horribly forced story, filled to the brim with laughable retcons, taking up almost the entirety of MGS4. The awkward pauses.
So, actually, I like the comparison to Michael Bay. Only replace explosions with bad, bad dialogue. The rest is pretty much the same (even the ideas that could only sound awesome if you willingly cripple your taste... B-movie appeal, if you will). However, I have to admit that Kojima does remarkable things on the meta level- pretty much the only reason why it is possible to enjoy the plot of MGS2. :P
On another note- I'm seriously interested as for what the homosexual subtext was supposed to be good for. Is their any kind of comment from Kojima himself? Any reasoning? Any purpose someone might explain? Did Kojima just add it to make fun of male gamers, for the l0lz? Or should we just raise our fists to the sky and shout 'Damn you, Japaaaaaaan'?
I mean, there's got to be SOME reason... :?
I'm not saying that all the info and backstory in MGS games is to differentiate them from movies. Just the that Kojima includes said information is due to the fact that he knows he's making a game. I also never suggested that anyone should HAVE to watch anything they don't want to. As far as I know, you can skip every cutscene and Codec conversation in the game if you want. (And just call the Colonel when you don't know what to do next.) And while you may not find the backstory very substantive, I feel as if I finish a MGS game with a good deal of understanding most of the characters' backstories and motivation. I can't say that's true in most action games I play. I guess in RPGs it's more common. The dialogue is never great, but it has its moments. Helped in no small part by many talented voice actors.
The homosexual subtext is there for two reasons (I think). The first is that, to Japanese tastes, homosexuality is ALWAYS funny. (See: Cho Aniki). The second is fan service for female fans. My theory anyway!
Having beat MGS2 for the second time, I'm now trying out Snake Tales.
I'm incredibly frustrated by the lack of soliton radar. Terrible design choice in my opinion. Makes the game more trial and error than ever. Also, I've heard the ending of Snake Tales is really trippy. Will I be disappointed?
Edit: ARGH. I already got super-stuck right after starting. Help please!
I need to go to the Heliport to fight Fatman. Okay, cool, I'll just go to the EF connecting bridge, destroy the cyphers, and... Oh right, the walkway collapsed as I ran across it. No problem. I just roll to the walkway that's still there, flip over the rails and shimmy across... Wait, crap.
Unlike Raiden, Snake's grip gauge disappears almost immediately. There's no way I can make it across the rails in time. Is there anyway to get past this part or do I just have to do push-ups for hours and hours until my grip gauge levels up? How many push-ups does that require anyway?
Rex Dart on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited February 2010
My initial reaction was "what the hell are you doing here? how does any of this make a lick of sense?" My brain is still trying to make sense of the plot, really. It's like a huge machine with millions of moving parts and you've got to understand every little cog's role to understand what is going on.
It's one I can forgive for the simple reason that,
Snake's issues with Big Boss as his father were never dealt with in Metal Gear 1, 2 and Solid. They were of course before Snake Eater, so we always assumed Big Boss was just another asshole rather than a tragic figure. The reconcilation sequence between them was among the best in the series I thought.
My initial reaction was "what the hell are you doing here? how does any of this make a lick of sense?" My brain is still trying to make sense of the plot, really. It's like a huge machine with millions of moving parts and you've got to understand every little cog's role to understand what is going on.
I beat it last week and this is exactly what was going through my head as well
but what I dont get is
why he just keeled over like that
but that could just be from having only played 4
VALVEjunkie on
0
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
My initial reaction was "what the hell are you doing here? how does any of this make a lick of sense?" My brain is still trying to make sense of the plot, really. It's like a huge machine with millions of moving parts and you've got to understand every little cog's role to understand what is going on.
I beat it last week and this is exactly what was going through my head as well
As long as a 'red alert' doesn't trigger you're golden. As long as you're not found, you can attack and kill guards (if you're not going for the BB emblem) and still have zero 'alerts' triggered at the end of the game.
I just wanted the big boss facecamo but if you get something for not even touching guards then I'm all ears!
Big Boss Emblem is just how the game recognizes you for beating the game on The Boss with no kills, deaths, alerts, special items, or healing items, in 5 hours or less.
Posts
Yeah, Kojima really is the Michael Bay of video games. They're really just 8 year olds trying to combine all the things they think are really cool looking. Explosions, titties, espionage, conspiracies, fuck yeah! Then its just... oh yeah, need some plot.
Oh man, I only just now realized
http://www.audioentropy.com/
@gamefacts - Totally and utterly true gaming facts on the regular!
"Faster, Faster, until the thrill of speed overcomes the fear of death." -HST
Also, I don't really like some of the character models. They look like weird Barbie dolls. This and poorer voicework especially kill the emotional impact of
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I feel this is apt to put in here:
http://uk.gamespot.com/features/6120427/p-7.html
Repeated what everyone was saying!?!
Metal Gear!?!
The MGS games have TONS of plot, though, so I don't think it's a very good comparison. Wild, crazy, convoluted, batshit insane plots...but still plots. Say what you will about the quality of it(I personally love it all) but it's far more involved than Bay's usual stuff.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Don't get me wrong, I love the plot. Is it well done? Nope. But dammit, I'm allowed to like things that aren't that good.
He does that in the PSX version too. Just a quirk of the Japanese language.
Compare any line Campbell has in both games and you'll see that for TTS it sounds like Paul Eiding just did not give a fuck. It destroys the game. And he's not the only one. I mean, they have a good excuse for it, but most of 'em completely phone it in.
Maybe I'm just a fan-boy, but I like how it's done. I think it's easy to tell that Kojima just loves to make games.
if the final product is that delicious then I am SOLD
I think the reason why MGS games are full of so much dialogue is because Kojima understands a fundamental difference between games and movies. Of course the amount of dialogue would be ridiculous in a 2 hour film, but you're playing MGS games for over ten hours. Why shouldn't Kojima take advantage of that to add in tons of backstory and depth to an otherwise simple storyline? I'm just saying that MGS isn't the way it is because Kojima thought he was making a movie, but because he knew he was making a game.
Also, homosexual subtext is ALWAYS appropriate.
This is exactly what I was talking about.
Not to sound blunt, but I think I credit Kojima with much more incompetence than you do.
Think about it. In order to NOT be like a movie, Kojima chooses to add a whole lot of in-depth information to the setting... by giving us long cutscenes, reminiscent of movies, referencing movies, shot like movies? And there's more. You suggest that Kojima takes advantage of the longer "playtime" of a game. So, what's your deal? I get to play longer, so I by all rights should have to watch longer cutscenes as well? Even worse, the "tons of backstory and depth" you mention aren't even... well, tons. Countless things are repeated over and over again. Needless dialogue dances around the subject in a way that only Quentin Tarantino could make work, and even he fails spectacularly now and then. The horribly forced story, filled to the brim with laughable retcons, taking up almost the entirety of MGS4. The awkward pauses.
So, actually, I like the comparison to Michael Bay. Only replace explosions with bad, bad dialogue. The rest is pretty much the same (even the ideas that could only sound awesome if you willingly cripple your taste... B-movie appeal, if you will). However, I have to admit that Kojima does remarkable things on the meta level- pretty much the only reason why it is possible to enjoy the plot of MGS2. :P
On another note- I'm seriously interested as for what the homosexual subtext was supposed to be good for. Is their any kind of comment from Kojima himself? Any reasoning? Any purpose someone might explain? Did Kojima just add it to make fun of male gamers, for the l0lz? Or should we just raise our fists to the sky and shout 'Damn you, Japaaaaaaan'?
I mean, there's got to be SOME reason... :?
MGS4 end spoiler:
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I know, I was just explaining to Rex Dart because he said he couldn't recall anything about the subject.
And I was exemplifying your most exemplary post!
Oh, come on guys, excessively long-winded speeches with large chunks of vague irrelevance? That's exactly the kind of melodramatic stuff that makes the Metal Gear series so great...the script alone is exemplary.
Kous4k4
[SIGPIC][/SIGPIC]
Some people fap all over Shenmue, even though in dialog and plot it's wonkier than Howard Dean in a penguine suit. Why? They like it.
INSTAGRAM | ART TUMBLR | OCCASIONAL TWEETS
But then I replayed MGS1 in the form of TTS and realized that the plots is quite ok, and that the plot actually actually grows dumber over the game series, exponentially. In much the same way as Otacon's persistent whining about everything
Not to sound blunt, but I think I credit Kojima with much more incompetence than you do.
Think about it. In order to NOT be like a movie, Kojima chooses to add a whole lot of in-depth information to the setting... by giving us long cutscenes, reminiscent of movies, referencing movies, shot like movies? And there's more. You suggest that Kojima takes advantage of the longer "playtime" of a game. So, what's your deal? I get to play longer, so I by all rights should have to watch longer cutscenes as well? Even worse, the "tons of backstory and depth" you mention aren't even... well, tons. Countless things are repeated over and over again. Needless dialogue dances around the subject in a way that only Quentin Tarantino could make work, and even he fails spectacularly now and then. The horribly forced story, filled to the brim with laughable retcons, taking up almost the entirety of MGS4. The awkward pauses.
So, actually, I like the comparison to Michael Bay. Only replace explosions with bad, bad dialogue. The rest is pretty much the same (even the ideas that could only sound awesome if you willingly cripple your taste... B-movie appeal, if you will). However, I have to admit that Kojima does remarkable things on the meta level- pretty much the only reason why it is possible to enjoy the plot of MGS2. :P
On another note- I'm seriously interested as for what the homosexual subtext was supposed to be good for. Is their any kind of comment from Kojima himself? Any reasoning? Any purpose someone might explain? Did Kojima just add it to make fun of male gamers, for the l0lz? Or should we just raise our fists to the sky and shout 'Damn you, Japaaaaaaan'?
I mean, there's got to be SOME reason... :?
I'm not saying that all the info and backstory in MGS games is to differentiate them from movies. Just the that Kojima includes said information is due to the fact that he knows he's making a game. I also never suggested that anyone should HAVE to watch anything they don't want to. As far as I know, you can skip every cutscene and Codec conversation in the game if you want. (And just call the Colonel when you don't know what to do next.) And while you may not find the backstory very substantive, I feel as if I finish a MGS game with a good deal of understanding most of the characters' backstories and motivation. I can't say that's true in most action games I play. I guess in RPGs it's more common. The dialogue is never great, but it has its moments. Helped in no small part by many talented voice actors.
The homosexual subtext is there for two reasons (I think). The first is that, to Japanese tastes, homosexuality is ALWAYS funny. (See: Cho Aniki). The second is fan service for female fans. My theory anyway!
Having beat MGS2 for the second time, I'm now trying out Snake Tales.
Edit: ARGH. I already got super-stuck right after starting. Help please!
Unlike Raiden, Snake's grip gauge disappears almost immediately. There's no way I can make it across the rails in time. Is there anyway to get past this part or do I just have to do push-ups for hours and hours until my grip gauge levels up? How many push-ups does that require anyway?
My brain asplode.
How did you like the special guest appearence?
"Time for you to put aside the gun, and live."
I beat it last week and this is exactly what was going through my head as well
but what I dont get is
but that could just be from having only played 4
Play MGS1 and you will understand.
doing a "The Boss Hard" no kills no alerts no items no suit no bandanna no anything run in 4 just now started it
will throwing a guard and him waking up and going into a caution phase fuck me up even if he doesn't find me?
just checking!
wait a sec.... BB emblem?! whats that?
I just wanted the big boss facecamo but if you get something for not even touching guards then I'm all ears!
Big Boss Emblem is just how the game recognizes you for beating the game on The Boss with no kills, deaths, alerts, special items, or healing items, in 5 hours or less.
http://www.audioentropy.com/
well maybe not now but definitely in the near future
but man I really want that BB facecamo
what does the game describe as a "special item"?