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[!] Metal Gear Monday - MARK ALL SPOILERS, some people are still virgins in here.
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1. The models. Especially the eyes on Snake and Meryl. Creepy and not well done.
2. No VR Missions. Being a remake a few years after the fact you'd think it would have at the very least all the VR missions on the original disks, and possibly those from the Integral release/VR Missions. But nooo, you get nothing.
3. No point to getting the dog tags. At all. Getting dog tags is fun, but there's no incentive at all.
I just watched Takeshi's 2 hour speed run of mgs2 and it was definitely alot of memorization. Everyone should watch it though, because he is ridiculously good at this game. He never gets hit, doesn't kill anybody, and the only alerts were the mandatory ones.
Deadly zanzibar hamsters.
She's supposedly born and raised in America, and yet has that her stupid accent that isn't really appropriate at all. And, of course "it's all made from currently existing technology." Is it? Thanks for that. I'd hate if it was made of something that didn't exist.
Unless, of course, it's some sort of crazy cover and she's not who she says she is. Which I could totally expect from a game as evidently insane as this. I cite Ocelot's arm as an example.
I picked up on Master mentioning something about fieldmice burrowing into holes, which I didn't realise before, but could well be foreshadowing of some kind. I'll have to bear that in mind. I'm also wondering what happens in the cells if I don't pick up the SOCOM from the truck - am I just completely unarmed or do I magically draw a gun like I would in the cutscene?
They sure do throw rations at you, though. I need to stop my habit of resetting the game and starting again if I get spotted, but it seems to me that if I'm careful I won't need half the stuff that's dotted around.
First major frustration: going up the stairs in the tank hangar instead of to the elevator and immediately walking into a camera that I couldn't see because the map doesn't extend past one floor. Similar to that, the annoyance of having the map not show while crawling - I understand the gameplay reasons, but twice I came out from under a tank and there was a guy just outside of my line of sight who immediately caught me. I suppose I could also mention the sleeping guard who wasn't on the radar who I woke with my chaff grenade, but I'm sure he was marked on there and I just didn't see him.
I also remembered the quick reload, but for some reason it didn't seem to activate until after the gunfight with Meryl. I suppose it works now, though. I'm also a little irked that I had forgotten about the keycards - they work in conjunction with your body's magnetic field, but you have to have them equipped to open doors? That seems a little clumsy to me. I can see myself, later in the game, getting stuck because I didn't have the keycard equipped and a door I thought was impassable is actually the way through. We'll see, though.
I am enjoying it, despite my little grievances. I think I'm just picking at it because I've played these parts before, and using the D-Pad isn't exactly easy after being so used to a stick, even if I change the PS3 options to use the stick instead. I'm enjoying the kitschiness of the faces that wobble to speak and the horrible geometry clipping and z-buffer fighting everywhere. I'm looking forward to playing more when I can.
@gamefacts - Totally and utterly true gaming facts on the regular!
Of course a strike against it is that the rest of the cast besides the snakes and ocelot sound a bit wooden in their deliveries. Something about being unhappy about a pay increase or something.
Yes, favoriter than love blooming on the battlefield or Fortune Teller Mantis.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
What exactly are they trying to say there.
Yeah, it's probably a joke at their own expense. I can't imagine people didn't call it out at the time.
@gamefacts - Totally and utterly true gaming facts on the regular!
And I did enjoy Eternal Darkness.
Or just bad writing.
Food for thought: Consider whether or not these instances of bad writing are intentional. The amount of times you see the words "Metal Gear?!" leaves you kinda wondering what sort of in-joke they've got flying around in the office.
Maybe some of you aren't familiar with Hideo Kojima.
Dude has no respect for the fourth wall.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Not to mention all these little easter eggish things that you could only really do in a video game. Like throwing a frog at volgin, and giving snake a razor and watching his bear disappear.
On the tank catwalk in MGS1 for the Playstation, there's a Codec conversation about how Snake's footsteps will alert the guards, and Miller tries to teach Snake to sneak on his feet. He can't do it due to the Playstation controls not having pressure sensitivity (outside of the analogue stick). There is no walking for Snake.
Cut to Twin Snakes, and when the same call crops up, Snake acts all proud cause he gets it in one and you can actually sneak without crawling.
So. Those are incorrectly marked spoilers by someone who can't edit.
what the fuck happens now
@gamefacts - Totally and utterly true gaming facts on the regular!
I've asked a mod to fix it, just have to hope he gets the message/
EDIT: Guess it got deleted. Bingo.
@gamefacts - Totally and utterly true gaming facts on the regular!
I totally agree with #2 and #3. But as I found both pieces of content boring as can be the first time around I hardly call them a penalty.
猿も木から落ちる
猿も木から落ちる
Kinda like failing over and over again at killing The End in MGS3...
"One day Little Red Riding Hood was walking in the forest, going to visit her sick grandma, etc, etc, then something hilariously over the top tragic, and suddenly little red riding hood could only see in red, something something."
Like that, all afternoon long. We'd try to crack each other up by making the story more and more ridiculous.
I think the final one involved a girl named Jillian being horribly burned in a tragic Macaroni and Cheese accident instigated by Quebec separatists.
I don't see how that's such a strange turn of phrase. I've always understood it to mean that it was made from off-the shelf parts; they didn't have to make any new advances in science to build it.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
Haven't got to play co-op yet though.
Those tiny little Gamecube discs caused trouble for quite a few games.
From what I've heard, David Hayter paid for a lot of their salaries for the remake out of his own pocket. I think the issue was how much more money he was getting than them.
You can still kill quite a few enemies with silenced and heavy weapons, but you need to hit them from concealed locations and be very accurate with your gunfire.
I am also
Have you touched their secret garden yet? Because that is priceless.
After that, Rose appears who was just totally being a bitch to you before. Or was that the AI? I don't get it.
Endgame MGS2 stuff:
Basically, Jack realizes that he's been a tool of the government that's trying to recreate another Solid Snake, and rejects it. At the end, he takes off his dog tags (with the name YOU gave him, remember) and throws them away, rejecting the notion that YOU wanted him to be another Solid Snake. Without being as overt as turning to the screen and giving you the finger, he's pretty much saying "I'm not a character, I'm my own person. Fuck this, I'm outta here."
How he went from there to... whatever he was in MGS4, I can't say.
PSN: Wstfgl | GamerTag: An Evil Plan | Battle.net: FallenIdle#1970
Hit me up on BoardGameArena! User: Loaded D1
I wondered this as well. Anyone got the answer?
I originally wrote "Meryl just gives you one" but that'd be awkward in front of Sasaki and all those guards.
Is there a different cutscene if you don't have it?
@gamefacts - Totally and utterly true gaming facts on the regular!
Someone with the game should actually try it out, I'm working off of my memory of a game I last owned in 2002. Twin Snakes completely works around the issue by giving you the Tranq gun at the start, but Meryl will still give you the gun in the cutscene if you don't have a SOCOM.
I specifically went and tried this back in the day. It doesn't show any gun if you didn't find the SOCOM.
http://www.youtube.com/watch?v=QYVb58LT4YI&feature=PlayList&p=4D532554EEBE5735&index=4
Huh. You know, I've only gotten to the Meryl bit once without the SOCOM. Even if you have a tranq gun I still picked it up for the sake of completion. Logic (yes, something alien to Kojima and the series I know) would dictate he'd just pull out a tranq gun in that situation. Then again... Well, logic, Kojima, the series, yeah.
That scene is also a lot more engaging without it being two people standing still with guns pointed at them, bitching like school children.