So, this is my first thread on PA so let me know if I need to improve it!
About LoL
LoL stands for League of Legends, If you haven't heard of it or seen it at PAX.
LoL is a new game that is based on the DotA (Defense of the Ancients) mod for Warcraft III.
WTF is a DotA?Defense of the Ancients pits two teams of players against each other: the Sentinel and the Scourge. Players on the Sentinel team are based at the southwest corner of the map, and those on the Scourge team are based at the northeast corner. Each base is defended by towers and waves of units which guard the main paths leading to their base. In the center of each base is the "Ancient", a building that must be destroyed to win the game.
Each human player controls one Hero, a powerful unit with unique abilities. In Allstars, players on each side choose one of ninety-seven heroes, each with different abilities and tactical advantages over other heroes. The scenario is highly team-oriented; it is difficult for one player to carry the team to victory alone. Nevertheless, some heroes, given enough time, can change the outcome single-handedly, while countering the opposing team's heroes. Defense of the Ancients allows up to ten players in a five versus five format and an additional two slots for referees or observers, often with an equal number of players on each side.
Because the gameplay revolves around strengthening individual heroes, it does not require one to focus on resource management and base-building, as in most traditional real-time strategy games. Killing computer-controlled or neutral units earns the player experience points; when enough experience is accumulated, the player gains a level. Leveling up improves the hero's toughness and the damage it can inflict, and allows players to upgrade their spells or skills. In addition to accumulating experience, players also manage a single resource: gold. The typical resource gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic income, heroes earn gold by killing hostile units, base structures, and enemy heroes. This gives rise to a technique called last hitting, which is when the player attacks a hostile unit when "its hit points are low enough to kill it with one blow".[9] Using gold, players buy items to strengthen their hero and gain abilities. Certain items can be combined with recipes to create more powerful items. Buying items that suit one's hero is an important tactical element of the scenario.
Allstars offers a variety of game modes, selected by the game host at the beginning of the match. The game modes dictate the difficulty of the scenario, as well as whether people can choose their hero or are assigned one randomly. Many game modes can be combined (for example, an easy difficulty level and a random hero pick), allowing more flexible options.
Development
Via: Wiki
So its like that but um, newer and super cool!
How Does It Work?There are several game modes and Fields of Justice (maps) slated for development either before or after release. The game currently has two Fields of Justice, Summoner's Rift and Twisted Treeline. The Summoner's Rift map is very reminiscent of its DotA predecessor and has some similar gameplay elements.Twisted Treeline is only available in Practice Game mode, as a 3 vs. 3 scenario. Summoner's Rift is a 5 vs. 5 scenario. As in DotA, your team's champions start in your base. You fight together against enemy champions, constantly generated minions, and enemy towers so you can destroy their base. The enemy team tries to do the same. Towers and base buildings are defined by the map creator. Players cannot build them but can destroy enemy buildings.
The game is composed of sessions, with two teams fighting each other using Champions called forth by the player, represented by a Summoner. The Summoner acts as the persistent element in the game, to be used to track statistics and scores for each player.
At the start of each battle, every player has the ability to choose a champion to fight for him in battle. There are over 40 champions to choose from and "over 100 uniquely crafted items" that the player can buy, and combine to help them in their battles. League of Legends will contain three tiers of items. There are the basic consumables that give temporary bonuses or regeneration for the Champions, a middle tier which involves basic gear that provide the Champions with permanent statistical or combat boosts, and finally the legendary items that are created as a result of combining multiple lesser items.
Currently, League of Legends has both a persistent element which is the Summoner, as well as session based play where your Summoner calls forth Champions that influence session-based play in a dynamic way. Champions have a level cap of 18 and can level up on the battlefield. Champions in League of Legends will have varied playstyles, from support to tank to nuker. As the champion levels, it gains permanent health, mana, and statistical boosts. It also gains ability points it can use to learn new abilities that are unique to each champion. Champions also gain gold from killing the enemy player champions, AI controlled monsters, and other minions in the battlefield. The gold may be spent back at your base on any of numerous items that grant abilities and statistical boosts to aid the champion in and out of combat.
The Summoner System? Summoners are the "persistent" aspect of the game in addition to the session based style of DotA. "A player in League of Legends takes on the role of a Summoner - a gifted spell caster who has the power to bring forth a champion to fight as their avatar in Valoran's Fields of Justice. As the Summoner controls the champion in combat, the Summoner also influences the outcome of the match through the use of spells, masteries, and runes. Once a match is over, the Summoner gains experience and influence points. Experience points allow the Summoner to gain increased powers, while influence points allow the Summoner to gain access to new champions and power ups for use in future fights. Summoners may also spend Riot points to change the aesthetics of the champions they summon."
There will be a Summoner profile available to the player that keeps track of the player's stats such as wins and leaves (losses are currently only visible to the player), experience, level, rune summary, recent match history, owned champions and available champions, and most played champions. There will also be various search and filter options available for champion access/purchase.
The Summoner can choose 2 summoner spells to bring with it into an in-game session on the Fields of Justice. These spells significantly impact gameplay, and have a high cooldown while costing no mana.
The Summoner can equip Runes to increase their champion's capabilities. There are 4 types of Runes: "marks (offensive Runes), seals (defensive Runes), glyphs (magical ability Runes), and quintessence (powerful all-purpose Runes)."[14] Also, there are 3 tiers of Runes; the higher the tier, the more powerful the Rune's effect.[14] "Summoners are able to use a rune per level of power in League of Legends, and they keep their Runes in a tome called a Runebook. Before a match begins, a Summoner will be able to choose from multiple different rune configurations they have previously set in their Runebook." Also, there will be a feature to combine runes to create more powerful runes; e.g. if you combine 5 tier 2 Runes, you will receive one random tier 3 Rune. Runes will be purchasable via influence points(earned)only and not via Riot-points(bought by real money) in-game.
Each Summoner will also have its own customizable talent tree known as Masteries. There are mastery categories to spend mastery points on: offense, defense, and utility. However, these masteries are not permanent and can be changed.
Yes so you are the "summoner" meaning you have two spells you can cast to help your champion or alter the field a bit. Also within that system there are summoner levels a talent or "Mastery" tree and a rune and glyph system.
Who Makes It?The idea of a spiritual successor to Defense of the Ancients that would be its own stand-alone game with its own engine, rather than another Mod of Warcraft III began to materialize at the end of 2005. League of Legends was born "when a couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game with significantly enhanced features and around-game services."
Riot Games was co-founded by Brandon Beck and Marc Merrill. They partnered with some of the key creative minds behind the creation of DotA-Allstars, Steve "Guinsoo" Feak and Steve "Pendragon" Mescon. Riot Games officially opened its office in September 2006, and currently has about 40 people working on League of Legends, "including their robust technology platform to service and operate the game as well as a team dedicated to community relations."
According to Marc Merrill, when creating the various champions in the game, instead of leaving the champion creation to just a few people, they decided to open up the champion creation process to everyone in the company based upon a template where they could vote on which champions made it into the game. Speaking at GamesCom 2009, Riot Games declared that they would be supporting the game heavily after its initial launch.
Art!
Screens!
So how much is LoL?
If your frugal like me, you can get it on the
Internets! for
FREE!
If you have them dolla dolla's and want to start with a bit of a boost than you can get LoL at most retailers, even seen it in my local small town Ohio Wally Marts!
What? there is a free version and a paid version? WTF!
Yes, there are two versions created to get you hooked, the free version is basicly a bare bones account, you start out with no champions but they do rotate a list of 10 or so champions every week that you can use for free.
The paid version runs around 20-25 bucks and includes 20 of the 40 champions that the game is launching with. You can also buy the Champion pack that includes the other 20 champs for more cash moneys if you wish.
Oh so its one of those cash shop games huh? bummer!
Well yes, but LoL is very good at making the champions and other things for your account easy to obtain. there is IP (influence points) and RP (Riot Points aka Real Monies.) You can grab a tier one champ for around 450 IP which is 4 lost games or 2-3 won games, so your first day you can buy something decent to get started with if your a free player!
OK OK, Where do I get it I LOVED DotA!!!!!
You can get the game here for free
http://leagueoflegends.com/
You can get an account and help me out by using my referral link (if you wish) here
https://signup.leagueoflegends.com?ref=4b523182f413d
You can find out more about the game here
http://leagueoflegends.com/learn/new_user_guide
If you played DotA you can check this page out
http://leagueoflegends.com/articles/dota_and_lol
If you would like to visit the forums for tips announcements and guides hit it here
http://leagueoflegends.com/board/
Posts
Your OP is prettier than that one's though :P