how about this (removes both shotgun and abillity to build a SG):
the engineer recieves a really big vacuum cleaner that can suck up incoming projectiles (rockets, grenades). primary attack will "suck", reducing movement speed, secondary attack will launch all sucked and stored projectiles, randomly, in a 100 degree cone in front of the engi. Projectiles are, are course, converted to the engi's colour.
evilthecat on
tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
0
GumpyThere is alwaysa greater powerRegistered Userregular
edited January 2010
What we need, is an alternative to the sentry gun designed to be mobile but lack far less of a punch
Any tips on being a better demo? I'm going to stop playing sniper and I want to branch from pyro and heavy.
pull out your sticky launcher, aim slightly above people's heads, and jam left click and right click continuously until you are out of ammo
this is not an "omg demo is 2ez" post
this is actually what you should do if you're just starting out
By the time you have mastered the sticky launcher(20-30 minutes tops), you should have the Chargin' Targe.
Equip it.
Now that you've essentially crippled yourself, you'll have to get a medic and play Dr. Mario. Once you've mastered the pill launcher, you can do whatever the fuck you want. You're a demo and you're invincible.
Have fun with it.
Ofcourse doing this means you cant do squat about a SG....seriously people bring back the sticky demo. I don't want to have to go medic all the time for an uber to get a SG that could easly be taken out with a few cleverly placed stickys. Your also at the full mercy of the retrdo melee hit detection...and in most of my experiances no one can aim their pipes.
Anyway keep playing your gimiky little demo targe charge whatever ill continue to go natasha heavy and every time you try and charge me or any one else ill reduce to to a crawl. Thanks for the free kills. Cheers mate.
And if you play pyro a lot, using the flare gun helps aim pipes. They move at the same speed.
Yeh i'm not 100% sure but I think pipes fly slower and have a larger arc than flares. Flares are like arrows or the baseball afaik. Then again my experiance with flares, arrows and the baseball/bat (cant remember its name) are somewhat limited as I've never realy used any of them due to them all being a wee bit crap.
There is literally no reason for any team to have more than 2 engineers, if your team is THAT bad at defending that you need to rely on them then just drop your weapons and walk back to spawn like the civilians you are.
Like I said before we need engie stuff that takes away the sentry or dispenser while giving them something else that is worthwhile as a replacement.
i am currently trying the "wait until eyelander drops and play tard demo" route
lustre
no
savooipeerd on
[SIGPIC][/SIGPIC]
0
GumpyThere is alwaysa greater powerRegistered Userregular
edited January 2010
The Guard Dog
An unupgradable buildable that packs the same punch as a level 1 sentry gun, but without the knockback. With the ability for the Engineer to turn it on and off, it can be used to spring ambushes when the engineer is in the thick of combat.
That and it can't be sapped, so all the engineer has to worry about is it being mercilessly destroyed by the opposing team.
Lets out a quiet hum when off, and plays a banjo related noise when it goes active.
An unupgradable buildable that packs the same punch as a level 1 sentry gun, but without the knockback. With the ability for the Engineer to turn it on and off, it can be used to spring ambushes when the engineer is in the thick of combat.
That and it can't be sapped, so all the engineer has to worry about is it being mercilessly destroyed by the opposing team.
Lets out a quiet hum when off, and plays a banjo related noise when it goes active.
I'd like it
Does it make a cute little barking sound like an aibo?
What we need, is an alternative to the sentry gun designed to be mobile but lack far less of a punch
Honestly anything mobile and AI controlled that does damage will ruin this game.
It doesn't even have to move
You just need to be able to get out there into the big scary world and set it down without spies taking it down in an instant. While babysitting is a semi-requirement, then engineers will forever turtle
Considering how much people rage when they get enemy sentry guns set up in their base, is it really a good idea to encourage all Engineers, everywhere, to go offensive?
I'm all for it, it'd be hilarious, but still.
Yikes.
Just one or two crazies on a map is enough to drive people insane.
Basil on
0
GumpyThere is alwaysa greater powerRegistered Userregular
edited January 2010
Every engineer going offensive? That would just mean that the challenge would be to push past a couple of level one equivalents half way down the map, instead of trying to break through a couple of dug in level threes at the other end with dispenser and spawn support. I know which I'd find less irritating.
And if you play pyro a lot, using the flare gun helps aim pipes. They move at the same speed.
Yeh i'm not 100% sure but I think pipes fly slower and have a larger arc than flares. Flares are like arrows or the baseball afaik. Then again my experiance with flares, arrows and the baseball/bat (cant remember its name) are somewhat limited as I've never realy used any of them due to them all being a wee bit crap.
Every engineer going offensive? That would just mean that the challenge would be to push past a couple of level one equivalents half way down the map, instead of trying to break through a couple of dug in level threes at the other end with dispenser and spawn support. I know which I'd find less irritating.
That's a fair point.
I'm just coming off a few matches that felt like Engineer Fortress 2. Engineers with shotguns and wrenches and pistols swarming the heavier combat classes and bringing them down amid cries of "SPAH SAPPIN' MAH SENTRAH!" and "SENTRY GOING UP!" and the shrill, piercing screams of dying Spies.
I wondered for a bit if the Engineer update had been released and I just hadn't noticed.
Naturally I joined in the fun and ran around with my shotgun. A bunch of guys with hitscan weapons can do a lot of damage in the face of standard explosives.
Basil on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited January 2010
After watching Spy Sappin My Hoedown, it made me wonder
When did we as a collective group get away from that
General Equipment Question:
As I've been trying to improve my sniper skills, I find my hand continues to actually jerk when I take a shot half the time. While I think this is just my mindset of actually firing a rifle, I've been thinking about how to better reduce this. Way back in the day, I used to use a trackball while playing Unreal Tournament and seemed to do fairly well. What are some of you sniper aces using and is a trackball still viable in FPS play?
Slagmire on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited January 2010
Slag, there is a possible solution to this.
Use your left hand to fire the gun. At first it will be freaky and your mind will explode, but it means your hand won't contract when you fire.
EDIT: I mean keyboard controlled firing. I know some pretty good CS players who used this.
The other possibility is getting a mouse with a very gentle click action and training yourself to be gentle. GENTLE
I personally don't know. I say that because I am reminded of the late Billy Mitchelle, who was banned for hacking. His excuse for his jittery movements and excellent accuracy (despite lack of basic spacial awareness and other veteran instincts) was that he used a trackball.
Replaces the shotgun, but allows the engineer to stretch his limbs as if they were made of rubber. He can grab ammo crates and deliver them to allies, inflate to shield his allies from incoming fire, and wrap enemies up in a hug of death.
Taunt becomes the engineer's helmet gently floating away, at which point the engineer stretches his head out to grab it back and he exclaims "nope!"
I'm the author of koth_persia, and my sad and solitary quest to holy feedback led me in this foreign lands. Will I find any playtester kind enough to fullfill my curiosity ? I'm currently doing heavy engineering on the map details, and that would be helpful.
Speaking of our hard-hatted friend, I'm for any sidegrades promoting a more active gameplay than the neverending wrenching and wrenching... and hopefully something more fun to face than the killing machines than already ruined any viable ctf gameplay. For instance, some rocket based sentries, with greater firepower and range, but quite uneffective on the moving target variety. At least pyro and scouts would have something to do on offense.
Or something like ye olde Blunderbuss, loaded with all unecessary nuts and bolts, and totally uneffective in actual fight, but at point blank. Would come in handy to destroy incoming projectiles or the little sticky nightmares any mechanical lover should be afraid of (Targe already did a great job at this, though)
uriak, i think you've sounded the horn for a honc night
Hehe
I love the concept of the Avenger, btw, so TFish. Gives the engineer some damage resistance in the meanwhile. Knowing Valve, I already see the exploit and fix done a few days after update : enginner should'nt get the effect when unfinished buildings are leveled.
Uriak on
0
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited January 2010
Ideas that just may be horrible.
The KOMRADE (heavy weapon replaces shotgun)
A lifelike dummy that fools even machines! Just attach it to yourself and mock the lesser fools for trying to kill an enemy medic that's not even there! (Appears as a simple cardboard cutout to teammates and the heavy wearing to prevent confusion).
The good: Any TF2 player worth his salt knows to get the medic first. But with the KOMRADE, they'll only be shooting in vain as you gun them down. It can also attract sentry fire!
The bad: Has about the same 1.5x the health of a medic so it can be destroyed. no sandvich or shotgun. Another weapon useful against engineers, haven't they suffered enough!?
The Dirty Henri (Spy Weapon)
Now this is a magnum. Fooling enemies into thinking it's any regular magnum is only part of the job. In actuality, it has armor-piercing bullets so any enemy with bullet damage reducing armor would be rendered useless against the awesome might of this totally-not-inspired-by-eastwood-movies pistol. The unique nature of the armor-piercing bullets also mean they do extra damage to buildings. The longer barrel also means more accurate firing. The downside is that only 3 bullets can be loaded at a time and the spy can carry only half as much ammo. Aim carefully!
The bear-proof suit! (engineer unlock)
Tired of jerks killing you and your sentry while you're just trying to get a good position? Worry no more! With the bear-proof suit, you now take only half the damage from all attacks, even backstabs (Now two backstabs are needed to kill you, one for the suit, the other for you soft, fleshy back.) The downside is because of the suit's bulk, you now run at half speed so you better not be going anywhere anytime soon! Also replaces the pistol so you better be good friends with your close-range weaponry.
Posts
NEW ENGINEER ITEM:
The Turtle Shell
Engineer takes 10% damage and can't move on his own. But others can kick him around like a koopa shell.
User can have up to 3 turrets attached to the top of the shell.
the engineer recieves a really big vacuum cleaner that can suck up incoming projectiles (rockets, grenades). primary attack will "suck", reducing movement speed, secondary attack will launch all sucked and stored projectiles, randomly, in a 100 degree cone in front of the engi. Projectiles are, are course, converted to the engi's colour.
Fake items like in mario kart. Go grab that med kit OH boxing glove in the face.
Ofcourse doing this means you cant do squat about a SG....seriously people bring back the sticky demo. I don't want to have to go medic all the time for an uber to get a SG that could easly be taken out with a few cleverly placed stickys. Your also at the full mercy of the retrdo melee hit detection...and in most of my experiances no one can aim their pipes.
Anyway keep playing your gimiky little demo targe charge whatever ill continue to go natasha heavy and every time you try and charge me or any one else ill reduce to to a crawl. Thanks for the free kills. Cheers mate.
Yeh i'm not 100% sure but I think pipes fly slower and have a larger arc than flares. Flares are like arrows or the baseball afaik. Then again my experiance with flares, arrows and the baseball/bat (cant remember its name) are somewhat limited as I've never realy used any of them due to them all being a wee bit crap.
Like I said before we need engie stuff that takes away the sentry or dispenser while giving them something else that is worthwhile as a replacement.
lustre
no
An unupgradable buildable that packs the same punch as a level 1 sentry gun, but without the knockback. With the ability for the Engineer to turn it on and off, it can be used to spring ambushes when the engineer is in the thick of combat.
That and it can't be sapped, so all the engineer has to worry about is it being mercilessly destroyed by the opposing team.
Lets out a quiet hum when off, and plays a banjo related noise when it goes active.
I'd like it
Does it make a cute little barking sound like an aibo?
Honestly anything mobile and AI controlled that does damage will ruin this game.
It doesn't even have to move
You just need to be able to get out there into the big scary world and set it down without spies taking it down in an instant. While babysitting is a semi-requirement, then engineers will forever turtle
I'm all for it, it'd be hilarious, but still.
Yikes.
Just one or two crazies on a map is enough to drive people insane.
That's a fair point.
I'm just coming off a few matches that felt like Engineer Fortress 2. Engineers with shotguns and wrenches and pistols swarming the heavier combat classes and bringing them down amid cries of "SPAH SAPPIN' MAH SENTRAH!" and "SENTRY GOING UP!" and the shrill, piercing screams of dying Spies.
I wondered for a bit if the Engineer update had been released and I just hadn't noticed.
Naturally I joined in the fun and ran around with my shotgun. A bunch of guys with hitscan weapons can do a lot of damage in the face of standard explosives.
When did we as a collective group get away from that
As I've been trying to improve my sniper skills, I find my hand continues to actually jerk when I take a shot half the time. While I think this is just my mindset of actually firing a rifle, I've been thinking about how to better reduce this. Way back in the day, I used to use a trackball while playing Unreal Tournament and seemed to do fairly well. What are some of you sniper aces using and is a trackball still viable in FPS play?
Use your left hand to fire the gun. At first it will be freaky and your mind will explode, but it means your hand won't contract when you fire.
EDIT: I mean keyboard controlled firing. I know some pretty good CS players who used this.
The other possibility is getting a mouse with a very gentle click action and training yourself to be gentle. GENTLE
Oh you have no idea
Well... it's why I'm asking, Quaz.
I use one. I'm not a good sniper but that's because I'm just not all that accurate nowadays.
I was pretty damn good in the UT99 days, though.
Then when it's approved by Valve.
I shall wear it.
So, you know, if you wanna be popular. Get an accent and $200 mouse.
The Radio Tower:
It replaces your dispenser and heals people in a larger range and occasionally gives mini crits, but it gives you no metal nor ammo.
I personally don't know. I say that because I am reminded of the late Billy Mitchelle, who was banned for hacking. His excuse for his jittery movements and excellent accuracy (despite lack of basic spacial awareness and other veteran instincts) was that he used a trackball.
Replaces the shotgun, but allows the engineer to stretch his limbs as if they were made of rubber. He can grab ammo crates and deliver them to allies, inflate to shield his allies from incoming fire, and wrap enemies up in a hug of death.
Taunt becomes the engineer's helmet gently floating away, at which point the engineer stretches his head out to grab it back and he exclaims "nope!"
A wrench that gains 5 seconds or so (The same length as the KGB's) crits whenever a building you own is destroyed.
Fueled with anger and sorrow, bring ruin to those who would destroy what you create.
(Gonna just assume that Melee weapons are pretty much all getting superior unlocks to replace them.)
A wrench that can build and upgrade buildings 1.5 times as fast, but all melee damage done to enemies with it is done to the engineer himself as well.
I'm the author of koth_persia, and my sad and solitary quest to holy feedback led me in this foreign lands. Will I find any playtester kind enough to fullfill my curiosity ? I'm currently doing heavy engineering on the map details, and that would be helpful.
Speaking of our hard-hatted friend, I'm for any sidegrades promoting a more active gameplay than the neverending wrenching and wrenching... and hopefully something more fun to face than the killing machines than already ruined any viable ctf gameplay. For instance, some rocket based sentries, with greater firepower and range, but quite uneffective on the moving target variety. At least pyro and scouts would have something to do on offense.
Or something like ye olde Blunderbuss, loaded with all unecessary nuts and bolts, and totally uneffective in actual fight, but at point blank. Would come in handy to destroy incoming projectiles or the little sticky nightmares any mechanical lover should be afraid of (Targe already did a great job at this, though)
Can't crit normally. There, balanced.
Hehe
I love the concept of the Avenger, btw, so TFish. Gives the engineer some damage resistance in the meanwhile. Knowing Valve, I already see the exploit and fix done a few days after update : enginner should'nt get the effect when unfinished buildings are leveled.
The KOMRADE (heavy weapon replaces shotgun)
A lifelike dummy that fools even machines! Just attach it to yourself and mock the lesser fools for trying to kill an enemy medic that's not even there! (Appears as a simple cardboard cutout to teammates and the heavy wearing to prevent confusion).
The good: Any TF2 player worth his salt knows to get the medic first. But with the KOMRADE, they'll only be shooting in vain as you gun them down. It can also attract sentry fire!
The bad: Has about the same 1.5x the health of a medic so it can be destroyed. no sandvich or shotgun. Another weapon useful against engineers, haven't they suffered enough!?
The Dirty Henri (Spy Weapon)
Now this is a magnum. Fooling enemies into thinking it's any regular magnum is only part of the job. In actuality, it has armor-piercing bullets so any enemy with bullet damage reducing armor would be rendered useless against the awesome might of this totally-not-inspired-by-eastwood-movies pistol. The unique nature of the armor-piercing bullets also mean they do extra damage to buildings. The longer barrel also means more accurate firing. The downside is that only 3 bullets can be loaded at a time and the spy can carry only half as much ammo. Aim carefully!
The bear-proof suit! (engineer unlock)
Tired of jerks killing you and your sentry while you're just trying to get a good position? Worry no more! With the bear-proof suit, you now take only half the damage from all attacks, even backstabs (Now two backstabs are needed to kill you, one for the suit, the other for you soft, fleshy back.) The downside is because of the suit's bulk, you now run at half speed so you better not be going anywhere anytime soon! Also replaces the pistol so you better be good friends with your close-range weaponry.
No fucking damage reduction. No faster repairing. Not goddamn level threes on 30 foot walls, noooo.
He needs more offensively defensive things.