I hate how far in the game you are when you get the shotgun. I hardly used the damn thing because I had better options. I used and the phosphorous ammo to take down brutes, as they stop everything they're doing when it ignites.
It's the third weapon you get, isn't it? It's in Paupers Drop.
I think that's the same progression as BS1.
For me, the Shotgun is always the first weapon I fully upgrade.
klemming on
Nobody remembers the singer. The song remains.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
I hate how far in the game you are when you get the shotgun. I hardly used the damn thing because I had better options. I used and the phosphorous ammo to take down brutes, as they stop everything they're doing when it ignites.
It's the third weapon you get, isn't it? It's in Paupers Drop.
I think that's the same progression as BS1.
For me, the Shotgun is always the first weapon I fully upgrade.
Weapon progression (excluding hack tool and camera):
I hate how far in the game you are when you get the shotgun. I hardly used the damn thing because I had better options. I used and the phosphorous ammo to take down brutes, as they stop everything they're doing when it ignites.
It's the third weapon you get, isn't it? It's in Paupers Drop.
I think that's the same progression as BS1.
For me, the Shotgun is always the first weapon I fully upgrade.
Weapon progression (excluding hack tool and camera):
I hate how far in the game you are when you get the shotgun. I hardly used the damn thing because I had better options. I used and the phosphorous ammo to take down brutes, as they stop everything they're doing when it ignites.
It's the third weapon you get, isn't it? It's in Paupers Drop.
I think that's the same progression as BS1.
For me, the Shotgun is always the first weapon I fully upgrade.
Weapon progression (excluding hack tool and camera):
To be fair, I didn't use the shotty much in the original either. The wrench/drill is my close combat standard. Doom spoiled me on weapon progression.
The solid slug rounds, or what ever they're called will wreck a splicer's day once you start finding them. Even end game, even without the damage upgrade, they're one shot kills on just about any proper human sized splicer
Strikerkc on
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SteevLWhat can I do for you?Registered Userregular
edited March 2010
Oh man, I'm near the end of the game and have been wondering when the 9th enemy appears so I could get the research achievement done.
I, uh, didn't realize that security counts as one of the enemies. I could have sworn I tried using the camera on a security bot. Guess I messed it up.:oops:
Oh man, I'm near the end of the game and have been wondering when the 9th enemy appears so I could get the research achievement done.
I, uh, didn't realize that security counts as one of the enemies. I could have sworn I tried using the camera on a security bot. Guess I messed it up.:oops:
Was it a hacked bot? I don't think those count.
Strikerkc on
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SteevLWhat can I do for you?Registered Userregular
Oh man, I'm near the end of the game and have been wondering when the 9th enemy appears so I could get the research achievement done.
I, uh, didn't realize that security counts as one of the enemies. I could have sworn I tried using the camera on a security bot. Guess I messed it up.:oops:
Was it a hacked bot? I don't think those count.
It probably was, now that I think of it.
Anyway, just beat the game. I saved liberally, so it shouldn't be too big of a deal to go back and research some bots.
If you're near the end, find an enemy camera, then just keep researching/destroying the bots it sends to get you. I haven't actually tried it, but I think you can keep doing this forever, as long as you actually kill the bots (If they just get immobilised/hacked, the game will probably cut off new ones at some point, so it doesn't overwhelm the engine).
IIRC, the last camera is
In the prison where you have to fight Alpha Sinclair
, so if you're past that, you might have to go back to an earlier point.
You can also research the bots sent out by a hacked camera, but this is less abusable, as you need to get enemies to set them off.
So do tonics stack? As in if I had drill power 2 and drill power 1 active at the same time would it make it even stronger? Logic says yes as I'd assume it would just overwrite drill power 1 if it weren't the case.
PitaParker on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
So do tonics stack? As in if I had drill power 2 and drill power 1 active at the same time would it make it even stronger? Logic says yes as I'd assume it would just overwrite drill power 1 if it weren't the case.
So just finished it last night. I was good and got the good ending but I must have missed some recordings as I dont remember hearing anything more about tenebaum or the guy looking for his daughter, is there story I missed?
same about tenenbaum but the guy and his daughter...
in dionysus park there is a merry go round. he found her there, as a little sister. He tried to talk to her and touch her, her daddy didn't like it and you hear him try to defend against the big daddy and fail spectacularly
I think the guy looking for his daughter was just a random guy who's daughter was kidnapped to become a Little Sister. He was just to introduce us to that idea.
Also, there's a diary that talks about "running out" of little girls for the program so their only option left is "the surface."
same about tenenbaum but the guy and his daughter...
in dionysus park there is a merry go round. he found her there, as a little sister. He tried to talk to her and touch her, her daddy didn't like it and you hear him try to defend against the big daddy and fail spectacularly
I think it was a Big Sister actually, cause you hear it screeching at him in one of the audio logs as well
same about tenenbaum but the guy and his daughter...
in dionysus park there is a merry go round. he found her there, as a little sister. He tried to talk to her and touch her, her daddy didn't like it and you hear him try to defend against the big daddy and fail spectacularly
I think it was a Big Sister actually, cause you hear it screeching at him in one of the audio logs as well
yea I got that log, kinda was hoping there was more.. as well there was a named big daddy later on but I didnt recognize the name did anyone else catch that.
So just finished it last night. I was good and got the good ending but I must have missed some recordings as I dont remember hearing anything more about tenebaum or the guy looking for his daughter, is there story I missed?
Mark Meltzer
He found his daughter Cindy Meltzer in Dionysus Park, but she was a little sister, accompanied by a big sister, and rejects him.
He was captured by Lamb's splicers and offered a deal, Die or become Cindy's Big Daddy, He accepts, saying He will do anything to be with his daughter.
He is the last Big Daddy you kill, and the last little sister should be Cindy herself.
At least thats my interpretation.
Proven Mortal on
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
So just finished it last night. I was good and got the good ending but I must have missed some recordings as I dont remember hearing anything more about tenebaum or the guy looking for his daughter, is there story I missed?
Mark Meltzer
He found his daughter Cindy Meltzer in Dionysus Park, but she was a little sister, accompanied by a big sister, and rejects him.
He was captured by Lamb's splicers and offered a deal, Die or become Cindy's Big Daddy, He accepts, saying He will do anything to be with his daughter.
He is the last Big Daddy you kill, and the last little sister should be Cindy herself.
At least thats my interpretation.
Man, I was messed up after I killed him, after following him for so long and wnodering when he would show up. I only saw his name after the fight
So just finished it last night. I was good and got the good ending but I must have missed some recordings as I dont remember hearing anything more about tenebaum or the guy looking for his daughter, is there story I missed?
Mark Meltzer
He found his daughter Cindy Meltzer in Dionysus Park, but she was a little sister, accompanied by a big sister, and rejects him.
He was captured by Lamb's splicers and offered a deal, Die or become Cindy's Big Daddy, He accepts, saying He will do anything to be with his daughter.
He is the last Big Daddy you kill, and the last little sister should be Cindy herself.
At least thats my interpretation.
Man, I was messed up after I killed him, after following him for so long and wnodering when he would show up. I only saw his name after the fight
They only show the name after the fight. I don't know what the deal is though. I've beaten the game twice, and dealt with every little sister twice, and I've never noticed the named big dady at the end, or looted a recording off the last big dady.
So just finished it last night. I was good and got the good ending but I must have missed some recordings as I dont remember hearing anything more about tenebaum or the guy looking for his daughter, is there story I missed?
Mark Meltzer
He found his daughter Cindy Meltzer in Dionysus Park, but she was a little sister, accompanied by a big sister, and rejects him.
He was captured by Lamb's splicers and offered a deal, Die or become Cindy's Big Daddy, He accepts, saying He will do anything to be with his daughter.
He is the last Big Daddy you kill, and the last little sister should be Cindy herself.
At least thats my interpretation.
Man, I was messed up after I killed him, after following him for so long and wnodering when he would show up. I only saw his name after the fight
They only show the name after the fight. I don't know what the deal is though. I've beaten the game twice, and dealt with every little sister twice, and I've never noticed the named big dady at the end, or looted a recording off the last big dady.
There's an extra one wandering around, and I think it can end up that the wrong one has the little sister
So anyone know what happened to Tenebaum then unless I missed something its like they forgot about her
This annoyed me immensely. I hope we both missed something.
Apparently She only had a cameo, if I understand correctly, She is escaping with the children at the time you defend her, so all the little sisters you save later on, will leave with you and Eleanor instead of with her.
The only reason She is included (in my opinion) is to give a believable backstory to suddenly following Sinclair, otherwise She seems quite insignificant.
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
according to Elenor, she contacted Tenebaum ...some how.... wait did she ever leave rapture.. from her logs I got the impression that she did and she came back, anyways Elenor contacted tenebaum to act as an intermediary to start you on your way, and tenebaum thinks you would be good to stop Lamb and "hopefully" save the little sisters in the process.
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
according to Elenor, she contacted Tenebaum ...some how.... wait did she ever leave rapture.. from her logs I got the impression that she did and she came back, anyways Elenor contacted tenebaum to act as an intermediary to start you on your way, and tenebaum thinks you would be good to stop Lamb and "hopefully" save the little sisters in the process.
From what I saw
Tenenbaum left Rapture at the end of BS1. In the good ending, you take her with you, in the bad ending, she takes what little sisters she saves on her own and flees the city.
She sees that little girls are diapearing all around the world, and just knows its some one in rapture firing up the little sister program again. She comes back to stop them.
She's had some success, but is loosing the fight, so to speak. From the way she was acting when she first contacted you, it seems like she just notices you're up and about, and wants your help. she knows about your little sister, so she's looking to use that info to get you to help her out.
she runs away with a few little sisters, never to be heard from again :P
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
according to Elenor, she contacted Tenebaum ...some how.... wait did she ever leave rapture.. from her logs I got the impression that she did and she came back, anyways Elenor contacted tenebaum to act as an intermediary to start you on your way, and tenebaum thinks you would be good to stop Lamb and "hopefully" save the little sisters in the process.
From what I saw
Tenenbaum left Rapture at the end of BS1. In the good ending, you take her with you, in the bad ending, she takes what little sisters she saves on her own and flees the city.
She sees that little girls are diapearing all around the world, and just knows its some one in rapture firing up the little sister program again. She comes back to stop them.
She's had some success, but is loosing the fight, so to speak. From the way she was acting when she first contacted you, it seems like she just notices you're up and about, and wants your help. she knows about your little sister, so she's looking to use that info to get you to help her out.
she runs away with a few little sisters, never to be heard from again :P
sounds like a good explaination.. of course when she is talking to you and she mentions that her bathesphere was destroyed and the little sisters are asking her how they are going to get home.. and she has no answer, either way its like they just ended her part with "exit stage left" and called it a day
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
according to Elenor, she contacted Tenebaum ...some how.... wait did she ever leave rapture.. from her logs I got the impression that she did and she came back, anyways Elenor contacted tenebaum to act as an intermediary to start you on your way, and tenebaum thinks you would be good to stop Lamb and "hopefully" save the little sisters in the process.
From what I saw
Tenenbaum left Rapture at the end of BS1. In the good ending, you take her with you, in the bad ending, she takes what little sisters she saves on her own and flees the city.
She sees that little girls are diapearing all around the world, and just knows its some one in rapture firing up the little sister program again. She comes back to stop them.
She's had some success, but is loosing the fight, so to speak. From the way she was acting when she first contacted you, it seems like she just notices you're up and about, and wants your help. she knows about your little sister, so she's looking to use that info to get you to help her out.
she runs away with a few little sisters, never to be heard from again :P
sounds like a good explaination.. of course when she is talking to you and she mentions that her bathesphere was destroyed and the little sisters are asking her how they are going to get home.. and she has no answer, either way its like they just ended her part with "exit stage left" and called it a day
All in all, I thought it was a poor choice to reuse Tenenbaum like that, because part of the fun of Bioshock 1 was people going, "DON'T LISTEN TO ATLAS, WHO THE FUCK DO YOU THINK HE IS?" "TENENBAUM IS THE FUCKER THAT MADE THOSE MONSTERS, DO YOU REALLY WANT TO HELP HER!?" "ANDREW RYAN KILLED MY FAMILY". Starting the game with a trusted character guiding me sort of broke that immersion for me, and it was even more disappointing that she seems to completely vanish with no closure and no follow up.
and the little hint over the radio in bio 1 that tebebaum wasn't a super altruist darling, saving the children out of love or whatever (might have been fontaine bullshit, but who knows)
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
according to Elenor, she contacted Tenebaum ...some how.... wait did she ever leave rapture.. from her logs I got the impression that she did and she came back, anyways Elenor contacted tenebaum to act as an intermediary to start you on your way, and tenebaum thinks you would be good to stop Lamb and "hopefully" save the little sisters in the process.
From what I saw
Tenenbaum left Rapture at the end of BS1. In the good ending, you take her with you, in the bad ending, she takes what little sisters she saves on her own and flees the city.
She sees that little girls are diapearing all around the world, and just knows its some one in rapture firing up the little sister program again. She comes back to stop them.
She's had some success, but is loosing the fight, so to speak. From the way she was acting when she first contacted you, it seems like she just notices you're up and about, and wants your help. she knows about your little sister, so she's looking to use that info to get you to help her out.
she runs away with a few little sisters, never to be heard from again :P
sounds like a good explaination.. of course when she is talking to you and she mentions that her bathesphere was destroyed and the little sisters are asking her how they are going to get home.. and she has no answer, either way its like they just ended her part with "exit stage left" and called it a day
All in all, I thought it was a poor choice to reuse Tenenbaum like that, because part of the fun of Bioshock 1 was people going, "DON'T LISTEN TO ATLAS, WHO THE FUCK DO YOU THINK HE IS?" "TENENBAUM IS THE FUCKER THAT MADE THOSE MONSTERS, DO YOU REALLY WANT TO HELP HER!?" "ANDREW RYAN KILLED MY FAMILY". Starting the game with a trusted character guiding me sort of broke that immersion for me, and it was even more disappointing that she seems to completely vanish with no closure and no follow up.
I pretty much assume she's dead or still stuck in Rapture. I think it could have been fun for her and stanley to trade off over the course of the game. Stanley helping you along through part of a mission, always urging you to look out for yourself. Tenenbaum taking over when her expertise is needed for something, always begging for you to save the little girls. It'd be like the perverbial angel and devil on your shoulders. But instead, our angel runs like hell, and we end up with an indiferent tour guide spouting "what ever kid" when something seedy is going on.
Suchong's death, and that you play as that Big Daddy.
Where do people keep thinking they hear this, am I missing something?
I don't recall anything to make it seem like suchong got offed by delta, as oposed to just some other Alpha.
Suchong just died while he was trying to figure out the imprinting process. He smacked a sister, and got offed. Alexander has a radio log that says big dadies where always good at protecting a sister once she was in danger, so it could have been any big dady and any little sister. The problem was just that the big dadies would wander off if there wasn't a fight going on.
All the radio logs I've found say, are that Delta was the first successfull all out imprinting, and that it was a shame suchong was dead. nothing about dleta having offed him, not even a span of time mentioned to make it seem like the same one that had killed him was fixed and imprinted.
I don't even know if I should be spoilering this Tenebaum stuff.
After having played through the entire thing, I don't really understand Tennebaum's roll in helping you in the beginning. I guess she saw you as a way to help save the little sisters, or thought you could stop Lamb? Maybe I have to play the beginning again, but I was kind of surprised when I never even heard of hear again after that point.
according to Elenor, she contacted Tenebaum ...some how.... wait did she ever leave rapture.. from her logs I got the impression that she did and she came back, anyways Elenor contacted tenebaum to act as an intermediary to start you on your way, and tenebaum thinks you would be good to stop Lamb and "hopefully" save the little sisters in the process.
From what I saw
Tenenbaum left Rapture at the end of BS1. In the good ending, you take her with you, in the bad ending, she takes what little sisters she saves on her own and flees the city.
She sees that little girls are diapearing all around the world, and just knows its some one in rapture firing up the little sister program again. She comes back to stop them.
She's had some success, but is loosing the fight, so to speak. From the way she was acting when she first contacted you, it seems like she just notices you're up and about, and wants your help. she knows about your little sister, so she's looking to use that info to get you to help her out.
she runs away with a few little sisters, never to be heard from again :P
sounds like a good explaination.. of course when she is talking to you and she mentions that her bathesphere was destroyed and the little sisters are asking her how they are going to get home.. and she has no answer, either way its like they just ended her part with "exit stage left" and called it a day
All in all, I thought it was a poor choice to reuse Tenenbaum like that, because part of the fun of Bioshock 1 was people going, "DON'T LISTEN TO ATLAS, WHO THE FUCK DO YOU THINK HE IS?" "TENENBAUM IS THE FUCKER THAT MADE THOSE MONSTERS, DO YOU REALLY WANT TO HELP HER!?" "ANDREW RYAN KILLED MY FAMILY". Starting the game with a trusted character guiding me sort of broke that immersion for me, and it was even more disappointing that she seems to completely vanish with no closure and no follow up.
I pretty much assume she's dead or still stuck in Rapture. I think it could have been fun for her and stanley to trade off over the course of the game. Stanley helping you along through part of a mission, always urging you to look out for yourself. Tenenbaum taking over when her expertise is needed for something, always begging for you to save the little girls. It'd be like the perverbial angel and devil on your shoulders. But instead, our angel runs like hell, and we end up with an indiferent tour guide spouting "what ever kid" when something seedy is going on.
Contains actual spoilers not concerning Tenenbaum.
I can see why they wouldn't want that, with them trying to introduce these moral dilemmas with the Stanley Poole and Gil Alexander. If there was a concrete forgiveness advisor, and a concrete survival advisor, then these decisions may be spelled out to the player too cleanly, and they wanted these decisions to be something that was mulled over in the player's head, and that's why Sinclair served as a sort of "I don't care, do whatever you want with him" role model. Maybe they wanted Tenenbaum involved at first, then realized it influenced players too much. Either way, I think they should have just taken her out entirely. Eleanor could have served as motivation enough alone at the beginning, and then Sinclair could have easily stepped in as a "an enemy of Lamb is a friend of mine" kind of guy.
Edit: Concerning Lamb
Also, Jesus Fucking Christ, Lamb was just really annoying by the end of the game. It was like every goddamn second it was, YOU HAVE TAINTED ELEANOR, WE WERE MEANT TO RISE ABOVE THE SELF- AS A COLLECTIVE WE COULD HAVE ACHIEVED THE PERFECT BEING- RAMBLINGS RAMBLINGS RAMBLINGS ABOUT THE SELF AND THE FAMILY. It was getting so bad that I pretty much went, "Fuck it I'm not looting or even going to look for diaries, I'm just going to kill that fucking broken record!
I found Lamb's character really interesting, actually.
She starts off as a foil to Andrew Ryan: an embodiment of all that represents communism and socialism, completely neglecting herself for the betterment of society. You find that one audiolog where she talks about playing poker, she decides who needs the winnings the most and makes sure that they walk away the winner of the night.
But just like Andrew Ryan was flawed, so is Lamb. When shit stops going her way towards the end of the game, she embodies the same selfishness she despises so much. She completely loses the cool, rational thinker aspect and just starts reacting to you, doing everything she can to make sure things go HER way, never considering what's best for the most people involved (which at this point consists of her, Elanor, and Delta). She's completely given up everything she stands for, and doesn't even realize it. That's the main thing that makes her a worse dictator than Ryan: Ryan eventually realized what a fool he was being.
I found Lamb's character really interesting, actually.
She starts off as a foil to Andrew Ryan: an embodiment of all that represents communism and socialism, completely neglecting herself for the betterment of society. You find that one audiolog where she talks about playing poker, she decides who needs the winnings the most and makes sure that they walk away the winner of the night.
But just like Andrew Ryan was flawed, so is Lamb. When shit stops going her way towards the end of the game, she embodies the same selfishness she despises so much. She completely loses the cool, rational thinker aspect and just starts reacting to you, doing everything she can to make sure things go HER way, never considering what's best for the most people involved (which at this point consists of her, Elanor, and Delta). She's completely given up everything she stands for, and doesn't even realize it. That's the main thing that makes her a worse dictator than Ryan: Ryan eventually realized what a fool he was being.
Ryan never came to his senses.
He was exactly the same when he died as before (burning his forest rather than letting the government take it/trying to destroy Rapture rather than let Atlas have it).
He never had a point where he realised he was doing the wrong thing (from his point of view, anyway), and he only killed himself as a way to die on his own terms; he knew he wasn't getting out of it, so he essentially committed suicide to make a point.
He knew he was beaten, but he never thought he was wrong.
klemming on
Nobody remembers the singer. The song remains.
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2010
So I finally picked this up this weekend. I had been holding off while I cleaned up some of my holiday back log.
My line of thinking is pretty much on par with most of the positive reviews. In a vacuum, on it's own, it's a great game, and I'm enjoying the hell out of it. Set next to the original, it's not quite up to snuff. That said, it's still an amazingly fun game so far, and in the end that's what matters.
I think part of the problem, and I've heard this echoed in reviews and on these forums, is that BioShock didn't really need a sequel, and in fact, probably didn't lend itself very favorably to one. The story was very self contained and could have ended right there. I think in some ways, it has taken the edge off of Rapture, so to speak. I really don't find it as creepy or atmospheric this time around, despite the environments being crafted just as well, and the enemies being just as creepy visually. It's just that, I expect it all now. I expect that splicer to jump out of a corner at me. I expect that when I find some item I need to progress, there will be a wave of splicers to kill on my way out of that section. I get a very "been here, done this" feeling, but not in a bad way. Yes I've been here, yes I've done this, but by god I'll gladly do it again, because it's fun and interesting.
Some of the gameplay improvements are top notch. I love the plasmid + weapon "duel wield". This has made using plasmids and weapons to create combos much more seamless, and I find myself doing it quite a bit more than in the original, where I just took a very brute force approach to things. I also like the new hacking game, which still offers some challenge, but isn't so annoying that I just avoid hacking as a general rule. In fact, I hack just about everything I can now. I like the way getting a blue hack on a machine will generally give you some bonus, like a free first aid kit from first aid stations, or free ammo from a banditos.
I am sad about one thing though: When I open up a Circus of Values, it doesn't say "Welcome to the Circus of Vallluueeessss" anymore. I never thought I'd miss that, but I just expect it when I open up a Circus, and it's not there.
The multiplayer seems pretty fun so far, but I've only played one game. I need to open up some ranks, because the starter weapons are terribad, but it seems to have quite a bit of depth once you progress in some ranks. I love the way you can hack machines in the multiplayer, and booby trap the vending machines to harm enemy players. The addition of the camera to multiplayer is also a very neat touch. Basically, I like the way they actually used some of the single player elements in the multiplayer, albeit in somewhat different ways.
All in all, I'm glad I picked this up. It doesn't quite live up to BioShock in my mind, but I think that was an unattainable goal anyway. For what it is, it's amazingly fun, and I'm glad to be back in Rapture for another adventure.
Posts
I think that's the same progression as BS1.
For me, the Shotgun is always the first weapon I fully upgrade.
Weapon progression (excluding hack tool and camera):
I, uh, didn't realize that security counts as one of the enemies. I could have sworn I tried using the camera on a security bot. Guess I messed it up.:oops:
Was it a hacked bot? I don't think those count.
It probably was, now that I think of it.
Anyway, just beat the game. I saved liberally, so it shouldn't be too big of a deal to go back and research some bots.
IIRC, the last camera is
You can also research the bots sent out by a hacked camera, but this is less abusable, as you need to get enemies to set them off.
Tonics do stack, yes.
Also, there's a diary that talks about "running out" of little girls for the program so their only option left is "the surface."
yea I got that log, kinda was hoping there was more.. as well there was a named big daddy later on but I didnt recognize the name did anyone else catch that.
Mark Meltzer
He found his daughter Cindy Meltzer in Dionysus Park, but she was a little sister, accompanied by a big sister, and rejects him.
He was captured by Lamb's splicers and offered a deal, Die or become Cindy's Big Daddy, He accepts, saying He will do anything to be with his daughter.
He is the last Big Daddy you kill, and the last little sister should be Cindy herself.
At least thats my interpretation.
Technically it was "There's something in the Sea", but yeah. I think he has one audio Diary per level/chapter/whatever.
I don't believe you did. But hey! More DLC potential, I guess? Find out what happened to Tenenbaum! Play as uh... Something!
Yeah, I wanted closure on that too.
The only reason She is included (in my opinion) is to give a believable backstory to suddenly following Sinclair, otherwise She seems quite insignificant.
From what I saw
She sees that little girls are diapearing all around the world, and just knows its some one in rapture firing up the little sister program again. She comes back to stop them.
She's had some success, but is loosing the fight, so to speak. From the way she was acting when she first contacted you, it seems like she just notices you're up and about, and wants your help. she knows about your little sister, so she's looking to use that info to get you to help her out.
she runs away with a few little sisters, never to be heard from again :P
The little touches like those were nice, otherwise I was rather unimpressed with the game. And Doctor Lamb was never a threatening villain.
Where do people keep thinking they hear this, am I missing something?
Suchong just died while he was trying to figure out the imprinting process. He smacked a sister, and got offed. Alexander has a radio log that says big dadies where always good at protecting a sister once she was in danger, so it could have been any big dady and any little sister. The problem was just that the big dadies would wander off if there wasn't a fight going on.
All the radio logs I've found say, are that Delta was the first successfull all out imprinting, and that it was a shame suchong was dead. nothing about dleta having offed him, not even a span of time mentioned to make it seem like the same one that had killed him was fixed and imprinted.
am I missing a radio log or something?
Yea, I always did feel a little unintimidated by Lamb. ocasionaly her flunkies had me a bit worried
Contains actual spoilers not concerning Tenenbaum.
Edit: Concerning Lamb
But just like Andrew Ryan was flawed, so is Lamb. When shit stops going her way towards the end of the game, she embodies the same selfishness she despises so much. She completely loses the cool, rational thinker aspect and just starts reacting to you, doing everything she can to make sure things go HER way, never considering what's best for the most people involved (which at this point consists of her, Elanor, and Delta). She's completely given up everything she stands for, and doesn't even realize it. That's the main thing that makes her a worse dictator than Ryan: Ryan eventually realized what a fool he was being.
He was exactly the same when he died as before (burning his forest rather than letting the government take it/trying to destroy Rapture rather than let Atlas have it).
He never had a point where he realised he was doing the wrong thing (from his point of view, anyway), and he only killed himself as a way to die on his own terms; he knew he wasn't getting out of it, so he essentially committed suicide to make a point.
He knew he was beaten, but he never thought he was wrong.
My line of thinking is pretty much on par with most of the positive reviews. In a vacuum, on it's own, it's a great game, and I'm enjoying the hell out of it. Set next to the original, it's not quite up to snuff. That said, it's still an amazingly fun game so far, and in the end that's what matters.
I think part of the problem, and I've heard this echoed in reviews and on these forums, is that BioShock didn't really need a sequel, and in fact, probably didn't lend itself very favorably to one. The story was very self contained and could have ended right there. I think in some ways, it has taken the edge off of Rapture, so to speak. I really don't find it as creepy or atmospheric this time around, despite the environments being crafted just as well, and the enemies being just as creepy visually. It's just that, I expect it all now. I expect that splicer to jump out of a corner at me. I expect that when I find some item I need to progress, there will be a wave of splicers to kill on my way out of that section. I get a very "been here, done this" feeling, but not in a bad way. Yes I've been here, yes I've done this, but by god I'll gladly do it again, because it's fun and interesting.
Some of the gameplay improvements are top notch. I love the plasmid + weapon "duel wield". This has made using plasmids and weapons to create combos much more seamless, and I find myself doing it quite a bit more than in the original, where I just took a very brute force approach to things. I also like the new hacking game, which still offers some challenge, but isn't so annoying that I just avoid hacking as a general rule. In fact, I hack just about everything I can now. I like the way getting a blue hack on a machine will generally give you some bonus, like a free first aid kit from first aid stations, or free ammo from a banditos.
I am sad about one thing though: When I open up a Circus of Values, it doesn't say "Welcome to the Circus of Vallluueeessss" anymore. I never thought I'd miss that, but I just expect it when I open up a Circus, and it's not there.
The multiplayer seems pretty fun so far, but I've only played one game. I need to open up some ranks, because the starter weapons are terribad, but it seems to have quite a bit of depth once you progress in some ranks. I love the way you can hack machines in the multiplayer, and booby trap the vending machines to harm enemy players. The addition of the camera to multiplayer is also a very neat touch. Basically, I like the way they actually used some of the single player elements in the multiplayer, albeit in somewhat different ways.
All in all, I'm glad I picked this up. It doesn't quite live up to BioShock in my mind, but I think that was an unattainable goal anyway. For what it is, it's amazingly fun, and I'm glad to be back in Rapture for another adventure.
The Circus of Values missing sound is a bug thats supposed to be fixed.