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[GAME ON]Supreme Commander 2 - New DLC out, lots of new experimentals and maps

TheGerbilTheGerbil Registered User regular
edited February 2011 in Games and Technology
So, you've heard about or played the first one. It didn't run good, it wasn't Total Annihilation 2 or whatever.

Well forget about that.

Coming March 2nd (PC) and March 16th (Xbox 360) Comes the sequel.
supcom2.jpg

Now there is a lot that has and hasn't been revealed. A good place to start is this interview by Gamespot.

In the interview it is revealed that the game is designed to run on new and old PC's alike, with new graphical upgrades for the newer ones, and the ability to scale back.

It is mentioned they are stress testing the game on a 2.8 GHZ PC with 1 gig of ram and Geforce 6800.

Other news is all three factions will be returning, the single player is expanded and even though each side has their own unique 6 "operations" (their word for mission cause each one is like 4 missions in one) they will all follow the same overall story. Or something.

27 Experimentals! From Minor to major there will be a lot more big toys this time.

The game supposedly starts faster, you can get your economy and base rolling in 3 minutes as opposed to 10-20 that the first game often took.

Apparently using steam's matchmaking service and updater service which means no more GPGnet! HORRAY!

How about pictures?
All Courtesy of Gamespot - screens may be pre-alpha and gamespot's compression isn't always the best
960638_20100113_790screen003.jpg
960638_20100113_790screen002.jpg
960638_20100113_790screen007.jpg
960638_20100113_790screen009.jpg

Click here for Youtube High rez

There is an interview with Chris Taylor here.

And this is the link to the official trailer.


HERE IS THE STEAM GROUP

TheGerbil on
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Posts

  • TheKoolEagleTheKoolEagle Registered User regular
    edited January 2010
    will buy.

    TheKoolEagle on
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  • mere_immortalmere_immortal So tasty!Registered User regular
    edited January 2010
    Never played the first game, partly due to the sys requirements and the shitty PC I had then. Loved TA so will give this a go this time.

    Also I still find it weird seeing the Square Enix logo on stuff like this.

    mere_immortal on
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  • XaquinXaquin Right behind you!Registered User regular
    edited January 2010
    ohmygod ohmygod OH MY GOD!

    my prayers they have been answered!

    Xaquin on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    Yeah I know, but they are upping their publisher portfolio beyond "Is it an RPG" I guess.

    TheGerbil on
  • Snarkman3Snarkman3 Registered User regular
    edited January 2010
    I seriously wish all developers scaled their games that way. Eye candy is great, but I shouldn't have to update my PC every year to be able to enjoy the games that I want.


    Not to mention that graphics are not the most important part and everyone should focus more on gameplay/story but that's another subject altogether.

    Snarkman3 on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited January 2010
    Was it true that in the first game you could use one monitor for the normal view and one for a radar/map?

    mere_immortal on
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  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    Yes, and that is also carrying over into the sequel. Sup com was also one of the few games that actually could utilize a Quad Core PC's technology.

    TheGerbil on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited January 2010
    Game looks good. I know a guy that did some testing of an "Unnamed" RTS game at GPG and he really liked it. Can't disclose anything else cause of his NDA though.

    FuriousJodo on
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  • mere_immortalmere_immortal So tasty!Registered User regular
    edited January 2010
    Neat.

    mere_immortal on
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  • XaquinXaquin Right behind you!Registered User regular
    edited January 2010
    I wonder how many players can get on at one time. I'd love to get a good 3v3 or 4v4 going at some point.

    Xaquin on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    In the original you could do 4v4 or 2v2v2v2 or whatever. It definitely supported 8 player maps and I'm sure the sequel will do the same.

    TheGerbil on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    Here is a description of some of the experimentals from the interview:

    Speaking of experimentals, Supreme Commander 2 will have 27 of them, including "minor experimentals" like the AC-1000 (a futuristic imagining of the modern-day AC-130 gunship) on up to heavy-duty "major experimentals," like the King Kriptor mech, a gigantic humanoid robot that dwarfs the average ACU and is basically made entirely of huge guns (no, that's not an exaggeration). There's also a huge variety of experimental units, including land, sea, and air vehicles that act either as heavy-duty attackers or as humongous troop transports, as well as defensive stationary emplacements like the Illuminate space temple--effectively a two-way teleporter once you've built a secondary beacon, though your enemies can use it too; or the UEF Noah-Unit Cannon, which is a long-range artillery emplacement, a unit-generating struction, and also a unit quick-transporter all in one (this massive cannon pounds the target area with gigantic shells that contain units of yours that it builds).

    TheGerbil on
  • Kris_xKKris_xK Registered User regular
    edited January 2010
    Excellent. TA remains my number 1 RTS of all time. SC was ok, but didnt get good until the expansion when they cleaned up the interface.

    I'll get this, turtle up and lob shells at asshole half the map away like I always do. And I'll fucking love it.

    Kris_xK on
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  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    How about an artillery gun that shoots units which activate upon impact and can thus attack your enemies?

    Also they have extensively streamlined the UI according to the interview.

    TheGerbil on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    I want to play and enjoy the original game, but man. That interface. It's horrid. It's like playing through a tiny widescreen TV. Does the UI enhancement in the expansion carry over in the original games single player? That might get me to play it.

    -Loki- on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited January 2010
    TheGerbil wrote: »
    How about an artillery gun that shoots units which activate upon impact and can thus attack your enemies?

    Also they have extensively streamlined the UI according to the interview.

    I saw a video a couple months back with that thing in it, that's pretty sweet. I'm excited, I really enjoyed the shit out of the first SupCom, even if I was totally awful at it.

    Darmak on
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  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited January 2010
    The aesthetics certainly look better than SupCom 1, which had the most boring fucking artstyle and bland maps imaginable. Fucking firebreathing robo dinosaurs and shit, goddamn. You can totally see the Square-Enix contributions there.

    My friend is totally bummed about the new economy model though. Easier to manage and less possible to drill yourself into a hole, but that gloriously ridiculous mass<->energy ballet is gone.

    Zxerol on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    Is it? I haven't read much about the new economy model (or that there was going to be one).

    TheGerbil on
  • UBSUBS __BANNED USERS regular
    edited January 2010
    Am I the only one completely underwhelmed by these screens?

    The sky looks like ass and the lighting is horrible.

    UBS on
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  • Lord_MordjaLord_Mordja Registered User regular
    edited January 2010
    Just a warning: don't go to GPG's forums. They hate this game there because it dares to deviate from the original.

    They... they hate Giant Firebreathing Cyborg Dinosaurs! D:

    Anyways, I sure hope it really does run good, because the first game scales like shit. Actually I didn't like the gameplay all that much anyway, and I hope this is more in line with TA, which I still play.

    Lord_Mordja on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    Just a warning: don't go to GPG's forums. They hate this game there because it dares to deviate from the original.

    They... they hate Giant Firebreathing Cyborg Dinosaurs! D:

    Anyways, I sure hope it really does run good, because the first game scales like shit. Actually I didn't like the gameplay all that much anyway, and I hope this is more in line with TA, which I still play.

    A better piece of advice is to avoid any official forums for any company/game ever. They are all filled with the dregs of society who will complain about anything and make you hate yourself.

    Seriously though, I don't want usually want the sequel to be the same game with a prettier engine and new maps, it usually isn't worth 50+ bucks to me.

    edit: Cyborg Giant Fire-breathing dinosaurs no less. They look Cybran to me.

    TheGerbil on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited January 2010
    How could ANYONE hate giant firebreathing dinosaurs?

    FuriousJodo on
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  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited January 2010
    UBS wrote: »
    Am I the only one completely underwhelmed by these screens?

    The sky looks like ass and the lighting is horrible.
    Yeah, but if it's anything like the original Sup Com you'll never be at an angle to see the sky and be so zoomed out you won't be able to see the lighting anyway.

    -SPI- on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    TheGerbil wrote: »
    Just a warning: don't go to GPG's forums. They hate this game there because it dares to deviate from the original.

    They... they hate Giant Firebreathing Cyborg Dinosaurs! D:

    Anyways, I sure hope it really does run good, because the first game scales like shit. Actually I didn't like the gameplay all that much anyway, and I hope this is more in line with TA, which I still play.

    A better piece of advice is to avoid any official forums for any company/game ever. They are all filled with the dregs of society who will complain about anything and make you hate yourself.

    Seriously though, I don't want usually want the sequel to be the same game with a prettier engine and new maps, it usually isn't worth 50+ bucks to me.

    edit: Cyborg Giant Fire-breathing dinosaurs no less. They look Cybran to me.

    It was black and red, so that's Cybran colours isn't it? I guess they like making Giant Cyborg versions of things.

    -Loki- on
  • FatsFats Corvallis, ORRegistered User regular
    edited January 2010
    Is the first SC worth checking out? I liked TA ok but like everyone else I didn't have the computer for SC when it came out. I do now, though! Also I see the gold edition for like 15 bucks.

    Fats on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited January 2010
    I really enjoyed it as a game to mess around with. It's got great scalea nd you can get some pretty huge battles going, but it's also a bit unintuitive.

    FuriousJodo on
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  • Kris_xKKris_xK Registered User regular
    edited January 2010
    -Loki- wrote: »
    Does the UI enhancement in the expansion carry over in the original games single player? That might get me to play it.

    Yes it does.

    I even think they patched in the UI change for those without the expansion. I think.

    Kris_xK on
    calvinhobbessleddingsig2.gif
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    Kris_xK wrote: »
    -Loki- wrote: »
    Does the UI enhancement in the expansion carry over in the original games single player? That might get me to play it.

    Yes it does.

    I even think they patched in the UI change for those without the expansion. I think.

    I guess I'm buying the expansion then. I love the game and all, but the interface is horrid. And I was all set to finish Batman D:

    -Loki- on
  • ZxerolZxerol for the smaller pieces, my shovel wouldn't do so i took off my boot and used my shoeRegistered User regular
    edited January 2010
    TheGerbil wrote: »
    Is it? I haven't read much about the new economy model (or that there was going to be one).

    Well, there's still mass and energy around, but the biggest change is that the game now revolves around a "pay upfront" model that's used by every other RTS in existence (i.e., you must spend the exact amount at build time, all or nothing), instead of a constant drain from TA/SupCom1.

    Oh and the game also has a research/tech tree now, too. Go out and amass research points to unlock upgrades from a menu. Points can also be accrued by spending mass/energy.

    Zxerol on
  • subediisubedii Registered User regular
    edited January 2010
    Zxerol wrote: »
    The aesthetics certainly look better than SupCom 1, which had the most boring fucking artstyle and bland maps imaginable. Fucking firebreathing robo dinosaurs and shit, goddamn. You can totally see the Square-Enix contributions there.

    My friend is totally bummed about the new economy model though. Easier to manage and less possible to drill yourself into a hole, but that gloriously ridiculous mass<->energy ballet is gone.

    I am very much a fan of the first game (and TA for that matter), and I can only say I'm glad that they're streamlining some of the superfluous parts of the economy management and focussing on getting the action moving faster. Those are good things in my book. The fact that they're lowering the number of units is a good thing. T1 tanks were pretty much useless when T2's started hitting the field, and similar with T3's, and often times you'd even end up sacrificing low tier units just so you could get back down to the unit cap and build more of the higher level ones. Going with an upgrade system and trying to make sure every unit can stay relevant throughout the match with the appropriate upgrades is something I can get behind.



    @ UBS: The picture's look like crap, but that's likely because they're from early Alpha. The preview videos however are much better, although IIRC that one's also labelled pre-Alpha. I'd suggest sticking this in the OP.

    http://www.gametrailers.com/video/graphics-supreme-commander/59161

    Advice putting this in the OP. Youtube version in the spoiler, although you really want to watch it hi-def and full screen so you can see what's going on. Battles in SupCom are naturally large scale with lots of small units:


    @ Loki: RE: The interface in SupCom 1. That was actually patched quite a long time before Forged Alliance came out. You can simply swap between the different interface styles now. IIRC the command is "CTRL + UP", but it's been a while.

    The new interface was a lot more streamlined, and was pretty similar to FA's, which evolved from it. Some screencaps I took years ago when someone else asked this same question:


    SCFrame_Tue_Jul_31_100343_2007_0000.jpg

    SCFrame_Tue_Jul_31_100409_2007_0000.jpg

    SCFrame_Tue_Jul_31_104914_2007_0000.jpg

    SCFrame_Tue_Jul_31_104945_2007_0001.jpg



    If the interface looks big, IIRC it's because I took the screenshots at a much smaller resolution at the time so that I wouldn't have to re-size them. Running at full screen the newer interface took up much less space (and far less than the original interface).

    subedii on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    Oh cool, I'll just download the patches then.

    -Loki- on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    If you connect to GPG net it'll auto download them for you, though sometimes that can be tricky.

    edit: I'll add that into the OP. If you can find better screens too let me know, gamespot's compression can be dodgy at best.

    TheGerbil on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    It's weird that the interface did that to me. I loved TA, I waited for SC since it was announced. it came out, and I loved the game, but the interface just absolutely killed it for me.

    -Loki- on
  • subediisubedii Registered User regular
    edited January 2010
    For those that aren't familiar with the SupCom games, they focus on large scale warfare and strategy, where most RTS's these days focus on squad level tactical gameplay. It is very much about the scale. A good game of SupCom has battles raging across land, sea and air simultaneously, across huge maps. Game ending strategic weapons are on a whole other scale to most other RTS's.

    Also, for those of you familiar with the awesome Freespace 2 Source Code Project trailer, the same guy did a series of videos for Supreme Commander.

    http://www.gametrailers.com/user-movie/flail-supreme-2/98494

    Does a good job of illustrating the scale of the game. Only problem is that because SupCom is focussed on large number of small units, it's really quite difficult to make out the detail of what's happening in a low res video (and the HD version has since been taken down by fileplanet, although it might be available elsewhere, who knows).

    He did a video after this one (an HD version of which IS still available) but I thought this was the best (well, the other's really good as well, it's just that it's over 400 MB if you DO get the HD version).

    subedii on
  • AzegorothAzegoroth Registered User regular
    edited January 2010
    The firebreathing giant cyborg dinosaur is called Cybranosaurus Rex.

    This game looks awesome in pre-alpha.

    Azegoroth on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    subedii wrote: »
    For those that aren't familiar with the SupCom games, they focus on large scale warfare and strategy, where most RTS's these days focus on squad level tactical gameplay. It is very much about the scale. A good game of SupCom has battles raging across land, sea and air simultaneously, across huge maps. Game ending strategic weapons are on a whole other scale to most other RTS's.

    Also, for those of you familiar with the awesome Freespace 2 Source Code Project trailer, the same guy did a series of videos for Supreme Commander.

    http://www.gametrailers.com/user-movie/flail-supreme-2/98494

    Does a good job of illustrating the scale of the game. Only problem is that because SupCom is focussed on large number of small units, it's really quite difficult to make out the detail of what's happening in a low res video (and the HD version has since been taken down by fileplanet, although it might be available elsewhere, who knows).

    He did a video after this one (an HD version of which IS still available) but I thought this was the best (well, the other's really good as well, it's just that it's over 400 MB if you DO get the HD version).

    Perhaps some shameless stealing is in order. I will throw this in the OP.

    TheGerbil on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited January 2010
    Azegoroth wrote: »
    The firebreathing giant cyborg dinosaur is called Cybranosaurus Rex.

    I didn't believe you. Then I saw the developer walkthrough of that mission where he introduced the Cybranosaurus Rex. This game took another step towards awesome.

    -Loki- on
  • TheGerbilTheGerbil Registered User regular
    edited January 2010
    Wait he actually calls it that? I didn't even catch that.

    TheGerbil on
  • AzegorothAzegoroth Registered User regular
    edited January 2010
    TheGerbil wrote: »
    Wait he actually calls it that? I didn't even catch that.

    Right at the end, I believe.

    Azegoroth on
  • AstnsAstns Registered User regular
    edited January 2010
    This looks rather good indeed, they definitely seem to have learned from the first game and made some serious improvements.

    I can't wait.

    Astns on
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